The Union player is overwhelmed with choices on builds early in the game. Assuming I want to play fairly historically accurate in 61 as the Union and I have manual supply turned on for the navy, what should I build? I would like to launch amphibious assaults on the forts along the barrier Islands of...
In regards to the transport ships in the shipping lanes debate, I am assuming that you have the auto supply feature turned off and have to micromanage all shipping for the numbers people are quoting to be accurate? (I hate to micromanage the fleet like that but, I guess I might have too.)
Gray Fox wrote:Micah, the telegragh and land development cards increase your VPs but don't do much else. Supposedly if you get loyalty in a region to 100% then you get a +50% production bonus, but I have not seen this work in tests I've done.
So, these cards aren't very useful then. What cards are? If any?
Thank you everyone for the input and insight. Your thoughts have given me a better idea on what to do at the start. So here are some more questions, is it a good idea to build telegraph lines in places like Chicago, New York, Pittsburgh, and Boston from the start? Or is it more effective to build th...
I played AACW extensively but I have only played ACW II a little. I have some questions for Union players who primarily play against the AI. First, what is the most effective force for capturing shore forts. Is there any use in using siege artillery for capturing shore forts? Second, is paying for a...
I never liked the you had to have an HQ unit to form an Army concept in ACW 1. Why not just have a cap on the number or Army formations available to each side based on historical precedent? Similar in concept to the no Corps or Divisions before a certain date? That still limits the North's ability t...
I have noticed that the state capitols are listed on the map with the state flag next to the appropriate city. Aside from esthetics how (if at all) do state capitols effect the game?
I actually like the concept of not building some units unless you invest in war industries. The only thing I would change about it is that instead of making the choice a purely regional one, i.e. Connecticut, New England, Mid-Atlantic I would make it more of a size based decision and have a massive ...
I have several questions, First, I notice for example that while artillery is nominally available in places like Iowa you can't actually build any at the start of the game. Is it because I need to build industry in Iowa to do so? I noticed that a few turns into the game I have the national decision ...
I have two questions, First, is there a way to name saved games so I can actually find them? Because apparently the game loves to auto save and I have a bunch of saved games that I never actually saved So, I can't find the one I actually want because I have 12 separate Shiloh saved games that I neve...
Here is one more question, I am starting a new game as the Union and on the first turn that I am allowed to form divisions I can only place one brigade and no supporting units in the division. It doesn't seem to matter wich general I use. Does the amount or number of units that I can add increase as...
I do have a question about this aspect of the game. Does anyone ever change political freedoms? If so when do you start how agresive with the restrictions do you get and when do you remove them?
Hi all, it's been a while since I have posted (or played) and I am about to start a new game. I have two questions, 1. How do you take screen shots? 2. How do you rename units? I know Army names are based on when an HQ is assigned to a leader but how do you rename the other units? Thanks in advance.
Than the answer to building forts so be to up the cost with supply type units instead of using a combination of supply units and cannon. It seems very 'gamey' to include cannon in the requirements for construction and then not have the cannon in place once construction is compleate. Also to prevent ...
Is there any bonus or penalty for using them to storm forts? Particularly the ones on islands? Also does the bonus apply for just the stack they are in or does it apply to any force attackinf from the same territory into the same territory?
Gray, what I would like to do is to be able to mod the game so that if I had a river ship in a certain region of a river it would make it virtually immpossible for an ememy to cross without first driving out the enemy ship or ships. Also, I want to be able to prevent an enemy force from crossing wat...