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by Jamitar
Fri Jan 27, 2012 6:08 pm
Forum: Pride of Nations
Topic: what is the idea behind...
Replies: 11
Views: 4500

I agree with conch, a defensive alliance isnt worth nothing, its worth a lot, but this game hardly represents this. none of my allies ever declared war on my enemies, even when they declared war (allies include denmark austria ottoman empire sardinia piedmont) an example of defensive treaty is WW1, ...
by Jamitar
Wed Jan 25, 2012 2:54 pm
Forum: Pride of Nations
Topic: denmark-sweden. a walk on the beach?
Replies: 6
Views: 3541

yeah, Im near sure in turkey you can cross bophorus. though thats more of a river than a sea...
by Jamitar
Tue Jan 24, 2012 5:58 pm
Forum: Pride of Nations
Topic: denmark-sweden. a walk on the beach?
Replies: 6
Views: 3541

expected.... T.T guess I cant invade south sweden xD

not the point of game I know, but Id still enjoy it.
by Jamitar
Mon Jan 23, 2012 8:56 pm
Forum: Pride of Nations
Topic: denmark-sweden. a walk on the beach?
Replies: 6
Views: 3541

haha youre refering to britain-ireland? same.
but denmark is one country, and I dont know if it would work as inter-national
crossing
by Jamitar
Mon Jan 23, 2012 7:10 pm
Forum: Pride of Nations
Topic: denmark-sweden. a walk on the beach?
Replies: 6
Views: 3541

denmark-sweden. a walk on the beach?

I know that in denmark, you can walk armies through sjaelland fyn and the capital even though there is water between. does that work from denmark to sweden to? Id rather be sure before I declare war
by Jamitar
Wed Jan 18, 2012 6:20 pm
Forum: Pride of Nations
Topic: Russia in PoN
Replies: 67
Views: 27195

What about if as GB you dont participate in crimean war? no one seems to realise this possibility. I got casus belli but I let it pass.
it should be available to GB if they are able to get diplomatic relations back up quick enough. otherwise its no fun its like reading a history book
by Jamitar
Wed Jan 18, 2012 2:24 pm
Forum: Pride of Nations
Topic: Military control : controlled by no one
Replies: 8
Views: 4454

by the way I attacked russia and captured quite a few none controlled ereas. took me a while to realise that supply wasnt working neather and my army was getting #$%&
by Jamitar
Tue Jan 17, 2012 5:51 pm
Forum: Pride of Nations
Topic: Military control : controlled by no one
Replies: 8
Views: 4454

as the game advance in later years I get a lot of glitched regions too. same situation in poland, usually in caucasus border between russia and turkey and other usually undevelloped ereas of the world. even with troops, MC seems deactivated
by Jamitar
Wed Jan 11, 2012 2:26 pm
Forum: Pride of Nations
Topic: Reading the Research Tree
Replies: 6
Views: 3739

While we're at it, is it possible to be more clear on the effects and bonuses? adds modifiers to your nation is a little dull, especially if were talking about suez canal as germany, which will never fire the event. adds a structure/unit to force pool is nice, but you never know if one has been upgr...
by Jamitar
Mon Jan 09, 2012 9:25 pm
Forum: Pride of Nations
Topic: Next patch?
Replies: 3
Views: 2928

I know the situation. Its just a pity.
by Jamitar
Mon Jan 09, 2012 7:58 pm
Forum: Pride of Nations
Topic: Next patch?
Replies: 3
Views: 2928

Next patch?

For a while we had a nice comfortable weekly patch.
its been 2 monthes maybe more without (?)
by Jamitar
Mon Jan 09, 2012 7:20 pm
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

Ok what about we stop fighting. Yellow ribbon has been able to counter historically and with precise examples my ideas. I just feel a bit sad I cant make good use of my munitions (such as lots of munitions= higher quality (?) ) Anyway if any bonuses for artillery were to be added, historical or not,...
by Jamitar
Sun Jan 08, 2012 9:28 pm
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

okay, maybe trenches change the situation, though a well aimed big explosive should clear that out. what about a very big bonus on artillery damage during fair days if youve got a balloon or similar? it just says + 1 command, are there any specific bonuses? second, in the battlefield situation, when...
by Jamitar
Sun Jan 08, 2012 8:12 pm
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

If the british held out for 2 weeks of bombing at somme instead of one AND HAD GOOD QUALITY AMMO, they would have either blasted the germans, or starved them out as supply lines got cut. at the end of battle it was clear of low quality of shells, as one out of three didnt explode, and there wasnt mu...
by Jamitar
Sun Jan 08, 2012 3:37 pm
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

I talked about artillery cause I couldn't find a situation where beeing full of ammo would be very efficient on infantry.
artillery on other hand would be the Master Weapon if with infinite ammo and enough protection from capture
by Jamitar
Sun Jan 08, 2012 2:16 pm
Forum: Pride of Nations
Topic: AI problems
Replies: 1
Views: 2151

AI problems

in two games, I must say that AI constantly gets 0% satisfaction too often
in result they sell little, are quite inactive, and I cant build farms and mines I need to keep my supply steady for population.
please fix, it seems everyone has 0% population satisfaction, its unbeleivable.
by Jamitar
Sat Jan 07, 2012 1:15 pm
Forum: Pride of Nations
Topic: Austro-Prussian war
Replies: 0
Views: 1397

Austro-Prussian war

I still can't reform defensive treaty.

It should be in the event that straight after peace unification happens
Thats what happened in history I think.

They didnt pass 20 years neutral after that
by Jamitar
Sat Jan 07, 2012 1:18 am
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

the change is where artillery barages are careful not to waste ammo and need to stop shortly after start, whereas an unending artillery pounding will leave all supply, and equipment destroyed, fleeing or panicking for men if they arent all dead. plus as there arent any weapon as a ressource ingame, ...
by Jamitar
Sat Jan 07, 2012 12:21 am
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

no one knows about this?
by Jamitar
Fri Jan 06, 2012 3:54 pm
Forum: Pride of Nations
Topic: Leading munition producer
Replies: 29
Views: 11014

Leading munition producer

Im playing Prussia and Ive started making huge amounts of chemicals and munitions. I know a small amount of chemicals is used for munitions and I sell the rest. Munitions sells but Im toying with the idea of using massive ammunition numbers on the field. Ideas? for example, can your artillery guns f...
by Jamitar
Thu Jan 05, 2012 10:52 am
Forum: Pride of Nations
Topic: Grand Duchy of Luxembourg
Replies: 14
Views: 6910

nah, I (and many others probably, especially those not reading this thread) would get frustrated at seeing their even smaller empire and their protectorate. it wouldnt feel the same, you get only two flags instead of one, when you lose it and take it back there might be a mistake and shows belgians,...
by Jamitar
Tue Jan 03, 2012 5:15 pm
Forum: Pride of Nations
Topic: assets Balance window (2)
Replies: 0
Views: 1468

assets Balance window (2)

in the begginning of a nation, I always use this to tell me what to build and where. after a While I come up with problems 1.If it keeps asking me to build luxuries goods and manufactured goods constantly for a year, it can't possibly be shocked if I end up with shortage of MP and wood all of a sudd...
by Jamitar
Mon Jan 02, 2012 7:02 pm
Forum: Pride of Nations
Topic: Grand Duchy of Luxembourg
Replies: 14
Views: 6910

okay, really, a too simple explanation seemed okay to me.

you just wrote the history of rome in detail there, its a lot of text!
by Jamitar
Mon Jan 02, 2012 5:55 pm
Forum: Pride of Nations
Topic: assets balance windows
Replies: 2
Views: 1838

yeah, real annoying there, you must manually find the correct country your making business with, click T (trade) and take out or add wanted amount.
if youre selling, click T on your own regions
by Jamitar
Mon Jan 02, 2012 5:37 pm
Forum: Pride of Nations
Topic: keeping speed
Replies: 0
Views: 1385

keeping speed

I heard somewhere that having several saves on PON slowed the game.

Ive got one game on France 1902 (GC)
Will this slow my other game a lot?

If yes, can I gain back the speed by copying the save on my desktop then deleting it from PON saves (to put back later)?
by Jamitar
Mon Jan 02, 2012 5:31 pm
Forum: Pride of Nations
Topic: Russia in PoN
Replies: 67
Views: 27195

okay, got bored of france. hesitating between Russia and Prussia. I played prussia once, but it failed 'cause all scripts were wrong (Denmark kept regions, unifications impossible etc) and ended up with a dramatic crash of game xO I want to know if russia is a really hard country to manage like its ...
by Jamitar
Mon Jan 02, 2012 12:32 pm
Forum: Pride of Nations
Topic: Grand Duchy of Luxembourg
Replies: 14
Views: 6910

youre missing something luxembourg is a region divided in two. one is part of belgium( in modern belgium map if you look, you see luxembourg erea, as much part of belgium as california is part of U.S) then there is the independent part, which is much smaller than the belgian region. its a tiny count...
by Jamitar
Fri Dec 30, 2011 8:50 pm
Forum: Pride of Nations
Topic: Russia in PoN
Replies: 67
Views: 27195

Only problem is the only things that stay on the market on sale for more than a year is what you sell -.-'
by Jamitar
Fri Dec 30, 2011 7:49 pm
Forum: Pride of Nations
Topic: Russia in PoN
Replies: 67
Views: 27195

not that many options. plus theyre awfully hard to get ( especially if you make war twice a year like me)
by Jamitar
Tue Dec 27, 2011 4:49 pm
Forum: Pride of Nations
Topic: defenders are invicible
Replies: 5
Views: 2691

thats the problem x(

the alternative would be to run supplies out, as I blocked ports and I captured all surrounding regions, but I frankly dont trust this game to make this work.

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