This is lovely to see Zenvaro. I still pop back once in a blue moon to see if anything has been posted but it seems the forum is almost dead. It's quite difficult to post as it is so slow now. It was such a vibrant forum 10+ years ago. I wish you the best of luck. It's great to see that people are ...
New Areas: Kherson, Tavria, Yekaterinoslav, Bessarabia Governorates, Don Cossack Host Oblast, the historical part of Romania (excluding Transylvania and the northwestern adjacent regions, as the game assumes an unseen war with Hungary over these territories. The task of the Reds, for example, is to ...
The completed regions of the map at the moment: a slightly edited version of the Transcaucasus, with the Black Sea Governorate, Stavropol, Kuban, Dagestan, and Terek provinces added.
I decided to partially rework the map. There are several reasons for this: More realistic regional divisions The new divisions will better reflect actual regions. I'm still considering how to handle theaters, as they are somewhat abstract, but Areas will definitely correspond to provinces, while Reg...
Tonisson's division was about 5,000 people. my Tukhachevsky army had about 50,000 people. I suffered losses of 10,000-15,000 people. In the end, the army commander was killed, I retreated in disgrace, and Tonisson's total losses were about 2,000. Without the killing of the general, it was a tactica...
In addition to all of the above, I would like to add that the enemy has at least twice as much artillery and quite a lot of machine guns, while the Reds have no machine guns at all. This could also play a role. In fact, there are many factors such as the weather, the chosen battle tactics, enemy for...
Indeed they look very good, thanks Zenvaro. Except the Khaki uniform soldier, that I do not like ;) There are also a few errors in the names. If you mean the soldier on the big card, I don't like him either, but it's extremely hard to find examples of some troops. This is literally the only one. Un...
They look lovely, even though I can't read the details. One question from a game balance perspective: it seems like quite an increase to what the Don Cossacks start with in the base game. Will the Reds be augmented accordingly or how do you propose to handle that? -deguerra In general, yes. I try t...
I'm practically done with the Don army. Here are some screenshots that briefly reflect its composition. https://i.postimg.cc/6qGL5rNK/1.png https://i.postimg.cc/NGWZ8bF1/2.png https://i.postimg.cc/Qx1wf5Kv/3.png https://i.postimg.cc/h4JH7NDD/4.png https://i.postimg.cc/YjKN4vpW/5.png
A thought, just for ease of identificaiton - is it worth trying to copy the image of the horse behind all cavalry units? -deguerra Hmm, I think this is a great idea! In general, in the previous mod (Sons of War), I “mounted” the riders on horses, and it looked more or less acceptable only because t...
The writing is a bit difficult for me (but that could be an issue with the cyrillic font more than anything else) but I love the clean, crisp, wonderful images! -deguerra Thank you! I think it really has to do with the Cyrillic alphabet. It would also be more difficult for me to perceive text not i...
I tried to implement this exact solution before your post and it didn't work It seems that in the class of each tab inside the engine it is strictly defined which elements can/should be present. And if the scrollbar is not registered, then you won’t be able to add it.
Events icons number was increased to 17. There are 11 on screenshot only for example. Also a slightly updated look for events with correct text border adjustments.