Search found 2303 matches

Go to advanced search

by Durk
Sat May 07, 2011 4:00 am
Forum: Pride of Nations
Topic: Beta AAR?
Replies: 9
Views: 3950

I totally get this.
I wonder why gamers have shut down on both forums.
Still lots of interesting and annoying playing to discuss.

Both forums used to be very interesting.

Oh well. Beta testing might actually increase dialog.
by Durk
Fri May 06, 2011 3:59 am
Forum: Pride of Nations
Topic: Beta AAR?
Replies: 9
Views: 3950

I tried to find this 'alt' forum. Is it open to all.
More action and exchange would be great. I 'joined' because I felt too many players asked for advice and were just ignored.
by Durk
Fri May 06, 2011 3:57 am
Forum: RUS History club / Discussions historiques sur la Guerre Civile Russe
Topic: The Anarchist Red Cross became Black
Replies: 3
Views: 4223

So we are all spammed by this message because we work in an open forum.
Too sad.
by Durk
Fri May 06, 2011 3:55 am
Forum: AGEod's American Civil War
Topic: Spring '62: How do you handle the transition to corps structure?
Replies: 16
Views: 3538

So jhough,
Does the above make sense?
You have a lot of great advice. The game is complex, but you do not need to drown in the complexity.
Enjoy it.
by Durk
Thu May 05, 2011 4:47 am
Forum: NCP Technical support / Aide technique
Topic: Critical error crash: Spanish Ulcer 1.04
Replies: 1
Views: 3211

I was breezing along, getting to know the theatre and game when Crash. Crashes can happen for Windows 7 users if you do not follow the advice of several to reduce your screen resolution. I find the same issue, but do not mind. I scroll with my mouse a bit slower, and all is well. When the game cras...
by Durk
Thu May 05, 2011 4:36 am
Forum: BoA2: Wars in America
Topic: 2 questions about BoA2
Replies: 1
Views: 2163

1) Are the Brits in the American Revolution still forced to send Gentleman Johnny and all the Brunswickers to Canada? 2) is the fact that most American gunpowder and arms were imported by sea simulated by improved naval/blockade rules? Blockade should be difficult for the Brits, but the naval game ...
by Durk
Thu May 05, 2011 2:53 am
Forum: Revolution Under Siege
Topic: Out of supply
Replies: 5
Views: 2908

Maybe I do not understand what I am seeing in the screenshots, but it looks like your units either moved or took their loss while on a red city. To prevent winter loss, including out of supply loss, you must have a supply wagon or have enough supply and be in a city with sufficient supply. In your s...
by Durk
Wed May 04, 2011 2:59 am
Forum: WIA Technical support / Aide technique
Topic: Disparition du marqueur de siège
Replies: 1
Views: 2324

I had not noticed this. Yes, I see this too. Interesting.
by Durk
Wed May 04, 2011 2:51 am
Forum: Revolution Under Siege
Topic: Out of supply
Replies: 5
Views: 2908

The supply loss is most likely due to the fact your units moved during severe weather. While you can sometimes mitigate this lose buy using rail movement, if you move during severe weather, you will take losses.
Had you simply staid in the town, you would not have experienced such a loss.
by Durk
Tue May 03, 2011 4:25 am
Forum: AACW Strategy discussions
Topic: When do militia disband?
Replies: 11
Views: 4005

In January, if they are going to disband, they do it at the beginning of the month. Term up, Jan 1st.
by Durk
Tue May 03, 2011 4:22 am
Forum: AGEod's American Civil War
Topic: Question: How to make Union stronger?
Replies: 7
Views: 2576

Another option is to play both side. Playing against AI is always easy, after the first couple of games. If you do not have a human opponent, play both sides, via the PBM interface. You will make the Union a better player, period. Added bonus, you learn some of the Union features and strengths.
by Durk
Tue May 03, 2011 3:15 am
Forum: AGEod's American Civil War
Topic: Spring '62: How do you handle the transition to corps structure?
Replies: 16
Views: 3538

Hi jhough, Corps really only work effectively if they are a part of an army. This is when they get the major command points. It may be that you are not using corps in this role. Also, make sure your individual units are organized into divisions. By placing units in divisions you increase your comman...
by Durk
Thu Apr 28, 2011 6:13 am
Forum: BoA2: Wars in America
Topic: Still Trying to Get the Hang of This - need some help
Replies: 3
Views: 3031

lordhoff,
Hope your queries have been answered. If not, let me know.
by Durk
Thu Apr 28, 2011 5:39 am
Forum: Revolution Under Siege
Topic: To intercept an ennemy force
Replies: 5
Views: 2541

Intercept can be very powerful if you have already defeated and inflicted damage upon an opposing force. It might destroy them. But yes, as Charles says, can be dangerous so often. It is an excellent way to finish a weakened opponent.
by Durk
Thu Apr 28, 2011 5:28 am
Forum: BoA2: Wars in America
Topic: Differences Between 7-Years War Scenarios?
Replies: 3
Views: 2504

It was that way for the American Revolution and the Wars of 1812. This is new to the French and Indian War and adds rich complexity for the British/American forces.
by Durk
Thu Apr 28, 2011 5:26 am
Forum: BoA2: Wars in America
Topic: Overwhelmed by number of units
Replies: 6
Views: 3017

I think others have addressed this. BoA2 is the easiest, and perhaps most satisfying, game to play. It has a very low unit density and in the learning scenarios is quiet manageable. Even the the campaign game for each of the three wars only a half dozen armies are typically in play.
by Durk
Thu Apr 28, 2011 5:23 am
Forum: BoA2: Wars in America
Topic: Interesting Idea re: elements
Replies: 3
Views: 2196

Gameplay is one reason. After playing all of the AGEod games, some like the American Civil War work on the very intimate level you ask for, other work on more macro levels. The Civil War version requires a lot of attention to detail. BoA2 works on a more simplified unit level. Historically, during t...
by Durk
Thu Apr 28, 2011 5:13 am
Forum: BoA2: Wars in America
Topic: Setting Ambushes
Replies: 4
Views: 2929

The force can move, but must start in a region where ambush is allowed and end in a region with ambush allowed. Typically, setting an ambush without moving is the best. Defense only. As an attacker you lose the advantage of ambush. As defense, if you are in an area you control, necessary for an ambu...
by Durk
Thu Apr 28, 2011 5:09 am
Forum: BoA2: Wars in America
Topic: On French Intervention
Replies: 4
Views: 2569

I shared your same frustration in my early games. However, as lodilefty relates, there are several variations, most of which lead to eventual French intervention. If I am doing well as the Americans, I hold back on the intervention options. As the British, I plug every option and can typically get a...
by Durk
Thu Apr 28, 2011 5:04 am
Forum: BoA2: Wars in America
Topic: Why Surrender?
Replies: 6
Views: 3157

Surrender is never a good option. If you are artillery alone, then destroy your unit. Otherwise, hanging on maximizes points.
by Durk
Thu Apr 28, 2011 4:53 am
Forum: BoA2: Wars in America
Topic: Trained Continentals and elemental/regimental dismissal
Replies: 2
Views: 1908

Which units are dismissed it largely a matter of chance. Literally. Some of your trained regulars do return after winter, but not 5 out of 5. None of your militia. Let them train. They are more likely to stay, but no guarantee. All units will train, even without a training officer. Training officers...
by Durk
Thu Apr 28, 2011 4:46 am
Forum: BoA2: Wars in America
Topic: All Those Colonials in the FIW "Colonial Faction" Campaign
Replies: 1
Views: 1609

There are a number of options for this units. One of the most productive is an invasion of Halifax. Taking this fortress was a key aim of this war. The New England colonials make this happen so that an invasion of Upper Canada is possible.
by Durk
Thu Apr 28, 2011 4:42 am
Forum: BoA2: Wars in America
Topic: Controlling Objectives?
Replies: 1
Views: 1526

It is necessary to have a regular unit. This can be a Continental or a State unit with a non-militia status. Militia, irregulars and Indians cannot do this.

Go to advanced search