Again, occupying ground does not equal Military Control. I believe this conflates reality with the necessary simplifications to create a game. For game purposes, MC was the term chosen for ground control as applies to supply, railroads, etc. Perhaps it should have been GC- ground control from the b...
The initial change was to have a force stays in a region if ordered to retreat but without an enemy in offensive posture in same region. It seemingly made sense when done :) Then it revealed something: that the 'get 5% rule' was not working that well and was probably bugged. After some errand, the ...
Meh. I just want this fixed. Right now (1.05-06) it's broke. I will have to fire up Birth of Rome to get my gaming fix until then. My current game is a train wreck. Twice, as the Union, my corps have attacked against a slightly stronger Conf, lost more men, but were declared the winner, and left in...
.... I would go all the way to even halve these points, but I understand and respect the natural aversion of most players in anything that puts them out of their comfort zone. Yep! I'm just one of those pathetic players that would be put out of their comfort zone. It's Late April 1915 as the WE pla...
The Command Points given are: * 24 CP ** 48 CP *** 48 CP If not attached to GHQ (only *** generals can be attached to a GHQ) then the value given is halved. So a ** will give 24 CP if it is in charge of the stack. This was done to allow ** generals the ability to lead 2 corps worth of troops (norma...
... My corps, where ever they are, give always 24 command points, which is nice since one corp=12 CP. My typical corp is thus two corsp stack together, which is very efficient and simple to handle. One army (*** general) can handle 4 corps (48 CP) plus some heavy artillery if you give it some CP bo...
Disagree... As current you'd have 6 CP per division and 1 CP per artillery/engineer or whatever is attached in the two free corps slots. So if outside corps structure they'd cost 14 CP, inside 12, a slight gain, but maybe not enough... Engineers are 0cp, but I agree that the current 8 points is a g...
Playing as WE, it seems a great many of my **'s in France, but not so much the one's in Africa, have 24 command points. I think the manual shows *=24, **=36, ***=48 if in chain of command, half value if not. I thought the manual also states that corps are always independent commands... Confused abou...
O'K, Caesar vs. Pompey, so I have 25 turns to go and every region that accessible is owned by Caesar and every enemy unit is dead. So I hit next turn 25 times (at little boring, ya think!) to get to the Minor Victory! I've read the older threads and know the the failure is not achieving a win by NM,...
Yes, they all count, but you may want to consider that while all sharpshooters and cavalry are the same, the embedded arty that you get are all 6 pounders. This may or may not be what you want.
One cannot be promoted inside a structure? Never knew that. Was that intended? What's the reasoning? As near as I can tell, it's moving/changing the status of a unit that cancels a promotion. I'm almost certain I've promoted units inside structures as long as clicking the promotion was the last thi...
Yeah, I think it depends a lot on your style of play. I react to these messages by clicking on it to go to the new unit(s), and at least make the move visible by moving them out of the city and also frequently moving them immediately to a destination to get that part of movement done first before th...
I am having difficulty targeting specific stacks in cities. If there are 4 stacks, and I want to merge a stack moving into the city with one of them, it seems quite difficult to freeze or isolate the specific stack I want to merge into; any tips? This is especially true for ships moving into a harb...
This is just an impression as I'm finishing my first time all the way thru in the big April '61 campaign. It's late fall of '63 and my Union has taken every objective city. Actually almost every city in a railroad region is possessed by the Union. The south has at most 2 decent divisions left on the...
This is one of the only problems I have with AACW and I guess CW2. Once you play a few times, you know who gets nerfed after promotion, and then you will never promote them ever again. I never promote Longstreet, Smith, or Hood past 2-star, nor A.P. Hill or Ewell beyond 1-star. To me this is very g...
Chalk it up to "fog of war" (or, as von Clausewitz called it, back in the mechanistic Industrial Era: " friction "). It's unrealistic to know exact strength & composition of enemy forces in any 19th Century conflict -- I consider the exact numbers presented as a UI design flaw. ;) McClellan often i...
Is there a way to toggle off all Stacks so that the map is clear? I find often key features of the map are obscured by enemy stacks and I can't get information I want. Eg if an enemy stack is on the port symbol I can't see what I need to do to blockade it, or sometimes ceratin icons are covered etc...