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by oldspec4
Fri Oct 16, 2015 8:11 pm
Forum: Alea Jacta Est
Topic: Patch 1.0.5 for Alea Jacta Est available!
Replies: 68
Views: 105080

vaalen wrote:Franciscus, thank you for discussing this issue with Slitherine. I hope they will reconsider.

You have my gratitude.

Thanks again,

Vaalen


+1..my thanks too.
by oldspec4
Thu Oct 15, 2015 11:15 pm
Forum: Alea Jacta Est
Topic: Patch 1.0.5 for Alea Jacta Est available!
Replies: 68
Views: 105080

IIRC, this and Rise of Prussia are the only AGEOD games purchased outside of the AGEOD/Matrix store (and I have purchased beaucoup games from both over the years). I will purchase directly from the publisher sites in the future though :bonk: Btw, I have not purchased any game from the Steam site.
by oldspec4
Thu Oct 15, 2015 5:28 pm
Forum: Alea Jacta Est
Topic: Patch 1.0.5 for Alea Jacta Est available!
Replies: 68
Views: 105080

Well, the response from Matrix customer support for me follows: "Unfortunately these were not sold by the Slitherine Group. Unfortunately Paradox sold the Alea Jacta Est games as retail editions and on Gamersgate and other stores. They did not provide Ageod or ourselves with the records for these, s...
by oldspec4
Wed Oct 14, 2015 6:44 pm
Forum: Alea Jacta Est
Topic: Patch 1.0.5 for Alea Jacta Est available!
Replies: 68
Views: 105080

Purchased direct from Amazon. Have not been able to register serial number w/ Matrix either. IIRC, AGEOD provided a separate (from Matrix) update link in the past as a workaround for this issue. Will try the Matrix support ticket routine.
by oldspec4
Fri Dec 19, 2014 12:23 am
Forum: To End All Wars
Topic: Traffic Penalty, and how it changes things.
Replies: 13
Views: 7092

I am afraid that at higher levels it messes movement in wild and uncivilised regions, for examples the ones the Ottomans operate. The game already portrays movement in these areas unrealistically slow, we need to make sure it does not become worse because of traffic. I suggest you use a low-mid val...
by oldspec4
Thu Dec 18, 2014 12:14 am
Forum: To End All Wars
Topic: Traffic Penalty, and how it changes things.
Replies: 13
Views: 7092

How does the AI cope? I tried it short term to try movements (without AI interfetence) and the rest is speculation. Does it waste cohesion! Or is it adjusted to be more economical? I don't know the details re: the AI, etc. But I have received the traffic message in the message log and noticed signi...
by oldspec4
Wed Dec 17, 2014 9:23 pm
Forum: To End All Wars
Topic: Traffic Penalty, and how it changes things.
Replies: 13
Views: 7092

I'm using this option at a low level; and also like the effects as you have noted.
by oldspec4
Tue Dec 09, 2014 10:18 am
Forum: Help improve CW2
Topic: How do CW2 fans feel about battles of annihilation?
Replies: 19
Views: 8938

I agree that the current beta battle results seem too excessive. As a result, I have not participated in the latest betas for CW2 and have shelved further TEAW beta play until the battle results are addressed further. That being said, I do appreciate AGEOD's history of listening to player concerns a...
by oldspec4
Sat Nov 29, 2014 10:48 pm
Forum: To End All Wars
Topic: vr 1.01 problems
Replies: 7
Views: 4457

Highlandcharge wrote:Any ETA on that "bloody battles fix" pocus?

I am holding off on starting a pbem game because the battle casualties are to high...

Thanks



Also have the game on hold because of the battle casualties; and good to hear that a fix will be available soon.
by oldspec4
Wed Nov 19, 2014 7:06 pm
Forum: To End All Wars
Topic: ---> Patch 1.01 link, Readme and discussions <---
Replies: 30
Views: 12811

ajarnlance wrote:What does it do anyway?


I believe that it impacts on movement efficiency but I (we all) need some additional detail from the developer on this. I currently have it set to the lowest setting and have seen messages referring to it, particularly Serbian troop movements.
by oldspec4
Wed Nov 19, 2014 12:20 pm
Forum: To End All Wars
Topic: ---> Patch 1.01 link, Readme and discussions <---
Replies: 30
Views: 12811

I downloaded with auto updater and show the traffic option as strUITraffic under the game options.
by oldspec4
Thu Nov 13, 2014 10:16 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.05 RC1
Replies: 70
Views: 30061

That is way off. The "crying" is precisely for opposite reasons. I'm not playing to "win," I am playing to see what happens in the beta version. I am not an "under the hood" guy. I am simply a "player" and would like the game to meet my expectations, or, at least find out why my expectations are wr...
by oldspec4
Wed Nov 05, 2014 11:52 pm
Forum: Help improve EAW
Topic: Public beta Patch 1.01 RC9 (upd oct 31)
Replies: 121
Views: 54323

Even including wounded, the casualties listed in the examples given by Ajarnlance are too high when compared to WWI actual battles. Casualties (killed, wounded and missing) given in the examples taken from the game (90-136k for the Allies and 60-84k for the Central Powers) are simply too high for t...
by oldspec4
Sat Nov 01, 2014 10:35 pm
Forum: Help improve EAW
Topic: Public beta Patch 1.01 RC9 (upd oct 31)
Replies: 121
Views: 54323

Highlandcharge wrote:Is it just me or are the penetration values on the unit cards all saying zero even for the heavy artillery and lvl 2 artillery?


Yep..all zero for me too.
by oldspec4
Fri Oct 31, 2014 11:54 am
Forum: To End All Wars
Topic: Final Victory Screen Error?
Replies: 2
Views: 1830

Attached as requested
by oldspec4
Fri Oct 31, 2014 2:52 am
Forum: To End All Wars
Topic: Final Victory Screen Error?
Replies: 2
Views: 1830

Final Victory Screen Error?

How can I have a minor defeat based on victory points when my score is 15,487 and Entente is 1849?
by oldspec4
Mon Sep 22, 2014 10:16 pm
Forum: To End All Wars
Topic: Current estmate for patch date?
Replies: 52
Views: 22148

Another single player only in line waiting..
by oldspec4
Sun Sep 14, 2014 12:30 pm
Forum: EAW AARs
Topic: To End All Wars AAR - Western Entente against the AI of Central Powers!
Replies: 210
Views: 180944

"Comments keep you going, even if it is only, "Nice AAR". "

IMHO, AARs also keep the game players going!
by oldspec4
Sat Aug 30, 2014 2:58 pm
Forum: To End All Wars
Topic: Major Victory (15 turn)
Replies: 19
Views: 9579

Ace wrote:Seems pretty historical, French charging into Alsace and Lorraine :)


Yep..exactly. What the Germans originally hoped for and the French planned to do.
by oldspec4
Sat Aug 30, 2014 10:58 am
Forum: To End All Wars
Topic: An AAR from one of us! For the unknowing, "ungood" players!
Replies: 6
Views: 3947

Also agree that the AAR link should be fixed here. Too difficult for the average user to find.

Btw, the AAR is a very good read.
by oldspec4
Fri Aug 29, 2014 2:15 am
Forum: EAW AARs
Topic: To End All Wars AAR - Western Entente against the AI of Central Powers!
Replies: 210
Views: 180944

Thanks for putting an AAR together. Its always good to see various ways to play the game.
by oldspec4
Thu Aug 28, 2014 3:03 am
Forum: To End All Wars
Topic: Two Quick Questions..
Replies: 1
Views: 1638

Two Quick Questions..

1. How do I disable the Tutorial messages at the beginning of each new turn? I probably missed something here but its getting annoying.

2. Under some units' morale, I see the term "Very". What does Very mean?

Thanks in advance.
by oldspec4
Wed Aug 27, 2014 1:06 am
Forum: Help improve EAW
Topic: Warplan text runs off the bottom of the window
Replies: 1
Views: 1667

I also have the same problem at 1920 x 1080.
by oldspec4
Wed Jun 25, 2014 5:30 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.04 RC6
Replies: 60
Views: 28263

Thanks Pocus. Duh..yep the tooltip is there. I wasn't scrolling far enough left under the column header.
by oldspec4
Wed Jun 25, 2014 1:38 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.04 RC6
Replies: 60
Views: 28263

Thanks for the continued updates. One question..under combat power, what do the two numbers relate to, i.e., ?/?. IIRC, a red number is less and green number is more power than the AI.
by oldspec4
Mon Jun 23, 2014 8:04 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.04 RC6
Replies: 60
Views: 28263

ohms_law wrote:Here you go, oldspec4: http://www.colorpicker.com/

Find a color that you like, and you can then just punch the numbers that colorpicker gives you into the CSA.fac file.
:)


Exactly what I'm looking for..Thank you.
by oldspec4
Mon Jun 23, 2014 6:23 pm
Forum: Help improve CW2
Topic: Public Beta Patch 1.04 RC6
Replies: 60
Views: 28263

Thank you sir..the red is definitely better for me. I'd like to try the green and blue but am not sure what numbers to edit/use in the text file?
by oldspec4
Sat Jun 21, 2014 10:50 am
Forum: Help improve CW2
Topic: Public Beta Patch 1.04 RC6
Replies: 60
Views: 28263

Thanks for the new beta. One comment..the emphasis on weak vs. strong counters on map is welcomed. However, my old eyes have a problem seeing the white (strong) numbers on the light grey Confederate background.
by oldspec4
Fri Feb 14, 2014 1:15 pm
Forum: Civil War II
Topic: Patch 1.03 is out (standalone patch)
Replies: 29
Views: 15875

Pocus wrote:There will be a 1.04 patch yes, already in the work.

For the aggregated power value, we will make that optional, some of the betas already expressed they preferred the old way.


I initially preferred the old way too. But after some time w/ 1.03, I kinda like the aggregated power values now.
by oldspec4
Mon Feb 10, 2014 2:33 am
Forum: Civil War II
Topic: Civil War II The Bloody Roads South
Replies: 76
Views: 32494

You're welcome, Sir. I doubt the typo will be fixed on the hard copy, especially now that it is well reported on the forum. I probably won't play most of the new scenarios, since I much prefer the April '61 whole war campaign. I really bought the expansion to reward AGEod for giving us CW2. I will ...

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