One more, this one is assuming a CW3 will be done on another game engine. Do away with the current seniority system. Instead add a Politics or Popularity rating. At start of the game (resp. when a leader enters the game) a leader will have such a rating based on his profession, popularity etc. For i...
Slowly advancing. Identified ranking dates for all US generals already in the game. I will use those dates for their seniority ratings. Some leaders I could not identify or in one case two with similar names who would meet my criteria. I'm using Eicher (Civil War High Commanders) for this job, I hav...
Hmm. I wonder whether there isn't something wrong with the abilities database .xls file. I deleted the entire game data folder and copied the original backup into that folder. Then I saved my models, units and abilities files as csv, split them, delete the destination files and copied these into the...
I reverted all abilities, related alias and string fiies back to the original ones. Yet I cannot get rid of this error, which I assume is not just graphical. I tried to copy an ability and create and altered one (CP -3 instead of -2). This seemed to mess up other ability graphics, but not their effe...
Does anyone know whether there is any place in the database where you can turn off division command for some leaders? Corps and army can be switched on/off for individual leaders in their model files. But nothing I coudl find doing the same for divisions. Nothing in the ability files either. I seem ...
I just started working on the database so that all generals become promotable to 3***. Here a screenshot of my process. To have a better overview I minimalised all cells that are irrelevant to leader modding. I also changed some colours and other formatting. All those formatting changes will not be ...
And more. Actually something that was originally in CW2 but seems to have been nerfed. Indians at war. I'm 1861 most of the Apache and some of the Comanche were already at war with Union and Confederacy. Soon the Plains Indians followed, though they were usually not hostile to the Confederates. This...
What to do with incompetent 3***? Do the historic thing, send them of to command a military department far from the enemy. You will no longer pay VP and NM for replacing a senior Halleck by the newly promoted Grant. Hey if the general sent if into the boondocks is popular enough you could even gain ...
Here's a little modification to the graphics used to show leader ranks in games. Instead of * XX, instead of ** XXX, *** XXXX and **** X (that's for a future mod idea where I do away with the **** rank as only Cooper and Scott seem to use that iirc and they could just as well be the most senior ***,...
Another idea I had during the design of CW2 was one for nationalities. Other games already have a similar system. Essentially I wanted to introduce some flavour for German and Irish troops on the Union side. There would be German and Irish traits for units as well as for leaders. The German trait on...
One thing I forgot in my last post is that we need reasons to garrison cities, towns and forts in the rear. If the Union were to get realistic manpower and forcepool it would easily overpower the Confederates. In reality large forces were kept well back from the front, often to appease local politic...
And to confirm. The last zip folder I uploaded here works, you just have to add the following line <TechUpg = $ldr_CSA_McCulloch2> to the #307 model file I tested this, McCulloch correctly promotes to 2* with those modded files. I did not upload a new zip folder as my current one already has another...
I played around with the database and the csvsplitter a bit and seem to know how to do this correctly. I haven't tested any files generated this way in the game yet as it would be work I don't need right now. But this way it should be possible to edit a large number of leader files as well as creati...
No worries! My suggestion regarding regiments of varying size was put forth with an eye to when either side, but particularly the Confederacy, has something of a manpower shortage (sometimes it might just suit the player to recruit regiments that are smaller in number and thereby allowing greater f...
I always get a little concerned when I hear someone say 'That's not historic.' As if every new idea should be excluded simply because just isn't historically accurate. While I think I agree with that mentality to a large extent, (I certainly don't want any history based game I play straying too wid...
Let me know if you have indeed found the way to get him promoted. Perhaps then we could try others, too? ;) As for CW3, thanks for adding your support. As you say, it probably won't happen, but it shouldn't be for lacking of trying :) Though when modding more generals it would be much easier using ...
1) If single regiments are to be the basic unit type and all brigade commanders (for the Union that would mostly be colonels) to be included would put a lot of strain on the engine. Athena simply can't do it, that's been seen in previous games particularly PoN. Even the Slitherine engine I expect ca...
I've been asked to add my support to this idea. Obviously I am in favour of a CW3, though I have some serious doubts about it. If it were to happen I'd be volunteering as alpha and researcher. But one important note, beyond having to be done on Slitherine's engine as I cannot imagine Athena to get a...
From memory, there's been quite a few people that have tried to make McCulloch promotable but to no avail. @grimjaw would surely be able to answer a great deal of the questions you might have. http://www.ageod-forum.com/viewtopic.php?f=331&t=53652 You might want to add your support here for a C...
The inability to promote McCulloch has been a consistent issue among players, as it should be. I'm personally of the school of thought that all generals within the game should be promotable. If they've enjoyed success after success after success then it barely makes any sense to not be able to prom...
There was still one error in the previous files. The model's IDImage also has to be set to 2 to show the correct 2star symbol over the portrait in game. Still haven't solved how to make him promotable, I went a few turns back in my save game to a battle which brought hm from 11 (-2) seniority to 6 (...
I see in Col Ric's post a bit further down that there seems to be an additional aliases folder. That might be the cause for the error, possibly the new unit file being McCulloch2 in the aliases in the units folder and the original label of that unit number in the aliases folder. Will test that once...
I was looking into a different force pool during the Alpha. But there just wasn't enough time to get it done. To boot I lost a large amount when my laptop of the time crashed, literally, fell of the table and hard disk unrecoverable. Some things I was looking into was continuity of certain brigades....
I see in Col Ric's post a bit further down that there seems to be an additional aliases folder. That might be the cause for the error, possibly the new unit file being McCulloch2 in the aliases in the units folder and the original label of that unit number in the aliases folder. Will test that once ...
Can't seem to get either the promotion or the inclusion of the second model and unit file to work. Attached what I have so far including my changelog. edited original model file (also changeing some traits) added a 2nd model file added a 2nd unit file edited the 2 relevant alias files deleted the 2 ...
Indeed a throwback to BoA. Every rank requires it's own model and unit file, modifying the alias files and of course deleting the cache files in both folders. So to add McCulloch I should add a new model file, edit the model alias file, delete the model cache file, add a new unit file, edit the unit...
Hello, I recently started playing CW2, yep, one would think an alpha would have played the game before, but I never got beyond researching. Anyhow, I was wondering why some leaders were not getting the option to be promoted despite significant gain in seniority. Ben McCulloch, after a fall and winte...
I was going to say, don't add comments, this is a proprietary parser and it does not support comments. As for the ID, it should be unique, even if you believe it loads fine. Now, the limit is super high, so I suggest you start your own ID sequence at 2.000.000 and you'll be safe. Thanks, I will add...