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by Moriety
Fri Mar 08, 2013 3:29 am
Forum: Pride of Nations
Topic: Information about new patch
Replies: 9
Views: 3458

So, How will you change AACW Ageod? My only two gripes with the original was: 1) Maintaining control of the Southern states 2) Playing as the Union gave a very short game Creating a game that really represented the huge struggle they had in the first two years without the very limited incursions the...
by Moriety
Fri Mar 08, 2013 2:40 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

I think there was a misunderstanding here, the address given to you is support@ageod.net which is mostly deprecated now and completely flooded by spams. If you want to reach us it is better to use others address. This is what caused the huge delay. Now honestly, I don't have the luxury of tracing b...
by Moriety
Sun Mar 03, 2013 2:50 pm
Forum: Pride of Nations
Topic: England in my rear view mirror
Replies: 12
Views: 5483

I don't understand your comments. I passed 2k back in the 50's and I am currently sitting on 113K pounds of capital and the country is humming along regardless of the rioters. BTW, I have never experienced an actual recession in this game. There have been periods of inflation. It is a random chance...
by Moriety
Sun Mar 03, 2013 3:43 am
Forum: Pride of Nations
Topic: England in my rear view mirror
Replies: 12
Views: 5483

There is a chance. per turn, that the world will have a recession if capital is higher than 2,000 over an average of the nations. As you only need to build a few repetitive structures the cost of building will soon go above this level. (10,000 for coal mines in Russia for instance. Feel okay about s...
by Moriety
Sun Mar 03, 2013 3:24 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

I meant that the script should start with something like this (from the standard TUR event file - 1st entry). SelectFaction = $TUR SelectRegion = $Epiros StartEvent = evt_nam_TUR_EpirusRevolt1854|1|2|evt_txt_TUR_EpirusRevolt1854|Event-Img_TUR_EpirusRevolt1854|$Epiros|NULL Conditions MinDate = 1854/...
by Moriety
Fri Mar 01, 2013 10:04 pm
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

It would be good to get a reply to my post as well!
A save was requested and was sent in, since then complete silence.
Shall I abandon this game and start again or are you going to look at it Phil? (I put the game on hold when it happened nearly 3 weeks ago)
by Moriety
Fri Feb 22, 2013 10:56 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

Any news on this at all?
I stopped played the game when it happened, it would be good to resume it.
by Moriety
Wed Feb 20, 2013 10:26 am
Forum: Pride of Nations
Topic: PoN México Mod
Replies: 2
Views: 2285

I know the goal date sounds a bit unglorious; hopefully I will finish by then but as I said, I know next to nothing about modding. Hopefully I finish sooner. I don't know how long it took Laruku to create his mods, but I hope this will be just as detailed. I plan to have a few cool events like the ...
by Moriety
Mon Feb 18, 2013 10:25 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

PhilThib wrote:email to: support@ageod.net


Cheers,
I sent it in Saturday late evening, hope you got it?
by Moriety
Sat Feb 16, 2013 11:17 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

The zipped file size of 5.5mb exceeds the upload size. Is the email address located on site (I don't see it)? One thing, I'd forgotten to renew 'Promise local support' and I believe this prevents this belligerent AI situation. Any thoughts on an alternative script as that would be fine for me? How a...
by Moriety
Fri Feb 15, 2013 6:59 pm
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

Thanks for the replies Phil's. It still isn't working however. I did try various combinations; with $ and without, AFG, TAA for the group, but no joy sadly. Sorry Powloon, I now see that the ";" you had added was intentional, I thought it meant create a new line!) PhilTib; I think I may have worked ...
by Moriety
Fri Feb 15, 2013 9:51 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

There are many errors in above script ( no $ before faction tags needed in SelectSubUnits, faction CMN just selects no one, it is used only for general spreading of messages, regions alias must be in text, not ID numbers, etc... ) so no surprise it does not work. I can help with the script if you g...
by Moriety
Thu Feb 14, 2013 8:22 pm
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

Thanks for the reply Powloon. I tried too different scripts but neither have worked: SelectFaction = $CMN SelectFaction = RUS Actions SelectSubUnits = Region $1246 AlterCuSubUnit = ApplyToList MoveRgnID = $1023 End Event And this: SelectFaction = $CMN SelectFaction = RUS StartEvent = Teleport Squadd...
by Moriety
Wed Feb 13, 2013 11:41 am
Forum: Pride of Nations
Topic: How do I teleport units?
Replies: 28
Views: 6603

How do I teleport units?

I have a problem! As Russia I have made a colony out of Afghanistan. The Afghan troops all vanished a couple of turns before the status kicked in. I discovered they had all been moved to Lhasa, the Tibetan capital. This province is surrounded by Chinese territory and they are all slowly dying, but I...
by Moriety
Wed Feb 13, 2013 11:33 am
Forum: Pride of Nations
Topic: Scripting to Change Colonial Status
Replies: 3
Views: 1292

I've started a new game and patched upto the 1.03d. The capital of a Russian protectorate (the one West of Khiva) has become a non-national province, the colonial buildings have been destroyed. Problem is the other provinces are all still protectorate status only. How do I undo the damage the patch ...
by Moriety
Fri Jan 18, 2013 12:14 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

But this is the time it takes, actually, but only when the weather is good (green) in all the distance. Sometimes you need to plan your direction manually to avoid the yellow-red weather regions, even if the engine takes that into consideration in its pathfinding. I am positive that I need 4-6 turn...
by Moriety
Thu Jan 17, 2013 9:04 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Moriety, the travel speed is rather nicely simulated, actually. Do you check the weather before sending the ships to a distant destination? (use the appropriate filter) When I need to send ships far away I always send them in "port hops", meaning I try to reach by the 10th day of the voyage a frien...
by Moriety
Wed Jan 16, 2013 11:14 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Also, I still believe the probability of meeting rival trade ships in an MTBs is still remarkably low. I mean in my tests I put my entire fleet of 4000+ combined power (comprised of battleships, frigates, and corvettes) in an MTB and there can be even 4-5 turns (!!) before a meager damage of a coup...
by Moriety
Fri Jan 11, 2013 5:45 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11469

Well, it look we have very similiar game, not only it terms of gameplay strategy, but in terms of bugs too. Indeed :) Your Cavalry should finally update in 1890 from the 1840-50 model, allowing you to actually have some wars on equal terms...... It really is a bug that needs fixing though: the Cava...
by Moriety
Fri Jan 11, 2013 5:35 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Have you moved any high detection units into those 2 areas (like cavalry)? I suspect you have a rebel or tribal problem (you can't see the units with what you have there). Hi Jim, I've tried it with a couple of my highest detection and patrol value units but no joy. It isn't just these two province...
by Moriety
Tue Jan 08, 2013 2:32 pm
Forum: Pride of Nations
Topic: Trade Question
Replies: 18
Views: 4591

Thanks for the replies. It would be incredibly useful to know the max % a population will buy from each type, within the 3 groups. It would allow the player to make a planned structured economy. Great news about the Textiles, I've completely ignored it in my Russia game. I'll whack up the imports un...
by Moriety
Tue Jan 08, 2013 2:20 pm
Forum: Pride of Nations
Topic: Merchant Ship Upgrades
Replies: 17
Views: 7768

I'm not American but Canadian. We know all about hanging on to warships long past their "best before" dates. Naval history of this era is something of a passion however and PON actually does a rather remarkable job of forcing the player to effectively manage the vast technological changes imposed u...
by Moriety
Tue Jan 08, 2013 1:55 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

Russians in Africa... argh, my eyes are hurting! :p (I suspect you play with extended claims, right?) Correct! :) Next game will be Russia again, but the proper version with normal SOI's, then the USA. I might be busy for sometime....(although I may break to get an old RPG game that I abandoned in ...
by Moriety
Tue Jan 08, 2013 1:14 pm
Forum: Pride of Nations
Topic: few questions
Replies: 52
Views: 11469

Since i have explored all regions next to it :) , and it nicely fit to his borders to form square. It shoul be his national region, but i thik egypt suffered some issue (similiar to rebeling poles in russia ?) since few his border regions dont have 101CP from egypt and are treated as colonies with ...
by Moriety
Tue Jan 08, 2013 12:52 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 53883

The pillaged problem; These two provinces have been pillaged for about 20 years, or over 450 turns! It would be nice if the pillage problem was looked at . :) [ATTACH]21289[/ATTACH] One other thing: If a new city is formed in a colonial area, but without Protectorate or Colony status, and a great po...
by Moriety
Sun Dec 23, 2012 7:05 am
Forum: Pride of Nations
Topic: Trade Question
Replies: 18
Views: 4591

You may be producing too much of some food, and not enough of other. The people demand a well balanced diet. There are limits to how much demand will be satisfied with fish for example. So to sell them everything, you need to sell some of everything. I will guess that you are not selling as much ri...
by Moriety
Sun Dec 23, 2012 6:49 am
Forum: Pride of Nations
Topic: Happy Christmas all
Replies: 4
Views: 1614

Happy Christmas all

I wish everyone a very Happy Christmas and a very happy New Year. Bon Noel, God Jul, Frohe Weihnachten, Feliz Navidad!

I wish you all well at this special time of year, for those of us who celebrate this festival.
Have a good time everyone.

Toby :)
by Moriety
Sat Dec 22, 2012 6:09 pm
Forum: Pride of Nations
Topic: Trade Question
Replies: 18
Views: 4591

Thanks for the replies, It's the two different levels of sales in different turns that's puzzling me. Total production in Russia for food is approx 1,200, yet on some turns only approx 700-800 units are actually being sold. I've railed up every province and the food producing provinces are at 100% d...
by Moriety
Sat Dec 22, 2012 5:55 pm
Forum: Pride of Nations
Topic: Strange situation ... bug with capital of defeated nation?
Replies: 8
Views: 1939

I have this problem with A Sudan province, except my CP is stuck at 40%, the Mahiddya (?) at 101%.
by Moriety
Sat Dec 22, 2012 5:52 pm
Forum: Pride of Nations
Topic: Loyalty
Replies: 3
Views: 3188

Kensai wrote:Have you tried to bribe the locals or sign a treaty with them through the colonial cards? This definitely raises loyalty. It's not broken.


Yep, It never makes any difference. It must be a Russian problem, or WAD for Russia then I assume.

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