Hi RCA , I have not noticed any change in the tool tip pop ups, what exactly are you seeing in your game? When I move the cursor about the map tool tips keep opening to display information. I had the option 'Tooltip Delay' set to high as otherwise it's a right pain. The setting seems to make no dif...
I still think though that it was primarily technology that placed the advantage with the defence from 1915-1917. Machine guns and heavy artillery meant that trenches were vital. Not just high tech, but low tech like barbed wire had a big influence as well. Sadly, there is no graphic for it in the g...
loki100 wrote:sometimes the results can look misleading as the totals will show everyone who *could* have been engaged rather than those who were actually in the battle
The same happens for land battles. I would rather see who was actually involved in the battle.
Merlin wrote:If you have naval box handling set to normal, they will lose cohesion and supplies. Supplies will drop very quickly and consequently so will cohesion, but put a few transports with them and your patrol stacks can stay out for a good number of months.
What is the downside of creating naval warship stacks and sending them to the shipping/blockade boxes or across the oceans for months on end? Do they lose cohesion or health after a while and have to be returned to port or can they stay at sea for years ? I've not got into the naval side much yet. T...
But pursuit hits are essential for the Eastern front where both Russia and Austria had lots of deserters. And on the Western front, retreats after assaults have been canceled included man trapped in no mans land. Pursuit hits seem a broad brush in a game with lots of fine detail. If we are going to...
I'd be interested in knowing this as well. Prior to the patch I think the limit was the strategic rating of the GHQ leader plus 3. Has this been modified?
What Russian cities are mixed up? Thanks Edit RGA how far have you played into the game? What in particular doesn't feel like WWI in EAW? By the way RGA the game invitation is still open :-) Yes retreat losses are to heavy like you said and should be looked at and tweaked.. I have got as far as mid...
1. review of the pursuit mechanic to make it less "19th century", but see point 2 also. 2. changing combat mechanics to reflect the evolution of tactics during the war, i.e. open warfare followed by trench warfare, followed by open warfare again, but under new circumstances. : +1 The combat model u...
Western Front scenario. I wanted to see if the previous bug in building munitions factories has been fixed. Something has changed but is this WAD ? I can go on placing them after I have run out of war supply and engagement points. The engagement points even go negative. It happens in the campaign ga...
I changed the values in bold to 0 // ******************************************************** // ***** CONTROL & RETREAT ***** // ******************************************************** ctlContested = 5 // Minimum control gained upon entering a region (if not passive) ctlAllowRetreat = 5 // Minimum...
Highlandcharge wrote:What do you mean not attributed?
Cheers
For example 23e should only have used 16 shells but is down 34 shells. 17e and 18e have fired with some of the shells from 23e. The shell usage is not correctly recorded against the firing unit.
This is in the latest patch 1.01 RC7 There is an issue when firing medium artillery that uses shell ammo. The ammo usage is not being attributed correctly to the firing artillery. A simple test can replicate. 1. Start Western Front campaign as France. I also turn off the AI 2. Add 20 corps and 9 cor...
I notice that for medium artillery the ROF has been reduced from 8 to 3 and the ammo supply has been increased from 6 to 36. What was the thinking in reducing the ROF ?