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by Moriety
Sat Dec 22, 2012 5:04 am
Forum: Pride of Nations
Topic: Merchant Ship Upgrades
Replies: 17
Views: 7768

I agree. Following the technological development of warships in the PON era, automatic upgrade should not be the way to go. Military units can receive new weapons, absorb new doctrines and re-invent themselves after significant reorganizations but navies did not (and do not today) have that luxury....
by Moriety
Sat Dec 22, 2012 3:21 am
Forum: Other games from the AGEOD store
Topic: Desert Rats vs Afrika Korps needs rebooting
Replies: 8
Views: 47036

Nice. Can it be modded? I always dream about a Leclerc pc game, from african rags (to Paris and later Hitler nest). (Or about the Nuebe company of RMT regiment of Leclerc 2°DB.) No idea if it's modable. If I was right with it being the correct game, they did one or two others in WWII that captured ...
by Moriety
Sat Dec 22, 2012 2:58 am
Forum: Pride of Nations
Topic: Merchant Ship Upgrades
Replies: 17
Views: 7768

The Russian _Lit9 Light Cavalry is never upgraded to the _Lit10 model. possibly as it points to a Cossack unit. I think there are many broken links in the upgrade paths, BUT :) ! You should not be able to upgrade a sailing vessel into an Iron warship. They have a service life and get scrapped. This ...
by Moriety
Sat Dec 22, 2012 2:47 am
Forum: Pride of Nations
Topic: Trade Question
Replies: 18
Views: 4591

I have a query on this aspect. My supplies of food to the Russian population is either approx 1200/2100 or 700/2100. Is this because the local merchants are losing out to foreign competitors? I've only started to learn the economic model late game (1885+) as I was concentrating on learning the colon...
by Moriety
Sat Dec 22, 2012 2:27 am
Forum: Pride of Nations
Topic: Loyalty
Replies: 3
Views: 3187

Loyalty

Apologies if this topic has been raised before, but my search for it brought up a tiny box, and once the word was entered yielded no results so I guess it's broken. I noticed only one of the colonial cards can shift loyalty, except it doesn't as it's broken. (For Russia at least) It got me thinking ...
by Moriety
Wed Dec 19, 2012 7:56 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

An interesting development with the Russian Light Cavalry bug: I researched 'Bolt Action Rifles' in 1894 and all units upgraded, however they are still listed as the 1840-1850 model though. The element graphic is displaying, but the image for most of the unit cards is blank. I say they upgraded, if ...
by Moriety
Mon Dec 17, 2012 2:12 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Moriety, an old member here at the AGEOD forums had used a pearl script once to create a "better" weather implementation for Rise of Prussia, Wars in America, and possibly other titles as well. It was never completed although on a good track. However, why do you say you are not satisfied with PON's...
by Moriety
Mon Dec 17, 2012 5:07 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Resources are very limited and delaying work on AACW2 is not an option. Kensai, the code for crisis is complex and lengthy, I would like to edit just a line for your request, but this is not how it is done, so sorry, not for the time being. Please Pocus, Just get a more realistic weather map. I kno...
by Moriety
Mon Dec 17, 2012 4:18 am
Forum: Other games from the AGEOD store
Topic: Desert Rats vs Afrika Korps needs rebooting
Replies: 8
Views: 47036

Sorry for a late answer, squarian :hat: This game is a kind of RTS game, with small scale engagements in linear campaigns, with some "Indiana Jones" elements thrown in. Heavily scripted, as might be expected. Graphics are OK, units are, I think, well modeled, but in all, although cheap, not really ...
by Moriety
Wed Dec 12, 2012 6:15 am
Forum: Pride of Nations
Topic: Problem. Need help. My allies stealing my provinces.
Replies: 3
Views: 1233

Yes, I noticed that as well.

Playing Russia I could send troops into Prussia to get rid of rebels as the AI was unwilling to bin them. Once I'd got rid of them I discovered i'd taken control of the industries in the province. The AI would eventually take control back, but it took time.
by Moriety
Wed Dec 12, 2012 5:53 am
Forum: Pride of Nations
Topic: NM War Resilience potential abuse
Replies: 32
Views: 13546

A tailored decline is needed surely? Scots? I asked one of my uncles if he could give me copies of the family photo's of our ancestors, many of whom are Scots and Irish. It would be good if we could show photo's of our ancestors who fought in the wars- especially that most stupid war of all- WWI, an...
by Moriety
Wed Dec 12, 2012 5:19 am
Forum: Pride of Nations
Topic: Prussia Supply to Africa
Replies: 18
Views: 3277

[quote="Vezina"]I promise it works. I have my examples from our game. I made them smaller so that none of the information can be seen, but you can see that I have major stockpiles in large cities like Saigon and Kayes in Senegal. You need several depots in the colonies. These fill up to a ...
by Moriety
Wed Dec 12, 2012 2:58 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Hehe, just use unload command on fleet screen, it will automaticaly unload whole stack when they reach destination, or if you forget to do it, simply on next turn :) . I think we can agree this isn't a bug! :) I'm looking to PoN 2 to fix the bugs, I just don't want them fixed in the way Victoria be...
by Moriety
Wed Dec 12, 2012 2:26 am
Forum: Pride of Nations
Topic: Prussia Supply to Africa
Replies: 18
Views: 3277

Even once I'd built a harbour, supply wasn't arriving in sufficient quantities. Ammo was never a problem in the take-over of East Africa, now I have full control Ammo is a problem. Off my head I think national Supply/Ammo is stable at about 130/800-ish. It just just seems to be odd. We, as players c...
by Moriety
Wed Dec 12, 2012 2:03 am
Forum: Pride of Nations
Topic: NM War Resilience potential abuse
Replies: 32
Views: 13546

If the chance of dropping 10 NM in one turn is very low, then there is no problem in coding a cap on the number of dice rolls possible. Vezina is correct, the possibility of a big drop is present, so a limit to the amount it can drop in one turn is justified. Cap it at 10 NM points in one turn. I'v...
by Moriety
Wed Dec 12, 2012 1:05 am
Forum: Pride of Nations
Topic: change region owner problems/bugs
Replies: 5
Views: 1253

i allways et this error report when event forcing changin of region ovnership to another : 18:06:05 TRegionCmns.OnCaptureSupply No exclusive structure owner or owner is not an enemy in Region: 156 Gaining Faction: Austria this problem fire even is everthing seems ok in event - "robbed" owner is sam...
by Moriety
Wed Dec 12, 2012 12:15 am
Forum: Pride of Nations
Topic: Prussia Supply to Africa
Replies: 18
Views: 3277

First things first, elements can be supplied locally by colonial buildings. Each building in a province provides enough forage for an element to survive on; so a brigade could be supported by 2 colonial buildings. Coaling stations aren't enough to draw supply, if I'm remembering right. You need a h...
by Moriety
Tue Dec 11, 2012 10:36 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

I think the most important aspect of v1.03d is to have a more "strict" algorithm of defining (non-)national regions. Otherwise colonies with 100% loyalty change status too easily which may give balancing problems, including loss of VP/turn, as many of them turn to "homeland" and the Prestige accord...
by Moriety
Tue Dec 04, 2012 10:12 pm
Forum: Pride of Nations
Topic: tax sliders
Replies: 6
Views: 1925

You change the tax level by left-clicking along the bar of each tax type. Be careful of population contentment though!
Hopefully someone else can help with the other queries. :)
by Moriety
Fri Nov 30, 2012 5:50 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

well, i can try to help in bugfixing :) . For exp. unist in 1870 having 1890 model - isnt úproblem with techology ? that you simply advanced weapons techs to early ? And when speaking about technology i find realy interesing that we have wrights flight in 1870 (histrocal 1903) but we have zeppelins...
by Moriety
Fri Nov 30, 2012 12:38 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Indeed some paths may be wrong. For example, in our PBEM I've noticed most nations get the 1890 expeditionary forces model even if we're still barely on 1870. We should start from a single nation and move on. Should we start from RUS? Moriety, do you have already the Excel database of the game down...
by Moriety
Wed Nov 28, 2012 1:33 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

That's good to see this positive attitude :) Now, if you find a way to fix or improve some data, by all mean publish it in a dedicated thread so that we can spot it easily. :) Well, Am I missing the location of the national unit replacement chits? (for the F3 button). I cannot find anything for the...
by Moriety
Tue Nov 27, 2012 3:33 pm
Forum: Pride of Nations
Topic: Research
Replies: 6
Views: 2677

I have the exact opposite experience from Moriety. Subsidized techs overtake those that are not in most cases, unless the other techs are known already by allies and friends. Remember that cordial relations help the transmission of knowledge of technologies. On the other hand, having bad relations ...
by Moriety
Tue Nov 27, 2012 3:16 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Pocus, I believe most things are matters of DB and setup logic, meaning changeable by players and modders themselves. Only few things are code-specific to the point of needing a dedicated patch. You do not need to worry, just pop here now and then and tell us where to look to and we will address it...
by Moriety
Tue Nov 27, 2012 1:33 am
Forum: Pride of Nations
Topic: Research
Replies: 6
Views: 2677

As GB I have got plenty of money to spend, so at the moment I am subsidising all researches available. Will subsidising more of them reduce the speed of their progress? It should speed them up by 1% per turn. In my Russian game it seemed to make no difference whether I subsidised them or not. Not o...
by Moriety
Tue Nov 27, 2012 1:08 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

This is a small technicality problem, a matter of interpretation of terms. Notice that words "colony" and "national regions" are simply game terms, both of them do not necessarily portray the unilateral or global recognition of these ares as part (or not) of the Russian Empire. If you would argue w...
by Moriety
Mon Nov 26, 2012 1:15 pm
Forum: Pride of Nations
Topic: Location of national replacement chits in game files?
Replies: 2
Views: 670

Kensai wrote:The setups when you start the game should be in the Includes folder.


I checked these yesterday but had no luck. The most obvious one to me- the 1850 OOB has nothing, or at least I couldn't see it.
by Moriety
Mon Nov 26, 2012 12:47 pm
Forum: Pride of Nations
Topic: Location of national replacement chits in game files?
Replies: 2
Views: 670

Location of national replacement chits in game files?

Hi all, Does anyone know where the set up national unit replacement chits are located in the files? I'm trying to find out why Russia has none for the Light Cavalry, as part of the Russian Light Cavalry bug. I've found some odd upgrade paths for these Light Cavalry units (units given upgrade paths t...
by Moriety
Mon Nov 26, 2012 12:35 pm
Forum: Pride of Nations
Topic: help with some scripting
Replies: 15
Views: 4549

loki100, SelectFaction = $CMN SelectRegion = $Massawa StartEvent = Massawa Ownership Change|1|1|NULL|NULL|$Massawa|NULL Actions SelectFaction = $ITA SelectRegion = $Massawa ChangeRgnOwner = TUR EndEvent Bear in mind this will give all Turkish assets of Massawa to Italy, including structures, loyalt...
by Moriety
Thu Nov 22, 2012 11:04 pm
Forum: Pride of Nations
Topic: Purchase Failures!
Replies: 24
Views: 4468

Where exactly parana lies , and which trade boxes/links uses ? I think i have all marine boxes coverd by one merchat ship, but still it is imposible to buy anything from them. While they nice amounts of goods to sale, which i want to buy. Parana should be Brazil. You can find provinces using Cntrl ...

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