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by Jagger2013
Mon Jan 25, 2016 6:16 pm
Forum: Wars of Napoleon
Topic: Link to review article on Napoleon
Replies: 2
Views: 322

Due to lack of time I have barely been able to scratch the surface on this game, yet, I can see huge potential here. My guess is when the bugs are squashed and issues ironed out, this game could truly be a PBEM classic. And I am hoping for some shorter sub-campaigns like Spain or Russia or 1813-1814...
by Jagger2013
Wed Jan 20, 2016 4:21 am
Forum: Help improve WON
Topic: Patch 1.02 Beta January 19, 2016
Replies: 38
Views: 2880

Montbrun wrote:Would someone please explain the definition of a "Naval Modifier" for the French:



Playing as Spain, naval modifiers are not appearing in the game. They are various modifiers that improve the navy in the same manner as F3 army modifiers improve the performance of your army.
by Jagger2013
Thu Jan 14, 2016 7:29 pm
Forum: Help improve WON
Topic: Patch 1.02 Beta january 13, 2016
Replies: 18
Views: 1012

Playing as Spain, I am receiving messages indicating I should receive F3 naval reform options. However I am not seeing any available in the F3 window. Although I am getting the military land reform options. Anybody else having this problem.
by Jagger2013
Mon Jan 11, 2016 6:23 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 4459

In terms of retreats, no amount of polling through forums is going to convince me it's working correctly. Look at the battle below. Mack is still in Stuttgart. Why didn't Mack go to Ulm (and possibly get booted out of there by Soult). Though he "retreated", he remained in Stuttgart for some reason ...
by Jagger2013
Sat Jan 02, 2016 5:14 pm
Forum: WON AARs
Topic: My Napoleon Complex (WONV) - French Alliance Members Only Please - No Members? oh oh
Replies: 37
Views: 4098

I had to combine 70% or so of my entire army to make one 600 power stack. Still have 95 hits on my infantry and no replacements. Woe is Spain. Wish I could just hire foreigners for my army, I have like 4000 space bucks in the bank and nothing to spend it on. Sad really. Maybe not such a great army ...
by Jagger2013
Wed Dec 30, 2015 4:47 am
Forum: Wars of Napoleon
Topic: Chrome improvements
Replies: 3
Views: 542

2. Ship elements added to existing squadrons or when a squadron is built. I don't have a database or game files in front of me but I believe the models folder in game data contains individual model files. At the end of each model file is a list of names which are attached to models/elements as they...
by Jagger2013
Tue Dec 29, 2015 4:46 am
Forum: Wars of Napoleon
Topic: My adventures with WON
Replies: 98
Views: 7408

EDIT: There's 3700 events in total. I've experimented with bringing in by year only those events that are relevant. So events trigger in 1809 aren't needed in 1805. 2100 is the total in 1805. Yes, I would think batching events by timeframe would improve processing speed. Also if I remember correctl...
by Jagger2013
Wed May 27, 2015 6:33 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.06 RC3 (upd May 13th)
Replies: 126
Views: 14727

I just tried to download the patch and it is no longer available for download. Going to new version or just temporarily unavailable?


ADDed...Just found the link in Cardinal Ape's post on page 3. It works. The link in the first message of the thread does not work.
by Jagger2013
Wed Mar 11, 2015 7:06 pm
Forum: España 1936
Topic: Anarchist battalions upgrade to regulars?
Replies: 0
Views: 2958

Anarchist battalions upgrade to regulars?

I checked the database and anarchist militia battalions are suppose to upgrade to regular anarchist battalions with a percentage chance. However I haven't actually seen it happen in game. Maybe I just haven't played far enough as the republicans or maybe missed it but has anyone else noticed whether...
by Jagger2013
Thu Feb 26, 2015 2:14 am
Forum: España 1936
Topic: Creating divisions
Replies: 2
Views: 2718

I just doublechecked and I discovered two mistakes on my part. First, the time is Mid-Feb 1937, not 38. Second, I counted all my existing divisions and I have only created 5 divisions, not 6. So I can still create one more division to reach 6 divisions and then, it sounds like I can't make any more ...
by Jagger2013
Wed Feb 25, 2015 5:05 pm
Forum: España 1936
Topic: Creating divisions
Replies: 2
Views: 2718

Creating divisions

I am playing the nationalists in a PBEM. A month or two back, I was notified I had the option to create 6 divisions. So I created 6 divisions using my best divisional commanders. In this latest turn in Mid-Febuary 1938, I noticed I can build divisions again. However I didn't receive a notification. ...
by Jagger2013
Wed Jan 28, 2015 3:11 am
Forum: Modding AGE engine games
Topic: Forcing the weather
Replies: 2
Views: 4533

Nice. I can use that.
by Jagger2013
Sat Jan 17, 2015 5:55 pm
Forum: Modding AGE engine games
Topic: Map of England, Wales, Scotland and Ireland
Replies: 2
Views: 4506

Map of England, Wales, Scotland and Ireland

Has anyone done a map of England, Wales, Scotland and Ireland? If not, I would like to give it a shot. I was thinking with 15 mile regions, it would not be a huge map and maybe playable for the ECW or War of the Roses. I have been gradually collecting topographical and geographic information needed ...
by Jagger2013
Sat Jan 10, 2015 4:46 pm
Forum: Modding AGE engine games
Topic: Reducing impact of combat unit losses on national morale?
Replies: 2
Views: 4229

Thanks, Pocus, I will reduce model VP values. In this scenario, the Poles/Whites dominate for about a 2 month timeframe and can inflict substantial Red subunit losses. VPs for model subunits generally vary between 3-5 VPs. This type of situation produced about a 60NM difference between the sides in ...
by Jagger2013
Fri Jan 09, 2015 8:04 pm
Forum: Modding AGE engine games
Topic: Reducing impact of combat unit losses on national morale?
Replies: 2
Views: 4229

Reducing impact of combat unit losses on national morale?

I have been testing my Polish mod and discovered that combat subunit losses are having an outsized impact on National Morale. So I would like to reduce the change in NM from combat subunit losses. What factors are used to determine the impact on NM when a unit is lost? VPs? Is there a formula out th...
by Jagger2013
Sat Jan 03, 2015 1:48 am
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

Well, there we go. And it answers some of the other questions as well. Good explanation of supply. Thanks!
by Jagger2013
Sat Jan 03, 2015 12:15 am
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

Ok, I think I figured out what is going on. Eger is in the supply chain but only received 1160 supply points a turn. Which wasn't enough supply for the two corps and supply stocks were dropping. In ROP, I believe supply is done twice a turn to a distance of 30 days. I strongly suspect that the 30 da...
by Jagger2013
Fri Jan 02, 2015 2:28 pm
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

I don't see that Eger is out of the supply chain....... In the top picture the tooltip for it says that it received 1159 supply and shipped on 1252. In the bottom picture it received 1919 and shipped on 856. That is weird because supply was dropping for several turns previous to my moving the suppl...
by Jagger2013
Thu Jan 01, 2015 8:43 pm
Forum: España 1936
Topic: Surviving and Overall Strategy as Republicans?
Replies: 58
Views: 13351

I think you can hold Zaragoza but you have to make it a priority. Feed artillery and units quickly to Zaragoza.
by Jagger2013
Thu Jan 01, 2015 6:21 pm
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

Ok Durk, here is a controlled test. I put a large army of two corps into Eger which you can see in the November image. Note Eger is out of the supply chain and supply stocks are dropping. (With the modded change to movement speeds, supply push is shorter than in regular ROP. But that change has no i...
by Jagger2013
Thu Jan 01, 2015 5:04 am
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

Durk, I will doublecheck and see if I can duplicate it or if perhaps, something else was going on. I haven't had the chance to do any ROP the last couple days and it will be another day or two before I can. But I will let you know the results.
by Jagger2013
Tue Dec 30, 2014 2:22 am
Forum: General discussions
Topic: Your wishlist!
Replies: 43
Views: 5651

1. Ability for the human to choose in advance retreat paths for your forces. (My biggest gripe. Nothing more frustrating than a retreat in the wrong direction. Happens too often. I would like to be able to designate a most likely line of retreat at the start of turn.) 2. Secure PBEM system (so playe...
by Jagger2013
Mon Dec 29, 2014 8:17 pm
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

Thanks Durk for the explanation. It looks like the best way to shift an enemy army out of their position is to park my army on their supply line. Wagons in all AGEOD games never produce supplies of any kind. What they do is draw supply from the region they are in and surrounding regions up to the li...
by Jagger2013
Sun Dec 28, 2014 6:42 pm
Forum: Rise of Prussia
Topic: Supply
Replies: 12
Views: 2787

Supply

Ok, I am looking at supply and want to make sure I have got it right. It appears that towns are producing supply units at a rate of 8 per city level, 4 per depot or harbor and 2 per fortification. However unlike most Ageod games, a supply unit appears to only produce 1 supply point instead of 5 supp...
by Jagger2013
Sat Dec 27, 2014 6:54 pm
Forum: Rise of Prussia
Topic: Marching speeds, Prague, fortifications and 2nd Silesian War
Replies: 3
Views: 1496

Thanks Durk, I modded the marching speeds to produce infantry marching rates of 3 regions a turn in good weather and roads. They move faster on major roads. The reduced marching speeds appears to have an impact on supply. I will need to experiment with the supply modifiers to get that to work right....
by Jagger2013
Wed Dec 24, 2014 5:57 pm
Forum: Rise of Prussia
Topic: Marching speeds, Prague, fortifications and 2nd Silesian War
Replies: 3
Views: 1496

Marching speeds, Prague, fortifications and 2nd Silesian War

I was reading Christopher Duffy's book on Fredericks Army. He stated that the normal march for the Prussian army averaged 6 miles a day with 1 out of 3 or 4 days as a day of rest. In a force march situation, they might cover 12 miles a day for a week or maybe 2 weeks. Duffy's book is pretty old so I...
by Jagger2013
Sat Dec 20, 2014 8:42 pm
Forum: Civil War II
Topic: Entrenchments
Replies: 14
Views: 9345

I dunno, just hate seeing huge stacks sitting on higher lvl entrenchments in 1862 not wanting the bloodbaths of attacking each other.


I know what you mean.

Also a lot of people agree to play modded games in PBEM.
by Jagger2013
Sat Dec 20, 2014 5:14 pm
Forum: Civil War II
Topic: Entrenchments
Replies: 14
Views: 9345

For the most part, I strongly agree and entrenchment levels are moddable. But there were some exceptions such as Lee. IIRC, Lee was mocked early war for digging in his troops everywhere he went. Although it seems that tendency disappeared for a timeframe. I believe there are other generals that were...
by Jagger2013
Sun Dec 14, 2014 2:21 am
Forum: CW2 Mods
Topic: Modding Supply Consumption
Replies: 12
Views: 2194

That looks like an interesting mod. Cutting off supply should be a major threat. AI will probably have major problems but in PBEM play, it should be very challenging. Unfortunately, I don't have time to test it right now. Hope you get some feedback. I am curious about the game impact in PBEM play.
by Jagger2013
Sat Dec 13, 2014 8:35 pm
Forum: Help to improve RoP
Topic: Second silesian war Saxon problem....
Replies: 9
Views: 2597

Well, it is no longer bugged on my side because I fixed it in my game. So I am not worried about it any longer. We are good to go. :D

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