Let me try to push things back to the philosophical discussion... I have a slight question about frontage. What governs if units successfully move from a reserve position to a front line position in a battle where there are more units than max frontage? I'm assuming that it isn't automatic for back ...
Once Ft.Pike falls, do transports automatically path find to NO through that route? And as long as you are experimenting, how long does it take for those two cut off forts to starve out?
A.S Johnston had a moment to do that : Fort Henry / Fort Donelson. The fact that he missed the opportunity by having his forces too dispersed instead of keeping his manouvering force close to the center of gravity of the system was his failing... The problem though is that the CSA probably couldn't...
As the title suggests, there are a lot of firsts in this one for me. First AAR, first extensive use of screen shot elements and visual aids, and 2nd PbEM. I am not one of the AACW vets. All I have is Civil War 2, a bunch of hot air on the forums, and boundless ambition ;) Background: April 1861 I wi...
Gaining seniority: if my stack wins a glorious victory, do all leaders, including the guys not directly attached to combat elements, get a seniority bump, or does one have to be fighting?
* The Game is Ahistorical It has to be - first, a model is not reality. Second, in this case, we should always remember that Southern industrial capacity in the fall of 1861 was, well, I hate to say it, laughable. What became the 11 states of the Confederacy produced the equivalent of one-third of ...
GraniteStater wrote:If ya got a fort named for you, that's good enough.
John Adams Dix You can send him to Sullfolk Va, use him to arrest Maryland secessionists, set up prisoner exchanges, and have him serve as an emissary to France in a pinch!
Perhaps I am having interesting luck, but it seems like in 1.03 Kentucky has a much higher rate of breaking to the south. I would almost rather have the Dick Robinsion event be decidable on the union side. Something that Old Abe has to sign off on. Bit off topic, but it would be nice to have Don Car...
Ok, simple question. How does leadership affect combat? I get that the strategic rating helps with activation and army control radius for corps. I'm assuming a division commander's attack and defense ratings modify the elements combat effectiveness ( but by how much per level). According to the manu...
Divisions on the other hand, as long as they retain at least one element (I believe), will eventually get replacement elements for their losses. Really? It's probably a bit off topic, but can someone run through how the combat cycle works? I'm thinking detection, engaging (and or avoiding combat), ...
In my current game the Union uses very big powerful fleets to go to the forts. I score a lot of hits but the fort guns are usually destroyed or nearly destroyed. It is a big resource drain. Once that's done, they can land at will. Has anyone tried this kind of strategy? Stack o doom fleets that bla...
That is a lot of stuff there. Sorry about that, I was trying to create a one stop shop for all things naval. All it takes is four shooting elements to deny passage. That's a good tidbit to know. Regarding forts, I take it they only shoot at passing ships? If the fleet ends in a region next to a for...
Have you play tested this? Or are we going of the manual text? I'm currently in a PbEM game with a CSA player with a heavy demonstration trigger finger in key cities and I didn't notice any difference in my ability to raise troops. (Of course, I could just not be paying attention)
There are lots of discussions about land strategy, I wanted to get my feet wet in naval strategy. So in no particular order, I was wondering how people: Organize a blockade (fleet composition, strategies for blockading hardened ports like Charleston and Mobile, organizing supply and repair rotations...
P. S.: Don't give your military secrets away on the boards. There's a Tournament coming, I'm sure ;) When and how do we sign up? :) Is there any way we can combine this discussion with the wonderful Division Building and Cost Analysis ? (possibly stuff the discussion under the empirical work) By th...
Here's the link about infantry builds, for anyone interested. Thanks for the link! If we move the conversation to say the corps/army level, I'd like to hear what people think about for putting together corps, the use of specialized support units like HQ support, pontoon units, RR brigades/contraban...
All 6lber artillery have a chance each turn per event of upgrading to 12lber. CS 6lber have a 4% chance per turn starting in '62. US 6lder have a 12% chance from war's start up to the end of '62. In '63 they have a 15% chance and from '64 onwards they have a 17% chance. So it is coded then. And tho...
I've been playing around with BRS a bit and have noticed that when Kentucky opens (or at least when the CSA opens the place) the Madisonville KY region remains restricted to movement. That is to say all of KY opens except Madisonville. As a Union player, I tend not to mind, since raiders tended to m...
Do we know what 6 pounders get upgraded to? Into late 6 pounders, or do they tun into 12 pounders? I suppose upgrades happen automatically, or does the unit have to be in a depot, trained, certain experience, forces in the replacement pool etc? Depending on how upgrades work, it might make sense the...
I'm sitting here recruiting brigades and wondering how other people do it. Seems like an opportunity to discuss and create some wiki fodder. So: 1: when recruiting troops do you favor larger mixed brigades, or do you favor smaller brigades of just cavalry, infantry, or artillery? 2: Should divisions...
Indian Wars! Be careful what you wish for. I don’t know if they would appeal to those who love all those overwhelming victories as the Union juggernaut marches south. Some work has been done on some of the Indian Wars. If any of it gets into the game is another story. If you ever wondered whe...
I'm looking for an opponent for my first PBEM game in Civil War 2. I'm playing at version 1.03, and would prefer to be the Union player.
I'm located in France, I can do a min of two turns a day (but probably more).
Let me float a test balloon. It's a bit of a shame that there is that huge Mexican map and not much going on down there, and then I had a thought: why not revamp the tutorials so that they represent the Mexican War? First, it would add some flavor since it was in a way the tutorial. Second, there ar...
A quick question on Charleston. How do enemy held forts effect the number of ships needed to blockade the port? In charleston bay (just outside the 3 forts) the tool tip indicates I need 12 ships, but even with 32 neither the port nor the forts are shown as blockaded. I'm assuming each enemy fort in...
I'm trying out 1.03 and the new expansion and I noticed a little thing. For the money decisions in the main April 61 campaign, the tool tip discriptions stll say the decision yields $400 instead of saying 600.