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by Altaris
Wed Dec 27, 2017 4:35 pm
Forum: To End All Wars
Topic: German locked "city" divisions?
Replies: 9
Views: 7160

Re: German locked "city" divisions?

Any fixed unit unfixes if an enemy unit comes into contact with it. So what you may be experiencing is an enemy unit moves through the region, causing the fixed unit to unfix, then retreats before combat. There is no proximity check, they can only be unfixed if an enemy unit moves into the region wi...
by Altaris
Wed Dec 27, 2017 3:47 pm
Forum: Help improve EAW
Topic: Tech advance changes Hungarian infantry's OOB?
Replies: 4
Views: 4869

Re: Tech advance changes Hungarian infantry's OOB?

Yeah, one of the infantry upgrades changes the OOB from 4 brigades to 3 (to simulate the gradual change from square to triangular divisions). In-game, this does much what it accomplished IRL, the consolidation of much-needed forces. In return, the firepower is increased a bit.
by Altaris
Wed Dec 27, 2017 3:40 pm
Forum: To End All Wars
Topic: German locked "city" divisions?
Replies: 9
Views: 7160

Re: German locked "city" divisions?

The 500 turn locked divisions are permanent garrisons. There are some forces which unlock in the first 4-8 turns (depending on nation) to simulate the gradual mobilization of forces. If you highlight over a stack it will tell you how many turns it is locked.
by Altaris
Wed Dec 06, 2017 2:32 pm
Forum: EAW Technical support / Aide technique
Topic: Naval interception not possible?
Replies: 6
Views: 5730

Re: Naval interception not possible?

Are all the ships cruisers? I suspect they may be marked as IsSupport in the unit files.
by Altaris
Sat Sep 09, 2017 2:18 pm
Forum: EAW Technical support / Aide technique
Topic: Game immediately crashes
Replies: 3
Views: 4873

Re: Game immediately crashes

Yes, it sounds like a permission error in your install directory, please try Durk's suggestion if that doesn't work let us know.
by Altaris
Thu Aug 31, 2017 2:13 pm
Forum: To End All Wars
Topic: No deposit depots
Replies: 6
Views: 4864

Re: No deposit depots

Iirc you need two full supply wagons (So total of 8 supply elements). Are either of the supply wagons less than 4 elements?
by Altaris
Thu Aug 31, 2017 2:07 am
Forum: Civil War II
Topic: I'm absolutely hooked on this game!
Replies: 7
Views: 6209

Re: I'm absolutely hooked on this game!

Once you get the hang of it, definitely play some PBEM, it's a fantastic PBEM game. Playing as the Union trying to outmaneuver a wily Confederate player is golden gaming.
by Altaris
Tue Aug 29, 2017 2:41 pm
Forum: To End All Wars
Topic: Marching to the sound of guns and inactive leaders
Replies: 1
Views: 2893

Re: Marching to the sound of guns and inactive leaders

They can but the chance to is reduced (since it's based on how long it takes the stack to march to the battle region). In general it's usually reliable on defense but not so much on attack.
by Altaris
Fri Aug 25, 2017 6:58 pm
Forum: To End All Wars
Topic: More of the same
Replies: 2
Views: 3135

Re: More of the same

Are you referring to the % progress shown? If so each level is twice the amount before it. So 20 points going from lvl1 to 2 would show as 20% but 20 pts from 2 to 3 would only show 10% gain and 3 to 4 shows 5%. It's also rounded down to nearest 10% for the display. I suspect this is your situation....
by Altaris
Tue Aug 22, 2017 7:28 pm
Forum: To End All Wars
Topic: Missing Trainers
Replies: 3
Views: 4027

Re: Missing Trainers

There are no trainers, the militia represents the local garrisons called up to defend interior lines.
by Altaris
Fri Aug 18, 2017 8:32 pm
Forum: PBEM and multiplayer matchups (all games)
Topic: AGEOD's best game for PBEM?
Replies: 5
Views: 11883

Re: AGEOD's best game for PBEM?

CW2 is probably the most purely enjoyable game in PBEM. Though it can also be frustrating if there is a big disparity in AGEOD experience level between players. It can also become very lop-sided in a few turns if NM takes a big turn. I personally think BOA2:WIA is the best PBEM balanced game AGEOD h...
by Altaris
Mon Jul 10, 2017 8:00 pm
Forum: To End All Wars
Topic: Zomby general
Replies: 4
Views: 3902

Re: Zomby general

This is WAD, generals don't typically die when a unit is destroyed, instead they are sent to a nearby town or city and locked for a variable number of turns (while recuperating and/or reorganizing). This is the same in all AGEOD titles.
by Altaris
Tue Jun 27, 2017 8:11 pm
Forum: EAW Technical support / Aide technique
Topic: "DirectX to Renderer invalid call" error
Replies: 2
Views: 3938

Re: "DirectX to Renderer invalid call" error

Are you alt-tabbing a lot? I get this if I alt-tab between games or graphic intensive apps quite often.
by Altaris
Tue Jun 20, 2017 2:54 pm
Forum: General discussions
Topic: AGEWiki - Something Amiss?
Replies: 10
Views: 15365

Re: AGEWiki - Something Amiss?

Any news on this? The wiki is still not pulling any content up.
by Altaris
Wed Nov 23, 2016 12:16 am
Forum: To End All Wars
Topic: There's something wrong with my broom
Replies: 3
Views: 2107

Re: There's something wrong with my broom

Minesweepers won't remove the mines, but having them in the fleet will mitigate some of the damage sustained moving through the minefield.
by Altaris
Wed Nov 23, 2016 12:15 am
Forum: EAW Technical support / Aide technique
Topic: [FIXED]Critical Error When Resolving Turn
Replies: 4
Views: 4058

Re: Critical Error When Resolving Turn

Did you switch hosts at some point?

This definitely looks like a problem with two versions of the game. The error is being thrown when the host engine isn't able to determine one of the group variables in the save file.
by Altaris
Sun Oct 30, 2016 3:34 pm
Forum: To End All Wars
Topic: Stumped again
Replies: 4
Views: 2357

Re: Stumped again

You can still have two GHQ's as Germany, it's just that Hindenburg isn't the next in line for seniority to get it. The same tooltip which tells you Hindenburg will cost X VP and Y NM to promote should tell you who he would be bypassing... that person can be promoted to GHQ with no penalty. The War W...
by Altaris
Sun Oct 30, 2016 3:02 pm
Forum: To End All Wars
Topic: Stumped again
Replies: 4
Views: 2357

Re: Stumped again

RE: Hindenburg, this is WAD for the Moltke Plan. Basically, opting to go east first means Moltke takes over as the GHQ in charge, and Hindenburg no longer gets to automatically take over - it 's one of the penalties for taking this plan. Hindenburg still makes a strong army commander though, and he ...
by Altaris
Thu Oct 27, 2016 7:29 pm
Forum: To End All Wars
Topic: Next Patch ETA ?
Replies: 23
Views: 19481

Re: Next Patch ETA ?

The AI is not only the engine, it can be guided or oriented or whatever you may call it. Could be wrong, but RUS Gold is considered to have the best AI in any Ageod game, if you look at the sct files with AI in the name there are 10 files, in all around 590 kb in size. In EAW 3 files, and 88 kb. Co...
by Altaris
Thu Oct 27, 2016 4:06 am
Forum: To End All Wars
Topic: Next Patch ETA ?
Replies: 23
Views: 19481

Re: Next Patch ETA ?

EAW patch will have to wait until after WSS is finished. I've got a list of items to look into at that point though. Regarding AI, I doubt there will be a whole lot of change in this area. The AI is controlled at the game engine level, and I doubt there will be a lot of core changes to the AGEOD eng...
by Altaris
Thu Oct 13, 2016 1:55 pm
Forum: To End All Wars
Topic: 2 questions regarding HQ
Replies: 6
Views: 3724

Re: 2 questions regarding HQ

In August and September 1914, you can push your luck quite a bit, and to a lesser extent through the rest of 1914, but after that it becomes a 1-2 regions at a time type of thing. This is WAD to simulate WW1 trench warfare setting in.
by Altaris
Thu Oct 13, 2016 12:47 pm
Forum: To End All Wars
Topic: 2 questions regarding HQ
Replies: 6
Views: 3724

Re: 2 questions regarding HQ

Durk is referring to the "March to the Sound of the Guns" feature of the AGE engine. If a combat occurs, any friendly stacks adjacent to the combat have a chance of coming to join the combat if they pass certain checks. This chance is much higher (+50 IIRC) if they are part of the same OOB...
by Altaris
Wed Oct 12, 2016 6:02 pm
Forum: To End All Wars
Topic: Was the rail pool thing ever fixed ?
Replies: 6
Views: 3703

Re: Was the rail pool thing ever fixed ?

Ok, I'll add it to the list of things to check for next patch.
by Altaris
Wed Oct 12, 2016 1:07 pm
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 369
Views: 622239

Re: To End All Wars Mod - Ultimate Enhancement Mod

Technically it is SP compatible, I just can't promise the effectiveness of the AI. The engine AI isn't very good at understanding allies and ally strength, just comparing its power to an enemy. This is why we went with only 3 factions in vanilla, it wouldn't make for a solid SP experience with 11 as...
by Altaris
Wed Oct 12, 2016 1:03 pm
Forum: To End All Wars
Topic: Was the rail pool thing ever fixed ?
Replies: 6
Views: 3703

Re: Was the rail pool thing ever fixed ?

Yes (actually, IIRC, we doubled the weight of infantry elements rather than changing the rail pool, so it wouldn't impact supply distribution). If you are playing with Centrals, you'll still have plenty of rail pool no matter what. The Western Entente have a little trouble but not much after 1914, t...
by Altaris
Tue Oct 11, 2016 11:24 pm
Forum: To End All Wars
Topic: Next Patch ETA ?
Replies: 23
Views: 19481

Re: Next Patch ETA ?

Okay, I promise I will get around to reading them, just very scarce on time right now. Working on WSS in addition to a very demanding full time job, and with two growing kids :)
by Altaris
Tue Oct 11, 2016 8:28 pm
Forum: To End All Wars
Topic: Congratulate AGEod
Replies: 13
Views: 6372

Re: Congratulate AGEod

Sorry to hear you've stopped playing it Conrad. The AGE engine does have its quirks, and it's been around quite a long time now (about 10 years) so it doesn't have all the nice bells and whistles. It was also largely coded by Pocus on his own, which is no small feat. But what AGE has going for it, I...
by Altaris
Tue Oct 11, 2016 5:28 pm
Forum: To End All Wars
Topic: Unit pictures and counters not updating
Replies: 2
Views: 2084

Re: Unit pictures and counters not updating

IIRC, this was a change in the engine logic either during beta testing or after release. I never was able to find a perfect solution to it, but will look into it for next patch. It is just a cosmetic thing though.
by Altaris
Tue Oct 11, 2016 5:27 pm
Forum: To End All Wars
Topic: What do Austria-Hungary units do in East Prussia in early 1915 ?
Replies: 9
Views: 5231

Re: What do Austria-Hungary units do in East Prussia in early 1915 ?

The research system does not hide each faction's tech progress. This is WAD, and at this point would require a massive rewrite to hide it via the interface for FOW. I can understand the immersion concern, but not likely to change due to complexity of it.
by Altaris
Tue Oct 11, 2016 5:25 pm
Forum: To End All Wars
Topic: Grand Campaign
Replies: 1
Views: 1852

Re: Grand Campaign

You can do this now, but you have to load the turn up as one Entente faction, plot orders, then save (not end turn!). Then load up the other Entente faction, plot orders, save, and end turn. The orders saved for the first faction will be used.

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