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by Husky
Sat Jun 18, 2011 12:44 pm
Forum: Pride of Nations
Topic: New tradepost products?
Replies: 5
Views: 3754

Flop wrote:I think they do go to the resource pool, but you need a merchant fleet in the trading zone, otherwise the resources are lost. At least, that's how it seems to work in my Prussia game.


Oh thanks, I forgot about trading zone access :)
by Husky
Sat Jun 18, 2011 10:25 am
Forum: Pride of Nations
Topic: New tradepost products?
Replies: 5
Views: 3754

PhilThib wrote:Yes, trading posts should give access to 1 colonial resource of the region they are built in :cool:


So trading posts don't actually sending any resources to country pool? Only give access to built resource buildings?
by Husky
Thu Jun 16, 2011 12:19 am
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

Did you directly connect a leader to a unit? This ability only works if directly attached (not in a stack, not leading a stack, but directly attached to a unit). 2-stars Russian general Pavel Gorchakov already attached to Grenadier Corp at the start of Grand Campaign scenario. No one of corps eleme...
by Husky
Wed Jun 15, 2011 2:44 pm
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

"Brave" - one more leaders ability that is not working :(
by Husky
Tue Jun 14, 2011 10:25 am
Forum: Pride of Nations
Topic: Pirates
Replies: 7
Views: 5292

Pocus wrote:Most of the time they stay where they are created, but they can move rarely to another zone.


So if pirates stay where they are created away from MTB boxes they cant trouble my merchant fleets?
by Husky
Mon Jun 13, 2011 8:56 pm
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

In RuS I can move one CiC commander to Siberia theater but other with more valuable abilities have as high commander in european theater of Russia. This system give me more freedom to play.
by Husky
Mon Jun 13, 2011 6:28 pm
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

McNaughton wrote:Yes, one for a major nation.


Thanks it explain a lots :)

Its looks like that theater filter is completely useless now and can be removed in future.
by Husky
Mon Jun 13, 2011 4:54 pm
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

Only one for ALL country territory?
"To act as a CiC, a 3*** leader must have a related ability and be the senior leader in the Theater." Please confirm that manual is wrong.
In this case for what we need special theaters map filter?
by Husky
Mon Jun 13, 2011 1:02 pm
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

Please remove disabled abilities in order to not confuse players :)

Can you also somehow mark leaders who is the CinC of a given theater?
by Husky
Mon Jun 13, 2011 10:10 am
Forum: Pride of Nations
Topic: Any chance for a hotfix to get leaders?
Replies: 4
Views: 3586

Pocus wrote:Perhaps a quickfix (an event) that give say 6 more leaders in 1851 can help people wait...


Its mean no patch nearest days :(
by Husky
Mon Jun 13, 2011 2:19 am
Forum: Pride of Nations
Topic: New businessmen emergence ?
Replies: 5
Views: 4036

TheDoctorKing wrote:Hover over the various lines in the capital column and you will see some calculations about what is happening.


This is not log message. I can see it when hover mouse in the capital column.
by Husky
Mon Jun 13, 2011 12:24 am
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

I hope you fixed it in upcoming patch.
by Husky
Mon Jun 13, 2011 12:22 am
Forum: Pride of Nations
Topic: New businessmen emergence ?
Replies: 5
Views: 4036

Any description from devs what is it?
by Husky
Sun Jun 12, 2011 11:07 am
Forum: Pride of Nations
Topic: Question about military units
Replies: 8
Views: 5890

Blue bar indicate cohesion of unit.
by Husky
Fri Jun 10, 2011 6:03 pm
Forum: Pride of Nations
Topic: Non-National Goods
Replies: 9
Views: 5930

Pocus wrote:Not sure what is going on then, as the CP is there and you have a fleet. You have investment rights by definition, as you were able to build a structure. Send me the save please.

Is all majors have Investment Rights Treaties by default?
by Husky
Fri Jun 10, 2011 11:30 am
Forum: Pride of Nations
Topic: New businessmen emergence ?
Replies: 5
Views: 4036

New businessmen emergence ?

What this expenses in privat capital mean? There is no any mesages about this money in trade log.
by Husky
Fri Jun 10, 2011 11:20 am
Forum: Pride of Nations
Topic: Over time Colonial decisions
Replies: 2
Views: 2006

And also they looks cheaper and very powerful in compare with other decisions - 12 CP/year against 1-5CP/year.
by Husky
Fri Jun 10, 2011 10:02 am
Forum: Pride of Nations
Topic: Over time Colonial decisions
Replies: 2
Views: 2006

Over time Colonial decisions

I used Missionary, Merchants and Customs decisions. All this decisions must apply their effects (CP, money and prestige points) every turn while active. But I cant notice any changes triggered by this decisions - no CP in colonial regions, no addition prestige or money. Is there is error in descript...
by Husky
Fri Jun 10, 2011 8:21 am
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

There is more units related abilities which not proper work :blink: Every infantry corp have HQ element with ability "HQ Command" which give +5 Max Cohesion to all elements of the unit. But its easy to check that infantry regiments in corp and other unit without HQ (inf brigade) have absolutely equa...
by Husky
Fri Jun 10, 2011 7:15 am
Forum: Pride of Nations
Topic: crimean war event not firing?
Replies: 9
Views: 6734

No, you're confusing conditions and action. An event may have no action. It just serves as a tracker used as condition to fire other events. I use them a lot in my mods since some years ;) Here we had an error of script explaining the lack of actions, but once again, this event will fire only if th...
by Husky
Thu Jun 09, 2011 8:26 pm
Forum: Pride of Nations
Topic: Supply Issues
Replies: 9
Views: 5821

Very important for you to know: If in a colonial region, if you have equal or less than 3 elements time number of structures you own, they will be fed for free. Beyond this level, normal supply usage apply. Example: a depot plus trade post will supply for free 6 elements. If 7 elements or more (cou...
by Husky
Thu Jun 09, 2011 8:07 pm
Forum: Pride of Nations
Topic: Non-National Goods
Replies: 9
Views: 5930

From Paradox :
Pocus wrote:and it costs more. And if relationships are bad, even if not at war, there is a risk to get your industry confiscated.
by Husky
Thu Jun 09, 2011 8:05 pm
Forum: Pride of Nations
Topic: Market Penetration
Replies: 7
Views: 4836

Pocus must know ;)
by Husky
Thu Jun 09, 2011 8:01 pm
Forum: Pride of Nations
Topic: crimean war event not firing?
Replies: 9
Views: 6734

No , Must be at war :) EvalIsAtWarWith = <Faction tag> Description Test if the currently section faction is at war with <Faction tag> faction. The contrary command is EvalIsAtPeaceWith = <Faction tag> But you can see that there is NO actions in script if EvalIsAtWar ! On the contrary there is a lot...
by Husky
Thu Jun 09, 2011 6:46 pm
Forum: Pride of Nations
Topic: Market Penetration
Replies: 7
Views: 4836

Only half is done currently, i.e the engine calculates if your market is penetrated by others countries automatically, using your commercial techs against their to check that. if penetrated, your internal markets are smaller (because some of the goods are supposed to be sold by others countries) bu...
by Husky
Thu Jun 09, 2011 2:54 pm
Forum: Pride of Nations
Topic: crimean war event not firing?
Replies: 9
Views: 6734

No, Russia MUST be at war with France, Britain and Ottoman empire for firing the event. WAD, even if IMHO some work has yet to be done to push France and britain toward war against Russia in such a case, depending of course how deterministic PON developpers want the game to be... You want to say "R...
by Husky
Thu Jun 09, 2011 12:44 pm
Forum: Pride of Nations
Topic: Some questions about warfare
Replies: 8
Views: 5873

You need to click on the name tab of the infantry, cavalry,artillery,etc unit and drag it onto the leader that you want to command it. This way the leader will be first and the units under his command will show up next. Once you create a division this way you can then drag and drop this unit unto a...
by Husky
Thu Jun 09, 2011 11:33 am
Forum: Pride of Nations
Topic: Some questions about warfare
Replies: 8
Views: 5873

3. Why, when I check detailed combat log, only part of my huge army participates in combat (seems randomly chosen and commanded by not the brightest general), then it loses after one round and the whole army retreats, suffering heavy losses. I've read about FRONTAGE concept in the manual, but I tho...
by Husky
Thu Jun 09, 2011 9:52 am
Forum: Pride of Nations
Topic: I've tried and tried to understand supply....
Replies: 5
Views: 4391

Also, I did not see it in the manual - I used supply filter and some areas are striped-shaded and others are just shaded. What does the blinking stripe-shaded mean? Green areas - regions where you can distribute supply, blinking areas - regions with depots . If you hover mouse over regions using th...
by Husky
Thu Jun 09, 2011 8:10 am
Forum: Pride of Nations
Topic: Leaders Special Abilities
Replies: 29
Views: 13790

I tested a few more abilities. In Georgia region is Russian general Muraviev-Kars which have abilities Brave (Cohesion bonus of +10 to all units under his command) and Tactician of Йlan (+1 discipline and +50% assault for all infantry elements in the unit the general is attached to). I merged ...

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