Search found 24 matches

Go to advanced search

by rezaf
Thu Oct 11, 2012 10:50 am
Forum: Alea Jacta Est
Topic: If I want to capture cities en route...
Replies: 26
Views: 15197

Oh, I didn't mean to say it was downright buggy. It's ... odd, sure, but probably WAD. The flow of information is sub-optimal, but this holds true for huge chunks of the AGE engine, so it's nothing to be surprised about. Like you wrote, it'd be possible to argue about the validity of the current mec...
by rezaf
Thu Oct 11, 2012 9:20 am
Forum: Alea Jacta Est
Topic: If I want to capture cities en route...
Replies: 26
Views: 15197

Oh, of course, what I described only works with an Assault leader like Caesar or Sulla - but especially Caesar CAN do it. An ordinary leader will just bring up the message that the assault has been called off because there was no breach and that's it. In my experience, it can work to have a leader w...
by rezaf
Thu Oct 11, 2012 6:51 am
Forum: Alea Jacta Est
Topic: If I want to capture cities en route...
Replies: 26
Views: 15197

It was me that mentioned Caesar, and I actually swapped commands between Caesar and another commander which had three or four legions under his control in turn 2 or something*. Despite that, I found him being able to assault enemy positions and then move on afterwards frequently. I'm not sure I ever...
by rezaf
Wed Oct 10, 2012 9:21 pm
Forum: Alea Jacta Est
Topic: If I want to capture cities en route...
Replies: 26
Views: 15197

@hannibal: Heh, I love the corps system, so I'm always dismayed when an AGEOD game doesn't make use of it. I have very limited knowledge about ancient warfare though - it's very possible there's just no historical precedence of an army commander and it's legions acting as independently as the corps ...
by rezaf
Wed Oct 10, 2012 6:25 pm
Forum: Alea Jacta Est
Topic: If I want to capture cities en route...
Replies: 26
Views: 15197

@Cfant: Cool, thanks for letting me know, I must've skipped that in the manual. @caranorn: Sure, you are right, but I was actually not thinking about coordinating attacks from wholly different directions. Instead, I was referring to two armies attacking from the same province at the same time. As in...
by rezaf
Wed Oct 10, 2012 6:16 pm
Forum: Help to improve AJE
Topic: Siege calculations
Replies: 10
Views: 6578

I find sieges to be generally a bit ... odd. When I go for a city with a small force of only some auxilaries or even a legion or two, sieges tend to be a bit on the short side, but halfway reasonable in length. I once besieged a city with a lone defender with a ~500 Str force four months. However, I...
by rezaf
Wed Oct 10, 2012 6:05 pm
Forum: Help to improve AJE
Topic: Pompey's bugs
Replies: 7
Views: 5662

Btw., when playing this mission on the other side, my AI Pompey decided to go to the East to harness it's wealth, leaving the spanish legions to their fate. Then he proceeded to march said legions into Gallia and towards Rome, producing the hardest military situation I faced in the game. Is that int...
by rezaf
Wed Oct 10, 2012 11:03 am
Forum: Alea Jacta Est
Topic: If I want to capture cities en route...
Replies: 26
Views: 15197

I actually think the current system is a bit unwieldy, especially with the 30 day turns. It only really matters with an assaulter anyway, since everyone else WILL have to besiege almost every city - only a few tiny ones can be captured "on the go", if undefended. But the assaulters are usually the "...
by rezaf
Sun Oct 07, 2012 4:31 pm
Forum: Help to improve AJE
Topic: Pontic peace offer in Sulla scenario not working properly?
Replies: 10
Views: 6890

Hmm ... is this event considered non-broken now or not? I had it take at least half a year until a reply was received, got confusing messages almost (but not) every month along the way and then the results were different than what I would have had anticipated. Basically, I got to keep what I had con...
by rezaf
Tue Jan 24, 2012 10:47 pm
Forum: News from AGEod
Topic: Any new AGEOD games in December 2011 or in 2012?
Replies: 469
Views: 212227

Definately sad news for me - I HATE the frigging Clausewitz engine - I think it's one of the most horrible "3D" engines ever created - a major eyesore. Real-time isn't a problem for me, though - I used to love all Paradox games back in the EU-engine times. As PoN has nicely proven, processing 1500 i...
by rezaf
Thu Jun 23, 2011 5:20 pm
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Lot of things said in this thread, and a lot is the truth also! As grown-up, we also all know that sometime (slight euphemism) life is not exactly going in the direction we want, although I'm not implying by that, that most of the things that happened were beyond our control... we made errors, simp...
by rezaf
Wed Jun 22, 2011 4:46 pm
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Guys, no need to defend the AGEOD devs against me. I'm sure they're nice guys and all, and I love a lot of their games. Personally, I think that maybe they bit off more than they (or rather their engine) can chew with PoN, but just because that's my opinion doesn't mean it's right. I guess I'd just ...
by rezaf
Wed Jun 22, 2011 1:35 pm
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Ah well, I guess we're arguing about semantics, and there's not need to do that. I guess I CAN imagine people getting used to the games shortcomings - especially the interface. That stuff happens all the time. In that case, there should've been additional beta cycles with fresh testers. Then again, ...
by rezaf
Wed Jun 22, 2011 6:49 am
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Gary, why do you keep insisting I had sorta 'demanded' these changes and made the whole idea look like a simple rearrangement of 'pictures'. Even mocking up the screen took the better part of two hours, and I was merely thinking about how to do stuff and moving (parts of) pictures around. I'm well a...
by rezaf
Sun Jun 19, 2011 6:05 pm
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Yeah, thanks for your clarifications Gary. I was just confused how you had spelled it out. Maybe it's a problem with the language barrier and the term artist includes more things than I'd imagine. Anyway, note that I never wrote "Implement this. Now." anywhere in this thread. Quite the contrary, act...
by rezaf
Sat Jun 18, 2011 1:31 pm
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Well, thanks to all those who voiced their support. :) Maybe everyone ought to take up a collection for the costs necessary for the AGE studio to pay a new artist to redesign all the UI screens for Pride of Nations! Artist? What should an artist do? Except the oversized coal icon there's no new art ...
by rezaf
Sat Jun 18, 2011 11:48 am
Forum: Pride of Nations
Topic: Why can't the F4 ledger be a little more like this?
Replies: 72
Views: 30123

Why can't the F4 ledger be a little more like this?

Let me start this post with a little background on me as a player: I've been playing and enjoying AGEOD games for years now - I own every AGE engine game except RuS (not too interested in the topic), most even twice (digital plus physical copy), and I never had much troubles with previous titles int...
by rezaf
Mon Mar 29, 2010 8:59 am
Forum: Rise of Prussia
Topic: I wish I could buy this game!
Replies: 12
Views: 7895

And a small town nearby with a fast connection internet cafe? You can use an USB memory stick to take the game from the cafe PC to your own For me, this is also a matter of "Vote with your wallet", though. I haven't bought a single game "digital only" yet - well, except for a few cheap shareware ga...
by rezaf
Mon Mar 29, 2010 8:47 am
Forum: Rise of Prussia
Topic: Replacements
Replies: 32
Views: 17598

This issue always bothered me so much in any AGEOD game except AACW, where you had a huge say in which and how many reinforcements you wanted to build. I'm still not entirely sure why they ditched the reinforcements screen that was perfectly serviceable in favor of the respawning events. My main gri...
by rezaf
Mon Mar 29, 2010 8:29 am
Forum: Modding AGE engine games
Topic: Is there no event condition for region control?
Replies: 10
Views: 6967

My apologies for taking a while to reply, I didn't get as much time on the computer last weekend as I'd have liked to. :( Anyway, thanks for finally answering my actual question Hobbes, though I still don't know how EvalControl works. I'll try to find an event that uses it - should be possible now t...
by rezaf
Wed Mar 24, 2010 7:48 pm
Forum: Modding AGE engine games
Topic: Is there no event condition for region control?
Replies: 10
Views: 6967

So, is it a popup or a log entry?
In any event, what could be the reason for them not showing up?
I have been playing with the latest patches installed, if that makes any difference.
I gotta check if I have the AACW savegame still around (AACW was the last game I tried this with).
_____
rezaf
by rezaf
Wed Mar 24, 2010 6:32 pm
Forum: Modding AGE engine games
Topic: Is there no event condition for region control?
Replies: 10
Views: 6967

Wait, what? You mean only when sudden death is enabled, do you? Otherwise, why did I never encounter them? Are they supposed to actually pop up or do they get a red-lined message in the log only? The last game I played extensively was AACW, and I finished it at least thrice, and it had always bother...
by rezaf
Wed Mar 24, 2010 5:55 pm
Forum: Modding AGE engine games
Topic: Is there no event condition for region control?
Replies: 10
Views: 6967

Well, thanks for your replies. None of you did answer my ACTUAL question about the region control condition, though. I know about sudden death, I actually own WIA, AACW an NCP, played them a lot and even made some personal mods. I wonder what could cause a heated dabate about an OPTIONAL sudden deat...
by rezaf
Wed Mar 24, 2010 4:45 pm
Forum: Modding AGE engine games
Topic: Is there no event condition for region control?
Replies: 10
Views: 6967

Is there no event condition for region control?

There's one thing that has always bugged me about all the AGE games: the scenarios have no proper ending! I just chatted with someone from the Paradox boards and he told me RoP (of which I have only played the demo so far) is no different. Sure, I can fulfill all victory conditions listed on the obj...

Go to advanced search