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by Shri
Fri Mar 18, 2016 11:54 am
Forum: Help improve EAW
Topic: EAW 1.03 Public beta 3 (May 13th update)
Replies: 56
Views: 44965

@Altaris The NM re-balancing decisions can be removed from 1914 (if agreeable) and can be made applicable from 1915 onward, as it often happens that you gain a NM lead and then get a double whammy of "Lost battle + Balancing" which results in massive (as much as 6-7 NM) loss and then you actually en...
by Shri
Mon Mar 14, 2016 7:17 pm
Forum: General discussions
Topic: Happy birthday to...
Replies: 223
Views: 86116

Happy bday PhilThib :thumbsup:
by Shri
Mon Mar 14, 2016 11:13 am
Forum: PBEM and multiplayer matchups (all games)
Topic: TEAW - 3 player match
Replies: 6
Views: 3803

@Phaelot

Can you please give me your e-mail id? i will mail the house rules tonight.
BTW do you have any preferences for sides?
by Shri
Sun Mar 13, 2016 8:32 am
Forum: PBEM and multiplayer matchups (all games)
Topic: TEAW - 3 player match
Replies: 6
Views: 3803

TEAW - Closed for now

Guys, Looking for a 3 player TEAW game, haven't played for about 8 months now, but would like to restart. Hate the AI and hence the MP. Open to sides picking- can be discussed. PBEM play is best- by e-mail of-course. Have house rules which are again open for discussion. EDIT: Thread is OPEN again.
by Shri
Sat Mar 12, 2016 9:27 am
Forum: To End All Wars
Topic: Can you force Britain out of the war?
Replies: 8
Views: 5277

Stelteck wrote:Ok so if there are any interest with British rebel alignment ? So is the submarine blockage in atlantic box useless ?


It is useful in SP, but avoid it in MP as the USA will enter the War and truly destroy the chances of CP winning.
by Shri
Thu Mar 10, 2016 7:08 pm
Forum: To End All Wars
Topic: noob question regarding reinforcements and Franco-German border
Replies: 2
Views: 2533

Do not use the "Auto Replacements". You should build new corps, since you have a shortage of manpower, use your existing militia to form- "Fortress Corps" - 1*Infantry+1*Militia+1/2*Artillery=1 Corps, about two dozen of these can be created by mixing and matching and purchasing judiciously, they can...
by Shri
Fri Mar 04, 2016 2:26 pm
Forum: To End All Wars
Topic: Gameplay-related questions to veterans
Replies: 4
Views: 2835

I sort of remember PHILTHIB (the DEV) telling me that it was only a UK specific event, but i may be wrong. Historically- the English spent a lot of money and time in building and maintaining the railway in Sinai, i also remember reading about them building a huge "Water Pipleline" from the Nile to P...
by Shri
Fri Mar 04, 2016 2:15 pm
Forum: To End All Wars
Topic: Questions regarding Units and Combat
Replies: 2
Views: 2288

Marines and Mountains are specialist troops and tended to cost a lot of TIME and MONEY to train and arm. that is why your numbers are limited. The Cavalry is useful in early part of 1914 till Trench Warfare Starts (they can cover a lot of ground and capture Northern Belgium or even Northern France o...
by Shri
Fri Mar 04, 2016 2:09 pm
Forum: To End All Wars
Topic: Is defense underpowered in this game??
Replies: 32
Views: 12543

@Stelteck In Battle No:1, you had more than 2:1 superiority in men and nearly 2.5:1 superiority in guns (and i suspect you had a lot of Mediums and Heavies in your arsenal). In Battle No:2 & 3, your enemy was playing "emotionally or desperately" as he attacked with numerical and artillery inferiorit...
by Shri
Tue Mar 01, 2016 10:35 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Multiplayer
Replies: 6
Views: 40906

Guys i would suggest you people migrate to TEAW with Altaris MOD.
I love this game, but it is highly unstable in single player leave alone multi-player.. all kinds of weird things happened in my 2 attempts and i gave up.
by Shri
Tue Mar 01, 2016 10:31 am
Forum: To End All Wars
Topic: Why I can't use chlorine?
Replies: 3
Views: 2268

As per my knowledge, HA is a must, however, Forts do act as HA, so maybe that is what it is. This was discussed in the BETA phase and it was agreed that HA should be a necessity. The reason- you want your guns to throw shells far into enemy territory such that your own troops are not part of "Collat...
by Shri
Tue Mar 01, 2016 10:28 am
Forum: To End All Wars
Topic: Following of the Geenral's exp points?
Replies: 4
Views: 2781

Stelteck wrote:You shall create a thread "Salarmax ask questions :) " it would be a better organisation for this forum, instead of a new one each question lol :mdr:


+1. :mdr:
by Shri
Tue Mar 01, 2016 10:27 am
Forum: To End All Wars
Topic: Whole fleets being static?!
Replies: 6
Views: 3707

Reload your save of the "previous turn then or the one of 2 turns before". AGEOD games store the values for 3 turns. So, it should work.
by Shri
Mon Feb 29, 2016 6:56 pm
Forum: To End All Wars
Topic: Purpose of combining general and troops
Replies: 1
Views: 1929

It increases the combat power slightly, maybe 10-20% and also generals having attributes pass them onto their troops.
by Shri
Mon Feb 29, 2016 6:55 pm
Forum: To End All Wars
Topic: How to invade Kuwait as Brittain
Replies: 1
Views: 1607

It is not a very great place to be in. A couple of Cavalry Divisions + 1 Infantry Corps is what is the maximum effort you can support.
I prefer the Sinai to Mesopotamia.
by Shri
Mon Feb 29, 2016 6:53 pm
Forum: EAW AARs
Topic: Paths of Glory - the Sequel - UT - No Entente Please
Replies: 55
Views: 23921

:thumbsup:
Vicberg has pulled off what Moltke Jr. could only dream.
by Shri
Mon Feb 29, 2016 11:18 am
Forum: To End All Wars
Topic: Is defense underpowered in this game??
Replies: 32
Views: 12543

@Stelteck My friend, in fact the opposite is true in PBEM (i have played over a dozen including a massive 7 player one and a mega 5 player one) besides several "short ones" in the great mod created by BEN/Altaris. Your great ally is - HOUSE RULES Usually i do the following- 1. No naval landings in n...
by Shri
Mon Feb 29, 2016 11:08 am
Forum: To End All Wars
Topic: Is the doomstacks appearance a bug?
Replies: 6
Views: 3341

If you play with "TRAFFIC" on, the doomstacks are not scary as they melt away.
by Shri
Mon Feb 29, 2016 11:05 am
Forum: To End All Wars
Topic: List of minor issues (bug, not balance) of current PBEM :
Replies: 19
Views: 8453

@Stelteck If i am Germany i avoid the "ATLANTIC BOX" like a plague. I do not send even transports there. I do not want the BIG BAD WOLF a.k.a. USA to enter the war on my enemy's side like EVER. If you have the patience and luck, try to sneak your SUBS to the MED and use them as much as you want with...
by Shri
Mon Feb 29, 2016 11:02 am
Forum: To End All Wars
Topic: Appointing generals to forts
Replies: 1
Views: 1594

You can use some useless 2-1-1 generals on Forts and use the others to form corps.
2*1 Infantry + 1/2 medium artillery is a good corps formation and you can form several independent corps, it is esp. useful in the Eastern and Balkan Fronts as Germany.
by Shri
Mon Feb 29, 2016 11:01 am
Forum: To End All Wars
Topic: Whole fleets being static?!
Replies: 6
Views: 3707

Did you by any chance put them in a port with (green)/(green) posture?
If so, you need to reload your save, the Game AI starts to rebuild "missing units" if you have "replacements available" and your ships are in a port with (g)/(g).
by Shri
Sun Feb 28, 2016 8:20 pm
Forum: To End All Wars
Topic: Is defense underpowered in this game??
Replies: 32
Views: 12543

@Salarmax I will take your "BAIT" this time. Let me start by classifying those battles into - B1 (Normal), B2 and B3 (very easy) and B4 (easy). Now- 1. B1 - You were defending with favourable terrain modifiers (reduces frontage) and with a Fortress and had more Artillery (of the Medium and Heavy kin...
by Shri
Sun Feb 28, 2016 7:54 pm
Forum: To End All Wars
Topic: What to do with captured magazines and ammo dumps
Replies: 3
Views: 2444

It is free dude, use it on your coastal area, fort, or some important city.
by Shri
Sun Feb 28, 2016 12:27 pm
Forum: To End All Wars
Topic: Use of depots: a noob question
Replies: 3
Views: 2253

Unless you are fighting too deep in Russia or you have a massive army in the Balkans, avoid building DEPOTS, it is too expensive to build. In the Western front you do not need it as long as you can capture the BIG towns and the main "Railways lines". The railways are the key to the WW1 battles. It w...
by Shri
Sun Feb 28, 2016 12:20 pm
Forum: To End All Wars
Topic: Is defense underpowered in this game??
Replies: 32
Views: 12543

@Salarmax I think you are a new player, so i will not berate you with boring page long rebuttals but will provide a few pointers- 1. You are defending using the German Army against Anglo-French troops, the Germans have more experience at the start and are also slightly better than the French in 1914...
by Shri
Thu Feb 11, 2016 6:51 pm
Forum: To End All Wars
Topic: Is defense underpowered in this game??
Replies: 32
Views: 12543

Maybe - Artillery "counter battery/defensive" fires need a big boost (maybe 1.5 times boost) and unit weights esp. of Artillery needs to increase heavily, maybe keep the men at same weight but double the weight of all artillery guns (inc. light ones). In, MP i do agree with ACE, on the Western Front...
by Shri
Sat Jan 30, 2016 8:08 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 369
Views: 630536

Maybe a garrison type division instead of militia should do the trick, division should have good defence but poor attack and should be very slow to move around. Can call it - Territorial for the Allies and Landwehr/Landsturm for the CP. Can be having 1/2 manpower of corps but no officers/planes and ...
by Shri
Tue Jan 26, 2016 9:29 am
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 369
Views: 630536

Sounds Great.
by Shri
Mon Jan 25, 2016 6:34 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 369
Views: 630536

Hey Altaris, Great to hear that, but one doubt- How do you define the "Home Areas?" German Armies fought the whole war (except a brief time period in 1914) on Foreign soil and Russians almost wholly on Home Soil (except in 1914 and then again in the immediate aftermath of Brusilov Offensive). Austri...
by Shri
Mon Jan 11, 2016 3:38 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 369
Views: 630536

Hi guys, back on these forums after a very long break due to RL.

@Altaris, great to hear you are still tweaking the awesome MOD, will be interested in playing a PBEM.

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