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by Averkinen
Sat Mar 15, 2014 4:29 pm
Forum: General discussions
Topic: Happy birthday to...
Replies: 223
Views: 85882

Happy Birthday Philippe!!! Thank you for everything, be happy and healthy! :hat:
by Averkinen
Tue May 07, 2013 7:47 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Battleships to Turkey Event Fix
Replies: 14
Views: 11127

Hi guys, here are "five cents" from me: Version: WW1G with 1.08Q Patch Problem: Deal is made, but Turkey still receives nothing Fix: In Units.csv file need fix: From: TUR_BB_Res[color="#FF0000"] s [/color]adieh;-;-;Res[color="#FF0000"] s [/color]adieh;UT_NavalSquadron;TUR;63;0;-;NE_Turk;-;-;-;-;NST_...
by Averkinen
Sun May 05, 2013 8:08 pm
Forum: Help improve WW1!
Topic: Some inaccuracies and problems
Replies: 23
Views: 16211

I have it so happened that when I played for CP, AI received Portugal on side of Entente (most likely triggered Event), but until the end of the game the Portuguese European Forces (PEF) were in Portugal Box and did not participate in War. I remember having the same problem was with the AEF, when Am...
by Averkinen
Tue Apr 30, 2013 11:28 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply Question
Replies: 11
Views: 6881

Averkinen - just out of curiosity how can you tell the Russian is completely defeated? Well, you control of the entire Caucasus, as well as (I'm look at the mini-map) the whole of Poland, Lithuania, Latvia, Belarussia and most of the Ukraine, this is comparable to the Brest-Litovsk peace, such terr...
by Averkinen
Mon Apr 29, 2013 6:16 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply Question
Replies: 11
Views: 6881

Wow, I see that it's multiplayer, and your "Russian" opponent is completely destroyed. :bonk:
by Averkinen
Mon Apr 29, 2013 6:12 pm
Forum: WW1 mods and modding
Topic: Modding help
Replies: 10
Views: 10311

Thanks you buddy for such a complete answer, I'd like to read your opinion on historical subject, I can agree with you, and sometimes even to add: 1) Persia Here, at your discretion, because even though I agree with you, but this change is unlikely to be of Big importance to the game, maybe even bet...
by Averkinen
Tue Apr 23, 2013 7:20 pm
Forum: WW1 mods and modding
Topic: Modding help
Replies: 10
Views: 10311

Thanks you for the help, Random. I've searched the forum and found a topic where PhilThib explained the significance of this folder, as I understand it is the assistant to edit the game, details are here: http://www.ageod-forum.com/showthread.php?17739-How-does-the-modding-folder-work&p=178969&highl...
by Averkinen
Mon Apr 22, 2013 6:08 pm
Forum: WW1 mods and modding
Topic: Modding help
Replies: 10
Views: 10311

Hi, And again, I have a couple of questions: 1) What does a folder "Modding"? It's just a novice modbuilders assistant, outdated files or something else? 2) I edited the file of the game and made ​​just for fun the player can start the GC4 only for TURKEY . I found it fun, and most impor...
by Averkinen
Sat Apr 13, 2013 2:02 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 59679

Thank you very much Calvinus and PhilThib for answers. Your help is always resolves any disputes.

It turns out that this is not a defect and everything is as planned? :bonk:
by Averkinen
Sat Apr 13, 2013 1:56 pm
Forum: Help improve WW1!
Topic: Some inaccuracies and problems
Replies: 23
Views: 16211

Panama Red wrote:Averkinen:
So what is the solution since you solved the problem ???

1.08q patch, includes fix of Portuguese army by Random.

Details here: http://www.ageod-forum.com/showthread.php?21022-And-the-Portuguese-Army-is&highlight=portugal

This problem is due to my carelessness. ;)
by Averkinen
Fri Apr 12, 2013 12:24 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 59679

All of the missing fortresses are minor fortresses - it would be nice if Calvinus would weigh in and tell us if this was a mistake or were all these fortresses meant to be deactivated in the 1915 scenario That's right, buddy, I also think a little strange that the developers have made such a mistak...
by Averkinen
Sun Apr 07, 2013 1:53 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 59679

Solved (see above).
by Averkinen
Sun Apr 07, 2013 9:55 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 59679

Strange, applied Averkinen's fix to the 1915 scenario and the Lutzk fortress showed up as it should. Are you using any scenario mods? -C Similarly with jcrohio, although I do not use any mods. Strangely, though, I noticed that in this scenario very many forts is not, which were to be (especially in...
by Averkinen
Sun Apr 07, 2013 9:39 am
Forum: Help improve WW1!
Topic: Some inaccuracies and problems
Replies: 23
Views: 16211

wodin wrote:I presume you never managed to do it? I'd love monthly turns myself.

Sorry buddy, but I could not understand what you mean. I checked all the files containing information for these troops, but no spelling errors. Commas, periods, quotation marks, brackets, etc. are also in place.

EDIT: Solved!
by Averkinen
Sat Apr 06, 2013 8:34 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Fix for Missing Brest-Litovsk Fortress
Replies: 36
Views: 59679

Hi guys! Here are a couple of forts that you missed: fortresses.csv The Gallipoli peninsula SE[color="#FF0000"]DD[/color][color="#FF0000"]-[/color]UL[color="#FF0000"]-[/color]BAHR to SE[color="#006400"]D_[/color]UL[color="#006400"]_[/color]BAHR and Fort will active. Austro-Russian border: LUT[color=...
by Averkinen
Sat Apr 06, 2013 7:33 pm
Forum: Help improve WW1!
Topic: Some inaccuracies and problems
Replies: 23
Views: 16211

ANGOLA

In Angola, there are no Portuguese colonial troops (DET-18), but this is in all files are present (I tested it several times and could not find bugs).

[ATTACH]22174[/ATTACH]


Regards, Artem.
by Averkinen
Tue May 29, 2012 11:16 pm
Forum: Help improve WW1!
Topic: Navy of some countries
Replies: 15
Views: 13988

I'll be careful, many thanks for your help, you really are standing assistant and your help is always clear and helpful. Image
by Averkinen
Tue May 29, 2012 11:13 pm
Forum: Help improve WW1!
Topic: Navy of some countries
Replies: 15
Views: 13988

I'll be careful, many thanks for your help, you really are standing assistant and your help is always clear and helpful. Image
by Averkinen
Tue May 29, 2012 10:48 pm
Forum: Help improve WW1!
Topic: Navy of some countries
Replies: 15
Views: 13988

Yes, yes, and also for Spain, Portugal, maybe Romania ... In short, for all the small nations in this game (Excluding those, of course, who had a very small fleet or was not has it at all).
by Averkinen
Tue May 29, 2012 10:01 pm
Forum: Help improve WW1!
Topic: Navy of some countries
Replies: 15
Views: 13988

The Dutch Fleet should have four battleships in the 'B' unit: [color="#006400"]HOL_B_Ruyter;-;-;Ruyter;UT_NavalSquadron;HOL;42;0;-;NE_Deutch;-;-;-;-;NST_OlderBattleship;-;-;-;5;-;-;-;5;2;2;-;-;-;-;5;5;3+;3+;RT_MediumRange;RT_LongRange;[color="#FFD700"]"Ruyter;Tromp;Bankaert;Evertzen"[/color];0[/col...
by Averkinen
Tue May 29, 2012 9:08 pm
Forum: Help improve WW1!
Topic: Navy of some countries
Replies: 15
Views: 13988

Thanks you! I've looked at your wonderful mod, but why such squad a fleet of these nations (I mean the one Destroyer, one Armored cruiser, one Older Battleship), both? This is a standard set for minor fleets? :D
by Averkinen
Tue May 29, 2012 8:34 pm
Forum: Help improve WW1!
Topic: Navy of some countries
Replies: 15
Views: 13988

The fact that the Netherlands and Greece have one of the Destroyer, one Armored Cruiser and one Older Battleship is the idea of developers, or just coincidence? Thanks for any reply. :D
by Averkinen
Tue May 29, 2012 8:17 pm
Forum: WW1 mods and modding
Topic: Units Stats ...
Replies: 4
Views: 6305

Ok, thanks again for answer, man! :)
by Averkinen
Mon May 28, 2012 2:27 pm
Forum: WW1 mods and modding
Topic: Units Stats ...
Replies: 4
Views: 6305

Ok, mate, thanks a ton for help! So, it turns out, I still have to use approximate values​​, as you advised me and, well, on the one hand it is good that I do not have to reconcile all to the smallest detail, but the other is bad, that my added armies will not be the historical on 100% o...
by Averkinen
Sun May 27, 2012 8:17 pm
Forum: WW1 mods and modding
Topic: Units Stats ...
Replies: 4
Views: 6305

Units Stats ...

Hi everyone! When I add new units to the game, I ran into quite a big problem, namely, I do not understand how criteria were established for the original units of game. Here are some examples: Some indicators are fairly easy to determine, for example, in 1914 there were in the Japanese army was 7500...
by Averkinen
Wed May 02, 2012 12:30 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: The capture of Sea zones ...
Replies: 6
Views: 4509

To be honest, I do not recall exactly hot that works now as compared to the past... Time is passing fast and the game starts being old! ;) I remember that the Control of open seas grants supply for landing, I'm not sure it's a mandatory need for landing. Ok, now me all became clear, thanks you! :hat:
by Averkinen
Tue May 01, 2012 9:08 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: The capture of Sea zones ...
Replies: 6
Views: 4509

Control is kept for one turn (or until next Interphase, I do not recall exactly when...). Then a new Control mission is requested. Ok, thanks you for the additional information mate. It turns out, this feature is only available for the landing? But this condition you have added only in the last few...
by Averkinen
Tue May 01, 2012 5:31 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: The capture of Sea zones ...
Replies: 6
Views: 4509

PhilThib wrote:IIRC you need to send a fleet inside the sea zone on a Control mission, and win any battle there :cool:

Oh thanks you very much, man! You helped me a lot. :hat:
by Averkinen
Tue May 01, 2012 2:30 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: The capture of Sea zones ...
Replies: 6
Views: 4509

The capture of Sea zones ...

Hi all!

Sorry for the stupid question, but can anyone please explain to me how to capture the enemy sea zones? Thanks for help. :bonk:
by Averkinen
Mon Jan 02, 2012 11:54 am
Forum: News from AGEod
Topic: Happy New Year 2012
Replies: 19
Views: 12659

[SIZE="3"][color="Navy"]Happy New Year 2012![/color][/size] Image

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