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by cwhomer
Tue Feb 08, 2011 7:51 am
Forum: Help to improve AACW!
Topic: Replicating Hampton Roads, or how feeble are ironclads in the game
Replies: 11
Views: 4072

The way things are now, there is no way to recreate historical attacks on forts using gunboats or blue-water fleets I am not as familiar with the Mississippi River campaigns, but in the Atlantic theater gunboats, and ironclads in particular, were not directly effective against land fortifications. ...
by cwhomer
Tue Feb 01, 2011 8:57 pm
Forum: AGEod's American Civil War
Topic: Ironclads with 1.16 RC 4a
Replies: 8
Views: 2177

Gray_Lensman wrote:There will be no more non crash or database changes for AACW except in the case of reverse or incorrect logic.


I know, which is why I said it was for a modder or someone developing AACW 2 to look at.

My apologies if that was unclear.
by cwhomer
Tue Feb 01, 2011 4:33 pm
Forum: AGEod's American Civil War
Topic: Ironclads with 1.16 RC 4a
Replies: 8
Views: 2177

Historically, fleet's very rarely reduced forts on their own did they? I can't really think of any situation where that happened. Forts Hatteras and Fort Clark http://en.wikipedia.org/wiki/Battle_of_Hatteras_Inlet_Batteries Fort Pulaski http://en.wikipedia.org/wiki/Fort_Pulaski In the first case, n...
by cwhomer
Wed Dec 08, 2010 9:34 pm
Forum: Help to improve AACW!
Topic: AACW (public beta) Patch 1.16 rc3 (November 30, 2010)
Replies: 59
Views: 12834

John Dalhgren

Not a game breaker but mousing over John Dahlgren's Artillerist ability icon in the unit bar causes a CTD if you have his unit card open. After a little inspection, I found this: http://i22.photobucket.com/albums/b350/cwhomer/Dalerror.jpg I checked a couple other generals and admirals, doesn't seem ...
by cwhomer
Fri Mar 27, 2009 9:52 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

This happened when I started with extraction of updated mod SVF2. :p leure: Just downloaded and installed the latest version with no problems myself. A couple questions for Clovis: -Is Cape Henry supposed to be an "Ocean" zone? All the sea zones around it are "coastal" including the American Basin ...
by cwhomer
Mon Mar 23, 2009 10:19 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Something that I noticed before the latest updates and I am still running into: Some purchased units are not being built. I've checked this several times. In the savegame below the Ohio Brigade of 2 infantry/1 volunteer is not appearing. I thought at first that I was running out of money, then that ...
by cwhomer
Mon Mar 23, 2009 9:05 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Clovis wrote:curious. Not reproduces with your save. Have you had this after starting a new Windows session?


:bonk: :bonk: :bonk: :bonk: :bonk:

In case you couldn't figure it out a) I hadn't and b) that fixed it. Sorry about that.
by cwhomer
Mon Mar 23, 2009 8:21 pm
Forum: AGEod's American Civil War
Topic: Just found this game
Replies: 16
Views: 6262

1. How much longer will it be supported? If it's been out for 2 years then it has to be coming close to end of life which leads into my next question. AGEOD supports its games like few, if any, other companies. Not including hotfixes, Birth of America was patched up to version 1.13. Then BOA2 follo...
by cwhomer
Mon Mar 23, 2009 7:58 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Another issue: Ledger text has disappeared. For example: the headings above politicial options, next turn expenses, the text below rail/river purchases, etc. Also, battle report screens are largely blank.
by cwhomer
Mon Mar 23, 2009 7:51 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Fixed. You have to go in the SVF/Gamedata/units foder. look for a file named: 287USARodman Art. (KY). Remove it. I've uploaded a new version on the first page of the thread with the modification. Problem solved. I'll keep an eye out for other stuff, but I'm in the process of moving, so if I don't g...
by cwhomer
Mon Mar 23, 2009 4:00 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Hello Clovis, Am playing your mod as Union and enjoying it very much. One question; I built an ironclad in Philadelphia but it will not sail south to Hampton Roads. Am I missing something here? Seems I was able to build ironclads on the east coast and then move them to the James Estuary in ver 1.13...
by cwhomer
Fri Mar 20, 2009 12:06 am
Forum: ACW History Club / Histoire de la Guerre de Sécession
Topic: How great was the southern qualitative advantage over the north?
Replies: 43
Views: 9419

. Meade is overrated in the game IMHO. He was pretty cautious, just like the many of the rest of the Union Generals. His inability to crush Lee following Gettysburg was a hard pill to swallow for many. He had 2 fresh Corps to fight with (6th and 12th underrr....Slocum and Sedgewick?) and a well res...
by cwhomer
Tue Mar 17, 2009 11:04 pm
Forum: AGEod's American Civil War
Topic: Ideas for AACW II
Replies: 52
Views: 9984

Aphrodite Mae wrote:I don't understand what you mean, Franciscus. Would you explain, please?


I believe he means the ability to command in battles as in Forge of Freedom or Civil War Generals II.
by cwhomer
Sun Feb 15, 2009 12:07 am
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Clovis wrote:Neither WAD nor bug ;)


Understood.

Clovis wrote:I will look at the notification thingie as normally ther's one. But i've certainly made some error somewhere :wacko:


Thanks for looking into it.
by cwhomer
Sat Feb 14, 2009 11:44 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

WAD, or a bug? http://i22.photobucket.com/albums/b350/cwhomer/Burnsides.jpg I had a division of four brigades lead by Ambrose Burnside. Burnside disappeared between turns, and the stack became locked (I'm playing with hard activation enabled). When it became unlocked, I broke the division apart. Gro...
by cwhomer
Thu Feb 12, 2009 11:15 pm
Forum: AGEod's American Civil War
Topic: 6lbs guns in 1863
Replies: 9
Views: 2228

aryaman wrote:BTW, where did you get the totals? Adding those listed in the artillery section I got 327 for Union and 256(?) for CSA


I added them up as well. I'd go with your totals, as I added them quickly and probably forgot to check them.
by cwhomer
Wed Feb 11, 2009 11:46 pm
Forum: AGEod's American Civil War
Topic: 6lbs guns in 1863
Replies: 9
Views: 2228

Here's some information regarding artillery at Antietam. Common name: 6-lb. Gun Employment at Sharpsburg: At least 58 of these pieces saw service in Confederate batteries at Sharpsburg, but none were known to be used by the Federals on the Campaign. For 12lb artillery of all types: Common name: Napo...
by cwhomer
Wed Feb 11, 2009 2:52 am
Forum: AGEod's American Civil War
Topic: Kentucky Triggers Changed?
Replies: 9
Views: 2069

Grey has said that he looked at these events and their logic was... messy. In my experience sometimes they work correctly, and sometimes they don't. If you look under the mods forum, there is a Kentucky Neutrality add-on that makes some big changes to the way Kentucky is handled. It is supposed to b...
by cwhomer
Wed Feb 11, 2009 2:26 am
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Clovis wrote:Uploaded a new version of the mod at the first post of this thread.


Is the new version compatible with games in progress under the previous version?
by cwhomer
Sat Feb 07, 2009 11:14 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Grant's seniority in May 62 in my current game, after a rather large victory: he's now propotable to 3 stars ranking Regarding Grant's disappearance, I was able to keep him in-game under the conditions which I noticed him disappear several times previously (as described above). So indeed it appears...
by cwhomer
Sat Feb 07, 2009 9:08 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

I don't think Wallace promotion to be linked with my events. I fixed this promotion in the last version. Last removal events are random. They may fire or not. The same for events reintroducing a leader in the game: no luck for you for Grant... Thanks for clearing some things up. I assumed most thin...
by cwhomer
Sat Feb 07, 2009 7:55 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

Thanks. Download this zip. Thanks, that worked. A couple other things I've come across -The mid-1862 generals event is creating 2 Adolph vons Steinwehrs -Mutilpe notices regarding corps formation (no effect on gameplay) 16) most 2 and 3 stars Generals have a slight risk to be removed each turn and ...
by cwhomer
Fri Feb 06, 2009 6:22 pm
Forum: AACW Mods
Topic: Struggle for a vast future for 1.12RC5
Replies: 527
Views: 98918

I'm hitting an CTD error in Late April 1862. Looks like a bad unit ID. 12:17:10 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1337 1336 12:17:10 PM [Critical ] TListUnitDefs.Get ListUnitDefs Index out of range (Index/MaxIndex): 1337 1336 12:17:10 PM [Critical ] T...
by cwhomer
Wed Jan 28, 2009 2:54 pm
Forum: AGEod's American Civil War
Topic: deep enemy assaults!
Replies: 92
Views: 18080

What AI settings are you using? If you give AI a high fog of war bonus and use conservative setting, it should cut down on the deep raids.
by cwhomer
Wed Jan 14, 2009 10:15 pm
Forum: Help to improve AACW!
Topic: On Generals and Recruitment
Replies: 5
Views: 1205

Very true... At least 18 months ago. The only actual HQ unit left in the game is the Army HQ, which has to be included for specific game reasons. I consider myself up to date with things (your work on HAM, the beta patches, and so on), but I missed the whole divisional HQ period entirely. For the r...
by cwhomer
Wed Jan 14, 2009 7:40 am
Forum: Help to improve AACW!
Topic: On Generals and Recruitment
Replies: 5
Views: 1205

On Generals and Recruitment

I'd like to start by saying that I realize that it is impossible to implement anything of the following under the current engine. These ideas are more of suggestions/wishes for, say, AACW 2 (should we ever be that lucky), and to get people thinking. This is why I didn't post this in the wishlist thr...
by cwhomer
Mon Jan 12, 2009 6:29 am
Forum: AGEod's American Civil War
Topic: AI tweaking
Replies: 21
Views: 4554

What patch are you using?

The latest beta patch, 1.12a (RC5) is available in the "Help to Improve AACW!" subforum and includes some AI changes. Athena is very much improved overall and, specifically, in regards to what you are talking about.
by cwhomer
Fri Jan 09, 2009 3:52 pm
Forum: AACW Strategy discussions
Topic: Meade as Army commander?
Replies: 5
Views: 1915

He is one of the best Union corps commanders. Do his ratings go down when assigned an army (they did not go down when I promoted him to 3 stars) Leader ratings can go down (and up?) upon promotion and receive new abilities, depending on their historical perfomance. Certain generals were great divis...
by cwhomer
Sat Dec 27, 2008 4:13 am
Forum: AACW Mods
Topic: Civil War Historical Accuracy Pre-Patch
Replies: 469
Views: 56156

edit> The "doubled" units are indeed supposed to be there. They are the result of Lincoln's several calls for volunteers. However, the flavor names, should be different. Thanks for the feedback. Thanks for clearing that up. Might I suggest making a note of this over in the doubled units thread as w...
by cwhomer
Fri Dec 26, 2008 11:32 pm
Forum: AACW Mods
Topic: Civil War Historical Accuracy Pre-Patch
Replies: 469
Views: 56156

Double Units WAD or something that should be looked at?

I've been studying USA double units for the April 1861 scenario over the last couple of weeks, and wondered if this was something needing fixing. Most are being created in early June, and again in late June, in the USA events file (I've confirmed some more today, but haven't pinned down the dates fo...

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