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by Stoertebeker
Sat Apr 20, 2013 10:05 am
Forum: Rise of Prussia
Topic: Militia use
Replies: 7
Views: 5696

Militias are good as fire magnets. If you have some big regiments (with many elements) at hand, you can form them to a big brigade which then will pull the attraction of the enemies artillery fire.
You can also add militia regiments to regular or elite brigades to allocate some losses to them.
by Stoertebeker
Sun Nov 18, 2012 5:18 pm
Forum: Help to improve RoP
Topic: No Ranged Damage Done for cavalry
Replies: 0
Views: 4087

No Ranged Damage Done for cavalry

I only recently noticed, that cavalry elements don't do any damage in ranged battle. So fire, range and rate of fire are quite useless for cav units and even bad, since shooting attempts cost cohesion. I don't understand, why cavalry shouldn't do any damage in ranged battle when the have ranged weap...
by Stoertebeker
Sat Nov 17, 2012 5:38 pm
Forum: Rise of Prussia
Topic: Brigade compositions
Replies: 26
Views: 17562

Now, that I understand battle mechanics a little bit better, I've come to following conclusions regarding brigade composition: 1. It's better not to mix valuable heavy cavalry with infantry. Since units are likely to "shoot back" at another unit, your cavalry might get unnecessary hits in ranged com...
by Stoertebeker
Sat Nov 17, 2012 11:58 am
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

lodilefty was so kind to create me an account on wiki. I completely overworked the article, especially its structure.

So for anybody interested in combat mechanics, I can now recommend http://www.ageod.net/agewiki/Combat_Explained
by Stoertebeker
Fri Nov 16, 2012 7:48 am
Forum: Alea Jacta Est
Topic: *** Guide : Combat - Melee Phase ***
Replies: 10
Views: 12517

I have some questions about mele combat. When a unit attacks another, the unit attacked (defending unit) can strike back. But, this strike back is automatic? The defending unit must pass a TQ test? The strike back is only if the attacking unit hits? If the attacking unit doen't hit, the defending u...
by Stoertebeker
Wed Nov 14, 2012 10:21 pm
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

Is there a way to rank the variables for importance in resolving a combat? For example: cohesion most important; entrenchment level next or whatever. Many years ago there was an add-in program I used for Lotus-123 which analysed all the variables in a spread sheet and produced a ranking for their i...
by Stoertebeker
Tue Nov 13, 2012 1:46 pm
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

I have the feeling that the actual "Combat Explained" section in the AGE Wiki is kind of a mess (some informations are redundant, some wrong, some missing). So I overworked it. The bad thing: I've no access to the AGE Wiki. A new version, which should be a bit clearer, is attached. I'd be glad if so...
by Stoertebeker
Sun Nov 11, 2012 6:00 pm
Forum: Rise of Prussia
Topic: New player questions
Replies: 15
Views: 8591

Ah okay. Actually, I don't know, if there is a fixed maximum of elements inside of a regiment. Replacements will (as far as I know) be used primary to fill up hits in damaged elements. Only then the engine will use full replacement elements to add elements to full health regiments. I think that the ...
by Stoertebeker
Sun Nov 11, 2012 5:39 pm
Forum: Rise of Prussia
Topic: New player questions
Replies: 15
Views: 8591

Gentlemen, may I annoy you with a few more questions: - Is there a way to know what is the full-strength setup of a regiment? Many regiments are already at the start lacking units and since I usually have way too many replacements anyway I would like to know how to quickly determine which ones are ...
by Stoertebeker
Sat Nov 10, 2012 6:47 pm
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

So here we go with the example: These guys http://imageshack.us/a/img266/9518/ropf.jpg are going to attack these guys: http://imageshack.us/a/img203/6861/rop1.jpg We have this terrain table to consider: http://imageshack.us/a/img821/5791/rop2.jpg So we have following values for the attacking grenadi...
by Stoertebeker
Thu Nov 08, 2012 1:31 pm
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

Can you put for each element the range of values e.g. 1-6. I presume none can be zero as that would make the whole result zero wouldn't it? Thanks for your remark. I realized that I forgot to mention some details (in some cases I forgot to mention the "1+" that adds up to the modifier, so that the ...
by Stoertebeker
Thu Nov 08, 2012 8:06 am
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

And there is one more thing I found out: The rate of fire is works in another way than is commonly understood: A prussian infantry element with a rate of fire of 3 fires 3 times at range 3, then 1 time at range 2, 1 time at range 1. In the following hours of combat, it fires 3 times at range 1. That...
by Stoertebeker
Wed Nov 07, 2012 8:40 pm
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

And here is the formula for the assault phase: Calculation for hits in the assault phase is done as follows: (AV-EV)*TQ*TCM*CM*HM*ROEM*LQM*AM*FMM*Coeff AV = Assault Value of the attacking element EV = Entrenchment value (of the defending unit) TQ = Troop Quality (=discipline of the element, may be m...
by Stoertebeker
Tue Nov 06, 2012 8:01 am
Forum: Rise of Prussia
Topic: New player questions
Replies: 15
Views: 8591

Units under Corps Command receive bonus to their at/def from the of/def stats of their Corps leader (plus brigade leader if any) AND the Army leader. In addition, the strategic stat of the corps commander can be modified (increased or decreased) depending on the strategic stat of the army leader. O...
by Stoertebeker
Sat Nov 03, 2012 11:38 am
Forum: Alea Jacta Est
Topic: *** Guide : Combat - Fire phase ***
Replies: 24
Views: 18169

The RoE only seems to have effect on assault, not on the fire phase (at least "all out attack" didn't influence hitchances in the first round). Maybe this is only a RoP-issue, though, but I wouldn't guess so. It's not true, what I wrote. I double checked and everything works like Narwhal described:...
by Stoertebeker
Wed Oct 31, 2012 10:28 pm
Forum: Rise of Prussia
Topic: Combat Mechanics
Replies: 23
Views: 17453

Based on the excellent research that Narwhal did for AJE , I derived a formula by which the chances to hit the enemy in the fire phase seems to be calculated: Hitchance Formula: RFP*AM*TQM*TCM*PM*EM*AMM*WTM*CM*HM*RoEM*PaM*FMM*Coeff Whereas: RFP = Relevant Firepower of the element (off/def) AM = Abil...
by Stoertebeker
Sun Oct 28, 2012 3:27 pm
Forum: Alea Jacta Est
Topic: *** Guide : Combat - Fire phase ***
Replies: 24
Views: 18169

Yepp. Great findings and writeup, Narwhal! Inspired by your work, I tested your findings with RoP. Everything seems fine. [Edit: removed a passage which was wrong] Little sidenotes: an out-of-command penalty is multiplied by the stackleaders' tactical rating. If the leaderrating on one side is less ...
by Stoertebeker
Mon Feb 13, 2012 7:19 am
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 15237

Ebbingford wrote:If anybody reads my post above, ...


Oh, sorry. That's good news and I won't complain anymore. :)
by Stoertebeker
Sun Feb 12, 2012 4:45 pm
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 15237

This would be a significant design change, reducing the stress of managing resources. There is no "rule" that says you must have all of your units at full strength and TOE all the time. I fully agree with this. I wouldn't want more replacements. But it's quite frustrating if you have thousands of m...
by Stoertebeker
Sun Feb 12, 2012 2:56 pm
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 15237

:confused: You'll need to refresh my memory: ⋅ There are many free Elite Replacements by event ongoing through the game. ⋅ You can buy Grenadier Elite Depot battalins ⋅ There are options to buy replacements too. So what is the issue exactly? Is there a problem with one...
by Stoertebeker
Sun Feb 12, 2012 1:41 pm
Forum: Help to improve RoP
Topic: ROP {public beta} patch 1.03 Release Candidate 11a - February 6, 2012
Replies: 28
Views: 15237

Hey! Good to see that work on RoP is going on. Thank you! :coeurs:

I read through all the changelist but I find nothing that helps to overcome the problem with depleted elite elements: Don't you think that's kind of a gamebreaker?
by Stoertebeker
Thu Jun 02, 2011 9:52 pm
Forum: Help to improve RoP
Topic: Wish list for next patch
Replies: 24
Views: 13180

@baris: For the problem with the elite replacements: try this . If you still have depleted elements, a solution could be to let them starve. I think that you don't get NM-penalties on starving units, but at least, you avoid to give your enemy a bonus. @Florent: Yes, I agree with your arguments: It s...
by Stoertebeker
Wed Jun 01, 2011 10:19 am
Forum: Help to improve RoP
Topic: Wish list for next patch
Replies: 24
Views: 13180

after you increase the mortality of leaders. What you are talking about here ? Battles, Illness ? In the playtest, you could lose 5-6 leaders per turn because of illness and there is not so much of them. In battles most of the losses were Regimental Commanders and are not in the game. Seven years o...
by Stoertebeker
Mon May 30, 2011 10:57 pm
Forum: Rise of Prussia
Topic: Performing encirclements
Replies: 10
Views: 6739

try this: ctlRetreatPrevSubSpaceCoeffH = 100 // Coefficient applied to the interest if the region is the one where we are coming from I like that units retreat where they come from. Actually I'd prefer to tweak this one: cltRetPenaltyPerNmySU = 4 // retreat penalty (in interest pts) for each nmy SU...
by Stoertebeker
Mon May 30, 2011 8:14 pm
Forum: Rise of Prussia
Topic: Performing encirclements
Replies: 10
Views: 6739

The only time I have seen no place to retreat causing units to be destroyed is when an amphibious assault occurs, and the attacking player loses. The "Ping-Pong" battle is interesting. I can rarely make this happen, maybe Stoertebeker can set this up. Okay, I exaggerated a bit when I said "easy to ...
by Stoertebeker
Sun May 29, 2011 10:59 pm
Forum: Rise of Prussia
Topic: Performing encirclements
Replies: 10
Views: 6739

I think Narwhal achieved an encirclement in his AAR that is on Paradox forums. I know he had one where he almost achieved an encirclement which would have been badass and would have decimated the French part of the Austrian alliance. In another part, he was able to cut off Swedish forces. Baris was...
by Stoertebeker
Tue May 17, 2011 1:43 am
Forum: Rise of Prussia
Topic: Danzig event + Russian invasion westward
Replies: 6
Views: 4614

Anazagar, Ebbingford, thank you for your help and the excellent explanation. :thumbsup: Anazagar, I think you are right about the Danzig event. I got a message this turn stating that the Prussian had bribed the city. No supplies for me. :( Koenigsberg is mine now. And the supply stocks look indeed ...
by Stoertebeker
Thu Apr 28, 2011 9:31 am
Forum: RoP Mods
Topic: Let's patch the game
Replies: 0
Views: 5564

Let's patch the game

I think that RoP is a wonderful game. But it still needs some polishing. As it seems that the Phils are busy with PoN, I don't think that we can be sure to get bigger patches soon. As the game is quite accessible for modders, I think we can do a lot ourselves. 1. No auto-upgrades of infantry units (...
by Stoertebeker
Tue Apr 26, 2011 3:01 pm
Forum: Help to improve RoP
Topic: ROP {public beta) patch 1.03 Release Candidate 4 November 30, 2010
Replies: 125
Views: 61141

Well yes. Able to build depot bns for all types of units is a good idea. But it needs some kind of extended money and manpower options for the player to be usefull.In a game Narwhal and I playing , after waiting 6-7 months of French regiments to recover(it didnt) I have decided to move them all the...
by Stoertebeker
Tue Apr 26, 2011 9:47 am
Forum: Help to improve RoP
Topic: ROP {public beta) patch 1.03 Release Candidate 4 November 30, 2010
Replies: 125
Views: 61141

If there is a bug(it seems so) about the number of concript companies decreasing after heavy losses(instead of 1/3 or 1/4 of losses returning to the pool as concript companies or replacement chits) then line to elite exchange event wont be sufficient. But I think the real problem is there is also l...

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