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by Loops
Mon Jun 01, 2009 11:12 pm
Forum: AGEod's American Civil War
Topic: Fort Sumter Event
Replies: 10
Views: 6643

1.13b is the version I am running, so I wouldn't expect the fix to be in yet. Right now the fact that these reinforcements are mobile can lead to a severely unhistorical outcome pretty easily. (Fort Sumter reinforcements capture Charleston in May 1861???) Have you considered locking them in place un...
by Loops
Mon Jun 01, 2009 6:23 am
Forum: AGEod's American Civil War
Topic: Fort Sumter Event
Replies: 10
Views: 6643

I just had the "Sumter Reinforcements" issue come up in a new game. They popped up outside of the fort (which I had captured) in late May, and on the next turn promptly marched over to Charleston (which had yet to raise its own garrison) and capture it. I wanted to ask if it was WAD that these sumte...
by Loops
Thu Jun 12, 2008 8:53 pm
Forum: AACW Strategy discussions
Topic: Supply
Replies: 25
Views: 12477

Destinations

Sources are depots or city of level 3+ Destinations are depot, city of level 3+ , forts or wagons. Military units ARE NOT destinations. [emphasis added] Aren't cities of any size a destination? I thought supplies (a few at least) could be delivered to even a level 1 city (or indian village) if a de...
by Loops
Thu Jun 12, 2008 4:10 am
Forum: AGEod's American Civil War
Topic: ---> Patch 1.10c released
Replies: 114
Views: 35660

Army fails to retreat for supplies

this one: Certainly. :cwboy: Unfortunately my oldest backup does not quite have the start of the debacle, but I do have Grant's (apparent) demise. Version 1.10c As near as I can recall: Turn 19 - Stack with Grant's division led by Fremont attacks Bowling Green KY unsuccessfully. (Save not available...
by Loops
Tue Jun 10, 2008 11:12 pm
Forum: AGEod's American Civil War
Topic: ---> Patch 1.10c released
Replies: 114
Views: 35660

Sleepy river AI?

I started a new campaign as CSA with 1.10c this weekend and played into late '62. (I'm addicted. :coeurs: ) The garrison AI logic seemed pretty sound. I don't raid too much, but when I did it seemed harder to find completely undefended depots and level 3+ cities. Closer to the front, armies seemed t...
by Loops
Sat Jun 07, 2008 5:15 am
Forum: AACW Technical support / Aide technique
Topic: March-Sound of Guns movement issue
Replies: 3
Views: 2546

March-Sound of Guns movement issue

I think I have seen and managed to reproduce the issue with "March to the Sound of Guns" where a supporting stack actually moves to the battle location, without orders to do so. I saw this mentioned in the 1.10b thread, but discussion moved on so I figured I'd start a new topic. Problem: Playing as ...
by Loops
Tue Jun 03, 2008 11:35 pm
Forum: AGEod's American Civil War
Topic: Too tedious to even try?
Replies: 93
Views: 31058

Hi, I haven't posted before but I've been playing this (very fun and interesting :coeurs: ) game and reading these forums a few weeks now. I wanted to speak up because the original poster's main point (I think) has been almost completely overlooked in the never-ending discussion of naval interdictio...

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