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by loki100
Mon Oct 14, 2019 2:18 pm
Forum: Field of Glory: Empires
Topic: See how many soldiers in an army...
Replies: 8
Views: 320

Re: See how many soldiers in an army...

Pocus answered this point in an another thread. Basically its a good idea that demands programming time to implement.

You can make some rough and ready guesses - since a heavy/medium infantry unit is around 5,000 men (a legion), call a cavalry or light infantry unit 2,500 ... good enough.
by loki100
Mon Oct 14, 2019 2:14 pm
Forum: Field of Glory: Empires
Topic: Objectives?!
Replies: 2
Views: 124

Re: Objectives?!

For the first 50 turns they are scripted. Now this varies by nation. For the smaller ones, its basically a ring around your starting region(s). Others roughly reflect historical interests. Rome and the Antiochids have 'tracks', so basically if Rome pushes into N Italy/Gaul first you get the Gallic t...
by loki100
Sun Oct 06, 2019 11:25 am
Forum: Pride of Nations
Topic: Quick PON Survey
Replies: 6
Views: 357

Re: Quick PON Survey

1- 1 2 - End 1920 3 - 1 4 - 5 - Have completed one game as Italy and gone deep into games with Russia, France and Prussia. Clearly I am biased to the Italy game (not least its got a complete AAR etc) as the move from minor power to being seriously important was great to play out (the feeling of pani...
by loki100
Sat Oct 05, 2019 10:39 pm
Forum: Field of Glory: Empires
Topic: How do you reduce the administrative burden?
Replies: 5
Views: 545

Re: How do you reduce the administrative burden?

I'd say not. The money in the building tooltip is the production values less any import price - it always assumes the lowest (ie import from your own region) even if a worse outcome (ie import from another faction) could happen. The trade values in this instance are the income you then get from sell...
by loki100
Sun Sep 29, 2019 7:19 pm
Forum: Field of Glory: Empires
Topic: Strangeness with latest patch
Replies: 4
Views: 360

Re: Strangeness with latest patch

the income variation might be because the admin burden now keys off both your state size and the amount of money you have in reserve. if so, it may well shift around a lot more as you have a good turn and then it hits the cash pile?
by loki100
Mon Sep 23, 2019 2:51 pm
Forum: Field of Glory: Empires
Topic: Medium infantry upgrade did not improve Zealots
Replies: 2
Views: 268

Re: Medium infantry upgrade did not improve Zealots

I'd guess WAD, its the wider issue with Zealots that they are very powerful but have a very specific role. In the main the upgrade decisions don't improve regional units.
by loki100
Mon Sep 23, 2019 2:50 pm
Forum: Field of Glory: Empires
Topic: Warbands
Replies: 2
Views: 325

Re: Warbands

a few wee clues might help ... like what faction etc.

but they are treated as a variant of heavy infantry, so do you have a barracks in the region/province?

other issues, do you have the resources?

are all the regions/province <50 loyalty

probably the main constraints
by loki100
Sat Sep 21, 2019 2:40 pm
Forum: Field of Glory: Empires
Topic: War with client, cooperation with protector
Replies: 2
Views: 358

Re: War with client, cooperation with protector

bug, but will be sorted in 1.4.

its come up a few times as an issue.

there is a messy solution - declare war on the Parthians, at that stage your Palmyrene war makes sense to the game engine, peace out vs the Parthians and that will also peace out with Palmyra.
by loki100
Mon Sep 16, 2019 11:51 am
Forum: Field of Glory: Empires
Topic: Upgrade decision for heavy infantry prevents Judea from building them.Bug or WAD?
Replies: 4
Views: 596

Re: Upgrade decision for heavy infantry prevents Judea from building them.Bug or WAD?

its intentional. basically with Judea you have two choices for your army. Your specialst units (zealots etc) or a conventional regional army. Best option is to take your specialists. if I recall, you can build normal HI in a different province if that has barracks etc (but I could be wrong about this)
by loki100
Thu Sep 12, 2019 6:04 pm
Forum: Field of Glory: Empires
Topic: Best Turtle Faction for FOG : E ?
Replies: 3
Views: 602

Re: Best Turtle Faction for FOG : E ?

Carthage is good as you gain from avoiding wars, so you need some but they are localised and mostly very early in the game. Dacia is good if you are prepared to wait, but you are very isolated. Once you have built up its a potentially very powerful faction. Egypt is not bad, in the main the other ma...
by loki100
Wed Sep 11, 2019 3:44 pm
Forum: Field of Glory: Empires
Topic: Armies striking deep into enemy territory
Replies: 3
Views: 535

Re: Armies striking deep into enemy territory

I find decent garrisons have an effect, say 5 mediums and 10 skirmishers, that tends to either slow these incursions or stop them (depends on how/if the battles resolve). Its also one reason to build up your fortifications On the other hand - they are often then out of supply and you can pull the sa...
by loki100
Mon Sep 09, 2019 12:57 pm
Forum: Pride of Nations
Topic: What's the latest, recommended patch??
Replies: 4
Views: 566

Re: What's the latest, recommended patch??

the problem is the last patch can't be applied to games bought via Paradox. Apparently they completely messed up the keys (could add this is just one of the many things they did to undermine PoN) and Matrix/Slitherine decided they couldn't carry on with the situation. this has affected a lot of peop...
by loki100
Sat Sep 07, 2019 12:54 pm
Forum: Field of Glory: Empires
Topic: How do you improve the Temple of Solomon?
Replies: 8
Views: 857

Re: How do you improve the Temple of Solomon?

general point, you can check all these sorts of issues in the structures file in the game database. useful columns are: ao - if it is limited to certain terrain ap - if it can't be built in certain terrain az - if there is a road constraint (usually you need the second one for many world/national bu...
by loki100
Wed Sep 04, 2019 9:42 am
Forum: Field of Glory: Empires
Topic: ship moement plotted through land
Replies: 1
Views: 488

Re: ship moement plotted through land

already reported - should be fixed in 1.04
by loki100
Tue Sep 03, 2019 8:48 am
Forum: Pride of Nations
Topic: Hannover to join Prussia? Or will they?
Replies: 2
Views: 466

Re: Hannover to join Prussia? Or will they?

ok this is off memory ... in the period to 1866, you can align Hannover (so its 'ready') but if I recall it won't join. There is a decision linked to 1865-7 that allows you to form the North German Federation (you don't actually need a war with Austria to unlock this). there is a second mechanism to...
by loki100
Sun Sep 01, 2019 8:08 pm
Forum: Pride of Nations
Topic: Factories shutting down
Replies: 2
Views: 477

Re: Factories shutting down

one reason may be that the factory is still being built? If I recall it shows up on the production screen and you flip it to on - the end turn routine then flips it off. if you are not playing with 'extended claims' then you can't take European regions that are not of your ethnicity or an objective ...
by loki100
Thu Aug 29, 2019 9:28 am
Forum: Field of Glory: Empires
Topic: Buildings destroyed
Replies: 8
Views: 1126

Re: Buildings destroyed

I'm not sure to be honest. This wasn't the era of Vauban etc, so I presume that if a city improved its walls it basically built a better version of what was already there. so while complete destruction due to earthquake/volcano is a bit of a shock to the player, it seems to reflect the catastrophic ...
by loki100
Wed Aug 28, 2019 9:08 am
Forum: Field of Glory: Empires
Topic: Trading resourses distribution
Replies: 8
Views: 922

Re: Trading resourses distribution

no
by loki100
Tue Aug 27, 2019 11:16 pm
Forum: Field of Glory: Empires
Topic: Trading resourses distribution
Replies: 8
Views: 922

Re: Trading resourses distribution

to repeat - the salthouse attracts the salt to the region (IF it is available in your trade range). Once it is in the region it can be used as a bonus good by other buildings both in the region and adjacent. this is in the manual, its the key to how needed and bonus trade goods interact. if a buildi...
by loki100
Mon Aug 26, 2019 11:57 am
Forum: Field of Glory: Empires
Topic: Trading resourses distribution
Replies: 8
Views: 922

Re: Trading resourses distribution

best advise is to read the manual.

the salthouse creates the salt trade good, that good can then be traded. so you are not just reliant on the few places where salt is a natural good.

there are a lot of buildings that work this way.
by loki100
Sat Aug 24, 2019 1:22 pm
Forum: Field of Glory: Empires
Topic: Trading resourses distribution
Replies: 8
Views: 922

Re: Trading resourses distribution

Trade goods are brought to a region either by in-region production (natural or buildings) or by trade. If a good is produced in the region, it can be traded out if another region needs it. 'needed' trade goods are taken from any producing region in your trade range. 'bonus' trade goods are only avai...
by loki100
Mon Aug 19, 2019 8:48 pm
Forum: Field of Glory: Empires
Topic: Buildings destroyed
Replies: 8
Views: 1126

Re: Buildings destroyed

think the problem is that when you build further along a tree (walls/justice/schools/harbours etc) the game removes the earlier one, so all you have is the current level of building, so yes, if that is targetted then the effect is to strip out 2-3 iterations of building up
by loki100
Mon Aug 19, 2019 9:40 am
Forum: Pride of Nations
Topic: Literacy Issues
Replies: 2
Views: 912

Re: Literacy Issues

can't really see your image so hard to comment, but a few guesses. a) literacy improvements are related to social class, so a given uplift will have more impact on your richer classes and less on peasants/slaves etc b) pop growth/class change is going on at the same time and can combine with (a) to ...
by loki100
Sun Aug 18, 2019 1:21 pm
Forum: Field of Glory: Empires
Topic: Multi-player question
Replies: 4
Views: 801

Re: Multi-player question

I'm suspicious this is related to the matrix forum software change - seeing a lot of similar posts across a few different games - so don't think its particularly related to Empires
by loki100
Sat Aug 17, 2019 12:39 pm
Forum: Field of Glory: Empires
Topic: Legacy Points from Wonders
Replies: 9
Views: 1001

Re: Legacy Points from Wonders

a save would help ... but I'm not seeing what you are reporting, heres the legacy chart and nation status data for T433 https://imagizer.imageshack.com/v2/xq90/924/M5PVIc.jpg https://imagizer.imageshack.com/v2/xq90/921/KM9p2a.jpg and going back to T419: https://imagizer.imageshack.com/v2/xq90/923/vh...
by loki100
Sat Aug 17, 2019 12:28 pm
Forum: Field of Glory: Empires
Topic: when to form an empire?
Replies: 2
Views: 774

Re: when to form an empire?

here's some very rough ideas. a) if you are in with a chance of an early legacy victory (3* nearest rival), then convert, purely for the legacy gain; b) if you are playing Rome be careful due to the civil wars as a young/stable Empire, try to make your control over your regions as secure as possible...
by loki100
Sat Aug 10, 2019 8:34 am
Forum: Field of Glory: Empires
Topic: Volcanos
Replies: 2
Views: 740

Re: Volcanos

are you sure? is the building on the right hand side among available builds?

Only reason for asking is I've always been able to replace lost buildings but mostly they have been in-city types
by loki100
Wed Aug 07, 2019 8:09 am
Forum: Field of Glory: Empires
Topic: How do you deal with aging?
Replies: 5
Views: 1422

Re: How do you deal with aging?

age tokens come from 2 main sources - being in the bottom CDR tier or losing objectives. There is a rare possibility that if you send a ridiculous diplomatic request you may lose one as a result (say ask for Rome to become a client state). Equally you may lose one if a region has -ve infra productio...
by loki100
Sun Aug 04, 2019 3:45 pm
Forum: Field of Glory: Empires
Topic: Ideas on Trade Range, Acumen and Mercantilism
Replies: 4
Views: 1107

Re: Ideas on Trade Range, Acumen and Mercantilism

I think you are misreading a bit. The advantage of increasing your trade range is yes, you are more likely to be able to import goods. If its needed this drops the import price from 3* base value to base value, in addition its then available for use for bonus production. This is seriously good news ...
by loki100
Fri Aug 02, 2019 3:21 pm
Forum: Field of Glory: Empires
Topic: Slaves
Replies: 2
Views: 848

Re: Slaves

you do

set the message level to average (I actually think this should be the default) and you'll see all the sell/move/acquire events set out

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