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by Kaiser1918
Wed Apr 29, 2009 3:25 am
Forum: Help improve WW1!
Topic: Beta Patch 1.06E
Replies: 56
Views: 14706

Will there be a comprehensive patch so you only need to patch the game out of the box once?
by Kaiser1918
Sat Feb 28, 2009 3:06 pm
Forum: WW1 Technical support / Aide technique
Topic: Corps that "Stick" together during Merge/Unmerge
Replies: 17
Views: 4486

No, I had similar issues in army activation mode, that's why the game is again shelfed especially after I read that calvinus is going through some more issues (and he just said it's 12 pages of to do, so wait seems to be in order).
by Kaiser1918
Wed Feb 25, 2009 4:02 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Wanted to ask when this would be looked at...
Replies: 28
Views: 5658

But why is it fixed? No need to do so? Or simply put in a 'hide window' button.
by Kaiser1918
Wed Feb 25, 2009 4:01 am
Forum: WW1 : La Grande Guerre 14-18
Topic: End Game
Replies: 30
Views: 7243

I agree with you Bern. Easy solution would be to forbid the forming of new governments after the capital has fallen.
by Kaiser1918
Tue Feb 24, 2009 12:32 pm
Forum: WW1 : La Grande Guerre 14-18
Topic: The Manual
Replies: 102
Views: 91304

I see the manual has some errors which still mention counters! Apparently, some leftovers from the boardgame.
by Kaiser1918
Tue Feb 24, 2009 11:51 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Official Patch 1.06a
Replies: 60
Views: 14990

So, you call my 1440x900 screen resolution weird? :w00t:

Ok, looking forward to it, great work!
by Kaiser1918
Tue Feb 24, 2009 10:18 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Official Patch 1.06a
Replies: 60
Views: 14990

So, Calvinus, looks as if you squashed some more bugs (and the important sound bug as well, eh?), so the usual question...when will we see the beta patch ;)
by Kaiser1918
Wed Feb 18, 2009 10:48 am
Forum: Help improve WW1!
Topic: Some salvos before the surrender
Replies: 11
Views: 3096

Ops... :( I did all these operations allowed in all phases exactly in order to avoid confusion, worried about a possible rid of compliants ("why I can't build this?")... ;) On the other side, I always print the build deadlines infos on the screen (i.e: in Munitions window you always see the period ...
by Kaiser1918
Sun Feb 15, 2009 4:42 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.06
Replies: 55
Views: 12724

Hi Luca, have you seen my earlier post about the building window?
by Kaiser1918
Sun Feb 15, 2009 1:14 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.06
Replies: 55
Views: 12724

Observation

Hi Calvinus, one quick observation on my first real playthrough with 1.06. I have no issues with a lag so far. However, when I scroll through the building window, after scrolling down a bit through all available builds, I get a message stating that Germany aquired the siege technology? Why the popup...
by Kaiser1918
Fri Feb 13, 2009 9:11 am
Forum: Help improve WW1!
Topic: Some remarks on the AI
Replies: 22
Views: 4267

Hi Calvinus, I my opinion, you should not do a mixed approach. Either you disable all seq or none, since even one could lead to a crash, correct? I suggest you make this an option and add a hint, that antivirus is to be disabled for those experiencing crashes. What are those files good for? Does the...
by Kaiser1918
Thu Feb 12, 2009 9:41 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 13113

So, next patch when? :-) This game is so complex with so many possible permutations. I feared that to be the case as I consider La Grande Guerre the most complex wargame in my collection...after that, you are ready for any boardgame translation! Let's see how it works when the first multiplayer game...
by Kaiser1918
Thu Feb 05, 2009 9:08 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 13113

Edit: the main cause of the lag is the recalculation of the Fog of War informations... huge stuff... What I can do is to add some trick to force simply an update of FoW filters, rather than a reworking of the whole filters! Understood. But we simply add new troops to the same field? Is it for AI re...
by Kaiser1918
Thu Feb 05, 2009 7:24 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05l
Replies: 54
Views: 13113

This is excellent news. Frankly, I have never understood why this game is the only game with this pause 'feature' out there. Now, if you try to eliminate the lag when detaching units as well (this somehow takes sometimes several seconds), I am more than happy with the current version and I might fin...
by Kaiser1918
Mon Feb 02, 2009 8:50 am
Forum: Help improve WW1!
Topic: Movement woes
Replies: 22
Views: 5172

For what concern the pulsating yellow filter, I must say that this informations are calculated without considering the presence of obstacles that would stop the move, sorry. Indeed the algorythm is already quite complex, and I cannot do it thougher, because the risk is to have a 5-10 secs delay eac...
by Kaiser1918
Tue Jan 27, 2009 5:14 am
Forum: Help improve WW1!
Topic: New host of issues with new update...
Replies: 40
Views: 7243

Your fourth point is a problem for me, too...it's very erratic.
by Kaiser1918
Mon Jan 26, 2009 1:13 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05i
Replies: 37
Views: 9208

Irrklang

It still has the annoying break...so I turn the sounds off...all other stuff looks nice now. The only suggestion for the combat results is to place the result window always next to the unit selected...

I went to October 1914 and no crashes, just pure fun...
by Kaiser1918
Sat Jan 24, 2009 10:02 am
Forum: WW1 Technical support / Aide technique
Topic: I think I have found what the save game problem is
Replies: 10
Views: 2033

He mentions 1.05h...?
by Kaiser1918
Sat Jan 24, 2009 10:02 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Guerilla test
Replies: 6
Views: 2245

24.2.5 mentions a test each interphase for going into Guerilla war...is this an option each interphase? how does this work in the game? In the boardgame, you simply roll the dice, how does WWI handle this?
by Kaiser1918
Sat Jan 24, 2009 7:05 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Guerilla test
Replies: 6
Views: 2245

Guerilla test

How does the Guerilla test work in the game? Is it in? The manual mentions the D12 test but do we actually see it?
by Kaiser1918
Fri Jan 23, 2009 8:28 am
Forum: Help improve WW1!
Topic: Some small mistakes/suggestions
Replies: 18
Views: 3988

PM sent, waiting for the file to check.
by Kaiser1918
Thu Jan 22, 2009 4:19 pm
Forum: Help improve WW1!
Topic: Beta Patch 1.05g
Replies: 19
Views: 4746

Well, dark can work or a light background. Just anything at all that looks like a small popup window would be nice. And of course, always at the same place... :-)
by Kaiser1918
Thu Jan 22, 2009 11:27 am
Forum: Help improve WW1!
Topic: Beta Patch 1.05g
Replies: 19
Views: 4746

Oh, and if you are looking at this, try to make popups out of the combat results. That might make them much more easy to see and understand...the current overlay of the colored fonts is not intuitive at all. Something also would be nice: mark the units that have been used in the last combat round wi...
by Kaiser1918
Thu Jan 22, 2009 10:33 am
Forum: Help improve WW1!
Topic: Some small mistakes/suggestions
Replies: 18
Views: 3988

I wondered about that the first 10 minutes when I read the naval rules...finally, I am proven right. You might change that in the manual and in the game (later, Luca, it is not a priority :w00t: )...so it should be: Aufklaerungsflotte (with ae being an umlaut: a")
by Kaiser1918
Thu Jan 22, 2009 4:17 am
Forum: Help improve WW1!
Topic: Some small mistakes/suggestions
Replies: 18
Views: 3988

Well, the Erleuchtungsflotte (Eclairage) led to many laughters by German speakers in the boardgame already...I think Philippe meant Aufklaerung (Reconnaissance) but I am not sure...
by Kaiser1918
Thu Jan 22, 2009 3:27 am
Forum: Help improve WW1!
Topic: Some small mistakes/suggestions
Replies: 18
Views: 3988

Hi, I think with the enter key, you can scroll through the armies, right?
by Kaiser1918
Wed Jan 21, 2009 3:16 am
Forum: WW1 : La Grande Guerre 14-18
Topic: "Completed" 4 player scenario as Russia
Replies: 16
Views: 4133

- The central powers were able to do a lot with negative treasuries. At least research, but possibly more.


Muahaha...this is what we will see in 2009 in real life. But you will also soon why it does not work in real life, unfortunately (Zimbabwean Dollars anyone?).
by Kaiser1918
Tue Jan 20, 2009 10:38 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Observations on the latest patch...
Replies: 21
Views: 4374

Next patch?

Hi Luca, when will it be out? I am now seriously contemplating to read the manual and start my first real campaign game after you squashed most bugs...
by Kaiser1918
Tue Jan 13, 2009 11:19 am
Forum: WW1 : La Grande Guerre 14-18
Topic: Where oh where are the combat rolls?
Replies: 38
Views: 8374

Excellent. Please have a look at SSG's Korsun Pocket that does that in an extremely well done manner.
by Kaiser1918
Mon Jan 12, 2009 5:08 pm
Forum: Help improve WW1!
Topic: Small errata
Replies: 5
Views: 2094

Small errata

Hi Calvinus, time to post small errata for your fixing (all 1916 scenario, so could be in other scenarios or not): Montbeliard is spelled wrongly Sankt Gallen is spelled Sankt Gall Vorarlberg is spelled Voralberg St. Gotthard is missing a t Koestin should be Kuestrin The Hint regarding munition site...

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