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by Templer
Thu Oct 16, 2014 8:19 pm
Forum: To End All Wars
Topic: Beginner tips
Replies: 8
Views: 5030

Beginner Tip #1

Beginner Tip #1

Make this forum your daily reading.
by Templer
Fri Oct 10, 2014 10:13 am
Forum: To End All Wars
Topic: From Namur to Bruxelles in 21 Days
Replies: 8
Views: 4174

First off, yes gentlemen, you are right, I have heavy, and slow artillery in the stack. I forgot this rule. :bonk: Then you have given a great, informative lesson. :thumbsup: We thank you Sirs. However, it is still hard to understand why not the shorter Namur/Bruxelles north/west route is used. By r...
by Templer
Thu Oct 09, 2014 7:33 pm
Forum: Pride of Nations
Topic: More love for PON, more patching?
Replies: 37
Views: 17687

I like the heading and it ends with a question mark.
"More love for PON, more patching?"

So here is my answer: YES!
by Templer
Thu Oct 09, 2014 6:27 pm
Forum: To End All Wars
Topic: From Namur to Bruxelles in 21 Days
Replies: 8
Views: 4174

From Namur to Bruxelles in 21 Days

Someone tell me please why is this detour???

[ATTACH]31798[/ATTACH]
by Templer
Thu Oct 09, 2014 5:07 pm
Forum: To End All Wars
Topic: Planes Inside Structures
Replies: 7
Views: 4306

Planes Inside Structures

[color="#FFFF00"]Public beta Patch 1.01 RC7 (upd 01 oct) [/color] You can stick your Air Force inside a 'Festung'. This way you're soften the required/provided command penalty. But an airbase and many planes inside a structure (a city, a fort, a festung...)? Is this a good design decision? At least,...
by Templer
Thu Oct 09, 2014 10:11 am
Forum: To End All Wars
Topic: The AGEOD Masterpiece
Replies: 33
Views: 17845

My Favorite AGEOD Game

The more I deal with it, the better I like it.

I may fight in my country (Germany).
I have air war and U-Boots (However, both disappointing implemented :( ).

In my view, however, there is still much to do!

Nevertheless, the bottom line
For me, my favorite AGEOD game.
by Templer
Thu Oct 09, 2014 10:02 am
Forum: Help improve EAW
Topic: Counter-Tooltip Discrepancy
Replies: 0
Views: 1293

Counter-Tooltip Discrepancy

[color="#FFFF00"]Public beta Patch 1.01 RC7 (upd 01 oct)[/color]

The tooltip says 'supply' but the corresponding counter shows a plane?

[ATTACH]31787[/ATTACH]
by Templer
Thu Oct 09, 2014 9:17 am
Forum: Help improve EAW
Topic: PDF Manual
Replies: 8
Views: 4419

Manual - Error

[color="#FFFF00"]Public beta Patch 1.01 RC7 (upd 01 oct)[/color] From the EAW manual [color="#FFD700"]1. Page 40[/color] Units Attributes ⋅ ... ⋅ ... ⋅  Combat Power (“PWR” - the numerical value at the top, [color="#FF0000"]here [/color]230) ⋅ ... ⋅ ...
by Templer
Wed Oct 08, 2014 6:31 pm
Forum: Help improve EAW
Topic: Battle Result - Strangely report losses
Replies: 5
Views: 3554

Captured

Ah yes, problem solved.
Airbase captured!

I have now soved the 'problem' by my self.
I would have expected a little more support... :(

[ATTACH]31781[/ATTACH]
by Templer
Wed Oct 08, 2014 6:03 pm
Forum: Help improve EAW
Topic: A better way to distinguish tasks of the Air Force
Replies: 4
Views: 2944

Background - something like this:

[ATTACH]31779[/ATTACH]

Some additional clouds on it...
by Templer
Wed Oct 08, 2014 5:32 pm
Forum: To End All Wars
Topic: Activation Rule
Replies: 11
Views: 4996

In the beginning, I always use with the default settings.
Later, it I still like the game, I start experimenting with the settings.

Please notice:
I do not say "right" or "wrong", "more" or "less" historical - I say, through various settings, a different gameplay is offered...
by Templer
Wed Oct 08, 2014 4:27 pm
Forum: Help improve EAW
Topic: 60+ hours feedback....
Replies: 11
Views: 7036

Pocus wrote:... but yes I agree...

Vive la France! :coeurs:
by Templer
Wed Oct 08, 2014 4:24 pm
Forum: To End All Wars
Topic: Activation Rule
Replies: 11
Views: 4996

Highlandcharge wrote:I never play with anything but veteran rule, its the most realistic for EAW IMHO... I have never liked the option where you generals get locked in place... it doesn't make sense for WWI

It may not be historical, but it has different demands, it is a variation to the gameplay.
by Templer
Wed Oct 08, 2014 11:43 am
Forum: Help improve EAW
Topic: A better way to distinguish tasks of the Air Force
Replies: 4
Views: 2944

Maybe a different Background?
For example, more landscape with the reconnaissance.
by Templer
Wed Oct 08, 2014 11:30 am
Forum: News from AGEod
Topic: The Wargamer - Interview: (Oh What A Lovely War to) End All Wars
Replies: 0
Views: 3430

The Wargamer - Interview: (Oh What A Lovely War to) End All Wars

Wargamer.com interview Ageod about their WW1 grand strategy game

-> Interview published by Nik Gaukroger
by Templer
Tue Oct 07, 2014 5:44 pm
Forum: Help improve EAW
Topic: Battle Result - Strangely report losses
Replies: 5
Views: 3554

But the airbase (5e Aérodrome) is still there. :confused:

[ATTACH]31777[/ATTACH]
by Templer
Tue Oct 07, 2014 5:20 pm
Forum: Help improve EAW
Topic: Battle Result - Strangely report losses
Replies: 5
Views: 3554

At second glance you could be right.
It's a 'bit baffling, isn't it? :wacko:

[ATTACH]31776[/ATTACH]
by Templer
Tue Oct 07, 2014 4:00 pm
Forum: Help improve EAW
Topic: Battle Result - Strangely report losses
Replies: 5
Views: 3554

Battle Result - Strangely report losses

[color="#FFFF00"]Public beta Patch 1.01 RC7 (upd 01 oct) [/color]

On one side, I vaporize the Aeronautique Militaire 5 (1.)
But the enemy lost 0 of his 8980 men and 0 of his 48 planes (2.) :blink:

[ATTACH]31775[/ATTACH]
by Templer
Tue Oct 07, 2014 3:16 pm
Forum: Help improve EAW
Topic: Jump From War Production Direct To Region
Replies: 0
Views: 1256

Jump From War Production Direct To Region

I would like to jump by mouse click from the table of the war production (F2) direct to the region were my army will be build.
by Templer
Tue Oct 07, 2014 10:40 am
Forum: Help improve EAW
Topic: Disappointing Sound Design - Cannonading
Replies: 3
Views: 2135

Ok, seriously.
No marbles - but it sounds more like the firing of a rifle bullet as the thunder of numerous and huge WWI guns. :(
by Templer
Tue Oct 07, 2014 10:32 am
Forum: To End All Wars
Topic: Impressesd by the air recon feature...
Replies: 20
Views: 7526

I noticed this too - great feature! :thumbsup:
by Templer
Tue Oct 07, 2014 10:29 am
Forum: Help improve EAW
Topic: Disappointing Sound Design - Cannonading
Replies: 3
Views: 2135

Give me Armageddon

I think you are slightly exaggerating,... Won't agree here. :D If the canons starts spitting fire, I can't hear Armageddon! This is WWI - Give us Armageddon! We want to xxx in our pants and lose our dental fillings. :thumbsup: ...There are not that many wargames doing that... Well, there are not ma...
by Templer
Tue Oct 07, 2014 9:35 am
Forum: Help improve EAW
Topic: End Score Confusion
Replies: 2
Views: 1984

Pocus wrote:I'll check that, thanks. Can you post your saved game?

Sorry, no.
I already started a new game.

In this case the opponent deserved to win.
The VP Total in Objectives (F9) has been displayed correctly.
by Templer
Tue Oct 07, 2014 9:30 am
Forum: Help improve EAW
Topic: Disappointing Sound Design - Cannonading
Replies: 3
Views: 2135

Disappointing Sound Design - Cannonading

I am not really pleased with the sound design in To End All Wars.

In particular, the thunder of cannon disappointed me greatly.

Cannons thunder in WWI should sound as if the world ends!
But the guns in the game sounds like you were shaking marbles in a tin can. :non:
by Templer
Mon Oct 06, 2014 5:40 pm
Forum: News from AGEod
Topic: Il Videogioco - Recensione (Italian)
Replies: 0
Views: 2990

Il Videogioco - Recensione (Italian)

Il Videogioco -> Recensione Final score: 8.0 [color="#00FF00"]Pro[/color]: Semplicemente mastodontico. Strategicamente offre tantissimo. Intelligenza Artificiale interessante. Gameplay ad ampissimo raggio. Ampio fattore di rigiocabilità. Longevo. [color="#FFA07A"]Con[/color]: Un po’ troppo complicat...
by Templer
Mon Oct 06, 2014 5:34 pm
Forum: News from AGEod
Topic: SPAZIOGAMES - Recensioni (Italian)
Replies: 0
Views: 2519

SPAZIOGAMES - Recensioni (Italian)

SPAZIOGAMES -> Recensioni Final score: 7.0 [color="#00FF00"]Pro[/color] ⋅ Precisione storica sorprendente ⋅ Gameplay estremamente profondo e ben strutturato ⋅ Perfetto per gli appassionati del genere [color="#FFA07A"]Con[/color] ⋅ Poche campagne disponibili &s...
by Templer
Mon Oct 06, 2014 5:26 pm
Forum: News from AGEod
Topic: CYBERLUDUS - Recensione (Italian)
Replies: 0
Views: 2492

CYBERLUDUS - Recensione (Italian)

CYBERLUDUS -> To End All Wars - Recensione Final score: 70 of 100 ⋅ Voto Globale: 70 ⋅ Longevità: 74 ⋅ Giocabilità: 61 ⋅ Sonoro: 67 ⋅ Originalità: 70 ⋅ Grafica: 61 Conclusioni To End All Wars è un titolo che si pone a metà strada tra uno st...
by Templer
Mon Oct 06, 2014 5:13 pm
Forum: News from AGEod
Topic: Grogheads - First Impressions
Replies: 1
Views: 3312

Grogheads - First Impressions

Grogheads -> First Impressions My first impression of To End All Wars is that it is massively detailed yet still very playable. Although there are a few minor – and avoidable – irritations as described earlier, overall I very much like the game. The Grumpy Grog says “To End All Wars brings a fresh a...
by Templer
Mon Oct 06, 2014 4:26 pm
Forum: Help improve EAW
Topic: End Score Confusion
Replies: 2
Views: 1984

End Score Confusion

[color="#FFFF00"]Public beta Patch 1.01 RC7 (upd 01 oct) [/color]

My score is 5387 - the opponent scored only 100
I lose? :blink:

[ATTACH]31761[/ATTACH]
by Templer
Mon Oct 06, 2014 3:37 pm
Forum: Help improve EAW
Topic: Counter Shows An Infantryman - Not The Commanding Officer
Replies: 1
Views: 1462

Counter Shows An Infantryman - Not The Commanding Officer

[color="#FFFF00"]Public beta Patch 1.01 RC7 (upd 01 oct) [/color]

Why the counter here shows an infantryman and not the commanding officer?

[ATTACH]31760[/ATTACH]

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