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by OneArmedMexican
Sun Sep 21, 2014 1:12 pm
Forum: CW2 Mods
Topic: Add leader mod/mod existing leader
Replies: 11
Views: 3667

Thanks Tripax, it's nice to know that the method is still viable in theory. After running the log, I am pretty sure that the issue lies with AGEODs files not my own: I enabled error logging and to my surprise a dozen error message popped up all related to pre-existing files (mostly sea units having ...
by OneArmedMexican
Sat Sep 20, 2014 2:08 pm
Forum: CW2 Mods
Topic: Add leader mod/mod existing leader
Replies: 11
Views: 3667

Apparently a few things have changed since I last modded an AGE game. I tried to add a unit the way it used to work: ⋅ created the unit and the mdl files (I used notepad/text editor) ⋅ amended the alias files for both ⋅ deleted the unit/mdl caches (by the way why has th...
by OneArmedMexican
Thu Sep 18, 2014 6:09 pm
Forum: Civil War II
Topic: First impression - after playing a Grand CSA campaign
Replies: 9
Views: 2799

As to Athena, it's best not to put here on a too aggressive setting. Even the detection bonus shouldn't be set to high as it may trigger more weird attacks. I left aggression on default settings. Making Athena more aggressive hasn't helped her in the past, either. It's interesting that you observe ...
by OneArmedMexican
Wed Sep 17, 2014 2:37 pm
Forum: Civil War II
Topic: First impression - after playing a Grand CSA campaign
Replies: 9
Views: 2799

First impression - after playing a Grand CSA campaign

After having taken a two year hiatus - forced by RL. I finally bought CW2 and started a Grand Campaign (April 1861) as CSA. In my arrogance, I took for granted that I could still beat Athena and gave her with every boost the option menu offers. My main question was to find out if the game constitute...
by OneArmedMexican
Wed Sep 17, 2014 1:31 pm
Forum: Civil War II
Topic: Quantrill the Thrill
Replies: 18
Views: 4495

Quantrill is basically a flavour unit - like Mosby and a few others that never rose to command a full division. But I agree, Quantrill commanding a huge military unit when he never was more than a partisan/common criminal (depending on the point of view) feels wrong. However there is a simpler solut...
by OneArmedMexican
Fri Sep 12, 2014 9:07 pm
Forum: CW2 AARs
Topic: Full Campaign: Mickey3D (CSA) vs. Gray Fox (Union)
Replies: 87
Views: 24442

Well Mickey as expected I was wrong in some regards. - In CW2, landing is a more effective weapon than in AACW because you can move and land in the same turn (In AACW you should first move and in the next turn land). You could do both in the same turn but granted often you weren't able to do so beca...
by OneArmedMexican
Fri Sep 12, 2014 5:20 pm
Forum: CW2 AARs
Topic: Full Campaign: Mickey3D (CSA) vs. Gray Fox (Union)
Replies: 87
Views: 24442

Hmmh interesting AAR. I may be talking out of my ass (since RL forced a very long hiatus from AGEOD games + the games after RuS couldn't pick my interest) - however I used to be a rather competent PBEM player (of all my opponents only one ever managed to defeat me). Thus I dare a few observations an...
by OneArmedMexican
Sat Jun 23, 2012 7:54 am
Forum: Revolution Under Siege
Topic: DNO scenario bugs
Replies: 18
Views: 4051

1. White stacks: it doesn't really matter that you are able to combine White stack, drop them into structures. They are still under AI control; in other words, the AI will give orders for these troops and completely ignore what you try to do with these stacks. That said it's admittedly a bit weird. ...
by OneArmedMexican
Fri Jun 22, 2012 10:13 pm
Forum: Revolution Under Siege
Topic: DNO scenario bugs
Replies: 18
Views: 4051

You being able to select White units is most likely the consequence of your relations with them being cordial. Am I correct in assuming that you can look at their setup but not move them? - It's a bit weird but I think it's working as designed. The same happens if you play the Reds and choose to bow...
by OneArmedMexican
Fri Jun 22, 2012 5:32 pm
Forum: Help to improve RoP
Topic: Leader and Unit Graphics
Replies: 212
Views: 74999

I started work on this one a long time ago, but never finished it. I really like what you have done, JacquesDeLalaing, especially your unit graphics are superb. :thumbsup: Please don't take me redoing King Friedrich as an insult. I wanted a version of it that was closer to the style of the other RoP...
by OneArmedMexican
Thu Jun 14, 2012 10:02 pm
Forum: Help to improve RUS
Topic: Soviet- Polish war scenario bug
Replies: 9
Views: 2702

Why wait? Attached is new Poland-Russia scenario setup, fixes the POL 1st Tank Batallion Extract into your \RUS\Scens folder 1 file overwritten Lodilefty, this bug can occur in the other scenarios as well (Grand Campaign, Short Campaign, Kolchak's Coup) if Polish intervention is triggered. Does thi...
by OneArmedMexican
Thu Jun 07, 2012 7:55 pm
Forum: Help to improve RUS
Topic: RUS QwikFix6 for patch 1.05 = June 4, 2012
Replies: 51
Views: 16560

jack54 wrote:I think this will correct the issue :) . I hope I found the proper photo.

[ATTACH=CONFIG]18354[/ATTACH]

[ATTACH=CONFIG]18355[/ATTACH]


Beautiful work, Jack! :thumbsup: Somehow this one must have slipped through because I seem to remember the photograph you used.
by OneArmedMexican
Thu Jun 07, 2012 7:53 pm
Forum: Modding AGE engine games
Topic: The Larger Europe Map Project
Replies: 175
Views: 112927

As a possibilty i think that bigger map. Better scale for a modern war i think. And with turns of one week duration imo more doesnt fit to a modern war. So, if we are thinking in the wwii then in the total campaign game we had around 300 turns ¡¡¡ :blink: 300 seems still managable. Yes it is long b...
by OneArmedMexican
Mon Jun 04, 2012 10:29 pm
Forum: News from AGEod
Topic: Paradox Interactive & Paradox France
Replies: 87
Views: 53865

I don't understand why you are all so happy about this. :blink: To me the merger of AGEOD and Paradox made sense. In fact even more for AGEOD than Paradox. Of course, I didn't know the details then and don't know them now. But it seems AGEOD will lose some valuable assets: ⋅ access to Para...
by OneArmedMexican
Sun May 27, 2012 11:53 pm
Forum: Revolution Under Siege
Topic: Problem with making Polish army groups...
Replies: 12
Views: 3702

Lodilefty has done a lot to fix bugs in RUS lately. I think we should have confidence in him, he does an amazing job.
by OneArmedMexican
Sun May 27, 2012 11:49 pm
Forum: BoA2: Wars in America
Topic: King William's War and Pontiac's War
Replies: 13
Views: 5255

The Indians only need to take two out of the big three forts. I managed to take Pittsburg and Detroit in assaults (I think both fell during turn 3). But in my naivité I didn't look at the objectives ledger until Durk remarked that the list of objectives got shorter as he started burning down my vill...
by OneArmedMexican
Sun May 27, 2012 11:33 pm
Forum: Help to improve RUS
Topic: Grand Campaign -Missing fortifications
Replies: 2
Views: 1393

The options are still there, but patch 1.05 introduced an additional condition. The option now only becomes available when a White army is close to the city. At least 100 subunits (belonging to any of the following factions: WHI WH2 WH3 WH4 WH5 DON) are necessary. The same kind of condition has been...
by OneArmedMexican
Sun May 27, 2012 11:22 pm
Forum: Revolution Under Siege
Topic: Problem with making Polish army groups...
Replies: 12
Views: 3702

Pretty certain this is not WAD. I ran across the same issue half a year ago (and I think I reported it back then). For your current game, I would advice you transfer one of your Siberian three star generals to Poland. It's a bit gamey but at least you can create corps for the Polish army this way. I...
by OneArmedMexican
Sun May 27, 2012 9:10 am
Forum: BoA2: Wars in America
Topic: King William's War and Pontiac's War
Replies: 13
Views: 5255

Hobbes, Durk and I only played this campaign twice, therefore the sample size is small. My impression is this: 1st campaign season: Indian victory by sudden death is perfectly achievable. It all depends on the Indian player concentrating his forces well. If he does, the British player can't do much ...
by OneArmedMexican
Fri May 25, 2012 7:03 pm
Forum: Rise of Prussia
Topic: ROP Official Patch 1.03a - April 24, 2012
Replies: 11
Views: 6653

Some minor stuff concerning graphic sets: mdl 479 doesn't use the existing graphic set Unit_PRU_Lentulus.png mdl 512: I get the impression that this is actually supposed to be Wilhelm von Schaumburg-Lippe (the artillerist ability is a strong indication). Someone has already made a portrait for him (...
by OneArmedMexican
Thu May 24, 2012 7:43 pm
Forum: Help to improve RUS
Topic: duplicate officer
Replies: 2
Views: 1388

More information would be helpful: which campaign did you play? Also a savegame (current turn + backup 1).
by OneArmedMexican
Tue May 22, 2012 6:07 pm
Forum: Alea Jacta Est
Topic: AGEOD's New Game - ALEA JACTA EST
Replies: 473
Views: 298790

If I understand correctly, this game won't have corps. It uses the simpler WiA/PoN combat system.
by OneArmedMexican
Thu May 17, 2012 5:02 pm
Forum: Help to improve RUS
Topic: RUS QwikFix6 for patch 1.05 = June 4, 2012
Replies: 51
Views: 16560

Me too. Lodilefty is fixing bugs at an incredible speed. And he does that for 4 or 5 games. We AGEOD fans owe a huge deal of gratitude to him. :thumbsup:
by OneArmedMexican
Mon May 14, 2012 7:12 pm
Forum: Alea Jacta Est
Topic: Alea jacta est beta
Replies: 52
Views: 19333

Narwhal wrote:Am I the only one patient enough ? :mdr:


Who needs patience in a beta? ;)

And yes, I would love to help as well.
by OneArmedMexican
Sun May 13, 2012 8:55 am
Forum: Help to improve RUS
Topic: RUS QwikFix6 for patch 1.05 = June 4, 2012
Replies: 51
Views: 16560

The bug was that a heavy tank regiment inside a division would speed up the entire thing in a crazy way. It was poison to game balance since it enabled the Whites to hit deep behind enemy lines almost at will. In an recent AAR , I had an entire corps crossing right through the Prypiat Marshes in 10 ...
by OneArmedMexican
Tue May 08, 2012 8:30 pm
Forum: Alea Jacta Est
Topic: AGEOD's New Game - ALEA JACTA EST
Replies: 473
Views: 298790

There are of course two kinds of events: those events that should give absolutely no warning to the player (e.g. the St. Louis Massacre), and those that absolutely have to give advance warning (like the Burgoyne invasion in Canada, why on Earth should the British player learn about this operation o...
by OneArmedMexican
Mon May 07, 2012 9:31 pm
Forum: Help to improve RUS
Topic: RUS QwikFix6 for patch 1.05 = June 4, 2012
Replies: 51
Views: 16560

Boudi, install patch 1.05, then QwikFix3. Quickfixes 1 and 2 aren't needed.
by OneArmedMexican
Fri May 04, 2012 3:53 pm
Forum: Alea Jacta Est
Topic: AGEOD's New Game - ALEA JACTA EST
Replies: 473
Views: 298790

Thank you Bohémond ! It's really amazing that you and El Nino take the time to humour our questions. :thumbsup: @GlobalExplorer : while I agree with some of what you write, other things you call flaws, I would consider as strengths of the AGE games. 1. Neutral countries: AGE games aren't sandbox gam...
by OneArmedMexican
Thu May 03, 2012 10:48 pm
Forum: Alea Jacta Est
Topic: AGEOD's New Game - ALEA JACTA EST
Replies: 473
Views: 298790

A lot of well deserved praise! :) I can't wait for this! One question if I may, will you adopt the WiA and PoN system when it comes to divisions, corps and armies? Or will we get a more complex order of battle? My suspicion is that the simpler system may be better suited for the time. On the other h...
by OneArmedMexican
Thu May 03, 2012 10:41 pm
Forum: Revolution Under Siege
Topic: Question about attacking
Replies: 14
Views: 4221

What Pat Cleburne tried to tell you in the other thread: this isn't an exact science. Whether a battle will happen/if all or only some stacks engage is also determined by an element of chance, strategic ratings of your generals, ... In your examples: 2 corps: possibly both, but they may not attack b...

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