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by JacquesDeLalaing
Sun Mar 14, 2010 3:47 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

So I spotted another error in the manual! :fleurs: :D

Weird enough, I think there was no "out of command"-penalty for being out of command-radius (your action-rangeor your attachment-range?) with Rutowski, but I'll have to double-check that.
by JacquesDeLalaing
Sun Mar 14, 2010 2:53 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

Thank you for the answer - I totally agree! :) Attachment Radius In this situation (last picture of the post), Brownes Attachment-Radius should be 2x3=6 (manual p. 26), but is seems that this is not the case in all directions. E.g. the attachment-radius reaches Dresden (5 regions), but it does not i...
by JacquesDeLalaing
Sun Mar 14, 2010 2:43 pm
Forum: Rise of Prussia
Topic: Replacements
Replies: 32
Views: 15499

Oops. You're absolutely right! I should have looked it up! Sorry! :siffle:
by JacquesDeLalaing
Sun Mar 14, 2010 2:18 pm
Forum: Rise of Prussia
Topic: Replacements
Replies: 32
Views: 15499

You also gain reinforcements by losing men in battle (1/3 will be back as reinforcements) and due to attrition (2/3 will be back), right? :) Once your brave men have recovered from injuries, they join their regiments again! I don't know in detail how this works though. Maybe, when you loose let's sa...
by JacquesDeLalaing
Sun Mar 14, 2010 12:21 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

"Guard"-Units

What are the advantages of a unit with "guard"-ability? Is there a leader who is able to "commit the guard" in RoP (as in NCP), or is this ability just a historic detail without effects in game terms?
by JacquesDeLalaing
Sat Mar 13, 2010 8:31 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

Retreat to adjacent regions I observed that a stack which retreats from battle is not always moved to an adjacent friendly region. Sometimes (probably in difficult terrain/weather), the beaten stack stays in the region where the battle took place, switching to passive-stance. I can see that the sta...
by JacquesDeLalaing
Sat Mar 13, 2010 7:10 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

@ squarian: Nice tipp! Just be sure that the commander of the cavalry-stack is not "reckless" - which means that he will not retreat the first two hours of battle...and an hour....is a round or a phase/distance of combat? :8o: I guess it must be "round", as you can only retreat at the end/beginning ...
by JacquesDeLalaing
Sat Mar 13, 2010 4:53 pm
Forum: Help to improve RoP
Topic: Leader and Unit Graphics
Replies: 212
Views: 1753944

Concerning uniforms the Saxons (in the Invasion of Saxony-Scenario) look quite weird. :w00t: As Pangi said, they look like Hungarian troops. Also, the Saxon Grenadiers wear tricorns instead of Prussian-style grenadier-mitras. I don't know how reliable my source is though, and it is only a very very ...
by JacquesDeLalaing
Sat Mar 13, 2010 2:12 pm
Forum: Rise of Prussia
Topic: Supply Question
Replies: 47
Views: 22070

About cavalry, the simple fact of switching it to evade combat won't do anything particular on supply travel... Supply is blocked if there is not a minimal military control (25% iirc), on the other hand & implicitly, if you have units (converting to your MC the region) then the supply will be preve...
by JacquesDeLalaing
Sat Mar 13, 2010 12:12 pm
Forum: Rise of Prussia
Topic: Supply Question
Replies: 47
Views: 22070

To come to the point: What must I do to block the supply-line from Brandenburg to Torgau? (completely, if possible) 1. So I have to block the Elbe-River-Section (with entrenched artillery-elements in an adjacent region; also in winter!), as well as the road/region Herzberg? As supply moves at the s...
by JacquesDeLalaing
Sat Mar 13, 2010 1:08 am
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

@ Pocus: Yes, I think I understood. :) Victory Points Oh, one more question arose (Invasion of Saxony-Scenario again; Austria, Turn 1). The "objectives screen" (F5) tells me that I get 17 victory points per turn. I checked the victory points of all cities under my control (supply filter; "lightning"...
by JacquesDeLalaing
Fri Mar 12, 2010 7:25 pm
Forum: Rise of Prussia
Topic: Supply Question
Replies: 47
Views: 22070

Let's consider the following situation (playing Austria): http://img25.imageshack.us/img25/9580/unbenanntav.jpg The Prussians are going to conquer Torgau easily the next turn with their huge army (von Braunschweig) in that region. Torgau is only a level 2 city + level 2 fort, which means that it onl...
by JacquesDeLalaing
Thu Mar 11, 2010 2:52 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

Wow, thanks a lot, Pocus! This really makes sense! Combat Rounds To sum it up: A battle lasts (up to) 6 Rounds per day. Round 1 (= round 0 *g*) starts at a distance determined by weather and terrain, continues with decreasing distance and ends when one "phase" (don't know how to call that) at distan...
by JacquesDeLalaing
Thu Mar 11, 2010 1:19 pm
Forum: RoP: Rise of Prussia AARs
Topic: German AAR/walk-through: Angriff auf Sachsen (picture-heavy!)
Replies: 4
Views: 8761

Oh, I see! Thank you very much for the link! I guess you can delete the AAR in this forum then. I'm going to repost it in the german forum. I'm not loath to translate the AAR into english, but I just don't have the time to do that.

Best regards!
by JacquesDeLalaing
Thu Mar 11, 2010 12:42 pm
Forum: RoP: Rise of Prussia AARs
Topic: German AAR/walk-through: Angriff auf Sachsen (picture-heavy!)
Replies: 4
Views: 8761

German AAR/walk-through: Angriff auf Sachsen (picture-heavy!)

Somehow the german subforum disappeared? :confused: Ich hoffe, dass der folgende After-Action-Report nicht nur mir beim Erlernen des Spiels hilft, sondern auch anderen Spielern. Der AAR ist als Tutorial geplant, das sich nicht an blutige Anfänger richtet, sondern an Spieler, die mit den wichtigsten ...
by JacquesDeLalaing
Thu Mar 11, 2010 9:30 am
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

The manual states that an army that routs suffers additional hits. In the game, it seems, also an army that retreats suffers additional hits? ("Austria retreated on day x, suffering x hits"
by JacquesDeLalaing
Wed Mar 10, 2010 11:54 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

Thank you for your answers! @ Bertram: Oh, I see. I really didn't expect the bonus to vary each game turn ! Still this does not explain the fluctuations of Kollowrats and Luccheses ratings mentioned above. PS: This article is incorrect for RoP, as it states: "Army Leader Bonus:An Army Leader will 'p...
by JacquesDeLalaing
Wed Mar 10, 2010 7:22 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

http://img709.imageshack.us/img709/7476/aufklrungkniggrtz1.jpg http://img709.imageshack.us/img709/5144/aufklrungkniggrtz2.jpg Why can I see this force? I've got detection rating 1 in this region, and the enemy stack gets a 1 hide bonus due to the mountains. So I shouldn't be able to detect any forc...
by JacquesDeLalaing
Wed Mar 10, 2010 7:13 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

Oh, one more question arose (Invasion of Saxony-Scenario again; Austria, Turn 1). The "objectives screen" (F5) tells me that I get 17 victory points per turn. I checked the victory points of all cities under my control (supply filter; "lightning"-icons) and came up with a result of 11 (Dresden 3, To...
by JacquesDeLalaing
Tue Mar 09, 2010 11:20 pm
Forum: Rise of Prussia
Topic: Questions (concerning a possible bug and game mechanics)
Replies: 44
Views: 18016

Questions (concerning a possible bug and game mechanics)

Hi and greetings from Vienna! I’ve got a few questions! 1. Leader Ratings (Saxon Scenario, Böhmische Armee) I tried to figure out whether Browne as an army commander provides his Corps-Commanders with boni (I know it takes one turn after army creation...). So I kept an eye on Kollowrats and Lucchese...

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