Polybius writes of the disaster off Camarina: "The blame must be laid not so much on ill-fortune as on the commanders; for the captains had repeatedly urged them not to sail along the outer coast of Sicily, that turned towards the Libyan sea, as it was very rugged and had few safe anchorages: they a...
Storms at sea are way too strong in this game. Time and again I have seen my fleets annihilated in a single turn. I never leave port in the winter, but even in the "safe" months, there is a high chance of finding your fleet gone before you can react. In the latest example I tried to cross the Adriat...
I should not have focused my initial post on intercepting armies. The fundamental problem is the inability to react to circumstances. Ageod games strive for realism; that's why I love them. I just feel that waiting a month between turns detracts from that. So many details are well done, but in the b...
I think that with fog of war, inactive generals, and the evade combat order, there is plenty of opportunity to represent a dynamic leader getting the jump on the opposition. The reason I don't like 30 day turns is that the inability to react has nothing to do with the skill of the generals or the ci...
Perhaps you could point out a time or two when one army stole a 30 day march on another nearby army. Did commanders look at their enemy across the Tiber and say, "We have to march all the way to the Alps if we hope to keep up with them." only to discover the enemy had instead gone to Sicily by the t...
I am a bit disappointed by the long turns in AJE. If there is one thing I would change in ACW, it would be to reduce the turns to one week. Instead the turns are even longer here. The main disadvantage of long turns is that you can't react to your opponent's moves for an entire month. This makes it ...
I just got this game and started playing 1.01 as POP. I came to the same conclusion, so this thread caught my eye. I was unable to dislodge 3 legions with no leader (pwr 700 or so) even with an army of 60,000 (pwr 3000+) under my best leaders. I repeatedly brought up reserves and attacked again but ...
I am concerned that the CSA printing option is overpowered. I haven't seen it discussed in a while, so I'm wondering if people still regard this as a problem. For the US it's less of an issue because the 2 NM hit is pretty significant, especially in the early game, and because the US is not so strap...
The 63 scenario is very difficult for the CSA. As Charles indicated, the lack of supply is challenging even without Union interference. As the US, I could rely on supply trouble to do much of the work of dislodging the CSA from strong positions. This game should be regarded as interesting, but not a...
I haven't played a lot lately, but it seems that the CSA can generate more resources per turn from shipping than the Union with less than 1/5th the total number of ships. Blockade runners should be able to bring in only a modest amount under normal circumstances. They are not a replacement for havin...
My experience is that US and CSA shipping is almost backward. US transports are very effective, until you factor in commerce raiders. With a moderate number of ships CSA can undermine US shipping (maybe I need to guard them better, not sure if that matters). The CSA can bring in resources steadily a...
I am surprised you did not find the 1 week turns to be worth it. To me, the long wait before I can react to a developing situation is one of the few weaknesses of this game. I realize it takes longer to play, but I think I would want to take those extra turns because it makes me more involved in the...
You can retrieve a savegame from the saves folder, the last turn will be backup1. You have to rename it. You can also revert to a previous turn by hovering over the option to load the game and pressing the "HOME" key.
I know it's been mentioned before, but it bothers me that the fort region doesn't defend itself. Landing a fleet in Hickman, KY will get you bombarded, but landing a fleet directly at Island 10 (Lake, TN) will not.
I am looking for a game. I played a one-year scenario in PBEM a few years ago, and I know the basics. I have never hosted, but I'm sure I could figure it out if I had to. From USA, I will have plenty of time for the next month or so and can do more than 1 turn per day. I will play north or south. Ne...
The amount of money floating around would be a good feature to be able to change in the options before you start the game. Obviously different players will have different preferences. I can image some players might even want less money than historically accurate if its a multi-player game with good ...
I think it is fair to ask how long it will be until the game is stable and somewhat balanced. I bet a lot of players plan to start a new game when the next patch comes out. I am not even interested in playing anymore until the economy is fixed to reduce the money available. I am glad it has been rel...
It seems to me that there needs to be a much more detailed system for domestic demand. Most of the attention I have seen is on fixing the supply side by making factories/rails more expensive or decreasing goods available. I think that what is equally important is to develop a more flexible system fo...
1. Diplomacy is too limited. Great powers seems to have little interest in preserving the balance of power. It is difficult to maintain an agenda such as "prevent Prussian expansion in Germany" with the diplomatic options available. 2. There is not enough importance on the domestic population. I do ...
I am kind of perplexed as to why the developers decided to add Japan as a playable country over the Ottomans or the Chinese. [...] Other than modernizing the country , taking Korea, and a war with Russia at the turn of the 20th century what else happened in Japan during this time period? I think Ja...
Thanks Enf91. That's mostly stuff I have heard, but did not really appreciate its importance. Following the disastrous battle near Charlottesville, Grant pushed into the center of my line. My army is split and must fall back on Richmond. I have to use my rail capacity to evacuate Johnson's corp, whi...
As Enf91 suggested, I badly underestimated the difficulty of this scenario. I assumed that Longstreet would have time to get into position because I think he did historically. This time Grant got there first, ready to fight. http://img31.imageshack.us/img31/6425/awpt2.jpg Watching the battle seemed ...
One of my first acts was to reorganize divisions and reassign corps. I wanted to make efficient use of my SS and assign good divisions to good commanders. I also left a a few skeleton divisions, so I don't have to repay the formation cost. The Army of Northern Virginia is the largest, best equipped,...
I am starting as the CSA in the 1864 scenario playing against the vanilla AI. I am not an expert player, but I have read some good advice on this board. The AI is set to hard with extra bonuses and more time; historical attrition for me only. My premise is that, out of desperation, the CSA gives unp...
I am having a problem installing this mod using XP. I have tried 3 times now and I keep getting error messages after processing day 15. If I ignore the messages, the game seems to work until it stops around late 1862. Maybe I didn't erase everything properly. Can I just uninstall and erase the folde...