Hi guys, here are "five cents" from me: Version: WW1G with 1.08Q Patch Problem: Deal is made, but Turkey still receives nothing Fix: In Units.csv file need fix: From: TUR_BB_Res[color="#FF0000"] s [/color]adieh;-;-;Res[color="#FF0000"] s [/color]adieh;UT_NavalSquadron;TUR;63;0;-;NE_Turk;-;-;-;-;NST_...
I have it so happened that when I played for CP, AI received Portugal on side of Entente (most likely triggered Event), but until the end of the game the Portuguese European Forces (PEF) were in Portugal Box and did not participate in War. I remember having the same problem was with the AEF, when Am...
Averkinen - just out of curiosity how can you tell the Russian is completely defeated? Well, you control of the entire Caucasus, as well as (I'm look at the mini-map) the whole of Poland, Lithuania, Latvia, Belarussia and most of the Ukraine, this is comparable to the Brest-Litovsk peace, such terr...
Thanks you buddy for such a complete answer, I'd like to read your opinion on historical subject, I can agree with you, and sometimes even to add: 1) Persia Here, at your discretion, because even though I agree with you, but this change is unlikely to be of Big importance to the game, maybe even bet...
Thanks you for the help, Random. I've searched the forum and found a topic where PhilThib explained the significance of this folder, as I understand it is the assistant to edit the game, details are here: http://www.ageod-forum.com/showthread.php?17739-How-does-the-modding-folder-work&p=178969&highl...
Hi, And again, I have a couple of questions: 1) What does a folder "Modding"? It's just a novice modbuilders assistant, outdated files or something else? 2) I edited the file of the game and made just for fun the player can start the GC4 only for TURKEY . I found it fun, and most impor...
All of the missing fortresses are minor fortresses - it would be nice if Calvinus would weigh in and tell us if this was a mistake or were all these fortresses meant to be deactivated in the 1915 scenario That's right, buddy, I also think a little strange that the developers have made such a mistak...
Strange, applied Averkinen's fix to the 1915 scenario and the Lutzk fortress showed up as it should. Are you using any scenario mods? -C Similarly with jcrohio, although I do not use any mods. Strangely, though, I noticed that in this scenario very many forts is not, which were to be (especially in...
wodin wrote:I presume you never managed to do it? I'd love monthly turns myself.
Sorry buddy, but I could not understand what you mean. I checked all the files containing information for these troops, but no spelling errors. Commas, periods, quotation marks, brackets, etc. are also in place.
Hi guys! Here are a couple of forts that you missed: fortresses.csv The Gallipoli peninsula SE[color="#FF0000"]DD[/color][color="#FF0000"]-[/color]UL[color="#FF0000"]-[/color]BAHR to SE[color="#006400"]D_[/color]UL[color="#006400"]_[/color]BAHR and Fort will active. Austro-Russian border: LUT[color=...
Yes, yes, and also for Spain, Portugal, maybe Romania ... In short, for all the small nations in this game (Excluding those, of course, who had a very small fleet or was not has it at all).
The Dutch Fleet should have four battleships in the 'B' unit: [color="#006400"]HOL_B_Ruyter;-;-;Ruyter;UT_NavalSquadron;HOL;42;0;-;NE_Deutch;-;-;-;-;NST_OlderBattleship;-;-;-;5;-;-;-;5;2;2;-;-;-;-;5;5;3+;3+;RT_MediumRange;RT_LongRange;[color="#FFD700"]"Ruyter;Tromp;Bankaert;Evertzen"[/color];0[/col...
Thanks you! I've looked at your wonderful mod, but why such squad a fleet of these nations (I mean the one Destroyer, one Armored cruiser, one Older Battleship), both? This is a standard set for minor fleets?
The fact that the Netherlands and Greece have one of the Destroyer, one Armored Cruiser and one Older Battleship is the idea of developers, or just coincidence? Thanks for any reply.
Ok, mate, thanks a ton for help! So, it turns out, I still have to use approximate values, as you advised me and, well, on the one hand it is good that I do not have to reconcile all to the smallest detail, but the other is bad, that my added armies will not be the historical on 100% o...
Hi everyone! When I add new units to the game, I ran into quite a big problem, namely, I do not understand how criteria were established for the original units of game. Here are some examples: Some indicators are fairly easy to determine, for example, in 1914 there were in the Japanese army was 7500...
To be honest, I do not recall exactly hot that works now as compared to the past... Time is passing fast and the game starts being old! ;) I remember that the Control of open seas grants supply for landing, I'm not sure it's a mandatory need for landing. Ok, now me all became clear, thanks you! :hat:
Control is kept for one turn (or until next Interphase, I do not recall exactly when...). Then a new Control mission is requested. Ok, thanks you for the additional information mate. It turns out, this feature is only available for the landing? But this condition you have added only in the last few...