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by John Schilling
Mon May 20, 2013 2:19 am
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 125825

Little Things

Some of my bigger wishes for AACW2 have been discussed at length elsewhere; here's a few of the small ones. Mostly little annoyances that could be fixed without too much trouble given that the game is being wholly revised. 1. Union river transports, gunboats, and ironclads appearing on the Great Lak...
by John Schilling
Wed May 15, 2013 3:54 pm
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 102303

Agreed that the leaders for foreign factions need to perhaps be rethought; one three-star for each actual AHQ, no more, but add a reasonable number of one-stars. Can we also perhaps do something about the attrition foreign armies suffer when locked in place awaiting intervention? The one time I as t...
by John Schilling
Sun May 12, 2013 6:07 pm
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 125825

Brown-water blockade

Could we please have, for AACW2, a more realistic implementation of brown-water bockades? By which I mean having blockading forces in river mouths or coastal regions being able to blockade, for economic purposes, ports upriver? An eight-element blockade in Hampton Roads being effective against Richm...
by John Schilling
Sat May 11, 2013 11:04 pm
Forum: AGEod's American Civil War
Topic: Early War Union Command: How can we make it better?
Replies: 99
Views: 28128

If you are not up for promotion and get passed over by a successful up-and-comer who's just had a great success and is in all the newspapers as the new hope of the nation, you will sound like a whiny old man who's already seen his best days. Quite so, which makes it rather annoying when a one- or t...
by John Schilling
Sat May 04, 2013 8:09 pm
Forum: AGEod's American Civil War
Topic: "The Rise of Rail-Power in War and Conquest, 1833-1914" - re AACW
Replies: 11
Views: 2567

That's not how it works. You give the order, it takes some number of days, and you have a success rate equal to the power level of the stack assigned to destroy the rail. I never bother to destroy rail unless I have 4 regiments of cavalry and so nearly 100% chance of sucess. For a single regiment y...
by John Schilling
Thu May 02, 2013 4:07 am
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 102303

Building forts was a mayor undertaking, just hitting the button and deducting from your stockpile wouldn't simulate time and effort for building it. Building supply wagons and artillery and moving it to the location somewhat simulates it. I think, forts outside towns should be enabled, as they were...
by John Schilling
Wed May 01, 2013 2:34 am
Forum: AGEod's American Civil War
Topic: Emancipation Proclamation Option.
Replies: 22
Views: 5936

DrPostman wrote:I always think of most of New England - Massachusetts, Vermont, New Hampshire, Maine, and
perhaps Connecticut.


A Yank or Yankee is someone who lives closer to rural upstate Vermont than the person who is doing the talking ;)
by John Schilling
Sun Apr 28, 2013 10:28 pm
Forum: AGEod's American Civil War
Topic: "The Rise of Rail-Power in War and Conquest, 1833-1914" - re AACW
Replies: 11
Views: 2567

Concerning your first possibility you did not consider that the damaging unit can only damage rail in one region under current rules (and never 100% certainty iirc). So in a 15 day period a % to damage one section of rail. In reality, a raiding unit would tear up small sections of track, pull down ...
by John Schilling
Sun Apr 28, 2013 7:00 pm
Forum: AGEod's American Civil War
Topic: "The Rise of Rail-Power in War and Conquest, 1833-1914" - re AACW
Replies: 11
Views: 2567

Railroad destruction/repair

I hadn't seen this one before, and it is an excellent source. Thank you for bringing it up. Chapter III is of particular relevance to AACW, given the persistent controversy over various raiding tactics. In AACW, it pretty much always takes a full month to repair a damaged railroad - two weeks to dep...
by John Schilling
Thu Apr 25, 2013 4:37 am
Forum: Civil War II
Topic: Ageod American Civil War 2!
Replies: 316
Views: 102303

No it is not a big problem. Most of the time the players develop a sense of mutual understanding since PBEM takes a long time. And mutual trust is often achieved. But, I thought it would require just implementing a password to improve the current system to prevent that 1% which might feel tempted t...
by John Schilling
Thu Apr 18, 2013 3:28 am
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 125825

River transport anomaly

To be clear you are speaking of land forces moving using the order 'river move' and not using actual transport units, right? Correct. Certainly so when it is my own troops exhibiting the "immunity to gunboats" feature, and when it is enemy troops immune to my gunboats, both the replay graphics and ...
by John Schilling
Wed Apr 17, 2013 4:33 am
Forum: Help to improve AACW!
Topic: AACW2 wishlist
Replies: 499
Views: 125825

In that case blocking crossings shouldn't be 100% certain though. F.i. during Morgan's Raid of Ohio and Indiana in 1863, Morgan was able to first cross the Ohio by surprise into Indiana, then prevented from crossing back for a while following that, finally to partially fail doing so in Ohio close t...
by John Schilling
Sun Mar 31, 2013 9:02 pm
Forum: AGEod's American Civil War
Topic: CSA Fortdefence
Replies: 45
Views: 7658

I was actually asking if it's worthwhile to have more than one Columbaid in the same location. I've had a rare occasion where there was one captured nearby that I could have put with another one. I captured one once besieging a fort and I used it to storm the fort with devastating effect the next t...
by John Schilling
Fri Feb 08, 2013 7:09 am
Forum: AGEod's American Civil War
Topic: The Militia Swarm Conundrum
Replies: 20
Views: 5386

Additional weaknesses of the militia raiding swarm are, first, fog of war, and second, the likely enemy reaction. Raiding more than one region into enemy territory, means raiding blind. The defender can't garrison everyplace, but the regions he does garrison, your militia will tend to blunder into a...
by John Schilling
Fri Feb 08, 2013 6:27 am
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9252

As far as Retreat goes, as has been stated, the change of the rule to allow retreat into a region in which you have 0% MC was more than likely to prevent situation in which a force was prevented from retreating into an otherwise empty region simply because that side didn't control it. In reality, I...
by John Schilling
Sun Feb 03, 2013 10:33 pm
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9252

... The rule about a "retreat penalty" for retreating into a region where enemy units are present (cltRetPenaltyPerNmySU) is the one that gives you some control on where the enemy army retreats. The penalty is against interest points in retreating into a certain region, so the more units you have s...
by John Schilling
Sun Feb 03, 2013 10:24 pm
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9252

... The rule about a "retreat penalty" for retreating into a region where enemy units are present (cltRetPenaltyPerNmySU) is the one that gives you some control on where the enemy army retreats. The penalty is against interest points in retreating into a certain region, so the more units you have s...
by John Schilling
Sun Feb 03, 2013 2:31 am
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9252

And as far as entire armies being cut off and destroyed, just look at the next major war that comes right after the civil war. The Eastern front in world war one provides two perfect examples, the Battle of Tannenberg, and the 2nd battle of Masurian Lakes.... I think the minimum Military Control fo...
by John Schilling
Sat Feb 02, 2013 6:55 pm
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9252

Think strategically not tactically. You want to gain control over territory to limit your enemies movement and communications (supply) while maintaining your own. Also remember that the regions are large. Even large forces under the right conditions can avoid each other if at least one is inclined ...
by John Schilling
Sat Feb 02, 2013 6:23 pm
Forum: AGEod's American Civil War
Topic: How to cut off and destroy an enemy force
Replies: 36
Views: 9252

I've mentioned before that this one is pretty much a game-breaker for me now; I've put AACW away until AACW2 comes out, and I won't be buying AACW2 unless early reviews confirm that the problem is gone. But if you want to keep trying, here's what I find "works". 1. As you note, starvation. But this ...
by John Schilling
Wed Jan 30, 2013 12:52 am
Forum: AGEod's American Civil War
Topic: Union Navy bombardment damage
Replies: 6
Views: 2105

I don't think the Union Navy suffered even 10% of what they do in the game from the shore. Is that going to be addressed in any future update, or am I off base on this? It just seems that my fleet always suffers horrendous damage from the shore while inflicting hardly any. I realize that shore bomb...
by John Schilling
Tue Jan 08, 2013 6:08 am
Forum: Help to improve AACW!
Topic: Impossible Retreats
Replies: 4
Views: 3002

Impossible Retreats

Just completed my first campaign as the Union, against Athena on hard. V1.16a, started the game before the 1.17 patch came out, but I don' think it affects this part: With much more offensive action on my part than when I played from the Confederate side, and with Athena being unusually aggressive h...

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