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by Kaoru
Mon Sep 14, 2009 1:05 pm
Forum: WIA Mods
Topic: Problem with 'Collection' Ability
Replies: 6
Views: 5483

The Collection, ability is just a display artifact. Basically, you are saying: mask me the ability $Brave. But it still have to be there, i.e, you should create all abilities. Aside that, I don't quite see where can be the problem. Hope it helps. AFAIK, the Collection ability works, but you must al...
by Kaoru
Mon Sep 14, 2009 8:24 am
Forum: WIA Mods
Topic: Problem with 'Collection' Ability
Replies: 6
Views: 5483

WIA was developped after Napoleon's Campaigns, so the abilities work the same. There is nothing wrong in what you have designed...except, iMHO, the UID number ;) In order to work, UID must be in sequence and follow each other...if there is a gap, it won't work. The last UID of WIA ability list is 1...
by Kaoru
Mon Sep 14, 2009 4:35 am
Forum: WIA Mods
Topic: Problem with 'Collection' Ability
Replies: 6
Views: 5483

Problem with 'Collection' Ability

Pardon me for making two topics - if I recall, from my time here before, the standard protocol is 'One topic per subject', and I'm operating under the auspices of this. If this is incorrect, feel free to let me know, and I'll conglomerate my topics, in the future. Incidentally, the question's at the...
by Kaoru
Mon Sep 14, 2009 2:49 am
Forum: WIA Mods
Topic: AutoRaise & .inc files Questions
Replies: 2
Views: 3694

AutoRaise & .inc files Questions

I have a few questions about (drumroll, please!) AutoRaise, both in units, in scripts, and in scenario files. I've read this handy little topic on the subject, and as much of the information in the rest of the forum as I could find. I'll try to organize this to be as easy-to-read as possible. Just a...
by Kaoru
Fri Nov 14, 2008 11:11 pm
Forum: AACW Mods
Topic: Functional Promotion Problems
Replies: 7
Views: 4715

If you like, I think I still have all the base files I used on my desktop at home so you could go from the point I stopped at. Might save you some time. That sounds like a pretty neat idea to me. Your mod was just altering promotability, right? No stat modifications beyond inventing new ones for pr...
by Kaoru
Thu Nov 13, 2008 12:48 am
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

Primasprit wrote:You can find them here: http://www.ageod-forum.com/showthread.php?t=5358 :cwboy:

Whoohoo! Thanks, again! *Scurries off, to play, and mod, and mod and play, throughout the lengthy night and day!*
by Kaoru
Thu Nov 13, 2008 12:41 am
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

Maybe not as ability, but quite some things are already possible with the script language. In your example you could create an event and use the command EvalUnqUnit to find your general, check with EvalRgnStruc if he is in a region with a city , use CreateUnit to make the units you wish and make wi...
by Kaoru
Wed Nov 12, 2008 7:24 pm
Forum: AACW Technical support / Aide technique
Topic: Le Erreur: Qu'est-ce que ça peut bien faire? (Topic not actually in French.)
Replies: 4
Views: 4156

Huh. So don't alt-tab then, unless I'm willing to experience errors. Hee. Well, fair enough! High-powered games need high-powered computers, and I'll be upgrading soon enough. Thanks for the information!
by Kaoru
Wed Nov 12, 2008 5:42 pm
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

Aaaand doublepost. But I figured that it'd be easier to organize if I split the question off into another post, and easier to see, too: So how is it that one can control the stat-growth units receive when they level up? Is that controlled by the 'ProgRate' line in the .mdl files? And what do the val...
by Kaoru
Wed Nov 12, 2008 5:35 pm
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

Age-studio is a small company, before being developers, designers we are players who like to discuss with others players of cool games :) [snip~!] 4. yes - no. No new ability families as each special effect should be coded somehow. Say your new ability family is: 'create new units', ... it is not d...
by Kaoru
Wed Nov 12, 2008 5:05 pm
Forum: AACW Mods
Topic: Ability Parameters
Replies: 4
Views: 3324

The progression is 'hard coded' (shivers...) somehow. The TQ bonus is something like AbiLevel-1 I guess. Makes sense! Hardcoding has to start somewhere , after all, and ability level-ups, and even their progression and effects, would likely take a lot of work to make accessible to 'vanilla' modders...
by Kaoru
Wed Nov 12, 2008 5:24 am
Forum: AACW Technical support / Aide technique
Topic: Le Erreur: Qu'est-ce que ça peut bien faire? (Topic not actually in French.)
Replies: 4
Views: 4156

Le Erreur: Qu'est-ce que ça peut bien faire? (Topic not actually in French.)

...Okay, I don't actually speak French, so that ends the topic title. Anyhow! I'm receiving an error. The popup border and the options are in French, but, luckily, the error is in English. It states: "DirectX to Renderer invalid call (Burst Mode) [ ] Would you like to terminate the application? Oui ...
by Kaoru
Wed Nov 12, 2008 12:09 am
Forum: AACW Mods
Topic: Functional Promotion Problems
Replies: 7
Views: 4715

Hi Kaoru! Don't forget to change his star-symbol when creating a new model: Oooh, code! A great deal of helpful information was squeezed in here. Cheers Norbert Sweet! Yeah, that star-symbol was what I had managed to miss. Geez, I feel embarrassed, now! Hee. And thanks for all of the other informat...
by Kaoru
Wed Nov 12, 2008 12:02 am
Forum: AACW Mods
Topic: Ability Parameters
Replies: 4
Views: 3324

That thread was incredibly helpful! Thank you, Norbert/Primasprit! I thought it looked like it varied with category...Though I do have another question: How is ability progression handled? For instance, how does the militiaman-ability know to only increment the Troop Quality, with each level-up, and...
by Kaoru
Tue Nov 11, 2008 9:32 pm
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

Hard coding things like number of units was acceptable when we were still with a 640 Kb limit and MSDOS. Now it is not :) Do you have specific questions in mind about limits of the game? Eee. I have to admit, it makes me feel a little sheepish to have one of the game devs themselves answering me! B...
by Kaoru
Tue Nov 11, 2008 9:11 pm
Forum: AACW Mods
Topic: Ability Parameters
Replies: 4
Views: 3324

New Question: Ability Progression

(Note: Newest question is in my latest post, you can ignore this first one.) Hey! Yeah, I know, two open topics at once? Madness! But from what I've read on these forums, separate questions should have separate topics, and this is a vastly separate question from the one on promotion. So, I want to a...
by Kaoru
Tue Nov 11, 2008 8:58 pm
Forum: AACW Mods
Topic: Functional Promotion Problems
Replies: 7
Views: 4715

Functional Promotion Problems

Two related questions, here. First - echoing part of the work of the as-yet-unifinished Leader Mod that allows all generals to be promoted to level 3 - I've been working to add a few 'promotable' options on my own time. Now, I figured out how to do this pretty simply, and it appears to work...only, ...
by Kaoru
Tue Nov 11, 2008 5:39 am
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

...somehow, I managed to land this in the General Modding forum. This should be in the AACW forum! Could a moderator jump it over there, for me? I guess I wasn't fully awake when I typed this up, ehe...
by Kaoru
Mon Nov 10, 2008 8:59 pm
Forum: AACW Mods
Topic: The Limits of Modification
Replies: 12
Views: 7349

Unit Leveling (Was: The Limits of Modification)

(Newest question in my latest post! I figure it's silly to continue opening new threads if I have questions along the vein of my initial ones...wastes forum space, aye?) Namely, I'm looking for them. I don't know why this game has had such an effect on me - usually, I'll play a game to death, and th...
by Kaoru
Sun Nov 09, 2008 5:08 pm
Forum: AACW Technical support / Aide technique
Topic: I lose on turn one!
Replies: 15
Views: 9040

Hi Kaoru! Quite strange your original problem [...] About the problems of the missing text. [Helpful solution given...] About the events: You can't trigger events directly in the game. However you can write events without a condition, so they will trigger in all cases if you resolve a turn. You can...
by Kaoru
Sun Nov 09, 2008 7:22 am
Forum: AACW Technical support / Aide technique
Topic: I lose on turn one!
Replies: 15
Views: 9040

Hooray!

Though I dislike installing anything outside of Program Files, I figured you knew best on this - and, don't sweat it, I don't blame AGEod for the fact that Microsoft is a bunch of bean-eating cattle-lovers. So, I followed your directions to the letter, reinstalled, upgraded to 1.12RC, and lo and beh...
by Kaoru
Sun Nov 09, 2008 6:31 am
Forum: AACW Technical support / Aide technique
Topic: I lose on turn one!
Replies: 15
Views: 9040

okay... next question... (before starting an uninstall/reinstall process), Is this a Vista installation? Depending on your answer, I have some additional information applicable to an installation on a Vista system. (in other words it doesn't apply to an XP installation). As much as I may hate this ...
by Kaoru
Sun Nov 09, 2008 6:09 am
Forum: AACW Technical support / Aide technique
Topic: I lose on turn one!
Replies: 15
Views: 9040

I'll assume Rafiki is going to move this, and respond here, rather than creating a duplicate thread over in Tech Support. Figured this was a gameplay issue - some sort of option I hadn't noticed, or somesuch. Anyhow! I did, indeed, receive the prompt to insert my serial number, and did so gladly. I ...
by Kaoru
Sun Nov 09, 2008 3:49 am
Forum: AACW Technical support / Aide technique
Topic: I lose on turn one!
Replies: 15
Views: 9040

I lose on turn one!

And not because I suck, either. For some reason, every scenario I play in AACW, for either side, I start with 0 National Morale. This was the case in the unmodified version I installed out of the box, and remains the case in my 11.1d version, with Lensman's historical accuracy fixes. And it's really...

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