CW2 is a sequel to AACW and has always been a standalone game with expanded mechanics, graphics, music and upgrades to the original engine. There is a CW2 expansion called Bloody Roads South which has a number of interesting scenarios, particularly covering later periods of the war.
Ace said: And the bigger problem is how the game calculates who won the battles. It works well when 1 army leaves the field. But when both armies are in the same region (when noone retreats), the game assignes victory status to larger army which is plain wrong (there is no draw - I haven't seen it f...
Gray Fox said: HAAC doesn't affect retreat of the stack. It affects the level of losses accepted before withdrawal of a unit engaged from combat. The Wiki has been hacked, but there used to be a table and on that table HAAC had a higher number, IIRC 0.38, for determining withdrawal. I'm not sure thi...
Not to get too far into the cat memes, but someone pointed out to me recently that cats are proof that the Earth is not flat: if it were they would have already knocked everything off the edge by now....
You gain or lose NM from events, from some RGD's, (the "Cards") from taking strategic cities, and from decisively winning battles. If you have a NM below 100 you have a random chance each turn to regain some of it until you get back to 100. Cards and events are limited and typically give t...
NM is the single most important stat in the game. It directly affects combat performance and linearly increases or decreases your production of general supply, ammo, War Supply and Money (Conscript production is unaffected, IIRC). According to the documentation a 2% increase in NM will get you a 1% ...
I would go so far as to say that ESPECIALLY if you are jsut learning the game you should not set auto-replacements. Your money will inexplicably disappear and builds will get canceled in favor of purchasing replacements you may not need and cannot afford, while getting zero reporting from the AI on ...
Marching DOES have a direct effect on combat via the Cohesion mechanic: troops that march farther will be tired and less effective in battle, becoming shaken or outright breaking more easily. Adverse terrain and weather in the region they are marching from makes the march longer and thus reduces the...
"Weather and terrain traversing effect combat frontage." =/= "Depending on the terrain and weather conditions, an army is limited in the number of troops that can be engaged." What do you mean by traversing? That armies on the move enter battle with smaller potential frontage tha...
The most important bonus for the defender is Entrenchments; these have a very big effect. Being near a supply unit is important no matter what. The Luck and Leadership medallions happen because of random rolls or because you have high quality or low quality leaders. The Effect of Entrenchments > Eff...
Ahh, On the Battle Report Screen that happens after each battle, below each unit (divisions are units) it shows colored medallions that tell you what happened to that unit during the battle. Hover over them and they tell you stuff like how entrenchments or supply affected that unit in battle, whethe...
I am not sure I understand what you are asking. Could you be more specific, or try to ask the same question a different way if you are not a native english speaker?
Hey aariediger, Off topic, but it sounds like you are playing the 1863 scenario unless you are in a PbEM that has been going for a very long time. I love that scenario since I never get to do the whole Vicksburg/Deep South thing in the Grand Campaigns since I have usually already won by then or else...
I am beginning to suspect that the log uses the word commit in multiple contexts. There is one commit roll (the ones you have in your snippet) to see whether battle occurs at all and on which day. Then once the battle actually starts, there are two more "commitment" rolls that have more to...
Also, bear in mind that I haven't gotten to anything that touches on MTSG yet. Both stacks are in the same region so the MTSG rules don't apply. Proof of this is that ASJ's commit percentages are only 50% where we would expect them to be much higher if he were MTSGing from 0 days away. I am pretty s...
Once I can test the situation where there are two corps rather than an army and a corps I think we will be able to say more definitively about the two commitment rolls. I am pretty sure you are on track for the first roll: if the second stack does not commit on the initial roll then the first stack ...
1st set of tests complete, run with an army and a corps against an army, all in same region, with the "defenders" in combinations of Off and Def postures. Can I post log files somehow? I can't figure out how to attach them in the new forum. Short version so far is that stacks keep their po...
Major_snafu, sometimes that happens by coincidence, i.e. they just happened to be moving that way already, so bam you get engaged. That is very common if you are on one of their rail lines.
In this case I'm guessing they spotted you approaching on the turn before, and sent a counter-scout.
Also pay attention to the non-combat stats for your individual cav elements; they vary widely between conscripts, regulars, and regulars with experience stars. If you have a two-cav stack but one of them has low Evasion because it is a conscript, well.... Cav gain stars quickly and can benefit a lot...
OK, so I was a little imprecise with the "dumped into the frontage" phrase. I should have said "joining the pool of elements that can potentially be selected for the frontage." Looking back, the way I phrased it may have sounded a little snide, I'm sorry if I came off that way. I...
No, I'm fairly certain this is not true. I've simply never read anything ever insinuating that posture is shared. I believe the elements fighting in the battle simply enjoy the modifiers inherited to them by their leaders. This is easy enough to test, it will show in the battle log. It will take me...
6..... If they arrive in the battle region in time, they will simply be added to the units engaged in the battle. I am with you on everything except this. The MTSGer is a stack, and the first step in a round is stack targetting. I have been in this exact situation dozens and dozens of times at the ...
" each corps in battle has their own, independent posture." I am not sure this is correct, although I could certainly be wrong. As far as I understand it, if any friendly stack is in Offensive or Assault posture (Red or Orange) then every stack on their side will fight with that posture. F...
IIRC, an MTSGer in Defensive Posture uses the same come-to-the-aid mechanic that Army stacks use. So when they arrive, if one of their friendly stacks is overmatched (I forget the specific threshold) then they will engage their friendly stack's (largest) opposing stack. If their friendly is above th...
I would say you are definitely on the right track here: overwhelming force when attacking by concentrating your forces CPs permitting. Defending across multiple regions is not always strictly necessary, but if it is, you have the right general plan of multiple Corps adjacent to each other, in that s...