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by Plugger
Thu Jun 09, 2011 3:22 am
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 11645

G'day, Originally Posted by Pocus View Post Actually the icons you see in the unit panel are 'group of abilities'. If you want to know what is in each group, then you access the detail panel. We are considering simplifying this approach though. I find this system confusing also. When you go to the d...
by Plugger
Sat May 02, 2009 11:33 pm
Forum: Pride of Nations
Topic: battle resolution
Replies: 39
Views: 20188

Goodaye, As already pointed out I don't think anybody here is asking for absolute control and micro-managment abilities with regard to tactical resolution of battles. What a number of poster have suggested is that there be either a bit more involvement in the process or alternatively more feedback f...
by Plugger
Sun Apr 19, 2009 1:52 am
Forum: Pride of Nations
Topic: battle resolution
Replies: 39
Views: 20188

Goodaye, So my idea doesn't appear to be a winner. Fair enough. The comments from Rafiki about the need to program the AI to handle this are a good point. However I was thinking that the AI needn't have to deal with any of this. They just fight battles as normal. Only the player has the choices. For...
by Plugger
Sat Apr 18, 2009 3:42 am
Forum: Pride of Nations
Topic: battle resolution
Replies: 39
Views: 20188

Goodaye, As owner of WIA I'd have to agree in part with the original poster. The game is excellent but I do feel that the battle resolution aspect is a more removed and abstracted experience than the rest of the game. I to would like a modicum of control over combat resolution. Having said that I ag...
by Plugger
Tue Nov 25, 2008 5:48 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Railways
Replies: 31
Views: 13082

Goodaye, One of the main reasons the german offensives in the west failed was their inability to quickly get captured rail lines back into working order. As a result they ran out of supplies and their offensives faltered. The right hook through Belgium was a classic example of this. By the time the ...
by Plugger
Sat Nov 22, 2008 12:37 am
Forum: WW1 : La Grande Guerre 14-18
Topic: ETA On The Real Manual?
Replies: 10
Views: 6887

Goodaye, There is obviously a significant pent up demand for a useable manual given the complexity of the game and people having to stumble around in the dark. Having read my way through the entire downloadable rules I'd imagine that transcribing the board game rules to a computer game form with app...
by Plugger
Wed Nov 19, 2008 11:38 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Boardgame Rules
Replies: 46
Views: 100084

Goodaye,

I'd like to second the request for the country specific game aides - if they are available.

I'm almost done reading through the rules (phew!) and they constantly refer to the above.

Cheers,
Plugger
by Plugger
Wed Nov 19, 2008 4:29 am
Forum: WW1 : La Grande Guerre 14-18
Topic: 1920*1200
Replies: 6
Views: 4993

O.K, thanks.

Cheers,
Plugger
by Plugger
Wed Nov 19, 2008 1:10 am
Forum: WW1 : La Grande Guerre 14-18
Topic: 1920*1200
Replies: 6
Views: 4993

Goodaye,

This looks great. Given that the patch is out I'm about to make the leap provided there aren't too many issues with it.

Are you able to say what the ten indicators at the top left of the screen refer to?

Cheers,
Plugger
by Plugger
Thu Nov 13, 2008 8:11 am
Forum: WW1 : La Grande Guerre 14-18
Topic: This game is not ready for market yet
Replies: 160
Views: 66733

Goodaye,

What limitation to the screen resolution are you referring to? I understood it handled just about any resolution out there?

Is this not the case?

Cheers,
Plugger
by Plugger
Thu Nov 13, 2008 6:11 am
Forum: WW1 : La Grande Guerre 14-18
Topic: This game is not ready for market yet
Replies: 160
Views: 66733

A Question for Tamas

Goodaye Tamas, Reading your comments posted previously in this thread I get the impression that you - as a beta tester - are satisfied with the game functioning as it should. (Apart from perhaps some hitherto unknown hardware /software issues being experienced by some players) You seem to indicate t...
by Plugger
Mon Nov 10, 2008 10:43 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Railways
Replies: 8
Views: 5804

Goodaye Tamas,

Thanks for the info. This title is looking more interesting by the day.

Cheers,
Plugger
by Plugger
Mon Nov 10, 2008 5:34 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Railways
Replies: 8
Views: 5804

Railways

Goodaye, I've noticed in the AAR's that there are little 'signpost' on certain sections of railway track. Would I be correct in assuming that the ownership of that track section is denoted by the flag at the top and the number indicates the number of corps that can use that section each turn, i.e th...
by Plugger
Tue Nov 04, 2008 3:42 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Screen Resolution
Replies: 2
Views: 3207

Goodaye,

Excellent!

Cheers,

Plugger
by Plugger
Tue Nov 04, 2008 3:41 am
Forum: News from AGEod
Topic: New interview of Philippe Thibaut.
Replies: 13
Views: 9203

Goodaye Philippe, Thanks for the reply. Could I ask about the AI given that this is predominately a single player game? I read on the forums (?) that the game doesn't use the standard AGEod engine so I'm assuming it wouldn't have a 'Pocus' inspired Athena. Are you able to speak a little about the de...
by Plugger
Mon Nov 03, 2008 11:30 am
Forum: News from AGEod
Topic: New interview of Philippe Thibaut.
Replies: 13
Views: 9203

Goodaye,

How do you have access to the manual when the game hasn't been released?

Is it downloadable somewhere?

Cheers,
Plugger
by Plugger
Mon Nov 03, 2008 10:51 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Screen Resolution
Replies: 2
Views: 3207

Screen Resolution

Goodaye,

Will the game be able to run widescreen on today's larger sized monitors
(eg. 1920 x 1200 etc.) like most of the other AGEod games?


Can you run it in Windowed mode as well?

Cheers,
Plugger
by Plugger
Mon Nov 03, 2008 10:48 am
Forum: News from AGEod
Topic: New interview of Philippe Thibaut.
Replies: 13
Views: 9203

Goodaye, This looks really interesting. Looking at one of the screenshots in the article it showed details of a British general. Is anybody able to tell me what... "Coordination Value" "Pursuit Value" "Sacking Value" (I guess that's the cost in National Will to give him the flick) "Obstination Value...
by Plugger
Tue Oct 28, 2008 12:17 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply Query?
Replies: 6
Views: 5266

Goodaye,

O.K, that's starting to sound interesting.

Thanks again.

Cheers,

Plugger
by Plugger
Tue Oct 28, 2008 12:24 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply Query?
Replies: 6
Views: 5266

Goodaye,

Arrr... So how do you generate MUN's (munitions?) And how are they expended?

I take it you are referring to an overall stockpile of MUN's that anyone can tap into provided they are on the supply grid?

Cheers,

Plugger
by Plugger
Mon Oct 27, 2008 10:36 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply Query?
Replies: 6
Views: 5266

Goodaye,

O.K. Thanks for the info and the fast reply. Appreciated.

Cheers,

Plugger
by Plugger
Mon Oct 27, 2008 10:00 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply Query?
Replies: 6
Views: 5266

Supply Query?

Goodaye,

This game looks interesting. I'm curious how the game handles supply.

Does it represent supply lines that can be interrupted?

Is supply something that you need to accumulate prior to an offensive?

How is supply generated?

Any info here would be appreciated.

Cheers,
Plugger
by Plugger
Tue Aug 12, 2008 11:19 am
Forum: BoA2: Wars in America
Topic: Troop Quality
Replies: 6
Views: 4885

Goodaye,

Nasty! Thanks again for the help.

I'm really enjoying your game.

Cheers,
Plugger
by Plugger
Tue Aug 12, 2008 7:34 am
Forum: BoA2: Wars in America
Topic: Troop Quality
Replies: 6
Views: 4885

Goodaye, Aha! That makes sense. So in the following typical terrain file extract... [color="Red"]Adjustment to fire strength[/color] ATKFire2 = 75 DEFFire2 = 110 [color="Red"]Adjustment to Protection levels[/color] ATKProt2 = -1 DEFProt2 = 1 [color="Red"]Adjustment to Troop Quality[/color] ATKTQ2 = ...
by Plugger
Sat Aug 09, 2008 1:36 pm
Forum: BoA2: Wars in America
Topic: Troop Quality
Replies: 6
Views: 4885

Goodaye, Attacking over a minor river in snow is a 50% penalty which shows up in the 'Braves (Fire: 50 TQ: 0)' line as far as I can gather, from the relevant terrain file. The Colonists, snug in their log cabin settlement get a Protection 2 rating from the City / Snow terrain file which shows as 'Co...
by Plugger
Sat Aug 09, 2008 10:38 am
Forum: BoA2: Wars in America
Topic: Troop Quality
Replies: 6
Views: 4885

Troop Quality

Goodaye, I've figured out that Troop Quality = Discipline but I'm having trouble seeing how it works in combat. The following is an extract from a battlelog of a simple battle between a unit of colonists in a settlement and a bunch of Indians (Pequot Wars). It's the very first round of the battle, r...
by Plugger
Sat Aug 09, 2008 6:12 am
Forum: BoA2: Wars in America
Topic: Colonel Pocus and Mel Gibson
Replies: 4
Views: 4137

Colonel Pocus and Mel Gibson

Goodaye, While flicking through the /gamedata/models files I noticed the following... 528USA_Model_Name_Pocus.MDL which upon inspection shows a certain Colonel Pocus of the Rebel Army. Along with Colonel Mel Gibson, PhilThib, Sandra and other AGEOD staff (is Sandra still there?). All of whom had sol...
by Plugger
Thu Aug 07, 2008 7:11 am
Forum: BoA2: Wars in America
Topic: Supplies! Supplies! (Was: More Newb questions)
Replies: 15
Views: 9091

Goodaye,

O.K...... I've now got supply by the short and curlies. Many thanks to all those that have helped.

Cheers,
Plugger
by Plugger
Wed Aug 06, 2008 12:41 pm
Forum: BoA2: Wars in America
Topic: Supplies! Supplies! (Was: More Newb questions)
Replies: 15
Views: 9091

Goodaye,

Huh? According to what the previous bloke wrote it is supply level, not supply chips (which would be supply level x 5).

Who's correct?

Cheers,
Plugger
by Plugger
Wed Aug 06, 2008 11:29 am
Forum: BoA2: Wars in America
Topic: Cohesion question
Replies: 5
Views: 3850

Goodaye, I've figured out how to do it. If you switch on error logging in Options under System then your battles logs become a lot more detailed and comprehensive giving you pretty much everything. Very useful. Thought I'd pass that on for anyone else who was thinking along the same lines. Great gam...

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