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by pgr
Sat Nov 11, 2017 7:33 pm
Forum: Civil War II
Topic: Looking for experienced player PBEM
Replies: 19
Views: 2620

Re: Looking for experienced player PBEM

Its been a while since i've been active but i'd be intrested in some pbem. Feel free to pm if intrested.
by pgr
Mon May 08, 2017 1:39 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: The Feed Conundrum
Replies: 20
Views: 5147

Re: The Feed Conundrum

Once again we seem to be talking past each other. Did the campaign use local forage? Yes of course. Did the maneuver force forage? no. It was resupplied at regular intervals from the advance and temporary depots that Curtis established along his advance (and he detached forces to man these depots.) ...
by pgr
Fri May 05, 2017 6:46 pm
Forum: Civil War II
Topic: Landing Penalities Too Harsh?
Replies: 13
Views: 2964

Re: Landing Penalities Too Harsh?

3-star generals cannot be killed, only WIA? It's only 1 and 2-star Generals that can be KIA and WIA. Or maybe that's only in AACW? Thats not completely accurate. Generals can be killed if their divisions are shot out from under them in combat (which does not apply to 3 stars) but there is a seperat...
by pgr
Fri May 05, 2017 12:52 pm
Forum: Civil War II
Topic: Landing Penalities Too Harsh?
Replies: 13
Views: 2964

Re: Landing Penalities Too Harsh?

3-star generals cannot be killed, only WIA? It's only 1 and 2-star Generals that can be KIA and WIA. Or maybe that's only in AACW? Thats not completely accurate. Generals can be killed if their divisions are shot out from under them in combat (which does not apply to 3 stars) but there is a seperat...
by pgr
Fri May 05, 2017 8:39 am
Forum: Civil War II
Topic: Aid-de-campe
Replies: 6
Views: 1843

Aid-de-campe

Does anyone have a good idea how the ADC mechanic works? In theory an unattached leader in a stack with a strat rating of 4 and above will up an Army's CP limit, but this doesn't always seem to happen. Hooker in McDowell's early army has no impact from what i have seen. Does the stack leader's strat...
by pgr
Fri May 05, 2017 8:00 am
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 3734

Re: IS failing to MTSG possible?

Intresting observation about delayed commitment. I generally play with it on at a medium to high setting, which might help explain why I frequently see stacks failing to MTSG. I also see failures within battles. A stack will MTSG one round and not the next. Of course saying MTSG failures only tend t...
by pgr
Thu May 04, 2017 4:55 pm
Forum: Civil War II
Topic: Landing Penalities Too Harsh?
Replies: 13
Views: 2964

Re: Landing Penalities Too Harsh?

These are several reasons about no possible retreat in an opposed landing. One is that the specific code was never fully working so was abandoned. Also, game balance, we don't want the Union to be too bold with opposed landing, as this was not the practice of the time. Opposed landing was, correct ...
by pgr
Sun Apr 30, 2017 2:25 pm
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 3734

Re: IS failing to MTSG possible?

An interesting question. From my experience, where I've noticed MTSG failing is when there is a very short battle. I've had a 4 element cavalry 'corps' be wiped out by Longstreet on the first round of battle before any other corps could MTSG. Of course there is no MTSG in the first round. The stack...
by pgr
Fri Apr 28, 2017 10:41 pm
Forum: Civil War II
Topic: IS failing to MTSG possible?
Replies: 16
Views: 3734

Re: IS failing to MTSG possible?

Ive seen failure to MTSG. Try having Little Mac as an Army commander and he'll nerf his own corps commanders into inactivity.
by pgr
Thu Apr 27, 2017 12:09 am
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: The Feed Conundrum
Replies: 20
Views: 5147

Re: The Feed Conundrum

Ran into a nice little analysis done on the logistics of the Pea Ridge campaign. http://www.dtic.mil/cgi-bin/GetTRDoc?AD=ADA623051 Major Bailey does a good job of laying out the challenges and how they were overcome. "Draft animals added to the logistical problem of an army. Animals had to eat ...
by pgr
Thu Apr 20, 2017 7:05 pm
Forum: Civil War II
Topic: Suggestions Box
Replies: 17
Views: 4051

Re: Suggestions Box

Well if this were suggestions for a future version.... then I'd suggest a more abstracted recruitment system. Have a recruitment screen that divides manpower by state, and elements are recruited by assigning element quotas to each state. (As in request that NY provide 20 regiments of infantry, 6 cav...
by pgr
Thu Apr 20, 2017 6:57 pm
Forum: Civil War II
Topic: Landing Penalities Too Harsh?
Replies: 13
Views: 2964

Landing Penalities Too Harsh?

Another one of my periodic musings... does it make sense that a stack doing an amphibious landing must win or die (i.e. no retreating)? Why not just retreat back to the transports you came from? I think we all kind of suffer from the "Saving Private Ryan" syndrome that leaves us thinking t...
by pgr
Thu Apr 20, 2017 6:27 pm
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 17341

Re: Game still to unbalanced for CSA

Man...I forgot how the subject of logistics could bring out the trolling... Grey Fox and others are absolutely correct in stressing the logistical challenges of providing feed for an army's worth of combat and draft animals, and the limits it placed on wagon trains in particular, something that real...
by pgr
Thu Apr 20, 2017 10:48 am
Forum: Civil War II
Topic: Suggestions Box
Replies: 17
Views: 4051

Re: Suggestions Box

Captain_Orso wrote:Finally add the Sort Leaders by actual Seniority option to the Units List window.

Oh good hevens yes!
by pgr
Fri Apr 14, 2017 1:37 pm
Forum: Civil War II
Topic: Counter Battery Fire
Replies: 9
Views: 1963

Re: Counter Battery Fire

I agree that it's a bit of a problem with the abstraction issue. In reality, engagements would open with artillery duels but fire would shift to infantry formations as they left cover and maneuvered in the open. (Of course artillery in the defense would focus on staying counseled until the attacking...
by pgr
Fri Apr 14, 2017 10:02 am
Forum: Civil War II
Topic: Counter Battery Fire
Replies: 9
Views: 1963

Counter Battery Fire

I just looked again through patch notes and noticed the change that was made a few patches ago that integrated counter-battery fire into the battle logic. Originally, artillery units in the support line would be targeted last, after infantry and cavalry units, so as long as you had enough grunts in ...
by pgr
Fri Apr 14, 2017 9:44 am
Forum: Civil War II
Topic: Traffic Rule (Railroads)
Replies: 2
Views: 916

Traffic Rule (Railroads)

Simple question to the masses (of devs...) how does the traffic rule work, and does it apply/ can it be made to apply to railroads and river transport? If I understand the concept, the more strict you set the rule, the more troops you have in a place, the slower they will move out of that place. (Cl...
by pgr
Fri Apr 14, 2017 9:34 am
Forum: Civil War II
Topic: Game still to unbalanced for CSA
Replies: 111
Views: 17341

Re: Game still to unbalanced for CSA

Ah, I love coming back after a break and seing that the old debates still inspire discussion! I used to say the CSA had no chance in winning, until some aggressively played PBEM games showed me otherwise, so I'll say the current setup forces a CSA player to play an agressive style early to have any ...
by pgr
Fri Apr 14, 2017 8:47 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 41
Views: 8006

Re: Artillery: In or Out?

Bit of a late reply. When I say two turn supply, I'm talking about the inherent reserves of in game units being 2 full turns before they would have to start foraging. This corresponds to 30 days, where as formations of the era generally could only carry a maximum of about 10-15 days of supply's. So ...
by pgr
Mon Dec 26, 2016 9:56 am
Forum: Civil War II
Topic: Artillery: In or Out?
Replies: 41
Views: 8006

Re: Artillery: In or Out?

Why Fodder? If you simply increase the amount of GS for example a cavalry unit requires per turn, plus their capacity to carry GS so that they can remain in the field the same number of turns without picking up additional GS, 2 turns, you will make them into small fast supply units. I did a quick a...
by pgr
Thu Nov 17, 2016 7:42 pm
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 5773

Re: Blockade Stratigy

Well fox, my logic was based around how to best use the stuff given. There really isn't much of a need to create new stuff. Besides some of these key ports are somewhat remote. NO for example, you only need to take Ft Jackson or St Phillip to get the blockade, and both of those locations are not the...
by pgr
Thu Nov 17, 2016 8:48 am
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 5773

Re: Blockade Stratigy

Nice table and thanks for the comments! Are you sure that the Blue Water Blockade only impacts $ production? The Blockade explained post makes it should like it should be all port production except conscripts. In any event, any cost effective blockade seems to require a brown water blockade of key p...
by pgr
Wed Nov 16, 2016 9:02 pm
Forum: Civil War II
Topic: The Blockade System Explained
Replies: 39
Views: 59126

Re: The Blockade System Explained

Captain_Orso wrote:From what I've seen, every structure producing any kind of income is affected.

So it pays to close blockade Richmond eh?
by pgr
Wed Nov 16, 2016 8:59 pm
Forum: Civil War II
Topic: Promotions
Replies: 42
Views: 6582

Re: Promotions

Ya I have noticed that siege surrenders don't do anything for seniority. It seems like hits have to be done in battle to have an impact for experience. (I just used assaulting forts as an example because those fixed forces just cant retreat away). In any event it seems like there has to be a correla...
by pgr
Wed Nov 16, 2016 7:36 pm
Forum: Civil War II
Topic: Blockade Stratigy
Replies: 30
Views: 5773

Blockade Stratigy

I am coming back to CWII after a bit of a break, and decided to sit down and think about blockading a bit. I've always had a bit of a haphazard approach to the blockade (stuff the blockade box) so I decided to take a look again at the wonderful blockade post http://ageod-forum.com/ . I have come to ...
by pgr
Wed Nov 16, 2016 6:00 pm
Forum: Civil War II
Topic: The Blockade System Explained
Replies: 39
Views: 59126

Re: The Blockade System Explained

All of this will generate an overall blockade percentage which will give the final percentage (blockade % divided by 2) of production lost in all CSA ports. This percentage can never be lower than 0% (despite modifications) or higher than 50% (if you manage to have 100% Blockade %, but this is almo...
by pgr
Wed Nov 16, 2016 4:54 pm
Forum: Civil War II
Topic: Promotions
Replies: 42
Views: 6582

Re: Promotions

I plunged back into the data files and I believe this is the relevant coding: "expXpGainCoeffLeaderKill = 10 // Leaders get 10% of their subordinate SU xp gain expXpGainCoeffLeaderDie = 5 // Leaders lose 5% of their subordinate SU xp worth loss expXPGainWhenHittingH = 50 // this value of hundre...
by pgr
Thu Oct 27, 2016 8:53 am
Forum: Civil War II
Topic: CSA Template vs Union
Replies: 12
Views: 3802

Re: CSA Template vs Union

I've posted before that the game could use time hacks and pressure events (like northern papers howl for an immediate offensive) for the Union side. The congressional elections of 62 and 64 could be modded better as essentially Union fail points. Perhaps the simplist would be by having VP cutoffs in...
by pgr
Thu Oct 27, 2016 7:50 am
Forum: Civil War II
Topic: Just Curious - Any Way to Stop An All-East Union Strategy Featuring 3-star Grant?
Replies: 42
Views: 6240

Re: Just Curious - Any Way to Stop An All-East Union Strategy Featuring 3-star Grant?

It isn't really to the point of how to defend against the blue tide, but an argument could be made that Grant should start as a 1 star or that his seniority be nerfed. Usually, when he makes 3 star he has a very high seniority. In spring 62, Mac, Halleck, Buell (heck Butler and Banks) should be in f...

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