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by makotech222
Wed Dec 12, 2012 12:10 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

The game isn't worth it to play. Takes several hours just to get through 10 years of gameplay. And i still get crashes that aren't due to any mods
by makotech222
Wed Dec 12, 2012 9:27 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

I do, but the army stack is merged with the naval stack, so it only lets me move one unit per turn. Doesn't matter anymore. I stopped playing this gaem cause i keep getting crashes :P Ill wait for PON 2 if there ever is one, which i would enjoy greatly.
by makotech222
Mon Dec 10, 2012 9:16 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

Here's a bug i think.

With transport ships: If i move an army consisting of multiple units onto a transport ship, the army is sorta just combined with the fleet. So, when i try to move the original army to land, i have to do it one by one, instead of unloading the entire army stack :(
by makotech222
Fri Dec 07, 2012 11:01 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

Don't worry about the novice stuff, its all been handled (vid card drivers) Must be a problem with the function: CheckAdvancedRevolts Not sure exactly what that function does, but if i knew, i could figure out what is causing it in my game. Im playing as USA, in year 1856, nothing strange going on r...
by makotech222
Thu Dec 06, 2012 11:40 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

Another bug: Game keeps crashing, this shows up in the logs: 4:34:06 PM (Reporting) THost.ProcessTurn Host file loaded, # of entries: 1397224 4:34:06 PM (Reporting) THost.ProcessTurn Starting hosting of turn 2558 - 1856, Late July 4:34:06 PM [Error ] THost.CheckAdvancedRevolts Exception caught: Viol...
by makotech222
Mon Dec 03, 2012 9:48 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

Not feasible at all. Clearly you must all accept that for the time being, PON can only receive bug fixing and perhaps some data tweak if Kensai can provide me with the files. This is the extent of the support we can provide on PON. I see, i understand. Although, i thought that the purpose of the co...
by makotech222
Fri Nov 30, 2012 8:08 pm
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

Pocus, what do you think about my last post? specifically the auto-turn thing?
by makotech222
Thu Nov 29, 2012 7:41 am
Forum: Pride of Nations
Topic: Next Patch Bug List
Replies: 243
Views: 109642

Two things: On 1.03c, When i set down a railroad for a province, it not longer turns it unavailable. If i mouse over the railroad building and see what provinces i have available to build it in, they all show up green, even if there is a RR construction in progress. Its kinda annoying and it didnt d...
by makotech222
Tue Dec 13, 2011 1:35 am
Forum: Pride of Nations
Topic: Fix for Autoturn command?
Replies: 1
Views: 1557

Fix for Autoturn command?

The autoturn command is supposed to make the game run through # of turns without user intervention. It doesn't seem to work as intended in 1.02. Just wondering if it would ever be fixed?
by makotech222
Sun Aug 14, 2011 5:43 pm
Forum: Pride of Nations
Topic: Stratigic for defeat china and gain korea
Replies: 4
Views: 3310

declare war on china as japan, then switch factions to china using the console, then give japan all the territories you wanted, then switch back and accept the offer. Thats what i did, since i consider the war score system to be a bit broken. I did have about 80% of china's territories, and only lik...
by makotech222
Sun Jul 17, 2011 8:20 am
Forum: Pride of Nations
Topic: Warning for "PoN Japan" players
Replies: 14
Views: 7764

oh boy. what year does that occur, and what do i delete?
by makotech222
Sat Jul 16, 2011 9:48 pm
Forum: Pride of Nations
Topic: Warning for "PoN Japan" players
Replies: 14
Views: 7764

Is there a post-bonin war fix that works? I forgot to change it in my game now im stuck without the provinces


Edit: tried looking around the wiki for an event script to set a region to a national territory, but couldn't. The only thing i found was changing a colony to a national territory :(
by makotech222
Fri Jul 15, 2011 4:05 pm
Forum: Pride of Nations
Topic: Taking Korea
Replies: 9
Views: 4527

You can check out the gamelogic.txt in the settings folder and change some options dealing with warscore. Increase the max amount and also increasee the amount you get when you conquer lands.
by makotech222
Sat Jul 09, 2011 10:36 am
Forum: Pride of Nations
Topic: Warning for "PoN Japan" players
Replies: 14
Views: 7764

WOW thanks for the advice! ill be sure to do that right away
by makotech222
Thu Jul 07, 2011 10:22 pm
Forum: Pride of Nations
Topic: Game speed needs to be addressed asap
Replies: 28
Views: 13224

Are there any plans to simplify the AI during turns? I literally have the best CPU on the market (I5 2500k @ 4.4ghz) and it's taking 2-3 min. turns on the lowest AI settings. I spend more time watching TV than i do playing the game i want to play. I wouldn't mind any sacrificing in the game personal...
by makotech222
Mon Jul 04, 2011 2:51 am
Forum: Pride of Nations
Topic: PON Public Beta Patch 1.01h (updated June 30)
Replies: 69
Views: 42093

quick crash report with a fresh 1.01h installation:

5:12:59 PM [Error ] TAIEngine.SplitSupports Exception caught: Violation d'accès à l'adresse 00747BDB dans le module 'PON.exe'. Lecture de l'adresse 00000008 1006904 Menschikov, A.S.' Army

That was in the log.
by makotech222
Sat Jul 02, 2011 7:53 am
Forum: Pride of Nations
Topic: A quick mod question
Replies: 0
Views: 1837

A quick mod question

Is there an event line that allows me to change a nations attributes? Specifically i wanted to mod Japan's research attribute to the maximum level. Alternatively, can i edit it in the 1850 scenario's file?
by makotech222
Wed Jun 29, 2011 6:57 am
Forum: Pride of Nations
Topic: Bug with Modding
Replies: 4
Views: 2179

Yikes. seems a bit out of my scope hehe. Thank you for the help though.
by makotech222
Wed Jun 29, 2011 5:27 am
Forum: Pride of Nations
Topic: Bug with Modding
Replies: 4
Views: 2179

Interesting... I didn't see any related facmods in the alias text that would affect build time. Where would i look?
by makotech222
Wed Jun 29, 2011 3:09 am
Forum: Pride of Nations
Topic: Bug with Modding
Replies: 4
Views: 2179

Bug with Modding

Just a tiny bug with one of the faction mods:

$fmdPercStrucCostDay|

This is supposed to reduce the number of days to build something. In the tooltip, it will show the reduced number of days to produce, but when placing the card on a region, the build time will stay at its original number.

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