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by Jagger2013
Thu Jul 10, 2014 4:20 am
Forum: Modding AGE engine games
Topic: changing current national morale score?
Replies: 8
Views: 4955

Here are the changes I made to correct the problem. Open the GrandCampaign Events file. Do a find search to locate "setcapital" Find "SetCapital = $Kiev;3" , Change to "SetCapital = $Kiev;1" Continue find search till you locate: "SetCapital = $Huliaipole;2", change to "SetCapital = $Huliaipole;1" Sa...
by Jagger2013
Tue Jul 08, 2014 12:23 am
Forum: Modding AGE engine games
Topic: changing current national morale score?
Replies: 8
Views: 4955

Baris, I set up a test myself. Basically I had the southern whites capture 5VP whiite capital Ekaterinarod, then abandon it and allow the reds to recapture the white capital. When the whites captured their own capital, it appears they only gained 5NM/5 EP plus an event appears to have given them an ...
by Jagger2013
Tue Jun 24, 2014 2:00 am
Forum: Modding AGE engine games
Topic: changing current national morale score?
Replies: 8
Views: 4955

I think we may have a fix. I will let you know as soon as I know. I don't have a problem with 3xVP for NM gains for most capitals but not Kiev or Hualiaipole.

I also think a sudden death Red victory at 130 national morale is too low.
by Jagger2013
Sun Jun 22, 2014 9:23 pm
Forum: Modding AGE engine games
Topic: changing current national morale score?
Replies: 8
Views: 4955

Below is the parameters for the setcapital script. What exactly does the coefficient affect? I suspect it is a multiplier to the city VP value for NM gain. Parameters RegionAlias String; Alias for the region where the capital should be. Value A coefficient attached to the capital (to the objective v...
by Jagger2013
Sun Jun 22, 2014 6:17 pm
Forum: Help improve CW2
Topic: Altering the promotion system.
Replies: 13
Views: 5157

What happens if you don't promote a general within a turn, is the general loses a point of seniority which means he is no longer elgible for promotion.----Maybe but it is a universal trait, so probably a settings somewhere. If anyone finds it, let us know. Actually the modder may have done it anoth...
by Jagger2013
Sun Jun 22, 2014 5:13 pm
Forum: Modding AGE engine games
Topic: changing current national morale score?
Replies: 8
Views: 4955

Turns out the 30 NM gain was not a bug. In normal RUS, it seems you gain 1 NM boast for each VP of an important city. Somehow the FY modder left the smaller cities providing a 1-1 NM to VP boast while for cities of at least 5 VPs, he changed the ratio to 3-1 NM to VP boast. So capturing 10 VP Kiev p...
by Jagger2013
Sun Jun 22, 2014 5:38 am
Forum: Modding AGE engine games
Topic: changing current national morale score?
Replies: 8
Views: 4955

changing current national morale score?

In a current PBEM, I just received a sudden death national morale victory in RUS FY. However it appears there was a bug. I captured Kiev and received 30 national morale points. I am pretty sure it was intended to be 3 national morale points rather than 30. My opponent and I would like to just ignore...
by Jagger2013
Sun Jun 22, 2014 4:02 am
Forum: Civil War II
Topic: Changing Posture Problem
Replies: 8
Views: 4245

The commanding general needs to be active to use the offensive posture. If he is inactive, he will have a brown envelope. Active generals have a white envelop.
by Jagger2013
Sat Jun 21, 2014 3:03 am
Forum: To End All Wars
Topic: Books. Anyone want a list of op WW1 books?
Replies: 24
Views: 11788

Anything good covering Turkey in WW1. I know they fought against the Russians in the NE and the Brits in Syria/Egypt as well as Gallipoli. Maybe the Balkins as well?
by Jagger2013
Thu Jun 19, 2014 2:23 pm
Forum: Civil War II
Topic: Island No10 confederate trap?
Replies: 13
Views: 5579

In effect, make a predesignated direction of movement as attractive as 'province moved from' in the algorithm? Why allow an algorithym choose the direction of retreat when a player could make that choice? As far as I can see, the algoritym choses a direction of retreat and then executes the move. I...
by Jagger2013
Thu Jun 19, 2014 2:00 pm
Forum: Civil War II
Topic: Island No10 confederate trap?
Replies: 13
Views: 5579

Having said that, I'm accepting of wierd outcomes sometimes. There are plenty of examples of simple mistakes in most wars, and for a pre-modern army, managing a retreat from battle was one of the most challenging phases to handle effectively I have done the same thing for a long time. Weird things ...
by Jagger2013
Wed Jun 18, 2014 5:04 pm
Forum: Civil War II
Topic: Island No10 confederate trap?
Replies: 13
Views: 5579

We had huge discussions about retreating in beta. There are a number of issues that cannot be coded to meet all situations such as the game has no concept of which direction stacks are facing when in battle, which should dictate in which direction they would retreat. I just wrote up a suggestion la...
by Jagger2013
Wed Jun 18, 2014 12:58 am
Forum: Modding AGE engine games
Topic: Modding (leader) abilities dynamically
Replies: 4
Views: 3690

Also, it sounds like everything I said was wrong. :) I can only guess each scenario has a set of the model/unit database attached which can be modified as the game plays out. Something must happen because random leadership for generals wouldn't work without modifying the database.
by Jagger2013
Tue Jun 17, 2014 4:52 pm
Forum: Help improve CW2
Topic: Altering the promotion system.
Replies: 13
Views: 5157

Ok, I just did a search. What happens if you don't promote a general within a turn, is the general loses a point of seniority which means he is no longer elgible for promotion. That same process happens in RUS but not in the RUS Fatal Years mod. So that suggests there is an on/off switch for whether...
by Jagger2013
Tue Jun 17, 2014 4:20 pm
Forum: Help improve CW2
Topic: Altering the promotion system.
Replies: 13
Views: 5157

But would it be more realistic that way? I kind of like the challenge of decision. After a glorious battle, it is nice you have to decide for the promotion of that General/Admiral in the next 15 days (average turn for AGEOD games). If not, the steam and political will may have been lost. But no wor...
by Jagger2013
Mon Jun 16, 2014 9:22 pm
Forum: Modding AGE engine games
Topic: Modding (leader) abilities dynamically
Replies: 4
Views: 3690

My understanding is for a general to have an ability, the ability must be listed for the general in the unit/model database. The model/unit database is fixed. An ongoing game will not make changes to the model database. It is read only from the database, no writing, I believe. So you could give a ge...
by Jagger2013
Tue Jun 10, 2014 4:11 am
Forum: Help improve CW2
Topic: Altering the promotion system.
Replies: 13
Views: 5157

I don't know how it was done, but it was done in the RUS Fatal Years mod. Once promoteable, a general can be promoted at any time later. So it is definitely doable.
by Jagger2013
Fri Jun 06, 2014 5:08 pm
Forum: BoA2: Wars in America
Topic: Rudiments of British strategy in the FIW scenario.
Replies: 5
Views: 6002

http://www.ageod-forum.com/forumdisplay.php?108-The-War-room Here is the forum for all AARs for AGEOD games. There is one section for BOA and another for BOA2. You will need to go though the various theads to find the ones on French and Indian War. And IMO, you can learn a lot from just one good AA...
by Jagger2013
Fri Jun 06, 2014 3:49 am
Forum: BoA2: Wars in America
Topic: Rudiments of British strategy in the FIW scenario.
Replies: 5
Views: 6002

Sorry, it has been too long since I played the scenario to give advice. I do remember the Brits having some difficulty at the beginning but having the numbers to swamp the French eventually. Have you checked out any of the After Action Reports on PBEM French and Indian games? You can learn a lot fro...
by Jagger2013
Fri Jun 06, 2014 3:30 am
Forum: AACW Mods
Topic: New unit csa, garibaldi legion
Replies: 4
Views: 14947

Wow, that is one sharp looking image. Well done!
by Jagger2013
Tue Jun 03, 2014 6:26 pm
Forum: Modding AGE engine games
Topic: Modding Corps to act as Armies
Replies: 3
Views: 3167

For the futur if the code can do more one parent-child relationship can be very good. I agree. And I think whether it is needed depends on the troop density and time frame. For example, I was looking at the sketch maps of the Russian and Polish lines in the Ukraine during the Rus-Pole War 1920 from...
by Jagger2013
Tue Jun 03, 2014 3:37 am
Forum: Revolution Under Siege
Topic: gold version ?
Replies: 112
Views: 59814

anyone know good books about this period ? and some with bio about thier leaders ? I like Evan Mawdsley Russian Civil War around $9 with shipping from Amazon. Davis White Eagle, Red Star on Russian Poland war has tons of information and is a good read. Peter Kenez book, Civil War in South Russia 19...
by Jagger2013
Sun Jun 01, 2014 1:52 am
Forum: Revolution Under Siege
Topic: China Under Seige
Replies: 32
Views: 19876

For instance, I have tons of info and data on the Taïping enough to make a good game...but I don't have the months of work required.... Time is always the problem. Although the Europe map project seems to have worked reasonably well. I wonder if it would work for China. A map would certainly be a g...
by Jagger2013
Fri May 30, 2014 3:21 pm
Forum: Revolution Under Siege
Topic: China Under Seige
Replies: 32
Views: 19876

.. and knowledge


I agree. I think the two biggest challenges are 1. making the map 2. finding the sources to understand the conflict such that you could make the scenarios.
by Jagger2013
Thu May 29, 2014 6:12 pm
Forum: Modding AGE engine games
Topic: Modding Corps to act as Armies
Replies: 3
Views: 3167

Modding Corps to act as Armies

Is it possible to take the Army-Corps command relationship and extend it downwards to the corps-division level while continuing to maintain the army-corps command relationships? I am thinking it could possibly be useful in RUS to spread divisions out from a corps with a command range of 1 region. Ba...
by Jagger2013
Tue May 27, 2014 3:41 pm
Forum: Modding AGE engine games
Topic: Question regarding charge- and countercharge-bonus-abilities
Replies: 10
Views: 5716

-----You want to have an ability 'BattleBonus' works only for elements with a specific attribute, then that's StrParams6. If you want an ability to work only if the element targeted by your element has a specific attribute, then you put it in StrParams7. With the first case, you can have an ability...
by Jagger2013
Wed May 21, 2014 3:01 am
Forum: Revolution Under Siege
Topic: Russian-Polish War OOBs
Replies: 5
Views: 4558

Although I sold my copy a long time ago, the Red Star/White Eagle boardgame by GDW seemed to have a very detailed OOB. I don't remember now if it included corps commanders. http://boardgamegeek.com/boardgame/1...olish-war-1920 Interesting. And it is only $8. I might get it for the OOB. Sadly, I don...
by Jagger2013
Wed May 21, 2014 2:44 am
Forum: Revolution Under Siege
Topic: Russian-Polish War OOBs
Replies: 5
Views: 4558

Here is an interesting link on total number of Red divisions during the civil war. There were only 47 numbered divisions. It appears 9 other early war divisions were formed and then either disbanded or absorbed into one of the other 47 divisions. Not a huge number of divisions. If you assumed 10,000...
by Jagger2013
Tue May 20, 2014 2:54 pm
Forum: Revolution Under Siege
Topic: Russian-Polish War OOBs
Replies: 5
Views: 4558

Thanks Jim! I did check Nafzigers OOB's out a couple days back and no luck. I just downloaded the document in your second link. I haven't read it yet but skimmed a couple pages and it looks like it will be very useful. I have actually found quite a bit of information on both the Polish and Russian a...
by Jagger2013
Wed May 14, 2014 11:15 pm
Forum: Napoleon's Campaigns
Topic: NCP now or wait?
Replies: 48
Views: 102395

200th anniversary of Waterloo is 2015.

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