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by Big Ideas
Wed Jun 24, 2009 10:14 am
Forum: AGEod's American Civil War
Topic: Prisoners
Replies: 9
Views: 5248

The CSA gets 1NM and 50 VP for the prisoners exchange.
by Big Ideas
Fri Jun 19, 2009 2:27 am
Forum: Help to improve AACW!
Topic: Public beta patch 1.14 rc21 (July 8, 2009)
Replies: 540
Views: 152273

Here is a shot of two star Edmund K Smith who has the master logistician trait which provides 25% reduction to supply consumption for the whole stack but here you can see that his stack of six elements still is shown to use 12/turn. I broke down his corps so you can see the number of elements.
by Big Ideas
Sat Jun 13, 2009 10:26 pm
Forum: Help to improve AACW!
Topic: Public beta patch 1.14 rc21 (July 8, 2009)
Replies: 540
Views: 152273

Thanks to everyone who has put this together. Is it possible for me to have two different versions of AACW on my computer at the same time, 1.13b and 1.14? If so I could do some checking today. Has the Jackson Brigade been returned as an elite? It wasn't mentioned in your page one changelog, only th...
by Big Ideas
Mon Jun 08, 2009 8:25 am
Forum: AGEod's American Civil War
Topic: Calculating Enemy Supply
Replies: 11
Views: 5135

More typing?
That took me two hours already!
My typing finger will get blisters!
by Big Ideas
Mon Jun 08, 2009 12:01 am
Forum: AGEod's American Civil War
Topic: Calculating Enemy Supply
Replies: 11
Views: 5135

Here is my rough supply usage for the CSA: for each element can carry use/turn sharpshooter 3/1 light inf 3/1 bushwhacker 4/1 Tx Rangers 4/1 mounted Indian 6/1 cavalry 4/2 mounted partisan 4/2 militia 4/2 infantry 4/2 marine 4/2 artillery 4/2 siege 6/2 coastal 6/2 HQ (including art) 24/3 supply wago...
by Big Ideas
Thu Jun 04, 2009 9:10 pm
Forum: AACW Strategy discussions
Topic: What's not in the Manual
Replies: 120
Views: 97776

Thank you for spending all that time to type up yet another informative post.

BI
by Big Ideas
Thu Jun 04, 2009 8:43 pm
Forum: AGEod's American Civil War
Topic: Losses and National Morale
Replies: 12
Views: 5400

Just trading casualties won't normally give NM loss or gain- you need to destroy elements. The message dialogue window that tells you of battles won or lost also informs you of NM points gained or lost as well. I was luck this battle could have cost me lots more NM. Also any killed generals can coun...
by Big Ideas
Mon May 25, 2009 12:04 pm
Forum: AGEod's American Civil War
Topic: Division Cap
Replies: 76
Views: 25766

I voice my vote for an increase in the division limit as well. It is very restrictive. Most people want to play the vanilla version without modding things like this. Otherwise there would be hundreds a little versions and harder to find people of a similar standard.

BI
by Big Ideas
Wed May 20, 2009 7:33 pm
Forum: AGEod's American Civil War
Topic: Moving by rail
Replies: 9
Views: 4621

If you have a region with high disloyalty then it can lose some MC. So if you are trying to RR out/in of a region with 25% MC in a region with opposition loyalty then you might find the MC has dropped below your minimum. Winning battles near disloyal regions can be a good way to change them.

BI
by Big Ideas
Wed May 20, 2009 7:12 pm
Forum: AGEod's American Civil War
Topic: Depots
Replies: 15
Views: 7374

Some changes must have been made with river transports deploying into depots from version 1.12 to 1.13b. In 1.12 as the CSA, I was able to use any combination of the initial river transports as long as two units were involved to make a depot. I would make one at Montgomery and Pensacola. But with 1....
by Big Ideas
Mon May 18, 2009 3:05 pm
Forum: AGEod's American Civil War
Topic: Moving by rail
Replies: 9
Views: 4621

Regions with low loyalty can switch sides if not garrisoned correctly- thus preventing RR. To garrison a region any infantry, militia, or cav have to be inside the city. Regions with 90% enemy loyalty can swap very regularly. (Also disloyal regions can reduce your military control, so last turn you ...
by Big Ideas
Mon May 18, 2009 1:04 pm
Forum: General discussions
Topic: AGEOD Vietnam War?
Replies: 119
Views: 45460

You probably know already that Decision Games have a Vietnam War computer game called: Winged Horse: The War in Vietnam 1965-1966. This is a module of counters, map, and rules that have to go with their main program called:Aide de Camp 2. Their advertisement doesn't provide too much info- but I can ...
by Big Ideas
Fri May 15, 2009 10:38 am
Forum: General discussions
Topic: Which wargame or strategy game would you like that AGEod develops in the middle term
Replies: 340
Views: 157082

I voted for NC 2.
I originally came to Ageod for the NC game but when I found that there wasn't a grand campaign I bought ACW instead. I have only played scenario #3 (that's why I haven't nominated for any of the tournaments). (Not that my presence would make much difference).
by Big Ideas
Tue May 12, 2009 12:49 pm
Forum: AGEod's American Civil War
Topic: Something really disturbing...
Replies: 30
Views: 11037

I have played a couple of PBEM games where the CSA didn't have any mob in 1861, only partial mob 62, and then full mob 63 on. The USA didn't have any mob in 61 and 62, only partial in 63 and full after that. Along the lines of the historical taking of these options. The volunteer choices were unchan...
by Big Ideas
Sun May 10, 2009 3:35 pm
Forum: AGEod's American Civil War
Topic: Killed A Stack of Union Officers
Replies: 9
Views: 3612

One star leaders are normally the most at risk during combats. Two stars are greatly protected. Three star leaders are immune to combat loss. But if an entire command is destroyed then all leader- regardless of rank are prone to be wounded or lost. When leaders die they can enrich your opponent with...
by Big Ideas
Sun May 10, 2009 3:01 pm
Forum: Help to improve AACW!
Topic: The First Missouri Brigade
Replies: 19
Views: 10857

Thanks for this Gray. First rate work and speedy too.
The Yankees won't stand a chance now, especially with the Stonewall brigade returning.
Does your screenie mean the CSA is getting another leader: Lewis Henry Little?
Pea Ridge here we come.

BI
by Big Ideas
Wed May 06, 2009 2:59 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking for USA opponent
Replies: 4
Views: 2657

Well I think Soundoff is a little too generous with his praises. Any and all credit should go to you who patiently played out our game. You could have demanded my surrender at anytime. And your strategy was well executed as always. If they make a comedy version of AACW- then AGEOD could use my order...
by Big Ideas
Tue May 05, 2009 7:54 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Looking for USA opponent
Replies: 4
Views: 2657

Looking for USA opponent

I would called myself medium level if nine CSA PBEM: 3 wins 2 lost 2 incomplete (not my fault) and one on going game Version 1.13b vanilla FOG historical generals foreign intervention hard standard navy you can host- I trust you. either attrition option I don't normally use redeploys- I only use it ...
by Big Ideas
Tue May 05, 2009 7:38 am
Forum: AGEod's American Civil War
Topic: Casualities
Replies: 24
Views: 11444

I don't think it was the Union's intention to let their regiments to degrade so much as they did. But they were hit by a sequence of events that forced them to allow their regiments fall grossly understrength until late 64. In Dec 61 after a successful response to the call for volunteers the USA arm...
by Big Ideas
Tue May 05, 2009 6:27 am
Forum: AGEod's American Civil War
Topic: It finally happened.....
Replies: 2
Views: 2061

Congrats on your win. You'll have to come around to my place for some free beers! Sticking with the game until the victory screen comes up is always fun. Also you get to learn more about the game. (I think the Sam Houston Event only occurs in '61= with only a low probability to fire.) Have you alrea...
by Big Ideas
Fri May 01, 2009 11:32 am
Forum: American Civil War AARs
Topic: Me(Soundoff) Union v Banks (CSA)
Replies: 207
Views: 93988

Hi Soundoff, Great reading from you again, giving the full story as always. But my thought for two seconds. Normally when you retreat the retreater changes to passive posture mode= which means that you can not change to attack posture even if you move into enemy territory! Your message 77/129 says y...
by Big Ideas
Thu Apr 30, 2009 1:19 pm
Forum: AGEod's American Civil War
Topic: What is a "hit"
Replies: 11
Views: 5269

I know the rules are a bit out-dated but they say that artillery and other support elements don't participate in melee combat.
by Big Ideas
Tue Apr 28, 2009 9:56 pm
Forum: AGEod's American Civil War
Topic: What does "historical" mean in a strategic wargame like AACW?
Replies: 32
Views: 16575

But generals are not the only ones who make stupid mistakes. Politicians make as many, if not more. How much damage did General Order 33 do for the Union war effort? Send by Stanton on April 3rd, 1862- it ordered the closing of all federal recruiting offices (and even the selling of their furniture)...
by Big Ideas
Wed Apr 22, 2009 6:56 am
Forum: AACW Strategy discussions
Topic: Activation Rule Options Question
Replies: 9
Views: 5204

Leaderless units can move, but with a 35% penalty, they also fight with a 35% penalty in both attack and defence. Leaderless units have the following advantages over inactive leaders: can blow up depots, can use "evade" special order, can sortie from a structure or fort, and can force march. Inactiv...
by Big Ideas
Sat Apr 18, 2009 1:08 pm
Forum: AGEod's American Civil War
Topic: Little versus Big Divisions?
Replies: 28
Views: 11400

For the promotable leaders I give them the best:5xart,1xcav,1xss,10xinf the elite infantries and bigger guns go here to help with promotions. Leaders have to score more hits than they receive to gain seniority. For the non-promotable one-star leaders I normally give them the standard 4xart,1xcav,1xs...
by Big Ideas
Thu Apr 16, 2009 9:47 pm
Forum: AGEod's American Civil War
Topic: Little versus Big Divisions?
Replies: 28
Views: 11400

Voltaire's quote was:"God is not on the side of the biggest battalions, but on the side of those who shoot best."

Napoleon's quote was:"God is on the side with the biggest battalions."
by Big Ideas
Sun Apr 12, 2009 6:31 pm
Forum: AGEod's American Civil War
Topic: A CSA Rebalance?
Replies: 31
Views: 9756

Something I think that could be included to help the CSA would be to keep Samuel Cooper in the whole game and give him the recruiting officer trait. This would give the CSA an extra 5 conscripts per turn. Cooper was the highest ranking officer in the CSA and this could have been used to attract peop...
by Big Ideas
Sun Apr 12, 2009 2:54 am
Forum: AGEod's American Civil War
Topic: Grant and Sherman
Replies: 23
Views: 8268

The Confederates have to capture Norfolk to trigger the monitors and CSA ironclads event that places these in the re-inforcement force pools. So if the AI doesn't capture Norflok....
by Big Ideas
Fri Apr 10, 2009 9:18 am
Forum: AACW Strategy discussions
Topic: Effects of national morale
Replies: 2
Views: 1854

NM also effects how fast your troops regain cohesion, as well as your list. In addition which side has the highest NM score for that turn also receives a die roll for a chance to increase foreign intervention. (there is another die roll for who has the highest VP score as well). If you look at the t...
by Big Ideas
Wed Apr 01, 2009 1:22 am
Forum: AGEod's American Civil War
Topic: A Warning for CSA General Supply.
Replies: 12
Views: 5495

In my game I am down to a line from Montgomery AL to Charleston SC (including Florida) and everything else is lost from the Succession. So got the calculator out and added up all my on map supply which was way short. Then I thought maybe the blackboard number included the supply my units carried wit...

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