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by Random
Sat Aug 28, 2010 6:09 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Modding garrisons question
Replies: 18
Views: 7284

If I open your xls file I see it's not properly formatted in its columns. So I suggest you first to mod the original xls file (Modding folder) by adding the new turn rule row (use MS Excel, of course). Then save the file once in xls format and finally save it in CSV format. Once saved in CSV format...
by Random
Fri Aug 27, 2010 10:25 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Modding garrisons question
Replies: 18
Views: 7284

Be sure you edited the proper CSV file. Double checked, twice. C:\Program Files\World War One Gold\Data\DB\Goldscenarios\Grandcampaignfour\TurnRules.csv ...and when that had no effect tried: C:\Program Files\World War One Gold\Data\DB\Scenarios\Grandcampaignfour\TurnRules.csv Both tests started cho...
by Random
Fri Aug 27, 2010 9:40 pm
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

Thank you Phillippe. No sweat, am looking forward to Vainglory of Nations and hope the Cologne GameCon went well for you and AGEOD.
by Random
Fri Aug 27, 2010 9:37 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Modding garrisons question
Replies: 18
Views: 7284

Yes, it should work till the end of turn 18. For some reason this doesn't work, the units are still mobile. Tried: [color="Red"]416;TR_Immobilized;1;18;TP-Military;GER;GER_50_a,GER_50_b,GER_50_c,GER_50_d,GER_Gar-Qin-Tao[/color] ...and got the same results. These changes do not crash the sim but the...
by Random
Fri Aug 27, 2010 4:50 pm
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

Bumped for PhilThib as per his reply #5.
by Random
Fri Aug 27, 2010 4:42 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Modding garrisons question
Replies: 18
Views: 7284

Thank You Calvinus, hope you had a great holiday! Question, so adding the text line; [color="Red"]416;TR_Immobilized;1;18;-;GER;GER_50_a,GER_50_b,GER_50_c,GER_50_d,GER_Gar-Qin-Tao[/color] ... should serve to immobilize the German colonial garrisons for the first 18 turns? Previous last line in the T...
by Random
Mon Aug 23, 2010 3:51 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Modding garrisons question
Replies: 18
Views: 7284

<Bump> in hope of any response.
by Random
Fri Aug 20, 2010 6:12 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Modding garrisons question
Replies: 18
Views: 7284

Modding garrisons question

Is there any way to edit files to lock the German colonial garrison in their colonies for the duration? It is becoming a bit tiresome watching them flit around the British controlled high seas capturing ungarrisoned Entente colonies like the Falkland Islands, Singapore or French Indochina. Also seei...
by Random
Sun Aug 15, 2010 4:37 pm
Forum: Pride of Nations
Topic: Pride Of Nations?
Replies: 71
Views: 36398

Sad decision, Vainglory in the context of "boastful vanity" so suited the period. Hopefully Paradox will accept Philippe's subtitled version.

It is a wonderful thing, the destruction of words.
George Orwell
nineteen eighty-four
by Random
Thu Aug 05, 2010 6:35 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: New Official Patch 1.08L
Replies: 52
Views: 30723

Using the 1.08L patch, the steady movement of the Kaiser's Afrikan Legions to the Falkland Islands continues. In October the Kamerun garrison sailed across the South Atlantic under the very noses of the Royal Navy, making a mockery of the concept of sea control. In game terms there are now some 80,0...
by Random
Sun Aug 01, 2010 7:23 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Strike in Aug 1914?
Replies: 14
Views: 8830

I have only seen 1914 strikes happen twice in all the games played to date, once by Event played on Britain by the CP AI and in my current game as France. However given the die-dice randomization system of WW1G there is no reason to doubt BK6583 is seeing a rash of them although I would not be conce...
by Random
Sun Aug 01, 2010 5:15 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Strike in Aug 1914?
Replies: 14
Views: 8830

I'm the most well read regarding WWI but I've read my fair share. Nationalism was very well entrenched (pun intended) before the outbreak of the war... I guess we'll have to agree to disagree. All that you say is accurate to a point but globalization was a huge factor in the economies of the day an...
by Random
Sun Aug 01, 2010 2:29 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Strike in Aug 1914?
Replies: 14
Views: 8830

I would agree with Canuck64 and Panama Red that early war strikes are not unreasonable as the international socialist labour organizations use the war to extract concessions from industry. There is not necessarily a political component to labour unrest and what we see here could just be opportunism ...
by Random
Sat Jul 31, 2010 4:16 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Supply in Middle East?
Replies: 10
Views: 5409

Meaning that since land supply won't really work sea supply is the work around fix? You know that the railroad from Suez to Gaza is not active until 1916? This really cramps British offensives into Palestine unless you come through Aqaba or even Aden. (See page 153 of the Big Manual) For some reaso...
by Random
Thu Jul 29, 2010 5:47 pm
Forum: Help improve WW1!
Topic: Some feedback
Replies: 17
Views: 9956

Normally, CP are not allowed any transport mission outside European waters :bonk: The solution might be just to lock the German colonial garrisons in their starting locations, except maybe those in East Africa after Portugal enters the war or by event. Germany never had any realistic prospects of i...
by Random
Tue Jul 27, 2010 9:51 pm
Forum: Help improve WW1!
Topic: Some feedback
Replies: 17
Views: 9956

Agree with most everything written by PK205 and echo the observations regarding sometimes bizarre AI behavior. I have yet to see an American army actually fight anybody anywhere, one game they sat in French Africa and another they made it to France where they sat in Sedan, far from the front lines w...
by Random
Sat Jul 10, 2010 5:54 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: I Can't Win
Replies: 11
Views: 5332

Understood; I have yet to win in game terms as well and it is one of the things that keeps the game fresh.
by Random
Sat Jul 10, 2010 5:08 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: I Can't Win
Replies: 11
Views: 5332

Flanking barrage from the peanut gallery... Based upon some limited experiance authoring scenarios for other games, I suspect that when it comes to game design, the least satisfying and most difficult part is determining victory conditions. They tend to be highly subjective and most players come to ...
by Random
Fri Jul 09, 2010 10:21 pm
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

Units.xls with proposed naval amendments

1 - Your first task will be to take the Units.xls file in the DB, and add, for each fleet, the squadrons that you need (or modify them, like name changes - I usually used flagship or main type ship name for that part). Once this is done, send it to me or post it here for double-check and that we ca...
by Random
Fri Jul 09, 2010 2:21 pm
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

I had thought of this but for the Russian Navy to better reflect history the number of squadrons that need to be added does not make it an issue. The Czar's navy is divided by geography with no practical or realistic way to unite and even adding all proposed Russian squadrons together totals no more...
by Random
Fri Jul 09, 2010 8:55 am
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

Have a Great Holiday and get home safe. I will tinker with this now that I have some ideas about what needs done.

C-
by Random
Fri Jul 09, 2010 8:26 am
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

You are mostly right. I believe you could try making a modded version of the XLS file for the campaign so we could integrate them :cool: You need to know that most navies have suffered a similar treatment in the original boardgame...the reason was the physical 'lack' of available carboard counters ...
by Random
Fri Jul 09, 2010 7:55 am
Forum: Help improve WW1!
Topic: The Czar's Navy
Replies: 20
Views: 17163

The Czar's Navy

Ran through a test of the 1.08J patch and so far it's all good. Thanks. However, decided to try a 4-Person game as Russia and made some notes regarding the state of the Russian Navy in the game. Suffice to say there are a number of errors and omissions that might go onto a wish list should there be ...
by Random
Fri Jul 09, 2010 4:44 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Army movement
Replies: 13
Views: 7064

@Moff Jerjerrod

Thanks for this.

So what I take from this is the movement of each nation's armies and then detachments and finally national command HQ must be complete in all respects before starting activation of the next nation's armies. When all movement is complete the turn can advance.
by Random
Thu Jul 08, 2010 9:44 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Army movement
Replies: 13
Views: 7064

Have tried the Army-by-Army mode several times but have been hugely frustrated by it, particularly when it comes to moving fleets, detachments and the national GHQ's. Not trying to hijack this thread but this seems to be a good place to ask... Now the dumb questions How is one to tell when they reac...
by Random
Thu Jul 08, 2010 6:03 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.08J
Replies: 21
Views: 12562

Downloading now. Thank You!
by Random
Wed Jul 07, 2010 3:50 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Doubts: Paris or British
Replies: 10
Views: 5051

Sounds like a race of cripples; sweet... Just $0.02 but you are in a high-stakes situation where where the risky option promises the greatest gain. Taking Paris may trigger French surrender but even with a reduced fortress the city might hold out until winter and the firepower doctrine changes kick ...
by Random
Wed Jul 07, 2010 3:31 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: Where are the fleets?
Replies: 18
Views: 8188

calvinus wrote:DO NOT CHANGE the unit TAGS. They are the unique indentifiers used throughout all the game, so if you change the Tag, the unit disappears. Change the names, not the tags.... ;)

Ahhh! Thank you for this.
by Random
Wed Jul 07, 2010 6:57 am
Forum: WW1 mods and modding
Topic: Moving and adding detachments to scenarios
Replies: 7
Views: 6325

Random: Since you found out that your problem is in the file editor, will you be posting these updated mod files too ??? Naval files come first and the Nigeria garrison issue should be fixed next patch. As a stopgap a French colonial unit from West Africa can cover off Nigeria and an Indian unit fr...
by Random
Wed Jul 07, 2010 12:45 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Where are the fleets?
Replies: 18
Views: 8188

Of course I will be glad to share but there are still issues and hopefully the next official patch can correct those nagging spelling errors noted above (and below). For some reason correcting the spelling of some ship units work while editing those of others causes them not to show up when a new ga...

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