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by yellow ribbon
Mon Jan 21, 2013 7:50 pm
Forum: Alea Jacta Est
Topic: Two-sided hoplite lance?
Replies: 4
Views: 2669

PS: The counterweight is called „ sauroter ” if I recall right. few months ago i gave a short lesson, regarding Pontus / Bithynia troops using swords. the same topic if you want. Not even around 15 vases / sources giving any hint what was used in combat at all. very thin ice and may are copying from...
by yellow ribbon
Mon Jan 21, 2013 10:47 am
Forum: Alea Jacta Est
Topic: Two-sided hoplite lance?
Replies: 4
Views: 2669

historical reason, he isnt... a.) kinda counterweight b.) its close to impossible to maneuver the sarissa and its successors with the left hand in front and the right next to the belt. Unless a thrust happens, its better to get one end deep into the ground c.) if you march forward, you stick the low...
by yellow ribbon
Fri Jan 04, 2013 11:03 am
Forum: Alea Jacta Est
Topic: Odd region control in scenario "The Great Mithridatic War"
Replies: 11
Views: 2783

I don't fully understand your message, but please know that I made my reported Sertorius game after downloading the official patch which was just released at the moment (my report is just a few days later). very simple, Sir Garnet reported in the first days of October 2012. Same time i copied it to...
by yellow ribbon
Thu Jan 03, 2013 2:22 pm
Forum: Alea Jacta Est
Topic: Leader Ability: Pontic World
Replies: 11
Views: 3220

this was the summary in NOVEMBER 2012, the theater of war are defined as normal in the same file, but also in the colored filter.

hence the only confusing is, what theater of War is correlated to which area bound (see above)
by yellow ribbon
Thu Jan 03, 2013 2:20 pm
Forum: Alea Jacta Est
Topic: Leader Ability: Pontic World
Replies: 11
Views: 3220

List as follows until public beta patch (updated) // ***** Areas for HomeArea of units (new AreaBound feature) - version 1.00 // Area #226, AreaBound - The East {Area} UID = $HomeArea_TheEast Name = HomeArea_TheEast Hierarchy = -1 ListParams = §$Theater_Asia_Minor|§$Theater_Oriens|§$Theater_Me sopot...
by yellow ribbon
Thu Jan 03, 2013 2:19 pm
Forum: Alea Jacta Est
Topic: Leader Ability: Pontic World
Replies: 11
Views: 3220

Would be good to get some official word on this and the definitions of the other "geographical" names used on the leader cards relating to this ability and to what actual game map "Grand Regions" they include. would you accept UNOFFICIAL ? go to [color="#FF0000"]gamedata/areas.ini[/color] or follow...
by yellow ribbon
Thu Jan 03, 2013 2:07 pm
Forum: Alea Jacta Est
Topic: Why 30 day turns?
Replies: 20
Views: 5295

good point, after the Pride of Nations 1600 turn problems, it was logical to stick with the 30 days / about 100 turns campaigns... *************** vonBredow, to make it optional it would need two versions of ALL files which use indices of time: weather / map aleas events decisions regional decisions...
by yellow ribbon
Wed Jan 02, 2013 11:10 pm
Forum: Alea Jacta Est
Topic: Odd region control in scenario "The Great Mithridatic War"
Replies: 11
Views: 2783

It is marked as solved in the last patch, but it's obviously not. yes, i crossread your linked thread. there were nearly two months between your observation in the game and ours in testing (marked and was sorted out in October), that days i still used to participate in beta-test thus i pondered, if...
by yellow ribbon
Wed Jan 02, 2013 6:35 pm
Forum: General discussions
Topic: H a p p y n e w y e a r
Replies: 16
Views: 4059

[ATTACH]21264[/ATTACH]

200 years Battle of Nations / Völkerschlacht zu Leipzig, what can one wish more? happy new year and happy new Ageod
by yellow ribbon
Wed Jan 02, 2013 6:28 pm
Forum: Alea Jacta Est
Topic: Odd region control in scenario "The Great Mithridatic War"
Replies: 11
Views: 2783

So what has been concluded here? Is it just an odd bug or error in the scenario design? no, no fault but a bug. Sir Garnet has reported it for the spanish mainland weeks ago and i did confirm it for Crete before i had to stop testing. the situation (Military control vs. de jure owner) is close to t...
by yellow ribbon
Sun Dec 30, 2012 1:23 pm
Forum: General discussions
Topic: Merry Christmas and a happy end of the world
Replies: 26
Views: 6372

[color="#FF0000"] Janus also represents the transition between primitive life and civilization, between the countryside and the city, peace and war, and the growing-up of young people. [/color] sounds somewhat like the standing order of AGEOD, does it? Dont forget tomorrow, too much gunpowder is tri...
by yellow ribbon
Sun Dec 30, 2012 1:14 pm
Forum: Alea Jacta Est
Topic: Understanding map pathfiinding
Replies: 16
Views: 2898

Has this been confirmed? Where can I read about these effects? manuals are still incomplete, as far i saw. balancing for game still happens, like the changed bonus from roads etc. lets wait for having that done and major rework on manual can be done by AGEOD or vonlunteers, if not already in progre...
by yellow ribbon
Mon Dec 24, 2012 4:53 pm
Forum: General discussions
Topic: Merry Christmas and a happy end of the world
Replies: 26
Views: 6372

If I understand correctly everything has already happened and we are living in both the past and future. The Boxing Day science thread is two days early! :) :wacko: PS: “The fact that we live at the bottom of a deep gravity well, on the surface of a gas covered planet going around a nuclear firebal...
by yellow ribbon
Mon Dec 24, 2012 4:34 pm
Forum: General discussions
Topic: Merry Christmas and a happy end of the world
Replies: 26
Views: 6372

you should know better, with the Alien Garage just south of you, your french had the very only spot in the world where you were supposed to be able to survive... PS: There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly d...
by yellow ribbon
Mon Dec 24, 2012 4:10 pm
Forum: General discussions
Topic: Merry Christmas and a happy end of the world
Replies: 26
Views: 6372

He hoped and prayed that there wasn't an afterlife. Then he realized there was a contradiction involved here and merely hoped that there wasn't an afterlife.

Douglas Adams
by yellow ribbon
Mon Nov 05, 2012 10:50 pm
Forum: Alea Jacta Est
Topic: Penalty outside of home area
Replies: 11
Views: 2686

as Ageod is known for and we are all grateful for it....
by yellow ribbon
Mon Nov 05, 2012 10:48 pm
Forum: Alea Jacta Est
Topic: Penalty outside of home area
Replies: 11
Views: 2686

PS:

AJE/Settings/GameLogic.ini
by yellow ribbon
Mon Nov 05, 2012 10:48 pm
Forum: Alea Jacta Est
Topic: Penalty outside of home area
Replies: 11
Views: 2686

Many thanks yellow and good question soul. I don't know what the penalties are but I seem to have a huge movement cost when I try and move one of the type of units outside the area (might be due to some other reason). Is there a large movement penalty to move units with this restriction out of thei...
by yellow ribbon
Mon Nov 05, 2012 9:49 pm
Forum: Alea Jacta Est
Topic: Penalty outside of home area
Replies: 11
Views: 2686

List as follows until public beta patch (updated) // ***** Areas for HomeArea of units (new AreaBound feature) - version 1.00 // Area #226, [color="#FF0000"]AreaBound - The East[/color] {Area} UID = $HomeArea_TheEast Name = HomeArea_TheEast Hierarchy = -1 ListParams = §$Theater_Asia_Minor|§$Theater_...
by yellow ribbon
Mon Nov 05, 2012 9:40 pm
Forum: Alea Jacta Est
Topic: Penalty outside of home area
Replies: 11
Views: 2686

I'm none the wiser yellow - there are no areas called eastern. :confused: 1.) there are the recruitable regions (old way, dont know for AIE for sure) 2.) look out for // *** THEATERS *** // Area of Areas: Grand Regions & Theaters of Operations defining the home areas region to get a grand total 3.)...
by yellow ribbon
Mon Nov 05, 2012 9:15 pm
Forum: Alea Jacta Est
Topic: Penalty outside of home area
Replies: 11
Views: 2686

in game or outside?

outside

[color="#FF0000"]gamedata/areas.ini[/color]
by yellow ribbon
Sat Nov 03, 2012 6:22 pm
Forum: Alea Jacta Est
Topic: Pontic siege engines...
Replies: 13
Views: 3322

How about an event to expand the pool if the PON player manages to reach Greece ? i like that approach. might having one in the setup and getting one more by event/diplomatic option etc.... even simply adding to the forcepool is ok, good base for modding for multiplayer purpose, without changing th...
by yellow ribbon
Sat Nov 03, 2012 10:24 am
Forum: Alea Jacta Est
Topic: Pontic siege engines...
Replies: 13
Views: 3322

Not in GMW75, Pontus was severly trashed a few years before and still licking its wound. It lost Asia Minor and the Greek engineers and expertise in siege warfare that went with it...so no siege towers for them here is WAD. What can be done if plaers feel it's a playbalance must is to add 1 or 2 of...
by yellow ribbon
Fri Nov 02, 2012 11:16 pm
Forum: Alea Jacta Est
Topic: Pontic siege engines...
Replies: 13
Views: 3322

i can only say for sure that i captured multiple ones in the Marius Sulla scenario. Played the GMW mostly as Ser. while testing and Romans after publishing.

let my question be answered / modified in game by the devs, if they please...
by yellow ribbon
Fri Nov 02, 2012 11:04 pm
Forum: Alea Jacta Est
Topic: Pontic siege engines...
Replies: 13
Views: 3322

Seeing that the Marius v Sulla campaign is set before the Mithdriatic war surely the Pontics should be able to build them, Is there any historical reason that the Pontics cant build them in the great war scenario? Or is is an oversight that needs fixing? Thanks dont think so, WAD... Legions had one...
by yellow ribbon
Fri Nov 02, 2012 2:29 pm
Forum: Alea Jacta Est
Topic: Unlockig Units?
Replies: 13
Views: 3681

Following on this subject (Locked Units), how come when you build a unit in an area it becomes restricted to that area? Some do and some don't!! Tony which units? do you have a screenshot? - as long the units are under construction ALL units are locked - if you accidentally merged the units under c...
by yellow ribbon
Thu Nov 01, 2012 9:06 pm
Forum: Help to improve AJE
Topic: Unit Naming
Replies: 1
Views: 2355

Could the format of unit names be changed, simple to "1st", "2nd", "3rd" etc, or maybe using Roman numerals - so its not language specific - like how many of the starting units are named? Alternatively, to add flavour, the units might be named both sequentially AND after the city or region they wer...
by yellow ribbon
Thu Nov 01, 2012 2:00 pm
Forum: General discussions
Topic: Halloween Quiz 2012: The Resurrection
Replies: 96
Views: 18766

hush...! you are destroying the mystic atmosphere of the non solvable riddles... :sherlock:

PS:

now Disney buying Lucas you can be sure even scifi goes "underrated" :eyebrow:
by yellow ribbon
Thu Nov 01, 2012 11:28 am
Forum: Alea Jacta Est
Topic: Experience factor - far too powerful?
Replies: 67
Views: 15794

brief question for the empirical mind:

are he rounds of combats alway the same number, or is the leader systematically prolonging the fight?

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