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by Bronxuk
Wed Jul 23, 2008 9:12 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

Arson following an historical timeline is not my definition of a realistic game, lots of games follow historical timelines without being realistic in their game mechanic, i think you missed my point by a country mile, ive no problem with historical realism, its how the games mechanics handle the fin...
by Bronxuk
Wed Jul 23, 2008 6:12 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

Realism in VGN

In a game of this type i dont believe realism is all that important mcduff, realisms fine for a first person shooter but for an empire game it can bog down the game play making it over complicated, i dont know if you've played Imperialism but theres nothing in that game i would say is realistic and ...
by Bronxuk
Sun Jul 20, 2008 3:22 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

One of the addictive qualitys of Imperialism i found was that from turn to turn you had six things to do and resource for only three, it was a constant juggling act which is what i found most enjoyable, one of the keys to this was your workforce produceing them from your goods and then allocating th...
by Bronxuk
Mon Jul 14, 2008 12:21 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

Vgn

If this game has a stable multiplayer feature with a good save facility im sure this game could be my groups next classic from what ive read so far, I cant wait to get my hands on it :bonk: .
by Bronxuk
Sun Jul 13, 2008 4:21 am
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

I think a detailed auto combat system similar to EU3 is more than enough for these types of game, war to me is just a small part of the overall picture in an empire building game, as for the turns im with pocus my friends and i very rarely take a game to its conclusion and playing over several sessi...
by Bronxuk
Fri Jul 11, 2008 5:02 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

VGN Trade

Hello pocus, sorry to be a bother im sure you've already answered these questions. I wanted to know is the trade in vgn going to be a random sale of goods just to make money, or worse just a figure stateing income from trade, or is it going to be more practical like in Imperialism were you can sell ...
by Bronxuk
Thu Jul 10, 2008 4:56 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

VGN map

I read earlier pocus that the VGN map was going to be the biggest you've done to date, im not such a fan of this. In EU3 i lost two provinces and there did'nt seem any urgency to take them back, i certainly did'nt feel my economy suffered, in Imperialism your country was made up at best of 8 provinc...
by Bronxuk
Thu Jul 10, 2008 8:27 am
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

VGN Game turn timescale.

I can see your point GREATONE 1600turns is a lot, but i also see POCUS'S point that large timescale turns would make certain small historical events not worth covering. I know nothing about programming or game development but to stay with pocus's timescale maybe a feature could be put in to enable p...
by Bronxuk
Thu Jul 10, 2008 7:33 am
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

Eu3

I had a bigger issue with EU3, i was allied with a minor nation when they were attacked, to keep my countrys stability and world reputation i agreed to help, not long into the war my allie took peace with the attacker and left me alone at war "charming" to add insult to injury they broke their allia...
by Bronxuk
Wed Jul 09, 2008 6:34 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

VGN (right abreviation this time)

Hello all, dont get me wrong i love micromanagement too but i think you can take it too far, especially in EU3 were there are lots of provinces, micro management of each province would have worked in imp1 though as the maps were'nt that big, I think the growth of your provinces being directly linked...
by Bronxuk
Wed Jul 09, 2008 5:11 pm
Forum: Pride of Nations
Topic: Vainglory of Nations
Replies: 610
Views: 1531733

Vng

Who cares what the time scale of turns are, all i care about is wether it will have the same addictive qualitys of Imperialism1, in imp1 every choice in every turn made a difference and you were'nt always sure you made the right choice, i recently tried europa universalis 3 and the game play was'nt ...

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