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by Blind Sniper
Sun Sep 15, 2013 12:32 pm
Forum: Civil War II
Topic: Wil CW2 have the replay feature
Replies: 7
Views: 2340

+1
by Blind Sniper
Wed Jan 23, 2013 4:46 pm
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 102209

Looks and sounds great, but I hope we will not loose that old school map graphic style that made ACW, ROP, WIA and RUS so special for me. AJE like map graphics are easier to make I guess but doesn't have the same flair and style. Don't know if other people feel the same way. +2, much better these m...
by Blind Sniper
Sat Jan 19, 2013 2:09 pm
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 102209

Glad to see the map impreved!
Any chance to see a more detailed logistic system? I mean actually is too easy keep the units supplied especially the amphibious forces.
by Blind Sniper
Tue Jan 15, 2013 1:21 pm
Forum: AGEod's American Civil War
Topic: Game file corrupted
Replies: 2
Views: 2314

Still a good deal. Sure but I don't want to buy it again. If you really want to know if you can download again you'll have to contact the company you bought it from. Directly by Ageod therefore I'm asking here :) However, I'm willing to bet that you are way past your allotted time to get a free rep...
by Blind Sniper
Mon Jan 14, 2013 9:17 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

Blind Sniper - great to see an old friend from the AE forums.


One of the best community games that I have ever joined :)
Every so often we need a game not so much complicated but still funny to play :thumbsup:
by Blind Sniper
Mon Jan 14, 2013 9:01 pm
Forum: AGEod's American Civil War
Topic: Game file corrupted
Replies: 2
Views: 2314

Game file corrupted

Hello, I just changed my computer but I'm not able to install AACW anymore, the system freeze when I launch the .exe file. No antivirus or UAC involved, therefore I tryed to copy the file in another folder and I discovered that after 25% it freezes again and I think is corrupted (unfortunately it wa...
by Blind Sniper
Thu Jan 10, 2013 2:03 pm
Forum: General discussions
Topic: Your top 5 all time games
Replies: 75
Views: 52433

I got Skyrim on discount some days ago but I don't know which mods should be set in. Any recommendation? I want a harder, more realistic game with non dynamic monster leveling. Sorry, never tryed a single mod so far, I have played Skyrym a year ago... Anyhow is time to start another game and there ...
by Blind Sniper
Wed Jan 09, 2013 11:39 pm
Forum: General discussions
Topic: Your top 5 all time games
Replies: 75
Views: 52433

I'm trying to play Skyrim at the moment and it keeps crashing. I wish it wouldn't - it looks wonderful and makes me feel like I am actually in a dungeon. It is, a milestone! However as it seems that I won't be able to play it on the PC I have (a PC I spent a lot of money on to be able to play games...
by Blind Sniper
Mon Jan 07, 2013 4:40 pm
Forum: General discussions
Topic: Your top 5 all time games
Replies: 75
Views: 52433

PC Version 1) War in the Pacific - Admiral Edition (deep, complicated and amazing historical data, the best strategic game ever done) 2) Europa Universalis (when the battles are not the main "Raison d'être") 3) Skyrim (wonderful fantasy world, you can do almost everything) 4) Doom (especially the fi...
by Blind Sniper
Mon Dec 31, 2012 12:58 am
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

Was talking about WIE. Eh eh, strange game...fantastic research about OOB but time scale wrong for my taste, in fact a lot of expedients have been created trying to mitigate gamey or unhistorical behaviours but one week/10 miles per turn is not correct (IMHO), carpet defence or chain HQ build up ar...
by Blind Sniper
Sun Dec 30, 2012 8:04 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

I'm not sure about monster games. Whether they are complicated enough that player have enough tools to influence battle tactically. Or is it complex because there are so many units to move around. HPS series have good OOB, map, better tactical approach and price. If you are speaking about WitP I wo...
by Blind Sniper
Thu Dec 20, 2012 1:43 am
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

H Gilmer3 wrote:I'm sure he means some of the monster games, but they are freaking huge games! WiTE and WiTP are huge monster games.


If he is speaking about them, beh...they are worth every penny (maybe WitE a bit less), I played both and they are very detailed and complicated games.
by Blind Sniper
Tue Dec 18, 2012 9:23 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

Spharv2 I really hope you are right! :) Anyhow when I was a newbie ACW player I found the most difficult concept to understand how the combat system works, the supply system wasn't so diffcult. In the winter turns is emough to keep the units sheltered, in the summer turns but very large armies you c...
by Blind Sniper
Tue Dec 18, 2012 11:58 am
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

Supply. We are still not too sure. It will be basically the advanced supply system of AACW1 which was improved over the years, but we are thinking of allowing a switch to something simpler, for new players. We will see how it turns out. Pocus, maybe just me but please...no! :) The logistic is very ...
by Blind Sniper
Fri Dec 14, 2012 5:25 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

Pocus, about supply system, how it will handle?
by Blind Sniper
Wed Dec 12, 2012 12:11 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

I hope the new AGEOD launches maintain the actual price police. I would never pay the "outrageous" amount of money that Matrix ask for some new games.


Which games are you talking about?
by Blind Sniper
Tue Dec 11, 2012 9:42 pm
Forum: News from AGEod
Topic: AGEOD, Matrix and Slitherine merged! - A message to the players
Replies: 102
Views: 45956

Very good news indeed!!!!
Matrix, Ageod and your best game second version :thumbsup:

Just a quick question, it would be a biweekly turn like the previous one? (If so you have already my money, seriously!)
by Blind Sniper
Tue Oct 30, 2012 5:51 pm
Forum: Alea Jacta Est
Topic: Septimius Severus scenario
Replies: 10
Views: 2187

For the balanced game, I understand. We want to have a balanced game too, but with the must real impact of History, so perhaps 30 PE is too expansive for Clodius to declare war ? About the balance I still don't know therefore I'm asking to the other players, anyhow if I see my NM and the Severus on...
by Blind Sniper
Tue Oct 30, 2012 2:27 pm
Forum: Alea Jacta Est
Topic: Septimius Severus scenario
Replies: 10
Views: 2187

Uhm...are you saying if someone take Rome on 20th day of the month then immediately all the world know it? Moreover given that I need 30 EP I cannot declare a war against the Rome usurper until reach this amount (worst case 10 months), I have some doubt about that... Anhow my main coincern is anothe...
by Blind Sniper
Tue Oct 30, 2012 11:40 am
Forum: Alea Jacta Est
Topic: Septimius Severus scenario
Replies: 10
Views: 2187

Septimius Severus scenario

I'm playing this scenario as MP game (Clodius side) and Rome fallen to Septimius Severus. Now immediately every region switch to him :blink: included cities under siege :bonk: (wait guys, you cannot attack me anymore because now I'm red, no more violet, go home!!!) and given that I don't have enough...
by Blind Sniper
Sat Oct 27, 2012 4:39 pm
Forum: Alea Jacta Est
Topic: Siege
Replies: 14
Views: 3891

PhilThib wrote:Only desert terrain impedes the construction of siege engines since the patch, so the situation you describe won't occur in the rest of Europe.


Perfect thanks!
by Blind Sniper
Fri Oct 26, 2012 1:57 pm
Forum: Alea Jacta Est
Topic: Siege
Replies: 14
Views: 3891

Thanks Yellow Ribbon for the detailed info :) Pocus said: There will be a fix for this loophole in the next patch. Until now I guess you have to starve them to death or wait for breaches to appears if you have a siege leader. It means that "at the moment" even if you have a very strong force without...
by Blind Sniper
Fri Oct 26, 2012 1:13 pm
Forum: Alea Jacta Est
Topic: Siege
Replies: 14
Views: 3891

Thanks for the beginner's corner but what about my second questions? (in which region you can build balistae). If you know the answer of course. :) Anyhow I don't know exactly how the siege rolls are calculated but I see several times few soldiers stand for months against strong enemy forces because...
by Blind Sniper
Fri Oct 26, 2012 10:48 am
Forum: Alea Jacta Est
Topic: Siege
Replies: 14
Views: 3891

Thanks for the answers. In my game I have a medium forze (200+ power) sieging a small force (about 50 power) in a 2 city fort and are three turns that I'm waiting without any success, no leader bonus but my force is infantry at least. It seems too much for a such garrison but maybe is just unlucky r...
by Blind Sniper
Fri Oct 26, 2012 9:01 am
Forum: Alea Jacta Est
Topic: Siege
Replies: 14
Views: 3891

Siege

Question about siege that came out during my MP game. If I understand correctly only Legions can build siege weapons, therefore if I have 100000 soldiers behind a 2+ wall with 50 men inside I'm not able to take the city, is it correct? Moreover, even if I have a Legion in the region but the territor...
by Blind Sniper
Sat Oct 20, 2012 11:46 am
Forum: Alea Jacta Est
Topic: Legatus
Replies: 20
Views: 5524

Just started a MP game with the new beta patch installed. I olny move a legion and I have been so unclucky to take cohesion hits, of course some of them were on the legatus element. Now I have to pay 5NM and 30 denarii for replacements, silly. Given the time scale chosen (30 days per turn) you can m...
by Blind Sniper
Fri Oct 12, 2012 1:38 pm
Forum: Alea Jacta Est
Topic: Legatus
Replies: 20
Views: 5524

But then it's even more unlikely that they would suffer from attrition as badly as the ordinary grunts. Absolutely right. Given the game mechanics loosing 5 NM and 30 denarii every time you need replacements (and it happens very often if you play with historical attrition) is too much, then you can...
by Blind Sniper
Mon Oct 08, 2012 6:49 pm
Forum: Alea Jacta Est
Topic: March in AJE
Replies: 31
Views: 6699

Why do you say "but"? I think that 15 day-turns would help to fix Mattos issue that armies are too unpredictable because of their huge reach. Instead of lowering their speed, one can also circumvent the game-play-consequences of their "speed" (=unpredictability) by increasing reaction ability. +1. ...
by Blind Sniper
Mon Oct 08, 2012 3:45 pm
Forum: Alea Jacta Est
Topic: Legatus
Replies: 20
Views: 5524

Legatus

Why Legatus replacements cost 5 NM when buy a legion cost only 2? Which is the historical reason for that?
Ok 30 denarii but 5 NM seems to high (playing Clodius in the Septimius Severus scenario).
by Blind Sniper
Thu Oct 04, 2012 7:35 pm
Forum: Alea Jacta Est
Topic: Why do my armies refuse to execute (assault) orders?
Replies: 59
Views: 12138

To me this kind of behaviour is correct as it makes no sense for an army to just walk up to an enemy's walls, assault, move on, assault the next city, move on etc. It's already too easy to take small cities by assault, no need to speed up movement even more and end up using Blitzkrieg like tactics ...

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