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by Moriety
Thu Nov 22, 2012 10:52 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53583

You need to give saves and/or screenshots. What you report should be reproducible, otherwise I doubt we can be of help. Pocus: I think the ideal solution for non-national regions would be: 1) CP of 100% 2) Loyalty of 100% 3) Ethnicity more than 50% of the major ethnic group of the nation in play Ca...
by Moriety
Wed Nov 21, 2012 3:10 pm
Forum: PON Mods
Topic: Adding railways graphics
Replies: 7
Views: 3088

If you do that for the whole world (at least in places where it makes sense), you'll probably ends up with 1000 or so railways. And as much as I would like to adopt the file for official patch, that would be too risky, performance wise, and PON really don't need extra performance sink :) Why don't ...
by Moriety
Wed Nov 21, 2012 1:54 am
Forum: PON Mods
Topic: Adding railways graphics
Replies: 7
Views: 3088

It can... How many rail lines do you plan to add? Try to not have more than 200 I would say, and this would be the highest limit. Well, I've railed up all of Russia. I switched into 2-province railways (after doing quite a few 3-province ones), based on what you said about connections appearing. It...
by Moriety
Tue Nov 20, 2012 4:25 pm
Forum: Pride of Nations
Topic: help with some scripting
Replies: 15
Views: 4527

I have exactly the same problems in the region (as Russia), but not from war. Massawa is an S-P owned town, along with several structures. I also have a French town parked in the middle of Ethiopia. The British have a fleet parked in Djibouti despite there being no sea structures. Several provinces ...
by Moriety
Tue Nov 20, 2012 4:17 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11373

well my instinct is #1 - if you don't have a land connection you need one to trigger exports (at least I used the logic as S_P in the same region); #2 well they will fill up to a higher level thus being able to support more troops in region, not sure they pull them in any faster, #3 - yes, I believ...
by Moriety
Mon Nov 19, 2012 5:45 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11373

I have a couple of questions: 1) Is there any point in building Resource and Collection centres in overseas territories? I, once again, cannot build trade posts but I want the Horn of Africa coffee that is available. 2) I've also been building Depots in the region: will they attempt to attract suppl...
by Moriety
Mon Nov 19, 2012 3:54 pm
Forum: PON Mods
Topic: Adding railways graphics
Replies: 7
Views: 3088

Pocus wrote:If memory serves, a line will appear as soon as both end and start are with rail.


Thanks Pocus,

I think I'll switch into 2-province lines in that case. My only concern is processing time; would this decision impact it?
by Moriety
Mon Nov 19, 2012 3:03 pm
Forum: Pride of Nations
Topic: Unbelievable Austrian Army
Replies: 12
Views: 3760

Seems like the anti-stack of doom pieces of code are not working that well after all! Send me your current turn (HST and TRN) when I get time I'll see why the stack don't break into smaller parts... The game is vanilla 1.03c right? Hi Pocus, You can relax, it's the 1.03 version, It's probably Pruss...
by Moriety
Mon Nov 19, 2012 12:32 am
Forum: Pride of Nations
Topic: Unbelievable Austrian Army
Replies: 12
Views: 3760

HaHa! It's grown a little bit more...... It now has a power of just under 39,000 and consists of a mere 248 units. Just looking at it slows my PC down. I'm SO glad they are my ally. :) @Kensai, The army has 2,369,734 Men, 164,188 Horses and 9,408 Cannon. Pah! I'm going to make one as well. ;) I hope...
by Moriety
Sun Nov 18, 2012 10:50 pm
Forum: Great Invasions
Topic: Great Invasions II
Replies: 49
Views: 67319

I'd love to see this, but in charge of a single nation, on the other hand I'd love to see a PoN II even more, or both even.... :) The one thing I can offer is lots of time, but no programming or graphics skills, but, A little "how to do this" and I could be useful. Research I'd have no problem with ...
by Moriety
Sun Nov 18, 2012 10:19 pm
Forum: PON Mods
Topic: Adding railways graphics
Replies: 7
Views: 3088

I'm busy doing the Russian lines, along with tidying up the existing ones. I was wondering, I've been creating three province lines, and getting worried that they will only show up when rails are built by the player in all the three provinces. Did you work out if this is the case? How much work did ...
by Moriety
Sun Nov 18, 2012 10:05 pm
Forum: Pride of Nations
Topic: Unbelievable Austrian Army
Replies: 12
Views: 3760

well, taht big stacks realy fast suck dry any region without supply depont in same area, so they will have very big attrition problems figting anywhere. I think that should be some ai limit to prevent creating these stack of doom for everyone (and even only mainitance to that big numbers can be rea...
by Moriety
Sun Nov 18, 2012 1:13 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11373

When you click on it, you can tell if it's working by looking at the resources it effects. If for example, you are converting gold and gems to state funds, then you would see a line that says "-4 conversion". This means you are converting 4 gold to state funds. You can also look at the state funds ...
by Moriety
Sun Nov 18, 2012 12:58 pm
Forum: Pride of Nations
Topic: Unbelievable Austrian Army
Replies: 12
Views: 3760

It's 1888 Jim. Well Sir Garnet, the AI is a lot smarter than me then, I thought I was doing okay with Armies of 2,000 power..... This is a stack of doom by any standard. I've got 0% chance of ever beating one like that. I have had a lot of weird stuff though. A British and a French unit in Ethiopia,...
by Moriety
Sun Nov 18, 2012 1:57 am
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11373

I have a question: The "convert into" buttons on the F4 Economy screen. When I press one of these buttons, the button goes in and then back out, nothing changes, no colour difference, no tick or cross, nothing. So how do I find out if each button is on or off? (I have a problem with supply reaching ...
by Moriety
Sun Nov 18, 2012 1:49 am
Forum: Pride of Nations
Topic: Unbelievable Austrian Army
Replies: 12
Views: 3760

Unbelievable Austrian Army

This single army is larger than all my armies combined. A power of 28,529, led by 3x3 star and 4x2 star generals, it needs a command of 1,145 points, but shows a command of just 49 points, yet somehow only has a 23% penalty. How come? Is this a normal size for the Great Powers? (I hope not!). [ATTAC...
by Moriety
Fri Nov 16, 2012 12:00 pm
Forum: Pride of Nations
Topic: Locked leader
Replies: 1
Views: 932

One of my 1* leaders is locked (there is a padlock on his tab) and I cannot merge him with any stack. I can move him about, but he is useless if I can't give him troops to lead. Is this a bug and is there any way to correct it? Thanks. You have locked him! Right-click the tab to lock/unlock units. ...
by Moriety
Fri Nov 16, 2012 12:32 am
Forum: Pride of Nations
Topic: 1.03c Quick fix
Replies: 28
Views: 15359

That's why I think an ethnicity of more than 50% is a strict and accurate preresequite. Because it could mean the difference between a loyal colony and a less loyal one. Siberia had little population and immigration could really tip it after 30-40 years in the game. However regions such as Afghanis...
by Moriety
Thu Nov 15, 2012 10:17 pm
Forum: Pride of Nations
Topic: 1.03c Quick fix
Replies: 28
Views: 15359

Yes i think as kensai sugested - having certain minimal national population to convert to extended region is nice way to go (and it will make moriarty happy (and me) , since he can tranform siberia regions for desired population composition), but not sure if it will help with his problem with colon...
by Moriety
Wed Nov 14, 2012 3:08 pm
Forum: Pride of Nations
Topic: 1.03c Quick fix
Replies: 28
Views: 15359

nemethand, I fired up our game and passed over your regions with the filter. All your regions that turned respected the rule (100% loyalty for you). This is strange as Sakhalin island has a loyalty to a nation called "Siberian". This is the real issue. In a future iteration of the game, the Include...
by Moriety
Wed Nov 14, 2012 2:41 pm
Forum: RoP Mods
Topic: Berto's ROP Weathers Mod
Replies: 36
Views: 33379

I never saw it finalized unfortunately. And Berto was banned after unproper behavior/posting on outside forums and breach of NDA A shame. I modded my AACW and BOA weather files ages ago on my old PC to reduce the 8 month winters. :) I just did a quick check of a Central German town (near Mainz) for...
by Moriety
Tue Nov 13, 2012 9:44 pm
Forum: Pride of Nations
Topic: 1.03c Quick fix
Replies: 28
Views: 15359

Acquiring national regions: If a region has 100% loyalty, then it will acquire automatically 'non colonial, non national status'. This status is converted spontaneously to 'national status' if there is a land bridge to the capital... Does this mean the Siberian Colonies of Russia will automatically...
by Moriety
Tue Nov 13, 2012 1:56 pm
Forum: Pride of Nations
Topic: Help creating new railway lines
Replies: 10
Views: 2419

Great info, thanks Pocus.

I replied to the RUS Lt Upgrade in the mod forum, the problem is possibly unique to my game install/Cache file as I believe Certz2 has no problems.
by Moriety
Tue Nov 13, 2012 1:38 pm
Forum: PON Mods
Topic: Russian Lt Cav not upgrading & Colonial card problems
Replies: 4
Views: 2895

Hi, If you want to look at a model, look at the .mdl file, not the cached file which is difficult to read. If you modify a model, modify it with the .mdl file, then delete the cache and the game will rebuilt it once you launch the game (+4 mn extra time to build the cache) Upgrading from a model to...
by Moriety
Mon Nov 12, 2012 8:31 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11373

Hope you are not expecting Somalia to turn up a bevy of riches it really is a barren wasteland in this game :) (other than the opium resource in Mogadishu and a smattering of hidden coffee). Interesting alternative reality with Russian troops landing in the horn of Africa are you playing the full o...
by Moriety
Mon Nov 12, 2012 2:40 pm
Forum: Pride of Nations
Topic: Help creating new railway lines
Replies: 10
Views: 2419

Pocus, If you read this, can you confirm if it is okay to create long lines over several provinces/cities? I've actually created quite a few, but all are in provinces where I've already played the railway card so I don't know if it is okay when the player is starting to build them in a new game. I'v...
by Moriety
Mon Nov 12, 2012 2:31 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11373

I think they have already attempted to do something similar here is an extract from the 1.02 change log Basically from the way I read it the region should not be highligted if the prospector card is chosen and no resources remain to be found. This is definately not working. In my current game My pr...
by Moriety
Sun Nov 11, 2012 5:11 pm
Forum: Pride of Nations
Topic: Issue a new medal edict
Replies: 2
Views: 976

First of all, are you sure it ran? For it to have "run" you need to see the message saying so next turn. Just activating might not be enough, it could fire "blank" if the prerequisites (threat level, current war, etc) are not met. Yes, NM should slowly fall back to 100 over time as well as raise to...
by Moriety
Sun Nov 11, 2012 5:03 pm
Forum: PON Mods
Topic: Preparation/discussion about modding PONs economy
Replies: 25
Views: 10705

Here's what I wrote in another thread about a possible expanded trade screen (perhaps the one you bring up with 'B'): "Okey dokey, the trade is REALLY as complicated as I thought. If you factor in potential future upgrades to industry, Strikes, increasing population, fluctuating world demand and sal...
by Moriety
Sun Nov 11, 2012 4:57 pm
Forum: Pride of Nations
Topic: Issue a new medal edict
Replies: 2
Views: 976

Issue a new medal edict

The medal raises morale by 2, except it will then snap back to 100% morale immediately, fair enough.
It also says +2 for officers. What does this actually do? (I certainly don't get two new officers which I could really do with).

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