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by Templer
Thu Sep 25, 2014 6:15 pm
Forum: Help improve EAW
Topic: Wrong Amount Of Breaches
Replies: 4
Views: 2838

Pocus wrote:Number of breaches can exceed what a structure can bear, this is on purpose so that even with emergency repairs, the defenders are still defending something which is basically a pile of rubbles.

This is misleading! :cursing:
I find no pleasure in this scheme.
by Templer
Thu Sep 25, 2014 6:13 pm
Forum: Help improve EAW
Topic: Post new TAW music in this thread
Replies: 6
Views: 3115

Please rename this request!

Post new, [color="#00FF00"]additional[/color] TAW music in this thread
by Templer
Sun Sep 21, 2014 8:46 pm
Forum: Help improve EAW
Topic: The Control + F1, F2, F3, F4 Combination
Replies: 1
Views: 1388

It's hard to believe how few people know this key combination! :blink:
by Templer
Sun Sep 21, 2014 7:07 pm
Forum: To End All Wars
Topic: Current estmate for patch date?
Replies: 52
Views: 22403

vaalen wrote:...Truth is, I am really excited about this game, and find it hard to wait for the patch...

I sing with this song. :)
by Templer
Sat Sep 20, 2014 7:22 pm
Forum: News from AGEod
Topic: Der Stratege - First look. Erster Blick auf "To Ende all Wars" von AGEOD (German)
Replies: 0
Views: 2898

Der Stratege - First look. Erster Blick auf "To Ende all Wars" von AGEOD (German)

Der Stratege -> First look. Erster Blick auf "To Ende all Wars" von AGEOD Fazit: Noch mit Kinderkrankheiten und einigen Bugs. Diese werden aber durch die Updates behoben. Auch wird eine deutsche Übersetzung wird mit dem nächsten Patch erscheinen. Eine Strategiespiel mit dem Hintergrund des 1. Weltkr...
by Templer
Sat Sep 20, 2014 7:16 pm
Forum: News from AGEod
Topic: Multiplayer.it - To End All Wars Recensione (Italian)
Replies: 0
Views: 2348

Multiplayer.it - To End All Wars Recensione (Italian)

Multiplayer.it -> To End All Wars Recensione Final score: 8 [color="#00FF00"]Pro[/color] ⋅ Grande complessità ⋅ Ottima intelligenza artificiale ⋅ Una spropositata quantità di possibilità ⋅ Longevità misurabile in centinaia di ore [color="#FFA07A"]Cons[/color] ...
by Templer
Sat Sep 20, 2014 7:09 pm
Forum: News from AGEod
Topic: Eurogamer.it - La profonda complessità di To End All Wars - Review (Italian)
Replies: 0
Views: 2211

Eurogamer.it - La profonda complessità di To End All Wars - Review (Italian)

Eurogamer.it -> La profonda complessità di To End All Wars - Review Final score: 7/10 Se non fosse per la legnosità dell'interfaccia e i tempi di caricamento troppo lunghi (giustificati solo in parte dalla mole di dati gestita), To End All Wars sarebbe il gioco perfetto per l'appassionato di strateg...
by Templer
Sat Sep 20, 2014 6:33 pm
Forum: News from AGEod
Topic: Gazette du wargamer - Test de To End All Wars (French)
Replies: 0
Views: 2493

Gazette du wargamer - Test de To End All Wars (French)

Gazette du wargamer -> Test de To End All Wars Quelle conclusion apporter à tout cela ? To End All Wars va s’imposer comme l’un des titres les mieux réalisés d’AGEOD. Dès sa première version, il est jouable, stable et d’une qualité certaine. Considérant les tendances du jeu vidéo et de certains stud...
by Templer
Sat Sep 20, 2014 6:26 pm
Forum: News from AGEod
Topic: Gamesidestory - GameTest – To end all wars (French)
Replies: 1
Views: 3410

Gamesidestory - GameTest – To end all wars (French)

Gamesidestory -> GameTest – To end all wars [color="#00FF00"]Pionts Positivs[/color] ⋅ Un wargame très complet ⋅ Uchronies possibles ⋅ Multijoueur possible en PBEM [color="#FFA07A"]Points Negativs[/color] ⋅ Un peu désagréable dans sa prise en main ⋅ ...
by Templer
Sat Sep 20, 2014 6:19 pm
Forum: News from AGEod
Topic: 4 Players - Test: To End All Wars (German)
Replies: 0
Views: 2341

4 Players - Test: To End All Wars (German)

4 Players -> Test : To End All Wars "Complicated, confusing, but with depth: Even hardcore strategists are unfortunately put on a great test of patience before they are rewarded with success. " Final score: 66% The test falls with this 66% rating to mediocre, and so for 4 player the game is worse th...
by Templer
Fri Sep 19, 2014 12:00 am
Forum: Help improve EAW
Topic: PDF Manual
Replies: 8
Views: 4394

A Blue Flag On The City Mast

From the EAW Manual [color="#FFD700"]Page 24[/color] Ports Ports provide Supply unless blockaded. Fleets in ports cannot be attacked. On the map, naval Units inside a port are not displayed but indicated by [color="#FF0000"]a blue flag on the city[/color] mast. Click on the port basin to access the ...
by Templer
Tue Sep 16, 2014 3:36 pm
Forum: Help improve EAW
Topic: Shadow/Mirrored Numbers On The Message Panel
Replies: 5
Views: 2444

Pocus wrote:Do you remember the exact manipulation, it don't happen each time in fact.

No, I am sorry. :(
by Templer
Sun Sep 14, 2014 8:06 pm
Forum: Help improve EAW
Topic: How Seaplanes Come To Tarnopol?
Replies: 9
Views: 4516

PhilThib wrote:Yes, WAD

Don't like this WAD! :(
by Templer
Sun Sep 14, 2014 5:05 am
Forum: Help improve EAW
Topic: How Seaplanes Come To Tarnopol?
Replies: 9
Views: 4516

caranorn wrote:Technically at least seplanes could operate from rivers and lakes...

Yes, but I doubt that anyone has ever used it. Not even the Russians.
This should also not be simulated in the game.
by Templer
Sun Sep 14, 2014 4:02 am
Forum: Help improve EAW
Topic: How Seaplanes Come To Tarnopol?
Replies: 9
Views: 4516

It's just confusing. One would expect that seaplanes remain near water.
But here the Russian drags 142! Seaplane with him. :wacko:
by Templer
Sun Sep 14, 2014 12:19 am
Forum: Help improve EAW
Topic: How Seaplanes Come To Tarnopol?
Replies: 9
Views: 4516

How Seaplanes Come To Tarnopol?

How seaplanes come to Tarnopol? :confused:

[ATTACH]31068[/ATTACH]
by Templer
Sat Sep 13, 2014 11:59 pm
Forum: Help improve EAW
Topic: Wrong Amount Of Breaches
Replies: 4
Views: 2838

Wrong Amount Of Breaches

Which breaches number is now the right one?
I remember I found the same bug in España 1936.

[ATTACH]31067[/ATTACH]
by Templer
Sat Sep 13, 2014 10:30 pm
Forum: Help improve EAW
Topic: Redesign These Icons (F8)
Replies: 1
Views: 1606

Redesign These Icons (F8)

Redesign these Icons to better distinguish.

[ATTACH]31063[/ATTACH]
by Templer
Sat Sep 13, 2014 9:51 pm
Forum: To End All Wars
Topic: EAW fist Patch
Replies: 16
Views: 9896

H Gilmer3 wrote:Great!! ...Hmmm, nah, I'll go ahead and start another.

Yes, that's right. :thumbsup:

The game is so exciting and interesting, I do not want to wait.
Also, I am learning always something new at every start of the game.
If the patch comes soon, then I'll just start up another game - so what?
by Templer
Fri Sep 12, 2014 3:02 am
Forum: Help improve EAW
Topic: Annoying renaming of stack when merging units
Replies: 11
Views: 5523

Frustrating and annoying! :mad:
by Templer
Fri Sep 12, 2014 2:53 am
Forum: Help improve EAW
Topic: Strange Route
Replies: 4
Views: 2663

I identified this during Beta. It appears that the sea region just north of the Suez canal affects the rail lines, and you can't move either direction across the top region. It will work fine once the ships are gone. O.K, but if there is no got reason for the behavior, then I would argue this is a ...
by Templer
Thu Sep 11, 2014 8:34 pm
Forum: Help improve EAW
Topic: Strange Route
Replies: 4
Views: 2663

Strange Route

Strange rail route.

The Cantral Powers Corps starting from Bir Qatiah, destination Port Said, do not use the direkt route.
They make a detour via El Qatar? :confused:


[ATTACH]30788[/ATTACH]
by Templer
Thu Sep 11, 2014 8:09 pm
Forum: To End All Wars
Topic: Vienna Mighty Navy
Replies: 6
Views: 4003

So this is a bug?
by Templer
Thu Sep 11, 2014 8:00 pm
Forum: To End All Wars
Topic: Vienna Mighty Navy
Replies: 6
Views: 4003

Vienna Mighty Navy

I have the Imperial-Royal Navy and 4 U-Bootflottillen! and some more in Vienna. :blink:

I heard a man once crawled with elephants across the Alps, but how should I bring the Vienna navy to sea? :blink:

[ATTACH]30787[/ATTACH]
by Templer
Thu Sep 11, 2014 2:05 pm
Forum: To End All Wars
Topic: Schipping Box and Blockade Box
Replies: 38
Views: 15217

DrPostman wrote:Transports only transport equipment. Merchants ship supply...

Are you sure about your statement?

[ATTACH]30784[/ATTACH]
by Templer
Thu Sep 11, 2014 1:34 pm
Forum: To End All Wars
Topic: Naval Warfare - how to improve
Replies: 9
Views: 4619

PhilThib wrote:What would be your base suggestions for them?

In the Minesweeper case: a minesweeper should sweep mines!
by Templer
Thu Sep 11, 2014 1:20 pm
Forum: To End All Wars
Topic: Schipping Box and Blockade Box
Replies: 38
Views: 15217

DrPostman wrote:... and even if you capture them they are useless to you...

This should be changed!
by Templer
Thu Sep 11, 2014 1:22 am
Forum: News from AGEod
Topic: Digitally Downloaded.net - Review To End All Wars
Replies: 0
Views: 2574

Digitally Downloaded.net - Review To End All Wars

Digitally Downloaded.net -> [color="#ADD8E6"]Review To End All Wars[/color] Final score: 4 of 5 stars ...the strategy in To End All Wars is so darned good ...again, these are all things that the most hardcore of strategy game veterans will be used to, and most likely to tolerate because the broader ...
by Templer
Wed Sep 10, 2014 10:51 pm
Forum: To End All Wars
Topic: Naval Warfare - how to improve
Replies: 9
Views: 4619

Will the upcoming patch take care about the minesweepers?
by Templer
Wed Sep 10, 2014 9:55 pm
Forum: Help improve EAW
Topic: Who Is the Attacker?
Replies: 13
Views: 5965

That is the stance of the commanding officer. He can be in defensive posture, while some Corps was in offensive and started the battle, which moves us back to the post no 1. In this rare occasion, you cannot see who was the attacker, maybe both were :) So the question arises, what sense does it mak...

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