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by coolbean
Sun Mar 27, 2016 5:35 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Yes I think most nations are focused on scrambling/building in the colonies. Last game once most of the colonies were picked up, minus a few in Africa, people got itchy fingers and the fun started.
by coolbean
Fri Mar 25, 2016 11:02 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Damn, I missed the last two turns. Sorry guys. I was off of work this week to wrap up personal items and prepare for my wedding. I was completely out of my rhythm. I took the week off because I have to report to Seattle for training for the month of April. I should have internet access to submit tur...
by coolbean
Sun Mar 13, 2016 3:22 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

And finally this will re-create the trade post in Qatar for GBR! I just tested it and it is ready to be added in. SelectFaction = $CMN StartEvent = Return Qatar Tradepost to GBR|1|1|Null|Null|Null|Null //Single execution Actions //Transfer of Qatar structures SelectFaction = $USA SelectRegion = $Qat...
by coolbean
Sun Mar 13, 2016 2:37 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Thank you Lukas! It looks like everything switched over normally. The only issue is the trade post should have remained in GB's hands, but I guess the change owner line moves everything over, not just the province control. That's ok, I can write a stand alone script that would destroy the US trade p...
by coolbean
Sat Mar 12, 2016 9:26 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Got it! I just tested it. Now the only problem is that in order to test it I had to go to the previous turn, because it is set to only run once. So, I'm not sure what to change to make it run one more time, or if it is a matter of slightly changing the title of the script, or if you paste it in it w...
by coolbean
Sat Mar 12, 2016 12:16 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

ah ha! I believe it did not transfer the CP or protectorate control to USA because the colony itself is called "Qatar and Bahrain," while only the province itself is called "Qatar." I'll fix the script and re-post it. Thanks for the help Lukas. I don't think I can post it tonight but should have tim...
by coolbean
Sat Mar 12, 2016 12:12 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Ok I'll try. Did the protectorate itself switch over to USA control?

Nevermind, I should just open the turn for myself...
by coolbean
Fri Mar 11, 2016 11:49 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Can anyone test that Qatar script or tell me how to test scripts so I can do it? I would like to run the script eventually. <3
by coolbean
Wed Mar 09, 2016 10:07 pm
Forum: PON Conflict in Europe - Redux
Topic: *Diplomacy, News Reports and Announcements
Replies: 186
Views: 27646

ANTI-PIRACY VICTORY Singapore - The Royal Navy successfully cleared the seas for the open commerce of all nations. A squadron sailing under the command of Admiral Napier engaged and destroyed several pirate ships in the Strait of Malacca. The U.S. Colonial Administration in Aden suspects that these...
by coolbean
Wed Mar 09, 2016 9:27 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Can someone give me the quick down and dirty on how to test a script? Thank you!
by coolbean
Sat Mar 05, 2016 4:55 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

lukasberger wrote:Crap, no. Completely forgot it, sorry :(

I will try to get to it this weekend.


Not a problem at all... and thank you kindly. Like I said, I am just really illiterate when it comes to writing these scripts so I pretty much start by copy and pasting an old one. I really appreciate it
by coolbean
Sat Mar 05, 2016 3:48 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Lukas, were you able to test the Qatar script? I can test it but am unfamiliar with how to do it :(
by coolbean
Fri Mar 04, 2016 8:55 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

As for the OE lacking a player: I agree direct conflict with the OE is unfair now that a player lacks, but don't think we should be forced to wait with Wallachia and Moldavia. The OE would possibly gain a cb on Russia and Austria but a human player wouldn't have any realistic possibility of using i...
by coolbean
Fri Mar 04, 2016 2:06 pm
Forum: PON Conflict in Europe - Redux
Topic: *Diplomacy, News Reports and Announcements
Replies: 186
Views: 27646

Le Temps Saigon - Due to growing reports of piracy and barbarism in the southwest Pacific, the Asia Squadron was dispatched under the command of Rear Admiral Léonard Victor Joseph Charner to deal with these lawless types. A rather one-sided victory was reported less than a fortnight later with the ...
by coolbean
Wed Mar 02, 2016 7:42 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Spain and Ottoman Empire should in particular be interesting nations to play, it's a shame if they're not being played currently. I think Spain in particular has access to some fairly good resources in their colonies. I'm not sure if Sweden would be exciting enough to keep someone's interest though.
by coolbean
Wed Mar 02, 2016 2:30 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

All, I would like to submit the following event to be reviewed by you guys then included in a turn. A while back, a random game-generated crisis cropped up that transferred Qatar from USA to GB, when USA was declaring a protectorate. The USA and GB had an out of game agreement about the region, and ...
by coolbean
Tue Mar 01, 2016 12:28 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

bjfagan wrote:I am back.



Can we talk about Qatar now? :)
by coolbean
Thu Feb 25, 2016 10:50 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

No problem here. You've had a couple weird issues right? Strange unit names as well iirc. Is that still an issue? Wonder if it's worth nuking your setup and re-installing everything? I bought a new computer and installed PoN the correct way this time around, so the unit names are fixed. Although, I...
by coolbean
Sun Feb 14, 2016 8:28 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Is anyone experiencing any issues with objects like cities or forts not showing up on the map? For example, there are at least two areas in the United States in the game where the name for a fortress appears in a province but the picture of the fortress is missing. The starting locked fortress garri...
by coolbean
Tue Feb 09, 2016 8:20 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

I don't know how it works, but is it possible to have blank .ord files in the drop box somewhere so that when it comes time to process the turn they can just be copied over if the person is missing their turn?
by coolbean
Thu Feb 04, 2016 1:42 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Sometimes I find straight out military occupation of the colonial capital allows me to play the 'declare Protectorate' card if all requirements have been met. I checked again this turn, and my average CP is over 26 now, so all requirements should be met. My only concern with trying to establish mil...
by coolbean
Wed Feb 03, 2016 1:22 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Another technical question - how does mnapower work - I have Frenhc, Dutch and German culture in my provinces (no Belgian) - from which do I gain manpower? Do I gain manpower also from colonies? From reading in the forum, I got the sense that all of the inhabitants of your "national" provinces prov...
by coolbean
Wed Feb 03, 2016 1:18 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

I wish i could remember... I think it means that the parameters are not actually within the correct limits, even if they seem to be, but I could be wrong on that... It may be that the average CP is not high enough. Part of the requirements of the card is that the average CP be over 25, and the aver...
by coolbean
Wed Feb 03, 2016 1:51 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Random question, but I feel like this was asked the last time we played...

What does it mean when it says "The structure that would be triggered by it would not be valid in this region" when trying to play a protectorate card? All parameters are within the limits of the decision.
by coolbean
Tue Feb 02, 2016 12:19 am
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

Did the U.S. .ord file get run with the turn?

EDIT: yes, I see that it was. I just got worried for a second. I noticed the turn was run early, and it was right after I put the file in the drop box. Close call!
by coolbean
Fri Jan 29, 2016 11:11 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

In this most recent turn I was unable to submit my file and the AI successfully moved every single US land and naval unit that wasn't locked. The AI also tried to disband half of the US merchant fleet, which would have been bad. I thought I would be able to simply save some money for the next turn b...
by coolbean
Thu Jan 28, 2016 9:48 pm
Forum: PON Conflict in Europe - Redux
Topic: *Diplomacy, News Reports and Announcements
Replies: 186
Views: 27646

J.H. Colton Company New York, USA [HR][/HR] [CENTER] THE WORLD IN 1850 [ATTACH]37230[/ATTACH][/CENTER] The official J.H. Colton Company World Atlas has finally been released! The Atlas is accurate to January 1850. NOTES: -Areas marked in black are available colonial regions not currently claimed as...
by coolbean
Thu Jan 28, 2016 5:54 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

There was an instance a while back, maybe on our third turn, when my dropbox was having trouble syncing with the internet, but I mistakenly thought it was synced. Anyway, I was unable to submit a .ord file for my turn and I don't think the AI made any movements during that missed turn.
by coolbean
Thu Jan 21, 2016 7:28 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

I have admittedly been missing a lot of communication in the e-mails and forums, and fully recognize that's my fault and therefore I apologize if this has been mentioned elsewhere: but are we recognizing historic treaties in game that happened before the game's time frame? If so, can we put these tr...
by coolbean
Thu Jan 21, 2016 4:31 pm
Forum: PON Conflict in Europe - Redux
Topic: *General Player to Player Comments
Replies: 336
Views: 42163

For the sake of game balance, I would like to suggest that the trade zone attached to Vienna, "North Austria," be tied to the Mediterranean maritime zone. It is otherwise impossible to trade with Austria without bordering North Austria, and the normal Great Power ability of "(Great Power A)'s trade...

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