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by Chief Rudiger
Thu Nov 01, 2012 8:57 pm
Forum: AJE Technical support / Aide technique
Topic: Reformed Pontic Heavy Infanty Display Bug
Replies: 13
Views: 4522

It would be nice if the individual elements of a homogeneous unit were represented by a variety of different graphics, not linked to experience. One might make 40% of the elements spearmen, 40% swordmen and the remainder some kind of medium javelin equipped swordsmen (i.e. not enough to imply the 'u...
by Chief Rudiger
Thu Nov 01, 2012 8:33 pm
Forum: Help to improve AJE
Topic: Unit Naming
Replies: 1
Views: 2348

Unit Naming

I notice in this game new user built units are named in the format n.'unit type' , such as "1. Phalanx", rather than "1st Phalanx". This reminds me of the 'bug' in WiA where, particularly as the French, you would could build a ridiculously big army by training your 3-4 free militia to provincials an...
by Chief Rudiger
Thu Nov 01, 2012 1:18 am
Forum: AJE Technical support / Aide technique
Topic: Reformed Pontic Heavy Infanty Display Bug
Replies: 13
Views: 4522

Thanks for the reference (here's a working link for anyone else whose interested) http://www.scribd.com/doc/77028781/The-Bithynian-Army-in-the-Hellenistic-Period It seems to me that "Pedite" is already used to describe many faction's second-rate heavy infantry and would therefore be applicable in th...
by Chief Rudiger
Wed Oct 31, 2012 7:07 pm
Forum: AJE Technical support / Aide technique
Topic: Reformed Pontic Heavy Infanty Display Bug
Replies: 13
Views: 4522

a.) cant tell you much about the graphics itself, only the artist can. the kopís / κοπίς was a secondary weapon after -400, so even before Rome started to use the short sword as primary weapon. the pontic form of the Spathae-swords was used even until the 12th century. i th...
by Chief Rudiger
Wed Oct 31, 2012 1:36 am
Forum: AJE Technical support / Aide technique
Topic: Reformed Pontic Heavy Infanty Display Bug
Replies: 13
Views: 4522

Okay, next question: After capturing Nicomedia my recruitment bar shows two new Pontic Hoplite units types and one Peltast type. Why can't i build these anywhere on the map? I'm sure this happenned to me in another game as Pontus, and as the Romans in another scenario - is this a know bug? Secondly,...
by Chief Rudiger
Tue Oct 30, 2012 10:55 pm
Forum: AJE Technical support / Aide technique
Topic: Reformed Pontic Heavy Infanty Display Bug
Replies: 13
Views: 4522

Reformed Pontic Heavy Infanty Display Bug

I've noticed twice now a bug with the Pontic 'imitation legion' element's display picture. A few days ago, when i first played the scenario, the elements picture was a composite of the pontic chariot, some hellenistic sword/shield equiped pedite (the word sounds normal now, why isn't it used more of...
by Chief Rudiger
Sun Dec 12, 2010 1:22 am
Forum: Revolution Under Siege
Topic: What's the most effective Division make up?
Replies: 1
Views: 1838

What's the most effective Division make up?

What are other people finding works best to make up a division? Are many small divisions better than a few large ones? In AACW the ideal structure for an Infantry Division was commonly thought to be 11 Infantry, 4 Artillery, 1 Cavalry and a Sharp Shooter unit. This maxed out the 17 available slots. ...
by Chief Rudiger
Tue Dec 07, 2010 10:25 pm
Forum: Help to improve RUS
Topic: Not enough visibility on Enemy stacks
Replies: 13
Views: 3348

Not a bug. It's been this way since they eliminated Divisional HQ units a few years back and PBEM players like the feature since it helps them with intelligence deception. AGEOD should leave the tooltip as is. _______________________________________ Sent from my Droid X using Swype. Gray_Lensman/Cl...
by Chief Rudiger
Tue Dec 07, 2010 8:13 pm
Forum: Help to improve RUS
Topic: Not enough visibility on Enemy stacks
Replies: 13
Views: 3348

bump

No?
by Chief Rudiger
Sun Dec 05, 2010 7:21 pm
Forum: Help to improve RUS
Topic: Patch 1.01 Release Candidate 2
Replies: 72
Views: 17659

It seems as if you cannot enable army command if a three star general's stack contains locked units. This is apparent at the star of the Finnish Civil War scenario if you merge the 3 star General with the locked Baltflot stack of Sailors. Also in this scenario, 2 Star General "Comrade A. Taimi" is n...
by Chief Rudiger
Sun Dec 05, 2010 12:36 am
Forum: Revolution Under Siege
Topic: Finnish Civil War Winnable as the Reds?
Replies: 0
Views: 1230

Finnish Civil War Winnable as the Reds?

Has anyone managed to win the Finnish Civil War scenario as the Reds? If so, how? The best i seem to be able to do is hold on to the two main Finnish strategic cities and therefore prevent them from winning. This earns me a "stalemate". I suppose I could combine all my troops into one army, in Helsi...
by Chief Rudiger
Sat Dec 04, 2010 7:29 pm
Forum: Help to improve RUS
Topic: Not enough visibility on Enemy stacks
Replies: 13
Views: 3348

@ Devs Can you confirm the tool tip issue i report as a bug? Fundamentally, this engine hides too much beautiful artwork. If i new my drab Red Guards were facing "Colourful" White regiments i might act differently! Added to that, right now all i really know is "his" units are worth 500, but not whet...
by Chief Rudiger
Fri Dec 03, 2010 3:02 am
Forum: Help to improve RUS
Topic: What's with the economy?
Replies: 47
Views: 8855

A thread praising an AGEOD release? ;) Were many people given the choice of new extra's, such as limited airwarfare, or refinement of existing game features i think many would go for the later. To use the example of Panther Games, their latest release was to include new minefield code but this seems...
by Chief Rudiger
Fri Dec 03, 2010 2:08 am
Forum: Help to improve RUS
Topic: What's with the economy?
Replies: 47
Views: 8855

If you think you can complete a scenario in an evening, Have at it. Last ones I did took about 3 months and those were alterations of pre-existing campaign scenarios (re: the AACW w/KY add-on scenarios). There are plenty of BOA/WIA scenarios playable in an evening. Some of the smaller campaigns in ...
by Chief Rudiger
Fri Dec 03, 2010 1:54 am
Forum: Help to improve RUS
Topic: What's with the economy?
Replies: 47
Views: 8855

Do you understand that i'm asking for an option to simplify certain things? AACW introduced options to simplify aspect of its gameplay (Naval Box Handling) so what's the problem? I understand that different people want different things from games but AGEOD and yourselves wouldn't have invested all t...
by Chief Rudiger
Fri Dec 03, 2010 12:31 am
Forum: Help to improve RUS
Topic: What's with the economy?
Replies: 47
Views: 8855

If AGEODs products were aimed at Grognards only there'd be no need for a big graphical budget. Tells me that its not just Grogs that buy these games. I bet you loose a significant number of potential customers when they realise the complexity and micromanagement in these games - look at the number o...
by Chief Rudiger
Thu Dec 02, 2010 9:42 pm
Forum: Help to improve RUS
Topic: What's with the economy?
Replies: 47
Views: 8855

I would have loved an economic summary page in the ledger. I asked for it during the design, but we had a limited budget, and that was one of the harshest choice we had to make. :( Cat If you need a budget page to play a boardgame does it not mean the game is too elaborate? I want to Cure Bolshevis...
by Chief Rudiger
Thu Dec 02, 2010 9:29 pm
Forum: Help to improve RUS
Topic: Replacement model
Replies: 20
Views: 4330

- perhaps - there could be an option in the main menu, 'unified' replacements or something. Of course this would make the game unrealistically easy. But all the same, the current system will cost lots of sales! Many testers and demo users will decide 'shoot, too much micromanagement', and it will l...
by Chief Rudiger
Thu Dec 02, 2010 9:04 pm
Forum: Revolution Under Siege
Topic: Strategy against large units
Replies: 12
Views: 2850

I recommend playing either BOA or WIA (preferably the later as it includes many of the features introduced in AACW like distant unload, ROE) because the campaigns are a lot more manageable and the unit count is much smaller. You might play most of the French and Indian War Grand Campaign in one even...
by Chief Rudiger
Wed Dec 01, 2010 10:09 pm
Forum: Help to improve RUS
Topic: Not enough visibility on Enemy stacks
Replies: 13
Views: 3348

I believe there is also a bug in that when viewing the "tooltip" info on enemy stacks the division names are instead those of the first element in that division. For example, what in the bottom bar would appear as "1st Division" commanded by XX General Joe composing 1st, 2nd 3rd etc Regiments would ...
by Chief Rudiger
Wed Dec 01, 2010 9:59 pm
Forum: Help to improve RUS
Topic: Replacement model
Replies: 20
Views: 4330

Why not have a general infantry replacement element you can order as a replacement that can be used by any infantry unit understrength. Ditto for Cav, Arty, Navy and Support. These simple unit types might be in addition to the specific reinforcment types (light inf, elite inf etc.). This would reduc...
by Chief Rudiger
Wed Dec 01, 2010 9:48 pm
Forum: Revolution Under Siege
Topic: Strategy against large units
Replies: 12
Views: 2850

Sending a force ahead on passive wont win you any military control. My passive movement suggestion was in relation to penetrating deep into the enemies terrotiry to destroy railways or supply depots on the NEXT turn, on assault stance. Moving on passive will mean if your intruder units does get enga...
by Chief Rudiger
Wed Dec 01, 2010 1:19 am
Forum: Revolution Under Siege
Topic: 9 Unit or 33 Element Limit on Divisions?
Replies: 16
Views: 4103

Yeah, but the Army you knew was bankrupted by a half a Century of trying to keep in an arm race with an alliance of the most industrially advance nations on Earth - not a pre-mechanisation era 1920's army equipped with bolt action rifles.

The comparrison is not worthy.
by Chief Rudiger
Wed Dec 01, 2010 12:46 am
Forum: Revolution Under Siege
Topic: 9 Unit or 33 Element Limit on Divisions?
Replies: 16
Views: 4103

But its not just the Russians during the turmoil of the Civil War that you are representing in this way but also the regular International contingents which arrive and later, in the Polish-Soviet War, you represent both sides as having 5000 man divisions. In this scenario the Polish Divisions are co...
by Chief Rudiger
Tue Nov 30, 2010 11:53 pm
Forum: Revolution Under Siege
Topic: 9 Unit or 33 Element Limit on Divisions?
Replies: 16
Views: 4103

Re: IIRC my historical research on the conflict, the ratio of "soldiers fit and equiped to fight" vs total soldiers (and I am talking about soldiers here, not second line and service troops), was between 1/4 and 1/10. I.e. very low. Cat & Clovis I can appreciate that units often operated significant...
by Chief Rudiger
Mon Nov 29, 2010 10:52 pm
Forum: Revolution Under Siege
Topic: 9 Unit or 33 Element Limit on Divisions?
Replies: 16
Views: 4103

Red Army organization was very different in 1917 until summer 18 . Osprey is describing what Red made after summer 18. You will note how different indeed Soviet units are in november 18 scenario. I still don't get it. I am going on the principal that one Inf element = 1 full strength Infantry Batta...
by Chief Rudiger
Mon Nov 29, 2010 7:21 pm
Forum: Revolution Under Siege
Topic: Strategy against large units
Replies: 12
Views: 2850

I tend to use single element Cav units as scouts, set on passive and "avoid combat". I set them to passive because if you want them to penetrate regions where the enemies military control is over 95% they will switch from defensive to offensive stance. A unit can stay on passive even if it enters a ...
by Chief Rudiger
Mon Nov 29, 2010 6:56 pm
Forum: Help to improve RUS
Topic: More bugs?
Replies: 11
Views: 3032

Cat Lord wrote:Yes, most artillery and other special service units (armored cars, for example) are actually "Southern Whites" even for Siberian Whites. :)

Cat



Why?
by Chief Rudiger
Mon Nov 29, 2010 1:57 am
Forum: Help to improve RUS
Topic: Replacement model
Replies: 20
Views: 4330

This system worked well enough in BOA/WIA but the unit count has rocketted since then! I must say though, that the engine does now do a good job of saving units from a fight before they are totally destroyed (I think this first happenned with AACW) so seeing devestated units is a good thing in my op...
by Chief Rudiger
Mon Nov 29, 2010 12:18 am
Forum: Revolution Under Siege
Topic: Strategy against large units
Replies: 12
Views: 2850

A units combat value will lower when it moves, due to cohesion loss. Make the enemy come to you, accross an obstacle and he's yours. Alternatively, if he's not willing to move, use a small force to interdict his supply line or raze a depot to break his supply chain and wait for him to starve. A forc...

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