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by Jagger2013
Sat Dec 13, 2014 4:59 pm
Forum: CW2 Mods
Topic: Modding Supply Consumption
Replies: 12
Views: 6719

I don't know the technical reason for the _Models folder. Models define the basic subunit that compose the units. When you collect a bunch of models together, then you have a unit. So if you want a new unit or to change an existing unit, you select amonst existing models to fill up the unit. And if...
by Jagger2013
Sat Dec 13, 2014 3:51 pm
Forum: Help to improve RoP
Topic: Second silesian war Saxon problem....
Replies: 9
Views: 8675

I have Gold version 1.11. When are they unlocked? The Saxon forces show up in late October. Unlocked early November. I think I was in Early January and the regions were still unplayable with Saxons basically trapped at Freiberg. I adjusted the event to unlock the regions as soon as the Saxons appear...
by Jagger2013
Sat Dec 13, 2014 4:12 am
Forum: Help to improve RoP
Topic: Second silesian war Saxon problem....
Replies: 9
Views: 8675

I just ran into the same problem in a game against the AI. I think I can fix that problem. I suspect you can just add a blockstate command to the event to make the area playable. If I am successful this weekend, I will post the fix.
by Jagger2013
Fri Dec 05, 2014 4:36 pm
Forum: Alea Jacta Est
Topic: The Future Of AJE?
Replies: 23
Views: 22499

A redo of some of the smaller scenarios with 15 day or even 7 day turns and using the large Europe project map might be fun. There was almost no manuever room in some of the BOR scenarios and 30 day turns seemed too long. Map regions were just too big for the actual campaigns. With the new big Europ...
by Jagger2013
Thu Dec 04, 2014 3:47 am
Forum: RUS Technical support / Aide technique
Topic: Game crash in winter
Replies: 3
Views: 2949

Sounds like your computer may not have enough memory to run the winter maps/textures. In the opening game screen, there is an options screen. After opening the options screen, there is a systems section. In there you can turn on/off winter maps, initialize textures on/off and adjust max texture size...
by Jagger2013
Tue Dec 02, 2014 2:40 am
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 is going to be the next release!!! yehhhhhhhhhhhh!!
Replies: 58
Views: 100198

And you can have the reverse. Say you have regions which average 10 square miles. With a 15 day turn, a marching infantry unit can cover 30 regions a turn. Since the turns are simultaneous execution, the defender can't possibly react to the attackers moves. So the time frame should match the average...
by Jagger2013
Tue Dec 02, 2014 2:28 am
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 is going to be the next release!!! yehhhhhhhhhhhh!!
Replies: 58
Views: 100198

I think 15 day turns are the way to go. After all, how fast can cavalry move.. I mean there were no steam trains for Napoleon to ride on! CW2 and EAW both have 15-day turns and multi-year campaigns.. surely this can work for NCP2 ?? A lot depends on the size of the regions. For example, many of the...
by Jagger2013
Tue Dec 02, 2014 12:52 am
Forum: Help improve España
Topic: Public Beta Patch 1.02RC1. Ebro scenario.
Replies: 16
Views: 13541

Nothing like a new scenario to make my day! Everything loaded up nicely. No problems noted so far.
by Jagger2013
Sun Nov 30, 2014 5:34 pm
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 is going to be the next release!!! yehhhhhhhhhhhh!!
Replies: 58
Views: 100198

One things that does worry me is the length of turns. I understand that during the Napoleonic era simulating 7 day turns may better represent movement of armies, however, this would turn the full length GC into a monster as big as PON. ROP has nice two-week turns and from my experience it works rat...
by Jagger2013
Sun Nov 30, 2014 4:30 am
Forum: España 1936
Topic: Welcome España:1936
Replies: 67
Views: 198153

Looks like you are ready for the bigtime...PBEM! :thumbsup:
by Jagger2013
Sat Nov 29, 2014 3:35 pm
Forum: España 1936
Topic: Nationalist Leaders
Replies: 1
Views: 2841

Thanks that will help me with my game. I think we are up to turn 6. Nationalist still pushing hard against the militias. You know, a game filter that gave you that information would certainly be helpful.
by Jagger2013
Fri Nov 28, 2014 4:50 pm
Forum: Napoleon's Campaigns
Topic: Napoleon's Campaigns 2 is going to be the next release!!! yehhhhhhhhhhhh!!
Replies: 58
Views: 100198

In most Ageod games, there is a cost to build a unit but no cost per turn to maintain a unit except supply. If there were a per turn $/WS cost just to maintain units in the field, just like units use supplies every turn, then players would disband units when not needed or only maintain cadres to sav...
by Jagger2013
Sat Nov 22, 2014 12:47 am
Forum: Civil War II
Topic: Napoleon's Campaigns 2 is the next release!!! Pocus confirmed!!!!!!!!
Replies: 9
Views: 4737

Definitely looking forward to this one. Any sort of link to the announcement? Can't find anything with a google.
by Jagger2013
Thu Nov 20, 2014 4:07 pm
Forum: Civil War II
Topic: Corp Design vs Division Design?
Replies: 35
Views: 35231

Looking at some battle reports for RUS, I was struck by how few units actually made it to range 0. Most units fail various tests and are out of it by range 0.
by Jagger2013
Wed Nov 19, 2014 5:14 pm
Forum: Civil War II
Topic: Corp Design vs Division Design?
Replies: 35
Views: 35231

One disadvantage of not having artillery in the division structure is they don't receive any defensive or offensive bonuses from divisional leaders which in some cases can be substantial.
by Jagger2013
Tue Nov 18, 2014 8:17 pm
Forum: Help improve CW2
Topic: Victory Points at start - should the South gets a boost?
Replies: 55
Views: 17464

I don't believe with most scenarios, you can really design them for both optimum AI and PBEM play. IMO, you design either for aI play or for human vs human play. If you design for AI play, you give a lot of bonuses to the AI side and handicap the human. If you design for human to human play, you sim...
by Jagger2013
Tue Nov 18, 2014 5:34 am
Forum: Modding AGE engine games
Topic: A couple odd things when starting up modded scenario
Replies: 2
Views: 30972

What is funny is I started a PBEM test game last night. When I started the scenario, I renamed the scenario, did setup and then saved to send to my opponent. Not only was there only one copy of the game saved but the scenario did not open in build mode. The only thing I did differently was renamed t...
by Jagger2013
Mon Nov 17, 2014 9:05 pm
Forum: Civil War II
Topic: Can I turn McClellan into a 6-6-6 ?
Replies: 36
Views: 15998

(he is a 1-1-2 by default in all five files, in case you forget later). No one should have a strategic ranking of 1. Much better to make him a 3 or 4 but when his troops do move, have them move much slower than if they were under an energetic general. No one in their right mind would put a 1-1-2 an...
by Jagger2013
Sun Nov 16, 2014 5:18 pm
Forum: Modding AGE engine games
Topic: Modding cohesion recovery
Replies: 1
Views: 29231

Here is one solution. There are a couple of abilities that adjust cohesion recovery. Take the medical services ability and give to unit models to increase cohesion recovery rates. It appears you can also modify the cohesion recovery percentage up or down with the abilities. So I think you can increa...
by Jagger2013
Sun Nov 16, 2014 2:34 am
Forum: Modding AGE engine games
Topic: Modding cohesion recovery
Replies: 1
Views: 29231

Modding cohesion recovery

I would like to mod the rate of cohesion recovery. I have looked at the models file and the gamelogic file. I have plenty of modifiers to alter the loss of cohesion but I have found nothing that modifies cohesion recovery. So is it possible to modify cohesion recovery rates or am I just looking in t...
by Jagger2013
Sat Nov 15, 2014 9:05 pm
Forum: Civil War II
Topic: Can I turn McClellan into a 6-6-6 ?
Replies: 36
Views: 15998

ajarnlance wrote:Interesting that when RE Lee was asked after the war who the best Union general was he answered 'McClellan'... surprised a lot of people...


Wonder if Lee was having a laugh at the expense of someone asking him the wrong question at the wrong time.
by Jagger2013
Sat Nov 15, 2014 9:02 pm
Forum: Civil War II
Topic: Source for Element Stats
Replies: 2
Views: 1886

Here is a link to the CW2 database. The model database has stats for each element type. The database has everything else you might want for any sort of modding purposes.


http://www.ageod-forum.com/showthread.php?5358-Official-Files-for-modding
by Jagger2013
Fri Nov 14, 2014 5:51 pm
Forum: Civil War II
Topic: Retreat Direction
Replies: 18
Views: 8481

Good example Barca of the consequences of cut communications. Although I am curious if we have any other examples during the Civil War? It has been several years since I have read much of the Civil War but off the top of my head, I can't remember any large armies having their line of communications ...
by Jagger2013
Fri Nov 14, 2014 4:22 am
Forum: Help improve CW2
Topic: Manassas
Replies: 18
Views: 7776

Wasn't the actual battle of Manassas a toss-up. Either side could have won that battle considering the armies were composed of inexperienced troops and a newly formed command structure. Just a coin flip as to who actually won that battle in 1861. It seems to me that the eastern CSA armies may be too...
by Jagger2013
Fri Nov 14, 2014 3:47 am
Forum: Modding AGE engine games
Topic: A couple odd things when starting up modded scenario
Replies: 2
Views: 30972

A couple odd things when starting up modded scenario

The new Polish War scenario works fine and all is good but a couple weird things happen on startup which bug me. When I select the scenario from new scenario menu and start the game, it creates two copies of the scenario. I can see them when I open the saved game menu. The new scenario menu only lis...
by Jagger2013
Fri Nov 14, 2014 3:27 am
Forum: CW2 Mods
Topic: Garibaldi legion Zouave
Replies: 4
Views: 5043

Wow! :thumbsup:
by Jagger2013
Thu Nov 13, 2014 9:03 pm
Forum: España 1936
Topic: No replay in PBEM?
Replies: 8
Views: 5643

Well, this is actually very good as it means replay works for you. España 1936 is actually very different as to what you can see as loyalty is so mixed up. Are the units you are seeing in areas where you have limited or not loyalty or control? Yes, that is it. The odd units I can see are located in...
by Jagger2013
Thu Nov 13, 2014 4:53 am
Forum: Help improve CW2
Topic: Victory Points at start - should the South gets a boost?
Replies: 55
Views: 17464

Pocus, or anybody else in the know, is it possible to have one location which will give different VP's to different factions? Yes, in the scenario setup file, each faction has a list of VP locations and their values. The VP locations can be different for each faction and the VP points can be differ...
by Jagger2013
Wed Nov 12, 2014 4:28 pm
Forum: Civil War II
Topic: Retreat Direction
Replies: 18
Views: 8481

Seriously, you probably didn't do anything wrong. Starting with the 1.05RC1 engine there are a number of issues addressed with allowed the retreating stack to do some irrational things. I am not sure it started with 1.05RC1 since the problem has been in every Ageod game I have played since BOA mayb...
by Jagger2013
Tue Nov 11, 2014 4:18 am
Forum: Modding AGE engine games
Topic: Modding Question: WIA Yamasee War
Replies: 5
Views: 30761

Found this in the AACW wiki. It is good guide for event scripting.

http://www.ageod.net/aacwwiki/Modding_events

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