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by MikeV
Wed Apr 23, 2014 1:20 pm
Forum: Civil War II
Topic: Patch 1.03 is out (standalone patch)
Replies: 29
Views: 19582

!Main log.txt

Don't know if these are fixed in the 1.04 RC.
From an early (1861 April) campaign.
Looks like some address violations (invalid pointers?) and missing assets.
by MikeV
Wed Nov 27, 2013 5:00 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

I'd be happy to, if I understood what constraints to enforce.
by MikeV
Tue Nov 26, 2013 5:27 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

Pushing the envelope

I'm probably one of the few developers on earth willing to debug a modded game ;) And I must be one of the few users on earth willing to mod a game without any modding tools. :laugh: (Although you've made it easy enough, with most everything in text files.) It's a bit like testing airplanes: push t...
by MikeV
Tue Nov 26, 2013 5:16 pm
Forum: Help improve CW2
Topic: Great Sioux Uprising bugged?
Replies: 6
Views: 5139

Could be added, like other Scenario events

A notification could be added for the side not affected (directly) by the event. Here's an example from the 1861 April campaign: SelectFaction = USA SelectRegion = $Prince_George_MD StartEvent = evt_nam_USA_LincolnFirstAddress1861|1|2|evt_txt_USA_LincolnFirstAddress1861|Event-img_USA_LincolnFirstAdd...
by MikeV
Tue Nov 26, 2013 2:29 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

OK, thanks for the effort. Looks like modding without tools that check for erroneous data is hazardous.
Might want to change the code to guard against a -1 invalid index, anyway.
by MikeV
Mon Nov 25, 2013 4:33 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

Modded files

Sorry for any confusion.
Here are the files I modded (diff vs. the nppBackup sub-directories for the exact changes).
I cut out as much as I could, to get it under the upload file size limit.
by MikeV
Mon Nov 25, 2013 4:21 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

Attached Save Files Archive

PM doesn't allow me to send attachments, so I've included one below.
by MikeV
Sat Nov 23, 2013 5:31 pm
Forum: Civil War II
Topic: Feature Request - Leader List
Replies: 10
Views: 6914

Not obvious, but available

In the List of Forces could we have a button that sorts the leaders according to rank and seniority. Benefits are self explanatory. It's sort of possible on the Forces tab (F1). Here's an example, with Naval units filtered OFF (clicking the 3rd button from the Left, up top - note the red "X") and s...
by MikeV
Sat Nov 23, 2013 4:20 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

Read The Friendly Message

Happens when attempting the drag from the lower unit panel widget. Critical section of log file is the end: 4:11:06 PM [Warning ] Supply 42 4 0 4:11:06 PM [Warning ] Supply 42 4 0 4:11:06 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): -1 1137 4:19:50 PM [Warning ]...
by MikeV
Thu Nov 21, 2013 7:19 pm
Forum: Help improve CW2
Topic: Great Sioux Uprising bugged?
Replies: 6
Views: 5139

Are 3rd faction relations working correctly?

I looked into this some more. The main rule triggering the event is: SelectFaction = USA SelectRegion = $Richland_ND StartEvent = evt_nam_USA_GreatSiouxUprising1862|1|2|evt_txt_USA_GreatSiouxUprising1862|Event-img_USA_GreatSiouxUprising1862|$Richland_ND|122 Conditions MinDate = 1862/08/17 MaxDate = ...
by MikeV
Thu Nov 21, 2013 5:43 pm
Forum: Help improve CW2
Topic: Overloaded regional unit display
Replies: 7
Views: 4795

Possible GUI design enhancement

Yes, the merging does bring the total back under 24. As I mentioned elsewhere, it would be nice to have the ability (perhaps a modifier key over the drop target?) to deploy/construct units as a stack, rather than the present two-step procedure of deploying them all to a region, then selecting each i...
by MikeV
Thu Nov 21, 2013 5:34 pm
Forum: Help improve CW2
Topic: Great Sioux Uprising bugged?
Replies: 6
Views: 5139

Spring of 1863. evt_nam_USA_GreatSiouxUprising1862Penalty never fired, since EvalSubUnitCount = <;5 was == false.
I don't see any complementary rule for that condition.
by MikeV
Thu Nov 21, 2013 3:56 pm
Forum: Help improve CW2
Topic: Great Sioux Uprising bugged?
Replies: 6
Views: 5139

Great Sioux Uprising bugged?

Not sure what's going on here. I've tried un-blocking the regions involved: SelectFaction = USA SelectRegion = $MN BlockState = 0 SelectRegion = $ND BlockState = 0 SelectRegion = $Richland_ND BlockState = 0 SelectRegion = $SD BlockState = 0 SelectRegion = $Marshall_SD BlockState = 0 But, that doesn'...
by MikeV
Thu Nov 21, 2013 3:51 pm
Forum: Help improve CW2
Topic: Overloaded regional unit display
Replies: 7
Views: 4795

Ace wrote:Why would you want to have 25 stacks in a region?


I don't - I want to consolidate the various units that have moved/deployed there.
The bug makes this difficult.
by MikeV
Wed Nov 20, 2013 1:46 pm
Forum: Help improve CW2
Topic: Overloaded regional unit display
Replies: 7
Views: 4795

Visual update

A picture from a recent event. If there are more than 24 separate units, the tabs don't display at all:
by MikeV
Tue Nov 19, 2013 10:23 pm
Forum: Help improve CW2
Topic: Deployment Widget Defect
Replies: 13
Views: 7684

Deployment Widget Defect

There's definitely a recurring bug in the deployment action:
by MikeV
Sun Nov 10, 2013 4:45 pm
Forum: Help improve CW2
Topic: Major File Management Defect
Replies: 0
Views: 1684

Major File Management Defect

⋅ Load or escape to the spiffy new main menu. ⋅ Select "Load" and choose an existing saved game (directory) that has multiple moves recorded. ⋅ Use the odd computer-chip icon in the upper right corner to access special operations. ⋅ Rename the saved game. &sd...
by MikeV
Sat Nov 09, 2013 8:22 pm
Forum: Civil War II
Topic: McDowell, Fremont und Halleck
Replies: 7
Views: 5542

Can't be a slave to history ...

Regarding those three illustrious Generals I miss some events or consequences of events: 1. When McClellan gets the Command of the Army of the Potomac, I think McDowell should be demoted to a 2-star-geranral. 2. Is there any event regarding the correspondence betwenn Mr Fremont and Old Abe regardin...
by MikeV
Thu Nov 07, 2013 3:23 pm
Forum: Help improve CW2
Topic: UI: enemy strong forces hidden
Replies: 4
Views: 4308

Thanks!

Thank you. One of the nice aspects of this community is the interaction and support directly with the developers.
It's great to get such quick turnaround.
by MikeV
Wed Nov 06, 2013 4:08 pm
Forum: Help improve CW2
Topic: UI: enemy strong forces hidden
Replies: 4
Views: 4308

Bad idea

Chalk it up to "fog of war" (or, as von Clausewitz called it, back in the mechanistic Industrial Era: " friction "). It's unrealistic to know exact strength & composition of enemy forces in any 19th Century conflict -- I consider the exact numbers presented as a UI design flaw. ;) McClellan often im...
by MikeV
Wed Nov 06, 2013 3:50 pm
Forum: Civil War II
Topic: Question about Blockade logic?
Replies: 15
Views: 8889

Taking out coastal forts

how in the hell you going to take it except by land, cause there are two forts guarding the mouth of Charleston and each one gets a turn paddling the rear of any amphibious force passing by. It might be helpful to review the Manual section on Orders > Special Orders & Movement > Amphibious Landing ...
by MikeV
Sat Nov 02, 2013 9:49 pm
Forum: Help improve CW2
Topic: 1860 Census
Replies: 4
Views: 3580

1860 Census

I had a little fun with spreadsheets today. After downloading a PDF of the actual 1860 US Census report, I made a little summary (also attached as a .xls file): [ATTACH]25602[/ATTACH] The fun part is the right-most column. It captures the idea of how many "units" each state could nominally contribut...
by MikeV
Thu Oct 31, 2013 3:44 pm
Forum: Civil War II
Topic: Things I like about AACW2
Replies: 13
Views: 8086

Things I like about AACW2

The last couple of weeks have been fun/frustrating post-release testing. My other posts have commented on bugs that seriously need fixing. I'd like to balance those with some comments on what I enjoy and think are strong, positive features. Being an old grognard :p apy:, I prefer game play over eye ...
by MikeV
Thu Oct 31, 2013 2:41 pm
Forum: Help improve CW2
Topic: Travel destination bug
Replies: 12
Views: 6751

this is only a problem if you try to intercept/follow one of your stack. The code when you do that, picks a unit at random in the target stack, and will try to follow it. if the unit you detach from the stack is the unit picked by the code, then it will follow this one. OK, I've been playing around...
by MikeV
Tue Oct 29, 2013 4:21 pm
Forum: Help improve CW2
Topic: Fleet transport bug
Replies: 11
Views: 6059

That's how I interpret what he said. I've tried a depot in each box (including a Level 2 depot in Western AZ), and dragging half a dozen supply wagons, to no avail.
by MikeV
Tue Oct 29, 2013 4:19 pm
Forum: Help improve CW2
Topic: Travel destination bug
Replies: 12
Views: 6751

Fair enough, although it certainly should start with appropriate data structures (cf N. Wirth ). It seems to me the key part of GUI design is making the Key Abstractions readily apparent, and directly manipulated in a way that is reasonably intuitive for the expected user. For that latter part, it s...
by MikeV
Mon Oct 28, 2013 7:08 pm
Forum: Civil War II
Topic: Corps formation and a few other Questions- Help Please
Replies: 8
Views: 5208

RTFM - Read The Fine Manual!

CW II Manual, "Army Organization" (pages 28-35 in the dead tree version), can be quite helpful here.
by MikeV
Mon Oct 28, 2013 6:55 pm
Forum: Help improve CW2
Topic: Fleet transport bug
Replies: 11
Views: 6059

OMBs != regions

Um, OK. That's what I've been trying. But the units there still wither away, due to supply-related attrition (they never have enough cohesion to combat). Perhaps that's the intended design? Like Afghanistan, " graveyard of empires ." Conceptually, though, isn't each OMB just another "region"? Other ...
by MikeV
Mon Oct 28, 2013 6:52 pm
Forum: Help improve CW2
Topic: Travel destination bug
Replies: 12
Views: 6751

Stack vs. Tree

Understood. Thanks for the explanation. It occurs to me that the design is missing a few Key Abstractions. The most important one is the Theater/Army/Corps/Division chain of command, as it existed in the Industrial Era. Using the "unit stack" as a proxy for it, with all the special-case rules around...
by MikeV
Mon Oct 28, 2013 3:40 pm
Forum: Help improve CW2
Topic: Can Corps use Transports?
Replies: 4
Views: 3106

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