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by Bohémond
Thu Mar 07, 2024 12:05 am
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

I think it is not in the vanilla game, so it can be a nice addition :

TEAW_3B.png
TEAW_3B.png (1.43 MiB) Viewed 366 times



3 buttons at the left, like in WON. They open 3 differents tables: Leaders Promotion list, Army Organization and Actives faction modifiers.

Tested and working

Forgot the above If already in Vanilla.

Regards
by Bohémond
Wed Mar 06, 2024 2:40 am
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

You will have to add the scroll to the .pas front end file AgeScrollBarD1: TAgeScrollBarD; And then define it in the .dfm front end file object AgeScrollBarD1: TAgeScrollBarD Left = 985 Top = 174 Width = 17 Height = 512 Hint = '$strGUI_Lists_SBHint' Kind = sbVertical PageSize = 0 TabOrder = 146 Data...
by Bohémond
Sun Feb 11, 2024 7:03 pm
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

There 2 ScriptsCommand dealing with specifiic units tranfer (TakeOverUnits, GetBackUnits) Hope it helps These are really very useful commands! Although it can sometimes be inconvenient that transferred troops must necessarily be moved to some region, rather than remaining where they were before the...
by Bohémond
Sat Feb 10, 2024 4:35 pm
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

3. We have an icon indicating that the game has been saved for a specific faction. In this case it is an envelope. https://i.ibb.co/0Cy1b43/image.png I noticed that if minors are registered on the side, then the icon appears only when saving for the last minor. Example 1: Side1 = FAC1 Icon apears w...
by Bohémond
Sat Feb 10, 2024 4:26 pm
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

2. As I understood we can use only 4 main factions by using this: Side1 = FAC1&FAC2 Side2 = FAC2&FAC3 And all another factions will be minor. Correct? From then AGEwiki Side1 Syntax Side1 = FactionAlias[; FactionAlias]* Description List of the factions on side 1 (this is a purely cosmetic i...
by Bohémond
Sat Feb 10, 2024 4:16 pm
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

1. Is there a way to transfer control of certain units from one faction to another? I know about the command AbsorbFaction. But sometimes It's too clumsy. For example if I need to transfer only RED Tag units I have to move them to some non playable area, then use AbsorbFaction on this area and then...
by Bohémond
Fri Feb 09, 2024 11:30 pm
Forum: EAW Mods
Topic: RUS under EAW Engine
Replies: 38
Views: 1330

Re: RUS under EAW Engine

Congrats for the mod !

Please continue posting screenshots and do not hesitate if you have any questions.

Regards
by Bohémond
Sat Jan 13, 2024 10:29 am
Forum: PON Mods
Topic: Mexico Mod: Vainglory of Mexico.
Replies: 16
Views: 1111

Re: Mexico Mod: Vainglory of Mexico.

You will have to use the ChangeResStock ScriptCommand.

Code: Select all

SelectFaction = MEX
  ChangeResStock = $merDiplomat;10



Regards
by Bohémond
Sun Jan 07, 2024 5:47 am
Forum: PON Mods
Topic: Mexico Mod: Vainglory of Mexico.
Replies: 16
Views: 1111

Re: Mexico Mod: Vainglory of Mexico.

Missing strings can be fixed by updating the localstrings file or by fixing the events that ''call' the localstrings file.
AFAIK, the 50a version provided by Nikel is the latest one.

Regards
by Bohémond
Fri Jan 05, 2024 4:24 am
Forum: PON Mods
Topic: Mexico Mod: Vainglory of Mexico.
Replies: 16
Views: 1111

Re: Mexico Mod: Vainglory of Mexico.

There is a issue with mdl 3856, its TechUpg is set as $mdl_MEX_Inf1915_Res6.
$mdl_MEX_Inf1915_Res6 does not exist.
$mdl_MEX_Inf1915_Res8 should be the right one.

I have an issue with model 11779 that prevents the game to launch, still under investigation

Regards
by Bohémond
Thu Jan 04, 2024 2:19 pm
Forum: PON Mods
Topic: Mexico Mod: Vainglory of Mexico.
Replies: 16
Views: 1111

Re: Mexico Mod: Vainglory of Mexico.

What version of VGN are you using as a base for the mod ? 1.04.05 ?
by Bohémond
Thu Jan 04, 2024 1:33 am
Forum: PON Mods
Topic: Mexico Mod: Vainglory of Mexico.
Replies: 16
Views: 1111

Re: Mexico Mod: Vainglory of Mexico.

Congrats !

I will test it for sure and report if required.

Regards
by Bohémond
Wed Dec 27, 2023 5:21 pm
Forum: PON Mods
Topic: Map Offset
Replies: 2
Views: 239

Re: Map Offset

Hello Go, ingame, to MainMenu/Options/System and turn ErrorLogging ON. Then return to the game, center the map on Mexico, set the mouse on the upper left corner (without scrolling) . Note the x and y value from the red colored debug box. Then in your script.ini the command will be MapOffSets = - xva...
by Bohémond
Thu Oct 19, 2023 1:52 am
Forum: Wars of Napoleon
Topic: Portugal and Spain events
Replies: 12
Views: 1725

Re: Portugal and Spain events

No bug detected, I miss some of the scriptReport to know when (what turn) the event did trigger exactly but it did.
by Bohémond
Wed Oct 18, 2023 1:57 am
Forum: General discussions
Topic: Abilities
Replies: 6
Views: 1225

Re: Abilities

I cannot help for the 3 questions regarding family management/level and progRate, it is far beyond my knowledge.
by Bohémond
Wed Oct 18, 2023 1:32 am
Forum: Wars of Napoleon
Topic: Portugal and Spain events
Replies: 12
Views: 1725

Re: Portugal and Spain events

Hello First part : Portugal stacks removal. This is due to Capture of Lisbon event (evt_nam_FRA_CaptureOfLisbon) that will trigger when Lisbon region is owned by French. Quite weird as Lisboa is not French and the event occurence is set to 0. Second Part : Moore Army Reforms Even is if new cap for D...
by Bohémond
Sun Oct 15, 2023 1:28 am
Forum: Wars of Napoleon
Topic: Portugal and Spain events
Replies: 12
Views: 1725

Re: Portugal and Spain events

Hello

Could you post a zip file with all the scriptreports (Scripts folder) from the host game ?

Is Portugal an AI faction ?
Is GBR an AI faction ?

Thank you
by Bohémond
Fri Oct 13, 2023 12:37 am
Forum: Wars of Napoleon
Topic: Portugal and Spain events
Replies: 12
Views: 1725

Re: Portugal and Spain events

Hi there,

I did miss the post in September.

I do not get what you want to fix regarding these events. Could you please provide more details ?

If you are running the multi game with TWC I can have a look at the saves in DropBox.

Regards
by Bohémond
Sun Oct 01, 2023 2:29 pm
Forum: Modding AGE engine games
Topic: Add/subtract value to existing structure with event?
Replies: 1
Views: 540

Re: Add/subtract value to existing structure with event?

Hello

You cannot increase/decrease struture level with a single script command.
You will need to destroy the existing structure first and create a new one with the intended level.

Regards
by Bohémond
Sat Sep 30, 2023 12:56 am
Forum: RUS Mods
Topic: Sons of War (RUS Gold Mod)
Replies: 240
Views: 368039

Re: Sons of War (RUS Gold Mod)

Hello Below are ParamX effects Param1 : Conscript asset by region increase/decrease in % Param2 : Min City size Param3 : Change to cohesion if sub element is ''at home'' Param4 : Change to cohesion recovery if sub element is ''at home'' You should ask the mod creator what was the intented effect. Ri...
by Bohémond
Fri Sep 15, 2023 1:45 am
Forum: WON Technical support / Aide technique
Topic: Game crashes every 12 turns because of continental blockade event
Replies: 18
Views: 1697

Re: Game crashes every 12 turns because of continental blockade event

The EvalStrucCount ScriptCommand is not working for WON/WSS.
It generates a error when used in events.

Are you playing with LogError ON ? If so try to set it off.

You can also set the event occurences to 0 to solve the issue.

Let me know if you need guidance.

Regards
by Bohémond
Fri Sep 15, 2023 1:40 am
Forum: AJE Mods
Topic: Script event
Replies: 2
Views: 643

Re: Script event

Le nombre total des pertes est informatif mais ne constitue pas une variable qui peut être utilisée avec le langage '''script du jeu''. Vu qu'il n'y a pas de ressources ''Manpower'' dans ce jeu, difficile de limiter les unités disponibles. C'est un choix délibéré des concepteurs, les hommes disponib...
by Bohémond
Sun Sep 10, 2023 1:37 am
Forum: General discussions
Topic: How to shows subunits horizontally?
Replies: 2
Views: 799

Re: How to shows subunits horizontally?

Hello I do not have Espana 1936 installed but the below instructions work for other AGEOD games In Game folder, go to FrontEnd folder, open StackWin@1600.fte with any text editor, look for Param5 Now the value should be 2, change it to 4. Save and launch a game for testing. Let us know if it works
by Bohémond
Sat Sep 02, 2023 1:44 am
Forum: To End All Wars
Topic: TEAW LP - The Rupprecht & Kaiser Plan
Replies: 26
Views: 7313

Re: TEAW LP - The Rupprecht & Kaiser Plan

Off Topic ON

Nikel, your PM are disabled, I cannot answer you

Off Topic OFF
by Bohémond
Mon Jul 24, 2023 3:21 am
Forum: Pride of Nations
Topic: Franco Prussian War - Engagement range zero
Replies: 3
Views: 3110

Re: Franco Prussian War - Engagement range zero

I did play a few turns with several battles.
It is not a display bug, if you have a look at battleLog.txt (VGN/Logs folder), you will see that French units are not firing at range above 0.
Really weird, I will make some tests with others short scenarios

Regards
by Bohémond
Thu Jun 22, 2023 12:30 am
Forum: RUS Mods
Topic: RUS Gold Graphic Mod
Replies: 8
Views: 1581

Re: RUS Gold Graphic Mod

Stratman wrote:Some screenshots


Great work !

One day I will try to complete a campaign on RUS gold. I did try several times, but was like overwhelmed by setup complexity (sub factions, units amount and so on)

Regards
by Bohémond
Wed Jun 07, 2023 6:38 pm
Forum: Pride of Nations
Topic: Franco Prussian War - Engagement range zero
Replies: 3
Views: 3110

Re: Franco Prussian War - Engagement range zero

Hi,

Could post the save file ?
I will a look at it.

Regards
by Bohémond
Fri Jun 02, 2023 11:14 am
Forum: CW2 Mods
Topic: Region adjacency fixes
Replies: 7
Views: 4866

Re: Region adjacency fixes

andrzej wrote:
Can I also get this debugging tool?


Of course, can you send me your email address by PM ?

Regards
by Bohémond
Tue May 02, 2023 2:38 am
Forum: PBEM and multiplayer matchups (all games)
Topic: Pride of Nations - MP Grand Campaign 1850 - 1920 (with unlimited number of participants)
Replies: 109
Views: 80043

Re: Pride of Nations - MP Grand Campaign 1850 - 1920 (with unlimited number of participants)

Hi there

I will happily join as Portugal !
I am registered at TWC.
What is the next step ?

Regards
by Bohémond
Sun Mar 19, 2023 2:28 pm
Forum: EAW Mods
Topic: Leader Modding questions
Replies: 10
Views: 3662

Re: Leader Modding questions

There is no scriptcommand to set subunit health. However you can use the some parameters from AlterCuSubUnit Scriptcommand ( https://www.leqg.org/doc/age/www.ageod.net/agewiki/AlterCuSubUnit.html ) to find a workaround. Not really the intented use of the command, as specific unit cannot be pointed, ...

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