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by Jagger2013
Thu Oct 02, 2014 1:11 am
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

Ok, figured it out. The ability will not work with Rus Original. Rus only uses Unit subtype designations within ListParams1 and ListParams2. And as far as I can see, you cannot use both Params at the same time for an ability. Unit Subtype is very broad and not very useful. I assume any game using AG...
by Jagger2013
Wed Oct 01, 2014 5:28 pm
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

PS: The abilities and attribute system definitely works for Espana. I found 4 abilities that weren't set up yet. I was able to activate them using the ability and attribute system. Although they were simpler abilities than what I am trying to set up for tanks.
by Jagger2013
Wed Oct 01, 2014 4:02 pm
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

I suspect the problem lies with the attribute system. I am not sure it is suppose to work with RUS. I have the RUS abilities database and it doesn't even have columns for strParam6 and strParam7 attributes. Also I see plenty of models with attributes but all appear to be custom coded rather than tie...
by Jagger2013
Wed Oct 01, 2014 3:08 am
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

Thanks Bohemend, I had to change the ability because I want the unit facing tanks to suffer the penalties. For some reason, the game is not recognizing the ability. When I hover the mouse over the ability, it claims it is an erroroneous ability. Ran some test battles anyway and I am seeing no eviden...
by Jagger2013
Tue Sep 30, 2014 3:27 am
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

Hello Bohemond, AGE Wiki seems not up to date regarding BattleBonus Ability Kind. But recent xls file posted by you seems to confirm models with StrParam7 will suffer from this special Battle Bonus Abi kind from models with StrParam6 attribute. Not sure if my sentence is clear. Some previous email e...
by Jagger2013
Tue Sep 30, 2014 2:53 am
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

I noticed in a siege ability that you can designate by picking specific params whether the effects apply to the opposing unit or the owning unit. As far as I can tell that option is not available for battlebonus abilities. Since the option doesn't appear available for battlebonuses, that suggests th...
by Jagger2013
Tue Sep 30, 2014 1:39 am
Forum: Modding AGE engine games
Topic: Modding Disrupter Ability
Replies: 11
Views: 5288

Modding Disrupter Ability

I am modding the disrupter ability for RUS. Here is the modded ability: UID = 145 Name = $abi_nam_Disrupter Alias = Disrupter Kind = $abiBattleBonus Text = $abi_txt_Disrupter ImageID = abi_SiegeExpert.png Color = $colAbi_Green Appliance = Self Family = 0 Level = 1 ProgRate = 0 Param1 = 90 Param2 = -...
by Jagger2013
Mon Sep 22, 2014 7:27 pm
Forum: Modding AGE engine games
Topic: Database
Replies: 3
Views: 3895

cant download aacw, ncp database and ageod map editor in this thread. http://www.ageod-forum.com/showthrea...es-for-modding need new downlaod link. Unfortuantely those links haven't worked for awhile. And I would really like the Map Editor myself. is there a aje database to download? For whatever r...
by Jagger2013
Fri Sep 19, 2014 4:26 pm
Forum: Modding AGE engine games
Topic: Fixing weather in specific weather regions.
Replies: 1
Views: 2332

Fixing weather in specific weather regions.

I would like to fix the weather for the start of game in some specific weather theaters. I don't think it is possible but wanted to doublecheck. If it is not possible, it would be a nice feature for scenario designers and modders. In some cases, historic weather is necessary if you want one side or ...
by Jagger2013
Fri Sep 19, 2014 4:20 pm
Forum: Modding AGE engine games
Topic: some questions
Replies: 2
Views: 3077

I recommend doing a google search for wiki Ageod modding. It is a fairly comprehensive guide to learn the basics of modding. You will find all the basic modding questions answered there. If anything is still unclear, you can find many of those same basic questions answered in the history of this for...
by Jagger2013
Thu Sep 18, 2014 7:18 pm
Forum: Modding AGE engine games
Topic: Modding region files and definitions
Replies: 4
Views: 3347

One tip, you can adjust the positioning of regions by simply changing coordinates in the region file. Cities will appear with the new coordinates the next time you start the game. However to change positioning of startup units requires changing coordinates and then running the setup scenario file th...
by Jagger2013
Fri Sep 12, 2014 3:02 pm
Forum: Modding AGE engine games
Topic: Modding region files and definitions
Replies: 4
Views: 3347

You can also move around the sprites graphically within the game Yes, that is my intention. Some units and towns are displaced so far from the center of regions that it is difficult to tell which region they belong to. So I wanted to change the centering coordinates for some specific regions. Thank...
by Jagger2013
Thu Sep 11, 2014 5:56 pm
Forum: Modding AGE engine games
Topic: Modding region files and definitions
Replies: 4
Views: 3347

Modding region files and definitions

Is there a source anywhere that defines the purpose of each of the various lines of a region file? I am particularly curious what lines determine where a town or a unit is placed within the region. I am also wondering whether you can mod information within a region file or if you must use the map ed...
by Jagger2013
Tue Sep 09, 2014 6:47 pm
Forum: Revolution Under Siege
Topic: Reluctant to fight outside a specific theater
Replies: 8
Views: 5466

In the original RUS, some area penalties worked and some didn't.
by Jagger2013
Fri Aug 15, 2014 2:03 am
Forum: Modding AGE engine games
Topic: Abilities Spreadsheet Update
Replies: 7
Views: 5267

Abilities Spreadsheet Update

I believe this Abilities spreadsheet was originally created by Lodilefty. It is very useful. However some of the comments are cryptic. I have expanded comments and provided some examples which will hopefully make the abilities spreadsheet a little more useful. Understanding the strParam6 and strPara...
by Jagger2013
Tue Aug 05, 2014 11:51 pm
Forum: España 1936
Topic: Espana database?
Replies: 6
Views: 6688

Sounds great! :)
by Jagger2013
Tue Aug 05, 2014 2:40 am
Forum: España 1936
Topic: Espana database?
Replies: 6
Views: 6688

Leibstandard, any luck with making the Espana database available for download? I have been watching but haven't seen anything. Did I miss it?
by Jagger2013
Fri Aug 01, 2014 2:37 pm
Forum: Civil War II
Topic: Leader Promotions - Specifically the Dearth of CSA 2-Star Generals
Replies: 15
Views: 6061

There is a way to create a supplemental promotion system. Basically leaders are given a percentage chance each turn of promotion independent of experience points. The percentage chance can vary by time periods and by individual leaders. One additional plus to the promotion event is that leaders may ...
by Jagger2013
Fri Aug 01, 2014 2:17 am
Forum: Civil War II
Topic: Improved Battle Reports - not really a Mod but kind of
Replies: 53
Views: 16514

Very nice! I wonder if your program would be useable with other AGEOD titles as well? I assume it would.

PS: It would be nice if the program could create separate reports for each faction within a game for PBEM purposes. And I believe some AGEOD games have up to 4 or 5 factions.
by Jagger2013
Sat Jul 26, 2014 4:34 am
Forum: Alea Jacta Est
Topic: Database Errors
Replies: 4
Views: 2640

Oops, that make sense. Although I guess I will have to go look at that battle closer. I still cannot understand how 5 caesarian legions plus 2 cavalry regiments lost to 2 pompeian legions plus some militia fighting in open terrain and clear weather. And why didn't the two cavalry regiments fight at ...
by Jagger2013
Sat Jul 26, 2014 1:59 am
Forum: Alea Jacta Est
Topic: Database Errors
Replies: 4
Views: 2640

There is no publically released database for AJE or any of the add-ons that I know of. If there was, it would be very easy to locate all the errors. I just started opening model files related to the oddities I saw in the one battle.
by Jagger2013
Sat Jul 26, 2014 1:22 am
Forum: Alea Jacta Est
Topic: Database Errors
Replies: 4
Views: 2640

Database Errors

I was playing a PBEM of the Caesar vs Pompei scenario using version 1.03C. I started noticing some odd battle results. When I looked closer at the battles, I discovered some weird database values for various models. Here are three models and their Off/Def values. 7CMNHeavyInfantry Off 0 Def 0 14CMNH...
by Jagger2013
Tue Jul 22, 2014 1:49 am
Forum: Revolution Under Siege
Topic: Objective display on Strategic Atlas
Replies: 3
Views: 2755

It means you are not getting victory points even though you contol the city. IIRC, if your loyalty at the location is below a certain percentage, you must occupy the position with a unit of regular troops to get the Victory points. Militia won't give you the victory points. The manual should have th...
by Jagger2013
Fri Jul 18, 2014 5:52 pm
Forum: Alea Jacta Est
Topic: help new guy pick its firts game
Replies: 6
Views: 4210

If you are new to AGEOD games and would like the best game for someone new, I would recommend Ala Jacta Est. ACW is excellent but can be overwhelming due to size to someone new to the series. I don't have Hannibal TOR, so I can't comment on it but I know AJE is excellent and relatively low unit dens...
by Jagger2013
Tue Jul 15, 2014 1:43 pm
Forum: España 1936
Topic: Espana database?
Replies: 6
Views: 6688

Thanks. I would definitely like to get a copy of the database. It is very helpful to have all the data in one place for study and experimentation. I am curious about military control during battles. I have noticed that attackers don't seem to gain military control at all until they have pushed the d...
by Jagger2013
Sun Jul 13, 2014 10:11 pm
Forum: Help improve CW2
Topic: Altering the promotion system.
Replies: 13
Views: 5320

PS: Not every leader must have a percentage chance of promotion. Although only leaders with a promotion model can be promoted by tech upgrade. Percentage chances of promotion for each leader can be different. You could give a higher percentage chance of promotion for the hotshot leaders. You could a...
by Jagger2013
Sun Jul 13, 2014 9:48 pm
Forum: Help improve CW2
Topic: Altering the promotion system.
Replies: 13
Views: 5320

Ok, finally figured out how it is done in Fiscal Years. Can be done for CW2 and probably any AGEOD game. Here is the event that is used. SelectFaction = $WHI StartEvent = evt_nam_WHI_PromotionsA|1|1|NULL|NULL|NULL|NULL Conditions CheckAILevel = 1 MinDate = 1918/09/01 MaxDate = 1922/02/12 Probability...
by Jagger2013
Sun Jul 13, 2014 6:18 pm
Forum: España 1936
Topic: Espana database?
Replies: 6
Views: 6688

Wow, I like what I am seeing so far-beautiful map and units. But it also looks like the designers broke a lot of rules making the game. I definitely like that. Combat values are very unusual for models but appears to be producing good results. 7 day turns. Railroads are not high speed supertrains. A...
by Jagger2013
Sat Jul 12, 2014 5:28 pm
Forum: España 1936
Topic: Espana database?
Replies: 6
Views: 6688

Espana database?

Just bought Espana and looking forward to giving it a shot. Downloaded everything but I can't find the database. So where can I download the Espana database?
by Jagger2013
Thu Jul 10, 2014 4:42 am
Forum: Civil War II
Topic: Modern Day Intel Analysis (from Union perspective) of 150 years ago in the Civil War.
Replies: 4
Views: 3218

Good reading. So who was the foreign liason staff with the Army of Northern Virginia that was sending intelligence reports to the Union?

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