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by malthaussen
Mon Dec 03, 2012 2:11 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Finding Units
Replies: 1
Views: 2520

Finding Units

Just started the demo on this, and it looks worth playing, but I am embarrassed to say I have a silly problem. How do I cycle among my armies and fleets to make sure I give them all orders each turn? There is no hotkey listed to do this.

-- Mal
by malthaussen
Sun Jan 23, 2011 11:42 pm
Forum: AGEod's American Civil War
Topic: Great Sioux Uprising
Replies: 5
Views: 3530

Great Souix Uprising Revisited

This is definitely broken in 1.15. In my current game, I had a cavalry division waiting in Independence, Iowa for the uprising, commanded by Sheridan and McCook. Immediately upon the triggering of the event, the division moved into the Plains and annihilated the Souix force in late September. I stil...
by malthaussen
Sun Jan 23, 2011 11:38 pm
Forum: AGEod's American Civil War
Topic: Cavalry Besieging Forts
Replies: 7
Views: 4297

Those Reb horses are tough on masonry.
by malthaussen
Sun Jan 23, 2011 10:05 pm
Forum: AGEod's American Civil War
Topic: Cavalry Besieging Forts
Replies: 7
Views: 4297

I'll try that trick, I'm tired of having my forts besieged by cavalry. Not only do they breach on just about the first turn of their siege, one single-cavalry regiment totally breached Fort Monroe in one game I played. Fortunately it didn't follow up with an assault by a real army. I don't mind when...
by malthaussen
Sun Jan 23, 2011 7:41 pm
Forum: AGEod's American Civil War
Topic: Cavalry Besieging Forts
Replies: 7
Views: 4297

Cavalry Besieging Forts

Has this been fixed in 1.16? What is the rationale behind a single, isolated cavalry unit with no guns being able to "besiege" and rapidly "breach" a fortress? It seems that everytime the AI pulls this trick, the cavalry "besiegers" immediately rip down the fortress walls, apparently by spitting at ...
by malthaussen
Thu Jan 20, 2011 1:01 am
Forum: AGEod's American Civil War
Topic: Clarification of Recruiting Officer trait
Replies: 3
Views: 3328

Clarification of Recruiting Officer trait

A "recruiting officer" can "muster new conscripts on a regular basis in cities of level 5+." Does that apply to conquered cities, also? For example, playing as the USA, if I capture New Orleans and squat a recruiting officer in the city, will he "muster new conscripts" from there? Or does he have to...
by malthaussen
Sun Jan 16, 2011 7:25 pm
Forum: AGEod's American Civil War
Topic: Retreating Through my Attack: Neat trick, that
Replies: 10
Views: 5313

Retreating Through my Attack: Neat trick, that

I understand that the developers want to give the CSA every possible break in this game, but this is getting ridiculous. I'd give almost 25 virtual cents to see a good justification for an enemy force "retreating" into the region my force is advancing from. This has happened to me several times. It ...
by malthaussen
Sun Jan 16, 2011 7:20 pm
Forum: AGEod's American Civil War
Topic: How often do you use All Out Attack/Hold at All Cost
Replies: 54
Views: 71794

Playing the USA as I prefer to do, the onus of attack is on my shoulders. It can take a very long time to starve out an enemy garrison. Accordingly, I tend to use assault quite frequently on enemy forts and structures, which I typically attack with a minimum of two divisions. This works quite splend...
by malthaussen
Sun Jan 16, 2011 7:09 pm
Forum: Help to improve AACW!
Topic: Wish: Ironclads in the right water
Replies: 6
Views: 3945

I've never seen any reference of ironclads traversing any of the canals. All the coastal ironclads (Monitor types) were built on the Atlantic seaboard, and all the river ironclads (for the USA, anyway) were built at either Carondolet or Mound City, afaik. I did discover those canals buried in the ma...
by malthaussen
Mon Jan 10, 2011 7:54 pm
Forum: AGEod's American Civil War
Topic: Great Sioux Uprising
Replies: 5
Views: 3530

Great Sioux Uprising

According to the newspaper announcement of this event, the USA has two months to send "3 brigades" to the Great Plains region to avoid VP losses. In 1.15, at any rate, this turns out not to be the case... As of the second turn after the event fires, (i.e., one month later), I have two infantry units...
by malthaussen
Mon Jan 10, 2011 7:46 pm
Forum: AGEod's American Civil War
Topic: Why can't I build a fort?
Replies: 10
Views: 7691

That "city" requirement is kind of silly. There is no "city" where Forts Henry and Donalson are, and lots of coastal forts were built where there were no cities. Not to mention places like Fort Laramie. :) From the standpoint of realism, it seems strange. If pre-war forts were built anywhere the Arm...
by malthaussen
Sat Jan 08, 2011 9:45 pm
Forum: Help to improve AACW!
Topic: Wish: Ironclads in the right water
Replies: 6
Views: 3945

Wish: Ironclads in the right water

I wonder if there would be a way to make the game produce river ironclads only on river harbors and coastal ironclads (i.e., Monitor class) only on coastal harbors. In my current game, I have Philadelphia building a river ironclad (good luck getting that one on the Ohio) and Pittsburgh building a Mo...
by malthaussen
Sat Jan 08, 2011 9:32 pm
Forum: AGEod's American Civil War
Topic: Why can't I build a fort?
Replies: 10
Views: 7691

Why can't I build a fort?

I'm sitting in a region where I have 100% control. I have 4 artillery elements and 12 supply elements in a stack with a leader. There is nothing in the region but a railroad. Why can I not build a fort? Yes, the leader is activated.


-- Mal
by malthaussen
Fri Jan 07, 2011 2:40 pm
Forum: AGEod's American Civil War
Topic: Two questions about 6 pounders
Replies: 3
Views: 1982

Two questions about 6 pounders

1) Do 6lbers require "light artillery" or "field artillery" replacements to be upgraded to 12lbr, or does this happen randomly?
2) Can forts be constructed using 6lbers?

-- Mal
by malthaussen
Mon Jan 03, 2011 4:08 pm
Forum: Officers room
Topic: Dixon Miles is NOT Nelson Miles
Replies: 0
Views: 4784

Dixon Miles is NOT Nelson Miles

I know the data base is closed, but for future reference in a putative ACW2, it is worth noting that US "General" Dixon Miles is NOT Nelson Miles. The game has the picture of the former and the (brief!) bio of the latter. Dixon Miles (4 May 1804-16 Sept 1862) never rose above the rank of colonel, wa...
by malthaussen
Mon Jan 03, 2011 3:34 pm
Forum: AACW Mods
Topic: Change General text: not showing
Replies: 2
Views: 2931

Mmm, that is true of most of the data files, for which the Excel files need to be compiled in order to be used by the game. The Local Strings file is an exception to this: the strings are read directly from the file.

-- Mal
by malthaussen
Mon Jan 03, 2011 12:28 am
Forum: AACW Mods
Topic: Change General text: not showing
Replies: 2
Views: 2931

Change General text: not showing

I've been modding some of the generals with new photos and info, and much to my delight the new photos are showing up in my saved games, even when I renamed units (E. Food has been renamed to T. Garrard, but still shows up with the proper name and bio. I didn't expect that). However, when I change/a...
by malthaussen
Sat Jan 01, 2011 4:06 pm
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: Free online books about American Civil War
Replies: 4
Views: 12164

Don't know if they are in that collection or not, but Google Books has an online reproduction of Battles and Leaders of the Civil War[I] [/I], which is a standard resource for researchers. Unfortunately, the number of typos can really be annoying, sometimes entire phrases have been dropped out of th...
by malthaussen
Sat Jan 01, 2011 3:56 pm
Forum: AGEod's American Civil War
Topic: Teophilus or Kenner?
Replies: 0
Views: 1575

Teophilus or Kenner?

I hardly know where to post this, since the db for this game is notoriously not to be updated, but it doesn't seem appropriate for the putative ACW2 wishlist. I was looking around for pictures of some of the minor generals in the database, and discovered not just new pictures, but new generals. For ...
by malthaussen
Sat Jan 01, 2011 12:05 pm
Forum: AGEod's American Civil War
Topic: Cannot take Memphis?
Replies: 6
Views: 3404

Ah, my apologies. I shall make a note of it: hardware issues in tech thread, software issues in normal thread.

-- Mal
by malthaussen
Sat Jan 01, 2011 12:01 pm
Forum: AGEod's American Civil War
Topic: Why is he not Attacking?
Replies: 8
Views: 4191

As the event turns out, I had independently come to this conclusion myself, and managed to chase away those naughty "besiegers." It's good to know what that sortie button really is for.

-- Mal
by malthaussen
Fri Dec 31, 2010 4:25 pm
Forum: AGEod's American Civil War
Topic: Why is he not Attacking?
Replies: 8
Views: 4191

Why is he not Attacking?

Now, this is really starting to piss me off. I have a Corps "besieged" in a city by a force 1/3 it's size. Three successive turns, I have ordered a sortie and all-out attack on the "besiegers," with an activated Corps commander and fresh, supplied units. Three successive turns, no sortie has been fo...
by malthaussen
Fri Dec 31, 2010 2:02 pm
Forum: AACW Mods
Topic: Generals Graphics Mod
Replies: 339
Views: 133732

These are great portrait improvements, but for the nonce I will toss in a bit of trivia: US general Sam Crawford was a redhead.

-- Mal
by malthaussen
Fri Dec 31, 2010 1:26 pm
Forum: Help to improve AACW!
Topic: Possible map bug with Decatur, AL
Replies: 7
Views: 4873

No, Decatur is safely in my hands, and both banks of the river route Tishomingo Bend - Mussel (sic) Shoals - Wayne's Run are fully controlled by my forces, but the transports are not being allowed to advance beyond Tuscumbia. I'm playing 1.15, this may have been fixed in the 1.16 betas, which I have...
by malthaussen
Fri Dec 31, 2010 1:03 pm
Forum: Help to improve AACW!
Topic: Possible map bug with Decatur, AL
Replies: 7
Views: 4873

Possible map bug with Decatur, AL

Although it is listed as a port on the map, Decatur AL, located in the Lawrence, AL sector on the Tennessee river at Muscle shoals, apparently cannot be entered by riverine units. The river is not frozen, the area is fully-controlled, but any attempt to move from Tuscumbia to Decatur is rejected by ...
by malthaussen
Fri Dec 31, 2010 12:49 pm
Forum: Help to improve AACW!
Topic: Who is "E. Food?"
Replies: 3
Views: 3169

Silly me, that photo pack was labelled "1.14," so naturally I thought it had been incorporated into 1.15. Seems kind of hard on people like poor Hiram that they should be denied their biographies because an arbitrary choice was made to place them in ranks they never held, lol. Anyway, some non-gener...
by malthaussen
Fri Dec 31, 2010 12:33 pm
Forum: Help to improve AACW!
Topic: The Best Possible Improvement
Replies: 3
Views: 3486

Well, I couldn't in the RUS demo, or in the tutorial scenario for WiA2, so yeah, I guess I did try.

-- Mal
by malthaussen
Fri Dec 31, 2010 11:52 am
Forum: AGEod's American Civil War
Topic: Where is Pittsburg Landing?
Replies: 9
Views: 5471

Not sure what your problem is. Pittsburg Landing is on the Tennessee River just south and across the river from Savannah, Tennessee. It would be located in the McNairy region just between Savannah and Corinth. It is not marked as such on the game map.

-- Mal
by malthaussen
Tue Dec 28, 2010 6:12 pm
Forum: AGEod's American Civil War
Topic: Coastal Supply
Replies: 6
Views: 3176

Mmmm, I'm not sure the waters have become unmuddied at all. I have a couple of large stacks inland from Morehead City, with supply wagons to "attract" supply, but the depots do not build up any supplies regardless. However, I do not that every two or three turns, the supply wagons fill up, so presum...
by malthaussen
Tue Dec 28, 2010 3:54 pm
Forum: AGEod's American Civil War
Topic: Coastal Supply
Replies: 6
Views: 3176

Coastal Supply

Does a depot in a coastal city have to be connected in the supply chain to another depot, and so on to a supply source? I notice after having taken Morehead City and putting a depot there that it does not seem to draw many supplies, as other depots do. I had thought the Naval Supply capacity would t...

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