Search found 1432 matches

Go to advanced search

by Ace
Thu Jan 21, 2016 8:06 am
Forum: Help improve EAW
Topic: Unit transport weight should be doubled
Replies: 2
Views: 2674

Unit transport weight should be doubled

After playing PBEM for some time, I have come to the conclusion that rail pools are simply too big. I had no problem transfering entire armies from one to another part of the battlefiled in 15 days. Although rails were used intensivelly in RL history, they were not used at this scale. It was simply ...
by Ace
Wed Jan 20, 2016 8:39 am
Forum: EAW Mods
Topic: To End All Wars Mod - Ultimate Enhancement Mod
Replies: 371
Views: 935217

Yes
by Ace
Tue Jan 19, 2016 4:54 am
Forum: Wars of Napoleon
Topic: What were you thinking here?
Replies: 29
Views: 10129

That's what I first thought when I loaded army comparision screen and found out how British land army is so close to the French, and how British fleet is so much more powerful than combined French and Spanish fleet. Most of the British forces are locked in Home defense though. Where I find the Frenc...
by Ace
Sat Jan 16, 2016 2:00 pm
Forum: Wars of Napoleon
Topic: Ottoman Leaders Seem Unfinished and a minor concern on Ornano
Replies: 25
Views: 10909

I took a look at Otoman's leaders in the latest patch. They have too many abilities in the first place, and their abilities tend to be too good. Average Russian or Austrian leader rarely has an ability, and only the best ones have one good ability. I think Ottoman leaders have been overbuffed withou...
by Ace
Sun Jan 10, 2016 9:21 am
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 39587

Okay next idea. Ace chime in please as you know the most. In American Civil War the casualties are 30 men per hit, 20 hits per unit for a fairly average infantry. In Revolution Under Siege the units lose 50 men per hit with 10 hits per unit. In this game units are taking 100 men per hit with 8 hits...
by Ace
Fri Jan 08, 2016 3:51 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 39587

That's what I was saying. In cw2 every unit takes double frontage space than here. So, perhaps frontage point and commander frontage bonus might need halving as well.
by Ace
Fri Jan 08, 2016 3:25 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 39587

If the commander bonus is the same in cw2, good commander like Napoleon can bring in enormous ammounts of troops to fill frontage at the same time.
by Ace
Fri Jan 08, 2016 12:01 pm
Forum: Wars of Napoleon
Topic: Battle Casualties Still Too High Yet Again
Replies: 134
Views: 39587

I think this may be related to frontage. Compared to CW2 which uses the same engine, this game has much more smaller regions, enabling more operational gameplay. Because of smaller regions, units speed has been increased so they can traverse smaller regions more quickly. Now comes the catch. Age eng...
by Ace
Tue Jan 05, 2016 12:18 pm
Forum: Help improve WON
Topic: What does the AI do while the player is thinking, or drinking?
Replies: 7
Views: 3837

Don't jump on it. If you ever developed anything, you would be aware that any new stuff in the beginning has more problems than the old ones. So, I expect this to have some good impact from '17 onwards...
by Ace
Tue Jan 05, 2016 12:15 pm
Forum: Wars of Napoleon
Topic: How about getting Ctrl button working if you can't solve the obscuring problem?
Replies: 12
Views: 5865

I dont know why it doesn't work. It fell out with new interface brought with cw2, I don't know why. Not good change imo.
by Ace
Tue Jan 05, 2016 12:12 pm
Forum: Wars of Napoleon
Topic: the AI's too small stacks and force reconstruction
Replies: 10
Views: 4199

I commented with Pocus about it. It seems part of the AI stack concentration code was disabled because players were often complaining about AI stack of dooms (mostly in TEAW were stack of dooms feel out of place because of another era). It should be back.
by Ace
Mon Jan 04, 2016 7:51 am
Forum: Wars of Napoleon
Topic: How do you load one of the alternate saves?
Replies: 9
Views: 4129

If you want to keep a milestone save game, go to saved gamed folder, and zip the save game folder. IMO, older save game concept was better than this one in newer games.
by Ace
Sun Jan 03, 2016 11:42 pm
Forum: Wars of Napoleon
Topic: How do you load one of the alternate saves?
Replies: 9
Views: 4129

You know you can rename it by a pop up window?
by Ace
Sun Jan 03, 2016 9:44 pm
Forum: Wars of Napoleon
Topic: How do you load one of the alternate saves?
Replies: 9
Views: 4129

Ageod has somewhat unintuitive save game approach, the one that presumes you don't want to save another game under different name as a desion millestone, while keeping to play on the original save game. So, I'll help you with what you need to do. Under game load screen, click on the wheel in the top...
by Ace
Sun Jan 03, 2016 1:33 am
Forum: To End All Wars
Topic: shipping troops
Replies: 2
Views: 1753

You have to put them into transport ships by drag and droping land stack to naval stack (naval stack has to be in the same region and has to contain transport ships)
by Ace
Sat Jan 02, 2016 8:30 am
Forum: Wars of Napoleon
Topic: My adventures with WON
Replies: 98
Views: 34953

A lot of good comments, I'm glad there are even programmers trying to explain how things work (or dont, in this case). Ok after this I really think I wont be buying any more products from AGEOD, like, ever. Period. This... this is something else. Wow. I dont know how one can spend money to support ...
by Ace
Wed Dec 30, 2015 4:00 pm
Forum: Wars of Napoleon
Topic: the AI's too small stacks and force reconstruction
Replies: 10
Views: 4199

My main worry for the AI is its habit to dispers its forces. I wouldn't mind if it had one big properly organized stack of doom if it would bring challenging game. What was the Grande Armee marching to Russia than one big stack of doom. Developers shouldn't be afraid of programing AI to make force c...
by Ace
Wed Dec 30, 2015 3:26 pm
Forum: Wars of Napoleon
Topic: My adventures with WON
Replies: 98
Views: 34953

Wait, apart from WW1 Gold, all their games work. Sure, some could be better (AACW perfection never repeated), but they do work. I am puzzled to read about failing to play a turn without a CTD. No such thing on my computer. I do sometimes sense they perpetually judge effort (time spent) vs result (be...
by Ace
Wed Dec 30, 2015 2:09 pm
Forum: Help improve WON
Topic: bavaria and supplies
Replies: 6
Views: 3235

Can you post a save game
by Ace
Tue Dec 29, 2015 3:13 pm
Forum: Help improve WON
Topic: What does the AI do while the player is thinking, or drinking?
Replies: 7
Views: 3837

I have wondered my self this as well a lot. And I have come to the conclusion that during player turn CPU power is used for minor stuff, watching over there is no lag in scrolling, panels opening smootly, etc. This is where old architecture lets AGE engine down. The core of the engine was made at th...
by Ace
Tue Dec 29, 2015 11:58 am
Forum: Wars of Napoleon
Topic: My adventures with WON
Replies: 98
Views: 34953

Some great post overhere, and I agree with lot of them. As for the comments for beta testing, I can take some flack. I really didn't had the time to do lot of testing. Apart of some battleplaner addons and game look suggestions I did very little on this release, that's why I pointed elsewhere the ga...
by Ace
Mon Dec 28, 2015 9:47 am
Forum: To End All Wars
Topic: After besieged battles enemy still stuck in my province!
Replies: 7
Views: 3680

I don't know.
I press load game every time anyway
by Ace
Mon Dec 28, 2015 9:27 am
Forum: To End All Wars
Topic: After besieged battles enemy still stuck in my province!
Replies: 7
Views: 3680

Perfectly normal to me. You are besieged, enemy tried to storm your fort and failed. That doesn't mean they'll lift the siege because of it. They may try again on the next trn, they may wait and keep the siege,...
You have to lift the siege, they won't just walk away simply because one assault failed.
by Ace
Mon Dec 14, 2015 9:40 pm
Forum: Civil War II
Topic: Southern "Hold Them" Strategy in a Tea Cup
Replies: 14
Views: 7105

You described my strategy
by Ace
Mon Dec 14, 2015 5:11 pm
Forum: Wars of Napoleon
Topic: WARS OF NAPOLEON: Using our enthusiasm to help and not hurt.
Replies: 43
Views: 19394

I don't know what's the fuss about. It's an industry standard, that v1.0 games are released unpolished. So, when I asses new release, I look at its potential rather then curresnt status. After 1.1. patch which in AGEod case follows very soon, the good games usually shine. If you want plug and play g...
by Ace
Sat Dec 05, 2015 12:03 pm
Forum: Wars of Napoleon
Topic: Moves the AI take long
Replies: 23
Views: 10894

Only asking because I am buying new comp, so I want to know if it matters?
by Ace
Sat Dec 05, 2015 11:17 am
Forum: Wars of Napoleon
Topic: Moves the AI take long
Replies: 23
Views: 10894

Do you have SSD hard drive?
by Ace
Sat Dec 05, 2015 11:03 am
Forum: Wars of Napoleon
Topic: Mtsg
Replies: 1
Views: 1490

Cw2 style.
Furthermore. Lot of nations can't have Corps early on until they develop needed army reforms, as they did in history. French have upper hand in early Army organisation.
by Ace
Fri Dec 04, 2015 7:15 am
Forum: Wars of Napoleon
Topic: Ridiculous Peace Treaty cost
Replies: 25
Views: 10575

Anexing a nation was a big deal, and should not be easily achievable. Realisticly, it was not possible to march into small nation and proclaim it your own without first holding it occupied for some time. If anexing was so easy, France would historically anex whole Europe and not create lots of satel...
by Ace
Thu Nov 26, 2015 8:39 pm
Forum: Help improve EAW
Topic: War plan alignment bonus not applied correctly
Replies: 3
Views: 3570

I think the easiest would be to script a check in Austrian plan:

If Moltke plan has ben selected, Austrian Kaiser plan gets -10% alignment instead of -20%.

Go to advanced search