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by grimjaw
Tue Jan 21, 2020 12:39 am
Forum: Civil War II
Topic: Helping the AI by hiding its hand
Replies: 2
Views: 135

Helping the AI by hiding its hand

In this example, I'm playing the Union and I have Grant already into Bowling Green. Off to the west there's enemy cavalry, led by a general. But who? In the vanilla game, even if you can't get any intel on the opposing force you still know who is leading it or some inkling of what kind of force is t...
by grimjaw
Sun Jan 19, 2020 6:27 am
Forum: Civil War II
Topic: Chain of Command Question
Replies: 5
Views: 211

Re: Chain of Command Question

RE: traits, I assume you mean abilities in game terms. The different models for a leader can have different abilities, but a leader at a given rank can't add or subtract from the number of abilities he has. McClellan has multiple models for the same rank, but he's a minority of one, IIRC. Stonewall'...
by grimjaw
Sun Jan 19, 2020 1:11 am
Forum: Civil War II
Topic: Chain of Command Question
Replies: 5
Views: 211

Re: Chain of Command Question

What Gray Fox said, although I seem to have hazy memories of it working at some point. The manual for CW1 & CW2 both state, in slightly different wording, that a leader with a strat rating of 4 or higher, in an army stack but not commanding troops, provides a CP bonus. CW1 seems to indicate that...
by grimjaw
Thu Jan 16, 2020 3:07 am
Forum: Help improve CW2
Topic: Shiloh scenario regional decision issue
Replies: 1
Views: 76

Re: Shiloh scenario regional decision issue

On a whim I decided to see how long it would take me to fix this using the official method. Not as long as I thought, but I'd still prefer a different method of producing the scripts. The spreadsheets are somewhat more user-friendly when it comes to the models and units. The problem in the original ...
by grimjaw
Thu Jan 16, 2020 1:12 am
Forum: Civil War II
Topic: Regional Decisions in Shiloh Campaign
Replies: 8
Views: 379

Re: Regional Decisions in Shiloh Campaign

Well, I went through the process of generating a fix for this using the recommended method, but for some reason I can't add attachments to this post. Maybe I'm at a limit.

But I did post a fix in the help improve forum, including the attachments.
by grimjaw
Wed Jan 15, 2020 6:21 pm
Forum: Civil War II
Topic: Regional Decisions in Shiloh Campaign
Replies: 8
Views: 379

Re: Regional Decisions in Shiloh Campaign

There's no comprehensive guide that I'm aware of. The wiki was online the last I checked. I don't have the link in front of me (I'm on a phone) but it's posted on the forum somewhere. The developer recommended method of editing the various files is by using the spreadsheets and then generating the s...
by grimjaw
Tue Jan 14, 2020 1:38 am
Forum: Help improve CW2
Topic: Shiloh scenario regional decision issue
Replies: 1
Views: 76

Shiloh scenario regional decision issue

The 1862 Shiloh scenario has an issue with regional decisions. Specifically, the script creating the scenario never changes the faction selection before running the command that creates the regional decisions. The end result is that the CSA gets regional decisions it should not have (like "Unio...
by grimjaw
Tue Jan 14, 2020 1:25 am
Forum: Civil War II
Topic: Regional Decisions in Shiloh Campaign
Replies: 8
Views: 379

Re: Regional Decisions in Shiloh Campaign

Let me say 1st that I don't work for AGEOD and am not associated with them in any way. Ok, I had a look at it and it's messed up. The problem is in the script that generates the scenario. The regional decisions are created after the last include file is loaded for the scenario. The last faction sele...
by grimjaw
Mon Jan 13, 2020 7:56 pm
Forum: Civil War II
Topic: Regional Decisions in Shiloh Campaign
Replies: 8
Views: 379

Re: Regional Decisions in Shiloh Campaign

I never play anything but the full campaign so I haven't seen this. The CSA should not got Unionist cards regardless of the scenario. I'll look into it, but if it's broken I doubt an official fix will ever be issued.
by grimjaw
Thu Jan 09, 2020 12:12 am
Forum: CW2 Technical support / Aide technique
Topic: How does the AI use artillery, by family or stats?
Replies: 3
Views: 330

Re: How does the AI use artillery, by family or stats?

Thanks, Pocus. So if I converted some rifled artillery, like 10-pdr Parrotts, to light artillery, and converted Napoleons to medium artillery, would the AI use them very much differently than it does now? Historically Napoleons cost more to produce than Parrott rifles, and I'd like to put the gun ty...
by grimjaw
Tue Jan 07, 2020 4:33 am
Forum: CW2 Mods
Topic: Feedback sought for units mod
Replies: 2
Views: 153

Feedback sought for units mod

I am working on a mod for CW2 that significantly alters the unit compositions. Specifically, almost all of the units will be anywhere from 1-4 elements in size, and exceedingly few of the units will contain mixed arms. Infantry, cavalry, and artillery each have the own units. Division creation works...
by grimjaw
Thu Jan 02, 2020 9:51 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 5
Views: 190

Re: Region adjacency fixes

Most definitely I would be interested. If it will help me fix these lingering issues, I'm all for it.
by grimjaw
Thu Jan 02, 2020 7:26 pm
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 5
Views: 190

Re: Region adjacency fixes

Thanks! This information is indeed useful. Can I ask what log or method you used to find these? I haven't checked all of them, but the few I have looked at represent visual annoyances and dont prevent travel between the regions altogether. Many of the ones on this new list have a region where it loo...
by grimjaw
Thu Jan 02, 2020 7:07 am
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 5
Views: 190

Region adjacency fixes

REGION CHANGES (attempts to correct travel between regions) This is an attempt to correct problems with travel between adjacent regions in the game. There are several regions that are adjacent that should allow travel between them, but instead are blocked for no reason apparent to the player. Exampl...
by grimjaw
Tue Dec 31, 2019 7:26 pm
Forum: CW2 Mods
Topic: Updated leader names & typos mod
Replies: 0
Views: 228

Updated leader names & typos mod

Since I had to do this work anyway, I thought I would post these files for anyone who wants them. These are Excel spreadsheets and the .csv files for use with CSVSplitter. They are updated unit and model databases, built from the most recent database I could find, June 2015's version 1.06, v9t. The ...
by grimjaw
Sun Dec 29, 2019 11:59 pm
Forum: CW2 Technical support / Aide technique
Topic: How does the AI use artillery, by family or stats?
Replies: 3
Views: 330

How does the AI use artillery, by family or stats?

I'm asking about this because I am working on a mod that creates additional artillery types. I want to make sure that AI uses the new units in a way that makes sense. Does the AI use artillery under rules defined by the family of the subunit, or does it use artillery according to the STATS of the un...
by grimjaw
Sun Dec 29, 2019 4:02 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 382

Re: artillery pictures

Thanks. If end up releasing a complete mod, I'd like to include additional artillery pictures. I haven't made a final decision on which ones yet.
by grimjaw
Sun Dec 29, 2019 2:07 am
Forum: CW2 Mods
Topic: CW2 20 Subunits Mod
Replies: 0
Views: 270

CW2 20 Subunits Mod

20SubUnitExample.png Now testing, the Civil War 2 Twenty Subunits Mod! Why would you need 20 sub-units in a division? Well, it's just like in Game of Thrones. ~WE NEED MORE MEN~ For the vanilla game, this mod is superfluous. I created it because in the main mod I'm working on, I've significantly al...
by grimjaw
Fri Dec 20, 2019 3:17 am
Forum: Civil War II
Topic: Does Habeas Corpus EVER Work?
Replies: 6
Views: 476

Re: Does Habeas Corpus EVER Work?

I have seen it succeed and fail, so I know it works. For a card like that it might have been better for it to almost always succeed but with a variable effectiveness rate.
by grimjaw
Mon Dec 16, 2019 6:07 pm
Forum: CW2 Mods
Topic: Seniority I can live with
Replies: 0
Views: 478

Seniority I can live with

I have not liked the seniority system for games built on AGE since I found out how it worked. I will not try to hammer out what should have been done, but rather describe problems with the existing system, what I want to model in the game, and my method for achieving it. I will focus on the American...
by grimjaw
Sat Dec 14, 2019 2:32 am
Forum: CW2 Mods
Topic: Need developer information on subtypes
Replies: 2
Views: 145

Re: Need developer information on subtypes

Bohemond, that does indeed help, thank you very much!
by grimjaw
Fri Dec 13, 2019 10:05 pm
Forum: CW2 Mods
Topic: Need developer information on subtypes
Replies: 2
Views: 145

Need developer information on subtypes

I'm working on a mod for CW2, but I've looked at the other AGEOD game databases to try to find the information I need. I'm still coming up short. From what I can tell, at some point in the engine development process, subtypes for models became linked to another value, which I suspect is the model fa...
by grimjaw
Fri Nov 29, 2019 3:05 am
Forum: CW2 Mods
Topic: Regional Decisions
Replies: 2
Views: 20757

Re: Regional Decisions

I know these are old posts, but I thought I would post an answer in case anyone else is curious It is possible to add additional regional decision uses beyond what is included in the base scenarios. One way is to edit the file that controls the renewal of the decisions, called "RegionsDecisions...
by grimjaw
Wed Nov 27, 2019 5:50 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 382

Re: artillery pictures

24-pdr howitzer
mdl_CMN_Arty24lbhowitzerB.png
mdl_CMN_Arty24lbhowitzerB.png (44.01 KiB) Viewed 380 times


4.5-inch siege rifle
mdl_CMN_Siege45Rifle.png
mdl_CMN_Siege45Rifle.png (34.31 KiB) Viewed 380 times


10-inch siege mortar
mdl_CMN_Siege10inch.png
mdl_CMN_Siege10inch.png (53.86 KiB) Viewed 380 times


Armstrong 12-pdr breechloader
mdl_CMN_Arty12lbArmstrong.png
mdl_CMN_Arty12lbArmstrong.png (44.31 KiB) Viewed 380 times


6-pdr Wiard rifle
mdl_CMN_Wiard.png
mdl_CMN_Wiard.png (42.17 KiB) Viewed 380 times
by grimjaw
Wed Nov 27, 2019 5:33 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 382

Re: artillery pictures

20-pdr Parrott
mdl_CMN_ArtyParrot20.png
mdl_CMN_ArtyParrot20.png (42.87 KiB) Viewed 381 times


I also have some for models that I'm adding to my own game.

3-inch Ordnance Rifle
mdl_CMN_Arty3inchordnance.png
mdl_CMN_Arty3inchordnance.png (37.47 KiB) Viewed 381 times


1841 12-pdr
mdl_CMN_Arty12lb1841B.png
mdl_CMN_Arty12lb1841B.png (41.49 KiB) Viewed 381 times


12-pdr howitzer
mdl_CMN_Arty12lbHowitzerB.png
mdl_CMN_Arty12lbHowitzerB.png (38.15 KiB) Viewed 381 times


12-pdr Whitworth
mdl_CMN_Arty12lbWhitworth.png
mdl_CMN_Arty12lbWhitworth.png (41.44 KiB) Viewed 381 times
by grimjaw
Wed Nov 27, 2019 5:26 am
Forum: CW2 Mods
Topic: artillery pictures
Replies: 5
Views: 382

artillery pictures

I have been playing with the pictures for the artillery elements to try and match the actual thing depicted. If anyone is interested, I can post the full set of files for these. Here are some samples. 1841 6-pdr 1: mdl_CMN_Arty6lb.png 2: mdl_CMN_Arty6lb1841B.png 1857 12-pdr Napoleon 1: mdl_CMN_Arty1...
by grimjaw
Sun May 12, 2019 10:52 am
Forum: CW2 Mods
Topic: grimjaw's change everything mod
Replies: 14
Views: 5722

Re: grimjaw's change everything mod

Ok, the CRY mod that these posts reference is a hot mess. There are too many dependencies to produce any single part of it w/o knowing what specifically you want. Regions changes? Structure modifications? Leaders? Can you be more specific about what you were interested In?
by grimjaw
Fri May 03, 2019 5:28 am
Forum: CW2 Mods
Topic: grimjaw's change everything mod
Replies: 14
Views: 5722

Re: grimjaw's change everything mod

I have the files I was working on. I dont know if I remember how they were put together. Some of it was work in progress, like the changes to rivers to try to simulate current direction, etc. I worked on end files instead of the databases, which in the case of CW2 makes versioning and distribution p...
by grimjaw
Fri Apr 12, 2019 9:28 pm
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 35
Views: 11722

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

RE: more realistic travel times between regions, that's an issue that ought to be addressed separately because it's a big thing to tackle. The way structures are represented in the game means that forts become kind of a thorny problem. Some forts might have been in a town, some outside, some nowhere...
by grimjaw
Sat Mar 30, 2019 2:18 am
Forum: Civil War II
Topic: Civil War 3 suggestion that I like so much I'm posting it again ;)
Replies: 35
Views: 11722

Re: Civil War 3 suggestion that I like so much I'm posting it again ;)

why the fascination with 7-day turns? I can only speak for myself. With the current engine, 7-day turns would require the least amount of work. They are already built into the engine. They can't be made to work with CW2 properly because of design decisions about element composition, certain turn-ba...

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